Hello Squaddies!
Today, we have something a little different for you all! Squad Partner Slay3Kilo came to us with the idea of presenting some of the more technical aspects of the Unreal Engine 5 update to help the community better understand some of the work that our team is putting in behind the scenes!
Slay3Kilo and Norby, our Director of Technology (and a Founder of Offworld), get into the nitty gritty of a whole slew of topics, including:
You can find the video on Slay3Kilos channel, or watch here:
We hope you enjoy the video! Let us know in the comments on Slay's channel if you would like to see more Dev Blogs in this format!
PS - News on Open Playtesting is around the corner. Stay frosty, Squaddies.
OFFWORLD, OUT!
Continue reading...
Today, we have something a little different for you all! Squad Partner Slay3Kilo came to us with the idea of presenting some of the more technical aspects of the Unreal Engine 5 update to help the community better understand some of the work that our team is putting in behind the scenes!
Slay3Kilo and Norby, our Director of Technology (and a Founder of Offworld), get into the nitty gritty of a whole slew of topics, including:
- UE5 as a Toolkit.
- Key focus areas.
- High-level goals for the transition.
- Nanite technology.
- Lighting improvements, including our custom Global Illumination system.
- Anti-Aliasing.
You can find the video on Slay3Kilos channel, or watch here:

We hope you enjoy the video! Let us know in the comments on Slay's channel if you would like to see more Dev Blogs in this format!
PS - News on Open Playtesting is around the corner. Stay frosty, Squaddies.
OFFWORLD, OUT!
Continue reading...