Season 3 Arrives in Modern Warfare III and Call of Duty: Warzone
Leave no friend behind: The Konni Group has left its indelible mark on Fortune’s Keep and is now occupying another landmass — the infamous Rebirth Island comes back to Call of Duty®: Warzone™! Rally your squad and investigate this hottest of drops at the start of Season 3. Elsewhere in Call of Duty: Modern Warfare® III, expect one of the biggest Multiplayer map drops ever, with six new Core 6v6 maps. Also included are four free base weapons; eight Aftermarket Parts; Ranked Play (including Resurgence on Rebirth Island); the arrival of Makarov and Snoop Dogg; and two brand-new Operators to the premium Battle Pass, Banshee and Hush.
This is one of the biggest content drops in Call of Duty history, partly because this is a fully Connected experience thanks to the massive content integration with Call of Duty®: Warzone™ Mobile.
Featuring more Events, Challenges, and secrets than ever before, Season 3 for Call of Duty: Modern Warfare III, Call of Duty: Warzone and Call of Duty: Warzone Mobile goes live on Wednesday April 3 at 9 AM PT.
Consult the Call of Duty Blog for all official comms and announcements. Check Patch Notes prior to the release of Season 3 on April 3, with separate notes for Modern Warfare® III (led by Sledgehammer Games and Treyarch), Call of Duty: Warzone (led by Raven Software), and Call of Duty: Warzone Mobile (led by the Call of Duty: Warzone Mobile teams).
Consult the free official Guides to Rebirth Island and the new Season 3 Multiplayer launch maps.
Due to the breadth of content available, here are links to the various content overview sections of this blog for immediate access:
ROADMAP AND MODERN WARFARE III MULTIPLAYER OVERVIEW: Continue reading.
MODERN WARFARE ZOMBIES OVERVIEW
CALL OF DUTY: WARZONE OVERVIEW
CALL OF DUTY: WARZONE MOBILE OVERVIEW
CONNECTED CONTENT OVERVIEW
MODERN WARFARE III MULTIPLAYER OVERVIEW (MWIII)
CONTENT SUMMARY:
Sledgehammer Games is dropping an incredible number of Multiplayer Maps across Season 3, and two of them were constructed in collaboration with Beenox. Expect six Core 6v6 battlegrounds:
6 Star (Launch)
Brand-New, Core, 6v6, Medium-Sized
An incredible feat of engineering, the Hadiqa 6 Star resort sits atop a Dubai skyscraper and caters to the most discerning of guests. You’ll have little time to marvel at the breathtaking views now that this lavish retreat is under attack. The primary flow lanes through these locations offer opportunities no matter your playstyle, and while the curved connecting corridors allow excellent access across and around the map, there are several useful shortcuts, like a vent connecting the aquarium and Oasis Lounge, a pump room that drops down into the lounge, and a precarious catwalk joining the garden helipad to a security office.
Emergency (Launch)
Brand-New, Core, 6v6, Small-Sized
Force your foes to visit the ICU after dominating this Arizonan medical facility, nestled on the summit of a remote mountain range. A nearby town lies in the wooded valley below. The entire area is the scene of a major conflagration, with black smoke billowing from the valley below, while the State Disease Control Agency facility has seen evidence of fierce fighting. The flow of the map is via an exterior forecourt, the interior reception lobby, and a medical laboratory, offering longer sightline opportunities from both the ground and atop parked vehicles. Otherwise, expect rapid and riotous combat.
Growhouse (Launch)
New (Remastered), Core, 6v6, Small-Sized
First released as Sphere during Season 3 of Call of Duty®: Vanguard, the layout of this deceptively compact map is similar, but the environment has changed significantly. This is less of an experimental test site and more of a backwoods narcotics den nestled in remote foothills. The roof of the main barn seems to have been struck by missile fire, and the rafters are still smoldering. Smaller than Meat, this map features upper and lower levels offering greater space to move than you’d initially expect, especially if you know the ladders and points of entry. Expect mid- to longer-ranged battles aboveground, and close-quarter combat inside the rickety structure. Use the ancillary structures on the east and west sides as ambush points.
