Hello, GZW Community,
The Winds of War update is landing this spring, and it’s packed with significant additions for both PvP and PvE players. We kicked things off with our Roadmap Reshaped stream, spotlighting some of the biggest changes—and there’s still plenty more to share.
Your feedback has played a key role in shaping our direction. In this devlog, we’re diving into Game Flow and Quality of Life improvements—meaningful upgrades that fundamentally enhance your experience in Lamang.
Game Flow Improvements
MANAGE TASKS WHILE DEPLOYED
No more constant trips back to base — you can now accept and deliver tasks directly in the field. To pick up or hand in task items, use the newly added Combat Outposts (COPs): capturable strategic points you can conquer and use for respawning and restocking.
CHOOSE YOUR RESPAWN POINT - BASE OR THE NEAREST COP
After death, you can respawn at the nearest COP held by your faction or back at base, allowing you to jump back into action or retreat.
SHARE KILL COUNT FOR ELIMINATION TASKS IN SQUADS
Elimination tasks now track squad-wide progress — as long as you stay close, every kill counts, even from squad members who don’t have the task active.
PROGRESS THROUGH THE STARTER TOWN MORE QUICKLY & SMOOTHLY
We’ve reworked the early-game flow, making the progression faster and more engaging.
ENJOY A MIX OF REWORKED AND NEWLY ADDED TASKS
You’ll notice a mix of overhauled and newly added tasks, bringing better pacing, variety, and clarity. Updated tasks will be marked, so you’ll know exactly what’s changed.
Quality of Life Improvements
PLAY GZW IN YOUR LANGUAGE
We’re introducing the first iteration of localization support for the following languages: German, French, Portuguese (Brazilian), Spanish, Italian, Polish, Czech, Turkish, Chinese (Simplified), Korean, and Japanese.
Localization will continue to improve over time, and we may add more languages in the future. We’ll keep the community updated as we move forward.
ENGAGE WITH MORE REACTIVE AI ENEMIES
Fighting AI enemies is about to feel more immersive with new injury reaction animations. They'll now check their wounds, limp when critically injured, react to flashbangs, and even get stunned if they survive a headshot. This gives you real-time feedback in the heat of combat and helps level the playing field.
LEARN VALUABLE INFORMATION ABOUT INJURIES
Injuries are now broken down in greater detail on the Health Screen for both your character and dead bodies. You’ll be able to identify whether the damage came from a knife, barbed wire, firearm, or a mix of sources.
If hit by a firearm, the screen will display the shot’s direction, exact projectile type, and armor penetration details.
All this information helps you understand what went wrong, better prepare for your next fight, and even infer the playstyle of the enemy who left the trail behind.
PROGRESS WITH A REBALANCED VENDOR SYSTEM
To encourage more thoughtful and rewarding progression, we’re adjusting vendor inventories, stock levels, and the availability of items based on task completion. You’ll start with more basic gear and build up your arsenal over time, giving each upgrade a stronger sense of achievement. We’re also introducing a fourth Vendor Level, unlocking even more options as you advance.
SORT YOUR LOCKER
In addition to packing, you can now sort your locker by item type, making it easier to keep your gear organized.
MAKE BETTER USE OF CONTAINERS AND ACQUIRE NEW TYPES
You can now store your items (such as grenades or weapon parts) in newly added container types. We've also rebalanced existing container sizes and tweaked how and where you obtain them, making inventory management more practical and efficient.
USE SCOPES AND SIGHTS MORE SEAMLESSLY
We’ve implemented smooth scope zooming to make aiming more natural and comfortable. Additionally, scopes and sights now appear closer to your view, enhancing authenticity and immersion in combat.
IDENTIFY FRIENDLIES FASTER
Faction members are now wearing armbands, which makes it easier to identify allies quickly and reduces accidental team kills during intense fights.
CHOOSE TO RESPAWN WHEN STUCK WITH NO WAY OUT
If you get stuck in a problematic spot, you can respawn manually. We're also actively working on fixing those map areas to reduce the chances of this happening in the first place.
SHOOT THE LIGHTS
Yes, the first iteration of light destruction is finally here — you can now shoot out lights in select locations, opening up new opportunities to move stealthily and outmaneuver your enemies under the cover of darkness.
TAKE CARE OF YOUR DAMAGED GEAR—NOW IN A MORE REALISTIC WAY
Durability loss and the repair system are being overhauled. We're removing automatic durability loss upon death or coma. Instead, weapons will now degrade slowly through use — and much more significantly when hit by bullets.
The expanded repair system introduces several options to maintain your gear. You’ll need to choose between a slower repair method (during which the item remains unusable) or newly added repair kits that restore items instantly.
The system will continue to be balanced and refined in future updates.
REPORT BUGS DIRECTLY IN-GAME
You can now report both players and bugs through a dedicated in-game form. This makes it quicker to share issues, helps us improve the game, and foster a healthier community.
SHARPEN YOUR AWARENESS WITH IMPROVED AMBIENT AUDIO
We’ve made several tweaks to in-game audio, including lowering the volume of fauna and waterfalls, to create a more balanced and immersive soundscape.
The Road to Release
Many of these improvements come straight from your feedback — and we can’t wait for you to see how they elevate your experience in Lamang.
That said, we’re just getting started. There’s still plenty more to reveal in the Winds of War update. As we get closer to launch in the coming months, we’ll continue to share new features and give you a look behind the scenes at our progress. The team will be pushing hard all the way to release.
Share your thoughts—and stay tuned. More exciting news is coming, with our next devlog focused on gear and weapons.
Every Move Matters,
MADFINGER Games Team
Continue reading...
The Winds of War update is landing this spring, and it’s packed with significant additions for both PvP and PvE players. We kicked things off with our Roadmap Reshaped stream, spotlighting some of the biggest changes—and there’s still plenty more to share.
Your feedback has played a key role in shaping our direction. In this devlog, we’re diving into Game Flow and Quality of Life improvements—meaningful upgrades that fundamentally enhance your experience in Lamang.

