Shred, forge, and fix your way to victory!
This week’s update cranks the volume to 11 with store items that bring the noise and some much-needed fixes to The Arena.
Take center stage with Death by Rhodents! Smash your foes in style with the Wrath of Rats Set, complete with a sledgehammer electric guitar that riffs on inspect, or embrace your inner fan with the Thrash Rat Bundle. Prefer a more refined edge? The Synthronium Forge Set lets you channel futuristic craftsmanship in every encounter.
On the technical side, we’ve tuned up a whole bunch of bugs and included some much needed quality of life changes with everything from fixing the interrupt steal contract not rewarding players properly, to a new accessibility option that replaces flashbang whiteouts with blackouts.
Looking ahead: Tomorrow kicks off Week 3 of the ISEUL-T Cup, alongside a brand-new community event. Stay tuned for all the details in tomorrow’s notes!
Check out this week’s store update:
And now, let’s dig into the fixes!
Content and Bug Fixes
Animation
Audio
Contracts
Game Modes
Cashout Gamemodes
Gameplay
Maps
Monaco
Kyoto
Movement
Performance & Stability
Security
Settings
Specializations
Grapple Hook
UI
Continue reading...
This week’s update cranks the volume to 11 with store items that bring the noise and some much-needed fixes to The Arena.
Take center stage with Death by Rhodents! Smash your foes in style with the Wrath of Rats Set, complete with a sledgehammer electric guitar that riffs on inspect, or embrace your inner fan with the Thrash Rat Bundle. Prefer a more refined edge? The Synthronium Forge Set lets you channel futuristic craftsmanship in every encounter.
On the technical side, we’ve tuned up a whole bunch of bugs and included some much needed quality of life changes with everything from fixing the interrupt steal contract not rewarding players properly, to a new accessibility option that replaces flashbang whiteouts with blackouts.
Looking ahead: Tomorrow kicks off Week 3 of the ISEUL-T Cup, alongside a brand-new community event. Stay tuned for all the details in tomorrow’s notes!
Check out this week’s store update:
And now, let’s dig into the fixes!
Content and Bug Fixes
Animation
- Fix for rare cases where animations could get stuck in the charge and slam pose
- Fix for animations looking wrong when quickly inspecting after throwing a carriable
Audio
- Added a potential fix to audio issues that caused weapon sounds to loop or not make any sounds
Contracts
- Fixed a bug with the contract for interrupting steals that would sometimes not reward players properly
Game Modes
Cashout Gamemodes
- The flashing indication on the cashout station marker now plays for everyone, regardless of which team is stealing the cashout
- Fix for vaults no longer spawning when two cashouts are completed in the exact same frame
Gameplay
- Fixed the bug that turned leaking gas canisters into shields when picked up
- Fixed an issue that caused gamemode objects (Cashboxes, Transfer stations, etc.) to “bounce” up and down in situations where they think they are out of bounds
Maps
Monaco
- Fixed an issue near the park shed that allowed the cashbox to fall out of the gameplay space
Kyoto
- Re-fractured wall destruction into larger chunks to reduce the amount of small-scale debris and make destruction more consistent with other maps
- Objective spawns have been added back to moving platforms and elevators
Movement
- Fixed an issue where input could become locked when using the Mesh Shield and inverted vertical camera control
Performance & Stability
- Fixed an issue that caused the contestant selection portion of the pre-round not to show
Security
- Added a new cheating detection rule
Settings
- Fixed characters being stretched in strange ways when using an aspect ratio narrower than 16:9
- Added an accessibility option to make the flashbang blackout the screen, instead of a whiteout
- Added input hints to the settings menu
Specializations
Grapple Hook
- Added improved targeting, to solve the recurring bug where the hook would hit invisible targets
- Fixed an issue that allowed players to interrupt dashes by emoting, making them lunge further than intended
UI
- Fixed an issue where explosive damage in the damage log would show the weapon that triggered the explosion instead of the explosion itself
- Gameplay UI is hidden while in the settings menu so that it's not visible while in the Video settings
- Made sure the Matchmaking information widget snaps to the correct location in ultra-wide resolutions
- Added input hints to all items when equipping
- Added the emerald rewards on the World Tour info screen
- Fixed an issue where the wrong sponsor might be shown in the map introduction sequence
Continue reading...