
Hey Survivors!
Today we have V2.3 experimental for you all.
We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date.
Disclaimer:
While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3
We've also added a runtime function that will automatically convert the old badges to the new survival gear.
Some challenges will remain completed, while others will be optional for those that choose to complete them.
If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked.
Highlights:
Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipes
Recover from biome hazard effects while sheltered allowing players to explore deeper into each biome
Recover from biome hazard effects in any other biome
Smoothies were updated with unique names and icons
Biome Badges have been changed to Survival Gear with updated icons to look more thematic to the game's style
Survival Gear will be dropped on death with those settings enabled
Players are allowed to craft additional gear items in the case of death or even for other players
Even without Survival Gear, storms no longer require players to escape the biome they are in while taking shelter
Plague Spitters no longer cloak
Lower chance of infection from Plague Spitter Insect Swarm
Tree stump bees have been changed to a non-infecting version
Tree stump harvest event has been updated to guarantee honey "IF" bees are spawned
Several zombie types will now target animal or player corpses that were previously ignored
Added a 2nd column of icons to use for custom map waypoints
Several tweaks to zombie AI
Dew Collectors have a lower activity heat value
Here is how you participate:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available p>
Select that and wait for the game to download
Have fun!
Here's what changed since V2.2 stable:
Added
Bee Swarm entity variant for tree stump game event
Bee Swarm hand item with non critical debuffs
Updated icons for Biome Survival Gear
WornItemMods min effect requirement
HonkEvent for vehicles to allow game events to fire based on honking the horn.
AI wander and look are more active while alert
AI randomly turns during look while alert
Second column of icons to use for custom map waypoints
Changed
Removed erroneous second set of tags from ammoCrossbowBoltExploding
Disabled biome Wear, Loot, and Time challenges
Biome Badges are now separate weather items per biome.
Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage
Taking shelter without survival gear will recover biome hazard effects
All biome hazards now have 3 minutes of survival time without gear
Survival gear is now dropped on death with drop on death settings
Updated icons for biome hazard reducers
Removed food and water stats from Black Lung Serum and Fallout Flush
Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats
Increased water stat on Sunstroke Tonic
Updated the recipe for Scorcher Stew
Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees.
Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm
Reduced dew collector activity value
Replaced plague spitter fade with a low rate of wandering
Storm messages will no longer say to leave biome
Biome Hazards recover in any other biome
Improved AI wander position variety
Increased AI alert time after investigation point reached
Increased rate AI interest distance returns to the default value
Updated shotgun shell icon to match other shotgun ammo icons
Fixed
AI ranged projectile attacks would start when the target was dead
Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses
Water is not visible through glass
Distant water seam if near water is to the side
Underwater distortion could be clipped at certain angles
Trader Bob VO Trade 17 line cuts off
Air drop marker still shows when setting has it off
NRE when spawning insects after destroying tree stump using vehicle
Icon background textures not cleared when switching between containers - second issue
AI wander random range was 1m too short and only used 1m increments
Biome spawned AI move speed increase from storms did not happen at night
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