
Patch 0.3.2.0 is now live on the public-experimental branch for testing.
Thanks to your continued feedback, we've been able to focus on key problem areas and make numerous improvements and fixes.
Key fixes and additions include:
Option to enable/disable illumination on selected scopes with illuminated reticles
Further RAM and VRAM optimizations
Equipping rigs no longer causes the vest armor to lose its protection value
Reduced restrictions on selected items in vendors' stocks
The effect of fog and rain drops on NVGs, scopes and collimators was reduced to increase visibility
Fix for the issue where the first time you access the Quick Access Menu, tactical devices appear empty with no items available
And many more
A full changelog will be shared alongside the official patch release.
If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!
STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/cK7b4b2oRtfbKqnw7
Please read the instructions carefully and fill it out once you are done with the playtest.
Available servers
EU West
US East
US West
Modes
Warfare (PvEvP)
Join Operations (PvE)
In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.
How to join?
Go offline and online in Steam (via the Steam tab in the upper left corner).
Right-click on Gray Zone Warfare and select "Properties."
In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
Update the game.
Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.
We appreciate your help and are grateful for your support!
MADFINGER Games Team
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