Tanked (Launch)
New (Repurposed), Core, 6v6, Medium-Sized
Drop into Vondel Zoo after-hours in this fast-paced, medium-sized map developed by Beenox. The map is centered around a main Aquarium structure within the Call of Duty: Warzone point of interest, significantly reworked for Multiplayer. Expect well-lit exterior pathways with two long flanks allowing for longer-range sightlines as you navigate a tiki bar, petting zoo, concession stalls and Smiling Noodles restaurant, as well as the secondary interior of the reptile house, all surrounding the Aquarium. The action is mainly at ground level, with the most ferocious combat occurring around and in the fish-filled exhibition, with winning players making the most of the Aquarium tunnel, along with an exterior cave ambush point to the north.
Checkpoint (Mid-Season)
New (Repurposed), Core, 6v6, Small-Sized
Get a taste of Rebirth Island in Multiplayer later in Season 3, as the eastern point of interest known as Stronghold becomes the setting for some furious and fast-paced combat. Developed by Beenox, this small military comms outpost features a central checkpoint, an interior armory, storage locker room, and garage. The front gate and rear roundabout are dotted with building supplies, tarp-covered crates, and transport vehicles. The map is pleasingly dense, with almost all the action at ground level. The upper walkways and the control tower are sealed off, so combat is rapid, with plenty of cover options. Fall back toward the roundabout and the small hangar and shoreline buildings, or battle for control over the checkpoint road and its interior spaces.
Grime (Mid-Season)
Brand-New, Core, 6v6, Small- to Medium-Sized
Among the graffitied walls, navigate the piles of rubbish and brave the derelict London canal, well away from Big Ben and the bright lights in England’s capital city. As the tube trains rattle overhead, visit the murky brown waters of the docks, duck into a boathouse, and look for tactical cover throughout an abandoned SKN Comms center — with a choke point in the lobby where combat is usually the fiercest. Near the water’s edge, you’ll find Emily’s greasy spoon café. The urban layout provides a variety of cover opportunities, though you could always head to the Captain’s Dog for a pint and a punch.
Four Game Modes Arrive in Multiplayer
The popular Capture the Flag Multiplayer Mode leads the charge at the start of Season 3, supplemented by Minefield and the fan-favorite One in the Chamber. Later in the season you’ll return to escort a MAW across dangerous choke points and visit off-world locales courtesy of the Vortex Playlist.
Game Mode: Capture the Flag (Launch)
An often-requested objective game mode, beginning in the first Call of Duty Multiplayer experience, Capture the Flag (CTF) pits two competitive teams against each other, with eliminations being only part of the plan: The real tactics involve stealing the opponent’s flag and returning it to their home base, while simultaneously defending that same base and their flag from the enemy. As a flag won’t be scored as “captured” until a team’s flag is safe in its base, squads must bring both impressive offensive and defensive capabilities to win the match.
Game Mode: One in the Chamber (Launch Window)
This fun-filled Party Mode — first introduced in the original Call of Duty®: Black Ops — rewards those with impressive aiming and ammunition discipline. Each player in this free-for-all gets a single bullet to start with and one additional bullet every time you achieve a kill. You also start with three lives, and the bullet you’re firing is extremely potent, dropping foes no matter where you hit them. Enemies who succumb to this one-hit kill lose a life, while the successful marksman gains another bullet. Out of bullets? Fancy your chances at close-range combat? Then melee attacks are also an option; bring a knife to a gunfight if you (or your foes) run out of ammo.
Note: Kills, Deaths, and Wins/Losses do not affect your Combat Record in this Game Mode.
