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<blockquote data-quote="GhostingSquad" data-source="post: 2791" data-attributes="member: 215"><p><span style="font-size: 18px"><strong>APRIL 16, 2019</strong></span></p><p><span style="font-size: 18px"><strong>PATCH HIGHLIGHTS</strong></span></p><p></p><p><span style="font-size: 12px"><strong>New Seasonal Event: Overwatch Archives 2019 — Storm Rising</strong></span></p><p><img src="https://bnetcmsus-a.akamaihd.net/cms/page_media/1x/1XHUV68JB1EX1555379238104.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more!</p><p></p><p><span style="font-size: 18px"><strong>HERO UPDATES</strong></span></p><p></p><p><span style="font-size: 12px"><strong>Junkrat</strong></span></p><p><img src="https://bnetcmsus-a.akamaihd.net/cms/gallery/b3/B3CZJ62GQDK31552959314166.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong><em>Developer Comments:</em></strong><em> With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.</em></p><p></p><p></p><p><strong>Frag Launcher</strong></p><p></p><ul> <li data-xf-list-type="ul">Projectile speed increased from 20 to 25</li> <li data-xf-list-type="ul">Grenades now bounce less but explode sooner</li> </ul><p><span style="font-size: 12px"><strong>Reaper</strong></span></p><p><img src="https://bnetcmsus-a.akamaihd.net/cms/page_media/pr/PRGCKMRUYKEM1541803775569.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong><em>Developer Comments:</em></strong><em> Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.</em></p><p></p><p></p><p><strong>Shadow Step</strong></p><p></p><ul> <li data-xf-list-type="ul">Can now be used in air</li> <li data-xf-list-type="ul">Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second</li> <li data-xf-list-type="ul">Reaper is now invisible for the entire time it takes to exit shadow step</li> <li data-xf-list-type="ul">Railings and other breakable objects no longer block teleporting</li> <li data-xf-list-type="ul">Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap</li> </ul><p><span style="font-size: 12px"><strong>Symmetra</strong></span></p><p><img src="https://bnetcmsus-a.akamaihd.net/cms/page_media/pt/PT31K4K5FMTD1529967943098.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Teleporter</strong></p><p></p><ul> <li data-xf-list-type="ul">Railings and other breakable objects no longer block teleporter placement and teleporting</li> </ul><p><span style="font-size: 18px"><strong>USER INTERFACE UPDATES</strong></span></p><p></p><p></p><p><strong>Hero Gallery</strong></p><p></p><ul> <li data-xf-list-type="ul">You can now set your Victory Pose choice to random</li> </ul><p></p><p><strong>Social</strong></p><p></p><ul> <li data-xf-list-type="ul">There is now an option to set your profile so only your current group can view it</li> </ul><p><span style="font-size: 18px"><strong>BUG FIXES</strong></span></p><p></p><p><span style="font-size: 12px"><strong>General</strong></span></p><ul> <li data-xf-list-type="ul">Fixed a bug that caused the player’s view to become jittery while standing on certain objects</li> <li data-xf-list-type="ul">Fixed an issue where the camera would be offset slightly when changing rapidly into third person view</li> <li data-xf-list-type="ul">Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps</li> <li data-xf-list-type="ul">Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter</li> </ul><p><span style="font-size: 12px"><strong>Heroes</strong></span></p><p></p><p><strong>Ana</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote</li> <li data-xf-list-type="ul">Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot</li> </ul><p></p><p><strong>Ashe</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord</li> <li data-xf-list-type="ul">Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running</li> </ul><p></p><p><strong>Baptiste</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload</li> </ul><p></p><p><strong>Bastion</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch</li> </ul><p></p><p><strong>Doomfist</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch</li> <li data-xf-list-type="ul">Fixed a bug where Seismic Slam wouldn’t break objects that should break</li> <li data-xf-list-type="ul">Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify</li> </ul><p></p><p><strong>Mei</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze</li> </ul><p></p><p><strong>Mercy</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot</li> <li data-xf-list-type="ul">Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie</li> </ul><p></p><p><strong>Orisa</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch</li> </ul><p></p><p><strong>Reinhardt</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards</li> </ul><p></p><p><strong>Soldier: 76</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where his Heroic victory pose didn’t loop properly</li> </ul><p></p><p><strong>Symmetra</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.)</li> </ul><p></p><p><strong>Torbjörn</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.)</li> </ul><p></p><p><strong>Widowmaker</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin</li> <li data-xf-list-type="ul">Fixed a bug where dying did not cancel Infra-Sight</li> </ul><p><span style="font-size: 12px"><strong>Maps</strong></span></p><p></p><p><strong>Black Forest</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests</li> </ul><p></p><p><strong>Busan</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where flying heroes could get stuck on trees</li> <li data-xf-list-type="ul">Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point</li> </ul><p></p><p><strong>Castillo</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Reaper could Shadow Step to unintended places</li> </ul><p></p><p><strong>Dorado</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where the spectator camera started at the incorrect position</li> </ul><p></p><p><strong>Horizon Lunar Colony</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where players could get stuck on top of a worktable</li> </ul><p></p><p><strong>King’s