SQUAD 8.0.1 HOTFIX NOTES

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Hello Squadies

We have just released a Hotfix for Update 8.0.1!

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  • Made balancing adjustments to the USA/TLF M1064A3 M120 Mortar:
    - Scaled back the range of the M120 Air Burst round’s lethal damage, these rounds now have a much smaller lethal radius, but have a larger wounding radius
    - Decreased the maximum firing range from ~3600m to ~2000m. Minimum firing range was also decreased from ~650m to ~370m.
    - Increased the load time of each round from 3 seconds to 5 seconds
    - Increased the minute of angle (MOA) dispersion for all rounds
    - Increased the cost of ammo cost from 30 to 50 ammo points per round
  • Added ATGM Tutorial text to Jensen's Range

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  • PLA ZTZ99A MBT - Fixed a bug where the armor values were much stronger than intended.
  • MEA/INS/IMF BMP-1 Tracked IFV - Fixed a bug with the wire VFX.
  • CAF C7A3+C79A2 Rifle variants - Fixed a bug where the C79A2 sight would clip into the camera and be unusable if the weapon was ranged to 800m.
  • RGF BMP-2M Tracked IFV - Replaced the Kornet reticle with a new one that doesn’t look so similar to the ATGM FOV indicator.
  • RGF BMP-2M Tracked IFV - Fixed a bug where the Kornet was not causing screen shake when fired.
  • RGF BMP-2M Tracked IFV - Fixed a bug where the Kornet ATGM was incorrectly referred to in the UI as “Wire-Guided.”
  • RGF BMP-2M Tracked IFV - Fixed a bug where repair rearm stations were rearming five Kornet missiles instead of the intended four.
  • RGF MT-LB VMK APC - Fixed a bug where users were unable to start the engine on desert maps.
  • RGF BRDM-2 Spandrel - Right-clicking while in the Konkurs gunner seat no longer causes the reticle to disappear.
  • USA M113A3 Tracked Logistics - Fixed a bug where the map icon was incorrect.
  • USA/USMC M1151 Mk19 Light Car - Fixed a bug where the woodland version of the M1151 Mk19 left behind a desert camo wreck.
  • USA M7A3 BFIST Tracked ARV - Fixed a bug where the woodland version of the M7A3 left behind a desert camo wreck.
  • AK-74M GP-25 + 1P78 Weapon Skins - Fixed a bug where the weapon’s appearance would change back to default when equipping the Grenadier GP-25 smoke grenade.
  • Fixed a bug where the beam-riding ATGM FOV radius (red circle) was failing to scale when zooming in and out.
  • Fixed a bug where the MEA, PLA, PLANMC, and PLAAGF units only had one HAT Kit available instead of two.
  • Fixed a bug that caused the ADF Mechanized Unit to be missing their ATGM emplacements for offensive. They now have access to place 1 TOW per FOB.
  • Fixed a bug where ADF Units were missing their RHIB Logi on Boat variants.
  • Fixed a broken reticle on the NSV Tripod.
  • Fixed a few visual bugs with the VFX for wire-guided ATGMs.
  • Fixed a bug where the M2 Bradley and BMP-2 were missing their barrels when switching to the ATGM.
  • Fixed a bug where some ATGMs did not have the correct zooming functionality.
  • Fixed a bug where the length and angle of the blast cones for gun-launched ATGMS were incorrect.
  • Fixed several visual bugs with the TLF Grenadier soldiers.

And that's all for today!

OFFWORLD OUT

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