Game Mode: Minefield (Mid-Season)
In the same way that Season 2’s Hordepoint was “Hardpoint but with Zombies,” think of Minefield as “Multiplayer but with mines.” Currently applicable to almost any current game mode, Sledgehammer Games will be switching on this game variant in a variety of modes, like Kill Confirmed, Domination, and Hardpoint. Minefield uses the same rules as the mode in question, but with one important addition: When you defeat a rival player, a Proximity Mine is dropped at the enemy’s corpse. This mine cannot be picked up and remains deadly to the enemy team (but not to any friendly teammates). As the action heats up, the scattered mines across the map ramp up the action to a cacophony of chaos! Watch your step out there, Operator!
Game Mode: Escort (Mid-Season)
Those Call of Duty: Warzone veterans who remember playing the entertaining, limited-time mode known as Payload know what to expect here as two teams — both with unlimited respawns — face off on a variety of maps, with one side protecting a MAW as it maneuvers across the map. Meanwhile, the opposing force has enemy takedowns and the grand prize of vehicular destruction on their minds! The attacking team’s overriding goal is to ensure the vehicle reaches its destination. The defending team’s plan of attack is to disable the vehicle by any means necessary. Once the first game of the match is completed, the teams swap objectives, and the side with the quickest vehicle takedown wins.
Game Mode: Vortex Playlist (In-Season)
The preternatural map variants – Airborne, Satan’s Quarry, Skidgrow, Sporeyard, and Tetanus – return in a special limited-time Playlist coming later in Season 3. The familiar Vortex Mosh Pit will be available, along with a new Arcade Mode, with a number of [[REDACTED]] gameplay modifiers to add yet more variety to your game.
Expect the “Vortex Vir.Rus Mainframe” Event to launch alongside this limited-time Playlist. More information on this event is available later in this blog.
Multiplayer Ranked Season 3 Intel (Launch Window)
Prepare to grind for bragging rights and a full season of content, as well as numerous all-new rewards. Multiplayer Ranked Play continues. First, here are a few reminders:
New Season 3 Ranked Rewards: Throughout Season 3, you can unlock the following coveted rewards as you rank up:
Win 5 Ranked Matches: “MWIII Season 3 Competitor” Sticker
Win 10 Ranked Matches: “Pro Issue Rival-9” Weapon Blueprint
Win 25 Ranked Matches: “Absolute Banger” Charm
Win 50 Ranked Matches: “Hold This L” Large Decal
Win 75 Ranked Matches: “MWIII Ranked Play Season 3” Loading Screen
Win 100 Ranked Matches: MWIII Season 3 Ranked Veteran” Weapon Camo
New End-of-Season Rewards: At the end of Season 3, you will be receive Skill Division rewards that represent the highest division that you attained during Season 3 or an active placement in the Top 250 Division.
Earn higher Skill Division Operator Skins and cosmetics for having a season-high placement within the Gold Division or above, with special rewards for the Top 250 and No. 1 player in the world at the end of the season. If you didn’t get a chance to earn the Gold, Platinum, Crimson, or even Iridescent Ranked Play Operator Skin set, this is the season to focus on one of these unlocks!
New Season 3 Division Rewards: Here are the end-of-season rewards for Season 3, related to the highest placement in your Skill Division:
Bronze: “MWIII Season 3 Bronze” Emblem
Silver: “MWIII Season 3 Silver” Emblem
Gold: “MWIII Season 3 Gold” Animated Emblem
Gold: “MWIII Season 3 Gold” Large Decal
Platinum: “MWIII Season 3 Platinum” Animated Emblem
Platinum: “MWIII Season 3 Platinum” Large Decal
Diamond: “MWIII Season 3 Diamond” Animated Emblem
Diamond: “MWIII Season 3 Diamond” Large Decal
Crimson: “MWIII Season 3 Crimson” Animated Emblem
Crimson: “MWIII Season 3 Crimson” Large Decal
Iridescent: “MWIII Season 3 Iridescent” Animated Emblem
Iridescent: “MWIII Season 3 Iridescent” Calling Card
Iridescent: “MWIII Season 3 Iridescent” Large Decal
Top 250: “MWIII Season 3 Top 250” Animated Calling Card
Top 250: “MWIII Season 3 Top 250” Animated Emblem
Top 250: “MWIII Season 3 Top 250” Large Decal
Seasonal Division Operators: Earn the previously-unlockable Skill Division Operator Skin for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked, they can be permanently used in the future seasons of Modern Warfare III and Call of Duty: Warzone:
Gold Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Platinum Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Diamond Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Crimson Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Iridescent Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Top 250 Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Season 3 Ranked First Place Player: The player who finishes Season 3 in the No. 1 position on the Top 250 Leaderboard will receive ultimate bragging rights and the following one-of-a-kind rewards:
#1 Overall: “MWIII Season #1 Overall” Animated Calling Card
#1 Overall: “MWIII Season #1 Overall” Animated Emblem
If you need a refresher on Ranked Play for Modern Warfare III, consult the Multiplayer Ranked Play Guide here. Also check the Patch Notes for additional Ranked Play insights, updates, and more.