Row</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row</li> </ul><p></p><p><strong>Oasis</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage</li> </ul><p></p><p><strong>Numbani</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where D.Va would get stuck behind a desk when using Call Mech</li> <li data-xf-list-type="ul">Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike</li> </ul><p></p><p><strong>Rialto</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where players killed on a specific bridge would fall through the bridge</li> <li data-xf-list-type="ul">Fixed an issue where players could become stuck between a dolly, the wall, and a counter</li> </ul><p></p><p><strong>Watchpoint: Gibraltar</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed a bug where Wrecking Ball would get stuck on ventilation ducts</li> </ul><p></p><p><a href="https://playoverwatch.com/en-us/news/patch-notes/pc/#patch-56957" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="GhostingSquad, post: 2791, member: 215"] [SIZE=5][B]APRIL 16, 2019 PATCH HIGHLIGHTS[/B][/SIZE] [SIZE=3][B]New Seasonal Event: Overwatch Archives 2019 — Storm Rising[/B][/SIZE] [IMG]https://bnetcmsus-a.akamaihd.net/cms/page_media/1x/1XHUV68JB1EX1555379238104.png[/IMG] Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more! [SIZE=5][B]HERO UPDATES[/B][/SIZE] [SIZE=3][B]Junkrat[/B][/SIZE] [IMG]https://bnetcmsus-a.akamaihd.net/cms/gallery/b3/B3CZJ62GQDK31552959314166.png[/IMG] [B][I]Developer Comments:[/I][/B][I] With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.[/I] [B]Frag Launcher[/B] [LIST] [*]Projectile speed increased from 20 to 25 [*]Grenades now bounce less but explode sooner [/LIST] [SIZE=3][B]Reaper[/B][/SIZE] [IMG]https://bnetcmsus-a.akamaihd.net/cms/page_media/pr/PRGCKMRUYKEM1541803775569.png[/IMG] [B][I]Developer Comments:[/I][/B][I] Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.[/I] [B]Shadow Step[/B] [LIST] [*]Can now be used in air [*]Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second [*]Reaper is now invisible for the entire time it takes to exit shadow step [*]Railings and other breakable objects no longer block teleporting [*]Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap [/LIST] [SIZE=3][B]Symmetra[/B][/SIZE] [IMG]https://bnetcmsus-a.akamaihd.net/cms/page_media/pt/PT31K4K5FMTD1529967943098.png[/IMG] [B]Teleporter[/B] [LIST] [*]Railings and other breakable objects no longer block teleporter placement and teleporting [/LIST] [SIZE=5][B]USER INTERFACE UPDATES[/B][/SIZE] [B]Hero Gallery[/B] [LIST] [*]You can now set your Victory Pose choice to random [/LIST] [B]Social[/B] [LIST] [*]There is now an option to set your profile so only your current group can view it [/LIST] [SIZE=5][B]BUG FIXES[/B][/SIZE] [SIZE=3][B]General[/B][/SIZE] [LIST] [*]Fixed a bug that caused the player’s view to become jittery while standing on certain objects [*]Fixed an issue where the camera would be offset slightly when changing rapidly into third person view [*]Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps [*]Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter [/LIST] [SIZE=3][B]Heroes[/B][/SIZE] [B]Ana[/B] [LIST] [*]Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote [*]Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot [/LIST] [B]Ashe[/B] [LIST] [*]Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord [*]Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running [/LIST] [B]Baptiste[/B] [LIST] [*]Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload [/LIST] [B]Bastion[/B] [LIST] [*]Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch [/LIST] [B]Doomfist[/B] [LIST] [*]Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch [*]Fixed a bug where Seismic Slam wouldn’t break objects that should break [*]Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify [/LIST] [B]Mei[/B] [LIST] [*]Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze [/LIST] [B]Mercy[/B] [LIST] [*]Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot [*]Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie [/LIST] [B]Orisa[/B] [LIST] [*]Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch [/LIST] [B]Reinhardt[/B] [LIST] [*]Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards [/LIST] [B]Soldier: 76[/B] [LIST] [*]Fixed a bug where his Heroic victory pose didn’t loop properly [/LIST] [B]Symmetra[/B] [LIST] [*]Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.) [/LIST] [B]Torbjörn[/B] [LIST] [*]Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.) [/LIST] [B]Widowmaker[/B] [LIST] [*]Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin [*]Fixed a bug where dying did not cancel Infra-Sight [/LIST] [SIZE=3][B]Maps[/B][/SIZE] [B]Black Forest[/B] [LIST] [*]Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests [/LIST] [B]Busan[/B] [LIST] [*]Fixed a bug where flying heroes could get stuck on trees [*]Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point [/LIST] [B]Castillo[/B] [LIST] [*]Fixed a bug where Reaper could Shadow Step to unintended places [/LIST] [B]Dorado[/B] [LIST] [*]Fixed a bug where the spectator camera started at the incorrect position [/LIST] [B]Horizon Lunar Colony[/B] [LIST] [*]Fixed a bug where players could get stuck on top of a worktable [/LIST] [B]King’s Row[/B] [LIST] [*]Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row [/LIST] [B]Oasis[/B] [LIST] [*]Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage [/LIST] [B]Numbani[/B] [LIST] [*]Fixed a bug where D.Va would get stuck behind a desk when using Call Mech [*]Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike [/LIST] [B]Rialto[/B] [LIST] [*]Fixed a bug where players killed on a specific bridge would fall through the bridge [*]Fixed an issue where players could become stuck between a dolly, the wall, and a counter [/LIST] [B]Watchpoint: Gibraltar[/B] [LIST] [*]Fixed a bug where Wrecking Ball would get stuck on ventilation ducts [/LIST] [url="https://playoverwatch.com/en-us/news/patch-notes/pc/#patch-56957"]Continue reading...[/url] [/QUOTE]
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