Patch 0.3.4.0 Live for Testing

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Hey, GZW Community,

Patch 0.3.4.0 is now live on the public-experimental branch for testing.

This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements.

This time, please also keep an eye on performance and let us know at the end of this form if you notice any differences from the live version.

You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)


Experimental Changelog \[Not Final]


Community-requested changes and adjustments

  • Improved clarity of the notification message when logging out from the server outside of the friendly area


  • Boosted the drop rate of keys in Fort Narith


  • Adjusted the weather schedule to provide a more varied overall weather profile


  • Removed collisions on wooden logs placed on the ground


World

  • Added more vegetation to the area around the India 2 landing zone


  • Fixed several locations where players could get stuck in the environment:

    • Near Spieberk COP


    • Hill next to the stairs in Sunset Chalet


    • Rocks near the UNLRA refugee camp


    • Rocks near the Fishing hut


    • Rocks near India 3


    • Next to a concrete fence in Ban Phouphienge


    • Bush in the starter towns
Gameplay

  • Fixed an issue where task items randomly disappeared when handing over task items in specific tasks


  • Fixed an issue that caused safes to reset without also resetting the loot inside of them


  • Fixed an issue that might cause the canting to get stuck if you spam the button


  • Fixed an issue where more than one Squad strike mission was present in the same area


  • Fixed an issue where players were able to capture a COP by interacting with the flag pole


  • Fixed an issue where repair kit charges were not consumed under specific circumstances


  • Fixed an issue where Vulture's location was not synced correctly between all servers


  • Fixed the light direction of AI flashlights to better reflect where they are looking


  • Adjusted AI's vision to better address the environment and weather conditions


  • Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths


UI

  • Fixed a rare issue where the player locker was unavailable for some players under specific circumstances


  • Removed the option to add tracking tags to mortar shells


  • Fixed an issue that caused the maintenance notification to disappear after opening the game menu


  • Improved the visibility of the server maintenance notification when in-game


  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one


  • Fixed missing ban description on the ban notification screen


Technical & rendering

  • Various client crashes and a rare server crash were fixed


  • Fixed an issue causing the environment to go completely dark at night with the global illumination set to medium or higher, and a related issue that scopes made the zoomed image darker than intended


  • Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid


  • Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances


  • Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time


  • Adjusted the default upscaler method to reflect the player's graphics card better


  • Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes


  • Disabled DLSS Frame generation when using XeSS or FSR upscalers


  • Implemented various RAM optimizations in the Skalla engine

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/JSZdoU4QXhgpiwJH6

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this experimental, your progression has been copied from live servers from July 18th. However, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,

MADFINGER Games Team

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