New Perks and Equipment (Launch and In-Season)
Perk up, Soldier! Sledgehammer Games is about to change how you play Multiplayer with the addition of three new Perk Vests, new Boots, and new Gear. Plus, a new Tactical Mine and Enhanced Vision Goggles are coming during the season.
New Perk (Vest): Gunslinger Vest (Launch)
Gunslinger Vest: Secondary Weapon specialist.
Weapon Slots: No Primary Slot, Secondary Weapon Slot (2)
Equipment Slots (4): Tactical (2), Lethal, Field Upgrade
Gear Slots (4): Gloves, Boots, Gear (2)
The following benefits apply to Secondary Weapons only:
Refreshes stamina on kill.
Improved reload speed.
Reload while sprinting.
Increases weapon swap speed by a minimum of 40% (swap speed bonus differs between weapons).
Spawn with maximum Reserve Ammo.
Duplicate effects do not stack. If equipped with Quick-Grip Gloves or Commando Gloves, gain the effects of Marksman Gloves. If equipped with Mag Holster, gain the effects of Mission Comlink.
New Perk (Vest): Modular Assault Rig (Launch)
Modular Assault Rig: Lethal and Tactical scavenger.
Equipment Slots (5): Tactical (2), Lethal (2), Field Upgrade
Gear Slots (3): Gloves, Boots, Gear
Start with maximum Reserve Ammo. Resupply Lethals and Tacticals from dead players.
New Perk (Vest): Compression Carrier (Launch)
Compression Carrier: Assisted healing and gas protection.
Equipment Slots (1): Lethal
Gear Slots (3): Gloves, Boots, Gear
Immediately regenerate health after a kill or objective capture. Reduced effects from gas grenades.
New Perk (Boots): Reinforced Boots (Launch)
Reinforced Boots:
Immune to movement reduction effects.
New Perk (Gear): High-Gain Antenna (Launch)
High-Gain Antenna:
The minimap is zoomed out for you and nearby allies.
Enemies remain on radar longer for you and nearby allies if a nearby ally has the CCT Comms Vest Perk.
See nearby ally radar pings from Intel Jacker and compass indicators from nearby ally Signal Jammers.
New Tactical: EMD Mine (Mid-Season)
EMD Mine:
Proximity-triggered mine that sticks to surfaces. Once triggered, the mine shoots out tracker devices that reveal the enemy location and direction until removed.
New Field Upgrade: Enhanced Vision Goggles (EVG) (Mid-Season)
Enhanced Vision Goggles (EVG):
Toggle between normal vision and enhanced vision with integrated target highlighting. Has limited battery.
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Continue reading...
Leave no friend behind: The Konni Group has left its indelible mark on Fortune’s Keep and is now occupying another landmass — the infamous Rebirth Island comes back to Call of Duty®: Warzone™! Rally your squad and investigate this hottest of drops at the start of Season 3. Elsewhere in Call of Duty: Modern Warfare® III, expect one of the biggest Multiplayer map drops ever, with six new Core 6v6 maps. Also included are four free base weapons; eight Aftermarket Parts; Ranked Play (including Resurgence on Rebirth Island); the arrival of Makarov and Snoop Dogg; and two brand-new Operators to the premium Battle Pass, Banshee and Hush.