Game Flow Improvements
MANAGE TASKS WHILE DEPLOYED
No more constant trips back to base — you can now accept and deliver tasks directly in the field. To pick up or hand in task items, use the newly added Combat Outposts (COPs): capturable strategic points you can conquer and use for respawning and restocking.
CHOOSE YOUR RESPAWN POINT - BASE OR THE NEAREST COP
After death, you can respawn at the nearest COP held by your faction or back at base, allowing you to jump back into action or retreat.
SHARE KILL COUNT FOR ELIMINATION TASKS IN SQUADS
Elimination tasks now track squad-wide progress — as long as you stay close, every kill counts, even from squad members who don’t have the task active.
PROGRESS THROUGH THE STARTER TOWN MORE QUICKLY & SMOOTHLY
We’ve reworked the early-game flow, making the progression faster and more engaging.
ENJOY A MIX OF REWORKED AND NEWLY ADDED TASKS
You’ll notice a mix of overhauled and newly added tasks, bringing better pacing, variety, and clarity. Updated tasks will be marked, so you’ll know exactly what’s changed.

Quality of Life Improvements
PLAY GZW IN YOUR LANGUAGE
We’re introducing the first iteration of localization support for the following languages: German, French, Portuguese (Brazilian), Spanish, Italian, Polish, Czech, Turkish, Chinese (Simplified), Korean, and Japanese.
Localization will continue to improve over time, and we may add more languages in the future. We’ll keep the community updated as we move forward.
ENGAGE WITH MORE REACTIVE AI ENEMIES
Fighting AI enemies is about to feel more immersive with new injury reaction animations. They'll now check their wounds, limp when critically injured, react to flashbangs, and even get stunned if they survive a headshot. This gives you real-time feedback in the heat of combat and helps level the playing field.
LEARN VALUABLE INFORMATION ABOUT INJURIES
Injuries are now broken down in greater detail on the Health Screen for both your character and dead bodies. You’ll be able to identify whether the damage came from a knife, barbed wire, firearm, or a mix of sources.
If hit by a firearm, the screen will display the shot’s direction, exact projectile type, and armor penetration details.
All this information helps you understand what went wrong, better prepare for your next fight, and even infer the playstyle of the enemy who left the trail behind.
PROGRESS WITH A REBALANCED VENDOR SYSTEM
To encourage more thoughtful and rewarding progression, we’re adjusting vendor inventories, stock levels, and the availability of items based on task completion. You’ll start with more basic gear and build up your arsenal over time, giving each upgrade a stronger sense of achievement. We’re also introducing a fourth Vendor Level, unlocking even more options as you advance.
SORT YOUR LOCKER
In addition to packing, you can now sort your locker by item type, making it easier to keep your gear organized.

MAKE BETTER USE OF CONTAINERS AND ACQUIRE NEW TYPES
You can now store your items (such as grenades or weapon parts) in newly added container types. We've also rebalanced existing container sizes and tweaked how and where you obtain them, making inventory management more practical and efficient.

USE SCOPES AND SIGHTS MORE SEAMLESSLY
We’ve implemented smooth scope zooming to make aiming more natural and comfortable. Additionally, scopes and sights now appear closer to your view, enhancing authenticity and immersion in combat.

IDENTIFY FRIENDLIES FASTER
Faction members are now wearing armbands, which makes it easier to identify allies quickly and reduces accidental team kills during intense fights.

CHOOSE TO RESPAWN WHEN STUCK WITH NO WAY OUT
If you get stuck in a problematic spot, you can respawn manually. We're also actively working on fixing those map areas to reduce the chances of this happening in the first place.
SHOOT THE LIGHTS
Yes, the first iteration of light destruction is finally here — you can now shoot out lights in select locations, opening up new opportunities to move stealthily and outmaneuver your enemies under the cover of darkness.

TAKE CARE OF YOUR DAMAGED GEAR—NOW IN A MORE REALISTIC WAY
Durability loss and the repair system are being overhauled. We're removing automatic durability loss upon death or coma. Instead, weapons will now degrade slowly through use — and much more significantly when hit by bullets.
The expanded repair system introduces several options to maintain your gear. You’ll need to choose between a slower repair method (during which the item remains unusable) or newly added repair kits that restore items instantly.
The system will continue to be balanced and refined in future updates.

REPORT BUGS DIRECTLY IN-GAME
You can now report both players and bugs through a dedicated in-game form. This makes it quicker to share issues, helps us improve the game, and foster a healthier community.
SHARPEN YOUR AWARENESS WITH IMPROVED AMBIENT AUDIO
We’ve made several tweaks to in-game audio, including lowering the volume of fauna and waterfalls, to create a more balanced and immersive soundscape.
The Road to Release
Many of these improvements come straight from your feedback — and we can’t wait for you to see how they elevate your experience in Lamang.
That said, we’re just getting started. There’s still plenty more to reveal in the Winds of War update. As we get closer to launch in the coming months, we’ll continue to share new features and give you a look behind the scenes at our progress. The team will be pushing hard all the way to release.
Share your thoughts—and stay tuned. More exciting news is coming, with our next devlog focused on gear and weapons.
Every Move Matters,
MADFINGER Games Team
Continue reading...