Patch 0.2.4.0 Live for Testing

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Hey, GZW Community,

Patch 0.2.4.0 is now live on the public-experimental branch for testing.

This patch addresses several key issues reported by the community, including AI shooting through walls, AI sprinting unnaturally fast to cover, problems related to repairs, crash fixes, and more.

We’d really appreciate your participation — your feedback is critical in deciding whether these fixes make it to the live branch.

Changelog:

Crash fixes
  • Fixed a crash caused by unplugging a microphone while no other audio input was connected to the player's PC
  • Fixed a crash on the vendor trading screen
  • Fixed a crash caused by a very specific chain of events - by removing critical weapon parts from a weapon that is currently equipped on a player in a coma and then using the weapon
Bug fixes
Gameplay
  • Fixed an issue which caused a player's latest body to become unlootable if the player disconnected from the game after dying
  • Fixed a rare issue that allowed players revived from a coma to use an incomplete weapon (and cause a crash)
AI
  • Fixed an issue that allowed AI NPCs to track and shoot players without a direct line of sight (a.k.a. see them through walls)
  • Fixed an issue causing the AI NPCs to change speed when running to cover abruptly
Repairs
  • Fixed an issue causing players to be unable to toggle a tactical device on or off after repairing a weapon
  • Fixed a rare issue where players were unable to sell weapon parts after repairing a weapon
  • Removed the repair button from the item detail window of items without durability
UI
  • Fixed the latency calculation on the latency warning icon to only measure actual connection latency as intended
  • Fixed a rare issue causing players to be unable to attach a weapon part to a weapon by dragging it directly into a weapon slot
Tech
  • Fixed a memory leak, which might result in excessive VRAM usage after re-entering the game
  • Increased the reconnection grace period to 10 minutes. Players will now have more time to reconnect to the game before their character is reset.

STEPS FOR TESTING & FEEDBACK FORM:https://forms.gle/wN37j8QwGJBgBEmF8
Please read the instructions carefully and fill it out once you are done with the playtest.

Available Regions:
  • EU West
  • US East
  • US West
Modes
  • Warfare (PvEvP)
  • Joint Operations (PvE)
In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

How to join?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select the "public-experimental" branch.
  4. Update the game.
Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!

MADFINGER Games Team

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