This is one of the biggest content drops in Call of Duty history, partly because this is a fully Connected experience thanks to the massive content integration with Call of Duty®: Warzone™ Mobile.
Featuring more Events, Challenges, and secrets than ever before, Season 3 for Call of Duty: Modern Warfare III, Call of Duty: Warzone and Call of Duty: Warzone Mobile goes live on Wednesday April 3 at 9 AM PT.
Consult the Call of Duty Blog for all official comms and announcements. Check Patch Notes prior to the release of Season 3 on April 3, with separate notes for Modern Warfare® III (led by Sledgehammer Games and Treyarch), Call of Duty: Warzone (led by Raven Software), and Call of Duty: Warzone Mobile (led by the Call of Duty: Warzone Mobile teams).
Consult the free official Guides to Rebirth Island and the new Season 3 Multiplayer launch maps.
Due to the breadth of content available, here are links to the various content overview sections of this blog for immediate access:
ROADMAP AND MODERN WARFARE III MULTIPLAYER OVERVIEW: Continue reading.
MODERN WARFARE ZOMBIES OVERVIEW
CALL OF DUTY: WARZONE OVERVIEW
CALL OF DUTY: WARZONE MOBILE OVERVIEW
CONNECTED CONTENT OVERVIEW
MODERN WARFARE III MULTIPLAYER OVERVIEW (MWIII)
CONTENT SUMMARY:
- Sledgehammer Games is cooking: Six Core 6v6 Maps are coming to Season 3, including three that are brand-new, one that’s remastered, and two repurposed from Vondel and Rebirth Island points of interest.
- Four game modes . . . that we know of: Capture the Flag Multiplayer Mode leads the charge at the start of Season 3. Watch your step in the all-new Minefield mode and bring a knife to a gunfight in One in the Chamber, and look for Escort and off-world Vortex Playlists later in season.
- Season 3 Ranked Play: Treyarch is putting the finishing touches on the next full season, with all-new rewards to earn and Season 2 content to claim on April 3.
- Perk up, soldier!: Sledgehammer is about to change up how you play Multiplayer with the addition of three new Perk Vests, new Boots, and new Gear. Plus, a new Tactical EMD Mine and Enhanced Vision Goggles are coming during the season.
Sledgehammer Games is dropping an incredible number of Multiplayer Maps across Season 3, and two of them were constructed in collaboration with Beenox. Expect six Core 6v6 battlegrounds:
6 Star (Launch)
Brand-New, Core, 6v6, Medium-Sized
An incredible feat of engineering, the Hadiqa 6 Star resort sits atop a Dubai skyscraper and caters to the most discerning of guests. You’ll have little time to marvel at the breathtaking views now that this lavish retreat is under attack. The primary flow lanes through these locations offer opportunities no matter your playstyle, and while the curved connecting corridors allow excellent access across and around the map, there are several useful shortcuts, like a vent connecting the aquarium and Oasis Lounge, a pump room that drops down into the lounge, and a precarious catwalk joining the garden helipad to a security office.
Emergency (Launch)
Brand-New, Core, 6v6, Small-Sized
Force your foes to visit the ICU after dominating this Arizonan medical facility, nestled on the summit of a remote mountain range. A nearby town lies in the wooded valley below. The entire area is the scene of a major conflagration, with black smoke billowing from the valley below, while the State Disease Control Agency facility has seen evidence of fierce fighting. The flow of the map is via an exterior forecourt, the interior reception lobby, and a medical laboratory, offering longer sightline opportunities from both the ground and atop parked vehicles. Otherwise, expect rapid and riotous combat.
Growhouse (Launch)
New (Remastered), Core, 6v6, Small-Sized
First released as Sphere during Season 3 of Call of Duty®: Vanguard, the layout of this deceptively compact map is similar, but the environment has changed significantly. This is less of an experimental test site and more of a backwoods narcotics den nestled in remote foothills. The roof of the main barn seems to have been struck by missile fire, and the rafters are still smoldering. Smaller than Meat, this map features upper and lower levels offering greater space to move than you’d initially expect, especially if you know the ladders and points of entry. Expect mid- to longer-ranged battles aboveground, and close-quarter combat inside the rickety structure. Use the ancillary structures on the east and west sides as ambush points.
