V2.0 b292 EXP Update

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Hello Survivors!

We have another EXP patch for you guys.

Have a wonderful day!



Here what changed since b289:


Added


  • Biome zombies move at blood moon speeds during damaging storms


  • Command to complete challenges


  • Player shelter check looks diagonally up for openings


  • RWG spawnWildernessPrefab overflows TileSize warning


  • Server browser filters for Biome Progression and Storm Frequency settings


  • Tool tip for the "Filter small POIs" toggle in the Teleport to POIs menu

Changed


  • Added a few more POIs missing from Navezgane map


  • Grace does a lot more block damage


  • Improved loot quality in mine_01 based on feedback


  • Increased snow terrain health


  • Lowered the chance of general zombie loot bag drops from 5% to 4%


  • Minor adjustments to some Burnt Zombie VO attacks and added some new variations


  • Reduced biome time requirement for biome challenges by 5 minutes


  • Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed


  • Removed canHaveCosmetic tag from all armor sets


  • Reworked Stealth Boots Mod to show stats and update stats on boots when installed


  • Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots


  • Updated Sleeper Spawn material SFX and audio source


  • Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits


  • Updated perk localization to reflect recent balancing changes for non-english languages


  • Vehicles are now placed as unlocked

Fixed


  • Adjusted face assignment and closed gap in brick_half_destroyed06


  • Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole


  • Biome Skulls are not being colored properly


  • CRT TV audio loop continues to play while game is paused


  • Electrocutioner perk extended shock durations not working with Intellect Mastery level 5


  • Entering a vehicle with ranged items in hand as a passenger disables post processing for other players


  • Error spam while updating windows 'crafting' on loading when repairing


  • Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less


  • Incorrect rotation on Navezgane map POI


  • Incorrect terrain type in Navezgane residential tiles


  • Insect Swarms were moving faster when their target was on vehicle


  • Missing infestation loot chest in mine_01


  • Not all biomes were inside the biomes node in biomes.xml


  • Players could move into tight areas and not be sheltered from storms


  • RWG wilderness mod prefabs in 137 to 149 size range caused generation errors


  • RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile


  • Rally Marker Ambient Loop


  • Stretched UV's on concrete_half_destroyed06


  • Supply crate interact text shows unlocalized name


  • Terrain and POI position bugs on Navezgane map


  • Treasure map quest lock only works for the first map used


  • Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergit’n Elixir

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