Patch 0.3.4.0 Now Live - Changelog

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Hey, GZW Community,


Patch 0.3.4.0 is now live on the public branch. Download the update and dive in.


This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements.


Thanks to everyone who joined the Experimental Testing and contributed with their feedback. We're already working on the next patches, so stay tuned.


Changelog


Community-requested changes and adjustments

  • Improved clarity of the notification message when logging out from the server outside of the friendly area


  • Boosted the drop rate of keys in Fort Narith


  • Adjusted the weather schedule to provide a more varied overall weather profile


  • Removed collisions on wooden logs placed on the ground


World

  • Added more vegetation to the area around the India 2 landing zone


  • Fixed several locations where players could get stuck in the environment:

    • Near Spielberk COP


    • Hill next to the stairs in Sunset Chalet


    • Rocks near the UNLRA refugee camp


    • Rocks near the Fishing hut


    • Rocks near India 3


    • Next to a concrete fence in Ban Phouphienge


    • Bush in the starter towns
Gameplay

  • Fixed an issue where task items randomly disappeared when handing over task items in specific tasks


  • Fixed an issue that caused safes to reset without also resetting the loot inside of them


  • Fixed an issue that might cause the canting to get stuck if you spam the button


  • Fixed an issue where more than one Squad strike mission was present in the same area


  • Fixed an issue where players were able to capture a COP by interacting with the flag pole


  • Fixed an issue where repair kit charges were not consumed under specific circumstances


  • Fixed an issue where Vulture's location was not synced correctly between all servers


  • Fixed the light direction of AI flashlights to better reflect where they are looking


  • Adjusted AI's vision to better address the environment and weather conditions


  • Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths


UI

  • Fixed a rare issue where the player locker was unavailable for some players under specific circumstances


  • Fixed an issue where adding tracking tags to mortar shells resulted in an error and consumed the tag


  • Fixed an issue that caused the maintenance notification to disappear after opening the game menu


  • Improved the visibility of the server maintenance notification when in-game


  • Fixed missing ban description on the ban notification screen


Technical & rendering

  • Various client crashes and a rare server crash were fixed


  • Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid


  • Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances


  • Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time


  • Adjusted the default upscaler method to reflect the player's graphics card better


  • Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes


  • Disabled DLSS Frame generation when using XeSS or FSR upscalers


  • Implemented various RAM optimizations in the Skalla engine


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new


We're committed to improving Gray Zone Warfare with every step of development and will continue to share updates along the way.


Thanks for being part of the Early Access journey.


Every Move Matters,

MADFINGER Games Team

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