Tanked (Launch)
New (Repurposed), Core, 6v6, Medium-Sized
Drop into Vondel Zoo after-hours in this fast-paced, medium-sized map developed by Beenox. The map is centered around a main Aquarium structure within the Call of Duty: Warzone point of interest, significantly reworked for Multiplayer. Expect well-lit exterior pathways with two long flanks allowing for longer-range sightlines as you navigate a tiki bar, petting zoo, concession stalls and Smiling Noodles restaurant, as well as the secondary interior of the reptile house, all surrounding the Aquarium. The action is mainly at ground level, with the most ferocious combat occurring around and in the fish-filled exhibition, with winning players making the most of the Aquarium tunnel, along with an exterior cave ambush point to the north.
Checkpoint (Mid-Season)
New (Repurposed), Core, 6v6, Small-Sized
Get a taste of Rebirth Island in Multiplayer later in Season 3, as the eastern point of interest known as Stronghold becomes the setting for some furious and fast-paced combat. Developed by Beenox, this small military comms outpost features a central checkpoint, an interior armory, storage locker room, and garage. The front gate and rear roundabout are dotted with building supplies, tarp-covered crates, and transport vehicles. The map is pleasingly dense, with almost all the action at ground level. The upper walkways and the control tower are sealed off, so combat is rapid, with plenty of cover options. Fall back toward the roundabout and the small hangar and shoreline buildings, or battle for control over the checkpoint road and its interior spaces.
Grime (Mid-Season)
Brand-New, Core, 6v6, Small- to Medium-Sized
Among the graffitied walls, navigate the piles of rubbish and brave the derelict London canal, well away from Big Ben and the bright lights in England’s capital city. As the tube trains rattle overhead, visit the murky brown waters of the docks, duck into a boathouse, and look for tactical cover throughout an abandoned SKN Comms center — with a choke point in the lobby where combat is usually the fiercest. Near the water’s edge, you’ll find Emily’s greasy spoon café. The urban layout provides a variety of cover opportunities, though you could always head to the Captain’s Dog for a pint and a punch.
Four Game Modes Arrive in Multiplayer
The popular Capture the Flag Multiplayer Mode leads the charge at the start of Season 3, supplemented by Minefield and the fan-favorite One in the Chamber. Later in the season you’ll return to escort a MAW across dangerous choke points and visit off-world locales courtesy of the Vortex Playlist.
Game Mode: Capture the Flag (Launch)
An often-requested objective game mode, beginning in the first Call of Duty Multiplayer experience, Capture the Flag (CTF) pits two competitive teams against each other, with eliminations being only part of the plan: The real tactics involve stealing the opponent’s flag and returning it to their home base, while simultaneously defending that same base and their flag from the enemy. As a flag won’t be scored as “captured” until a team’s flag is safe in its base, squads must bring both impressive offensive and defensive capabilities to win the match.
Game Mode: One in the Chamber (Launch Window)
This fun-filled Party Mode — first introduced in the original Call of Duty®: Black Ops — rewards those with impressive aiming and ammunition discipline. Each player in this free-for-all gets a single bullet to start with and one additional bullet every time you achieve a kill. You also start with three lives, and the bullet you’re firing is extremely potent, dropping foes no matter where you hit them. Enemies who succumb to this one-hit kill lose a life, while the successful marksman gains another bullet. Out of bullets? Fancy your chances at close-range combat? Then melee attacks are also an option; bring a knife to a gunfight if you (or your foes) run out of ammo.
Note: Kills, Deaths, and Wins/Losses do not affect your Combat Record in this Game Mode.
