An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Continue reading...
				
			- Updated Taunt: Can It! to fix missing flies particle effect
 - Updated the backpack image for the Impact Impaler
 - Updated Violent Viridian Unusual effect to fix a visual bug
 - Updated/Added some tournament medals
 - Updated cp_hadal
- Fixed control point capture messages
 - Fixed door locking in RED spawn after C capture
 - Removed unintended buildable areas
 - Increased capture time on final point
 - Improved directions around the map
 
 - Fixed control point capture messages
 - Updated pl_embargo
- Reduced respawn time on Last for RED from 34 to 22 seconds
 - Asked Botlers to speak and explode more quietly
 - Minor visual fixes
 
 - Reduced respawn time on Last for RED from 34 to 22 seconds
 - Updated koth_megaton
- Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
 - Fixed the grates around the capture zone allowing blast damage to pass through
 - Fixed a few cases of alpha painted displacement seams
 - Improved lighting on several models, especially on the rocks throughout the map
 - Fixed surfaceprop on BLU's metal plates
 - Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
 - Improved clipping throughout
 - Fixed a support beam intersecting with spawn doors
 - Fixed a few instances of visible displacement holes in the perimeter dropoff
 - Added a unique kill icon for the end of the round
 - Fixed floating spawndoor motors
 - Plus... all you need for a beach party!
 
 - Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
 - Updated pd_atom_smash
- Fixed the Casual Administrator overriding the Scientist
 - Fixed some floating lights
 
 - Fixed the Casual Administrator overriding the Scientist
 - Updated koth_sawmill_event
- Removed the spells in the underworld since players could spawn camp with them too easily
 - Increased the time players get crits and health from the underworld after leaving
 - Added some additional effects to the secret exit from the underworld
 
 - Removed the spells in the underworld since players could spawn camp with them too easily
 
Continue reading...