Game Mode: Minefield (Mid-Season)
In the same way that Season 2’s Hordepoint was “Hardpoint but with Zombies,” think of Minefield as “Multiplayer but with mines.” Currently applicable to almost any current game mode, Sledgehammer Games will be switching on this game variant in a variety of modes, like Kill Confirmed, Domination, and Hardpoint. Minefield uses the same rules as the mode in question, but with one important addition: When you defeat a rival player, a Proximity Mine is dropped at the enemy’s corpse. This mine cannot be picked up and remains deadly to the enemy team (but not to any friendly teammates). As the action heats up, the scattered mines across the map ramp up the action to a cacophony of chaos! Watch your step out there, Operator!
Game Mode: Escort (Mid-Season)
Those Call of Duty: Warzone veterans who remember playing the entertaining, limited-time mode known as Payload know what to expect here as two teams — both with unlimited respawns — face off on a variety of maps, with one side protecting a MAW as it maneuvers across the map. Meanwhile, the opposing force has enemy takedowns and the grand prize of vehicular destruction on their minds! The attacking team’s overriding goal is to ensure the vehicle reaches its destination. The defending team’s plan of attack is to disable the vehicle by any means necessary. Once the first game of the match is completed, the teams swap objectives, and the side with the quickest vehicle takedown wins.
Game Mode: Vortex Playlist (In-Season)
The preternatural map variants – Airborne, Satan’s Quarry, Skidgrow, Sporeyard, and Tetanus – return in a special limited-time Playlist coming later in Season 3. The familiar Vortex Mosh Pit will be available, along with a new Arcade Mode, with a number of [[REDACTED]] gameplay modifiers to add yet more variety to your game.
Expect the “Vortex Vir.Rus Mainframe” Event to launch alongside this limited-time Playlist. More information on this event is available later in this blog.
Multiplayer Ranked Season 3 Intel (Launch Window)
Prepare to grind for bragging rights and a full season of content, as well as numerous all-new rewards. Multiplayer Ranked Play continues. First, here are a few reminders:
- Players can earn MWIII Ranked Play rewards in three ways:
- Rank Rewards: Available at launch and can be earned in any season. Players can continue their previous rank grind in Season 3.
- Season Rewards: Available at the start of a season and only available in that season.
- End-of-Season Rewards: Rewards that are awarded after the season has ended and represent either your highest attained division or an active placement in the Top 250 Division. Season 3 brings new seasonal Large Decals to unlock in MWIII Ranked Play!
New Season 3 Ranked Rewards: Throughout Season 3, you can unlock the following coveted rewards as you rank up:
Win 5 Ranked Matches: “MWIII Season 3 Competitor” Sticker
Win 10 Ranked Matches: “Pro Issue Rival-9” Weapon Blueprint
Win 25 Ranked Matches: “Absolute Banger” Charm
Win 50 Ranked Matches: “Hold This L” Large Decal
Win 75 Ranked Matches: “MWIII Ranked Play Season 3” Loading Screen
Win 100 Ranked Matches: MWIII Season 3 Ranked Veteran” Weapon Camo
New End-of-Season Rewards: At the end of Season 3, you will be receive Skill Division rewards that represent the highest division that you attained during Season 3 or an active placement in the Top 250 Division.
Earn higher Skill Division Operator Skins and cosmetics for having a season-high placement within the Gold Division or above, with special rewards for the Top 250 and No. 1 player in the world at the end of the season. If you didn’t get a chance to earn the Gold, Platinum, Crimson, or even Iridescent Ranked Play Operator Skin set, this is the season to focus on one of these unlocks!
New Season 3 Division Rewards: Here are the end-of-season rewards for Season 3, related to the highest placement in your Skill Division:
Bronze: “MWIII Season 3 Bronze” Emblem
Silver: “MWIII Season 3 Silver” Emblem
Gold: “MWIII Season 3 Gold” Animated Emblem
Gold: “MWIII Season 3 Gold” Large Decal
Platinum: “MWIII Season 3 Platinum” Animated Emblem
Platinum: “MWIII Season 3 Platinum” Large Decal
Diamond: “MWIII Season 3 Diamond” Animated Emblem
Diamond: “MWIII Season 3 Diamond” Large Decal
Crimson: “MWIII Season 3 Crimson” Animated Emblem
Crimson: “MWIII Season 3 Crimson” Large Decal
Iridescent: “MWIII Season 3 Iridescent” Animated Emblem
Iridescent: “MWIII Season 3 Iridescent” Calling Card
Iridescent: “MWIII Season 3 Iridescent” Large Decal
Top 250: “MWIII Season 3 Top 250” Animated Calling Card
Top 250: “MWIII Season 3 Top 250” Animated Emblem
Top 250: “MWIII Season 3 Top 250” Large Decal
Seasonal Division Operators: Earn the previously-unlockable Skill Division Operator Skin for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked, they can be permanently used in the future seasons of Modern Warfare III and Call of Duty: Warzone:
Gold Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Platinum Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Diamond Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Crimson Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Iridescent Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Top 250 Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
Season 3 Ranked First Place Player: The player who finishes Season 3 in the No. 1 position on the Top 250 Leaderboard will receive ultimate bragging rights and the following one-of-a-kind rewards:
#1 Overall: “MWIII Season #1 Overall” Animated Calling Card
#1 Overall: “MWIII Season #1 Overall” Animated Emblem
If you need a refresher on Ranked Play for Modern Warfare III, consult the Multiplayer Ranked Play Guide here. Also check the Patch Notes for additional Ranked Play insights, updates, and more.
New Perks and Equipment (Launch and In-Season)
Perk up, Soldier! Sledgehammer Games is about to change how you play Multiplayer with the addition of three new Perk Vests, new Boots, and new Gear. Plus, a new Tactical Mine and Enhanced Vision Goggles are coming during the season.
New Perk (Vest): Gunslinger Vest (Launch)
Gunslinger Vest: Secondary Weapon specialist.
Weapon Slots: No Primary Slot, Secondary Weapon Slot (2)
Equipment Slots (4): Tactical (2), Lethal, Field Upgrade
Gear Slots (4): Gloves, Boots, Gear (2)
The following benefits apply to Secondary Weapons only:
Refreshes stamina on kill.
Improved reload speed.
Reload while sprinting.
Increases weapon swap speed by a minimum of 40% (swap speed bonus differs between weapons).
Spawn with maximum Reserve Ammo.
Duplicate effects do not stack. If equipped with Quick-Grip Gloves or Commando Gloves, gain the effects of Marksman Gloves. If equipped with Mag Holster, gain the effects of Mission Comlink.
New Perk (Vest): Modular Assault Rig (Launch)
Modular Assault Rig: Lethal and Tactical scavenger.
Equipment Slots (5): Tactical (2), Lethal (2), Field Upgrade
Gear Slots (3): Gloves, Boots, Gear
Start with maximum Reserve Ammo. Resupply Lethals and Tacticals from dead players.
New Perk (Vest): Compression Carrier (Launch)
Compression Carrier: Assisted healing and gas protection.
Equipment Slots (1): Lethal
Gear Slots (3): Gloves, Boots, Gear
Immediately regenerate health after a kill or objective capture. Reduced effects from gas grenades.
New Perk (Boots): Reinforced Boots (Launch)
Reinforced Boots:
Immune to movement reduction effects.
New Perk (Gear): High-Gain Antenna (Launch)
High-Gain Antenna:
The minimap is zoomed out for you and nearby allies.
Enemies remain on radar longer for you and nearby allies if a nearby ally has the CCT Comms Vest Perk.
See nearby ally radar pings from Intel Jacker and compass indicators from nearby ally Signal Jammers.
New Tactical: EMD Mine (Mid-Season)
EMD Mine:
Proximity-triggered mine that sticks to surfaces. Once triggered, the mine shoots out tracker devices that reveal the enemy location and direction until removed.
New Field Upgrade: Enhanced Vision Goggles (EVG) (Mid-Season)
Enhanced Vision Goggles (EVG):
Toggle between normal vision and enhanced vision with integrated target highlighting. Has limited battery.
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