 
	Hey Survivors!
Today we have V2.3 experimental for you all.
We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date.
Disclaimer:
While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3
We've also added a runtime function that will automatically convert the old badges to the new survival gear.
Some challenges will remain completed, while others will be optional for those that choose to complete them.
If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked.
Highlights:
 Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipes
 
 
 Recover from biome hazard effects while sheltered allowing players to explore deeper into each biome
 
 
 Recover from biome hazard effects in any other biome
 
 
 Smoothies were updated with unique names and icons
 
 
 Biome Badges have been changed to Survival Gear with updated icons to look more thematic to the game's style
 
 
 Survival Gear will be dropped on death with those settings enabled
 
 
 Players are allowed to craft additional gear items in the case of death or even for other players
 
 
 Even without Survival Gear, storms no longer require players to escape the biome they are in while taking shelter
 
 
 Plague Spitters no longer cloak
 
 
 Lower chance of infection from Plague Spitter Insect Swarm
 
 
 Tree stump bees have been changed to a non-infecting version
 
 
 Tree stump harvest event has been updated to guarantee honey "IF" bees are spawned
 
 
 Several zombie types will now target animal or player corpses that were previously ignored
 
 
 Added a 2nd column of icons to use for custom map waypoints
 
 
 Several tweaks to zombie AI
 
 
 Dew Collectors have a lower activity heat value
 
Here is how you participate:
 Right click on the game in steam
 
 
 Click on properties
 
 
 Click the “betas” tab
 
 
 The drop down menu will have latest_experimental available p>
 
 Select that and wait for the game to download
 
Have fun!
Here's what changed since V2.2 stable:
Added
 Bee Swarm entity variant for tree stump game event
 
 
 Bee Swarm hand item with non critical debuffs
 
 
 Updated icons for Biome Survival Gear
 
 
 WornItemMods min effect requirement
 
 
 HonkEvent for vehicles to allow game events to fire based on honking the horn.
 
 
 AI wander and look are more active while alert
 
 
 AI randomly turns during look while alert
 
 
 Second column of icons to use for custom map waypoints
 
Changed
 Removed erroneous second set of tags from ammoCrossbowBoltExploding
 
 
 Disabled biome Wear, Loot, and Time challenges
 
 
 Biome Badges are now separate weather items per biome.
 
 
 Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage
 
 
 Taking shelter without survival gear will recover biome hazard effects
 
 
 All biome hazards now have 3 minutes of survival time without gear
 
 
 Survival gear is now dropped on death with drop on death settings
 
 
 Updated icons for biome hazard reducers
 
 
 Removed food and water stats from Black Lung Serum and Fallout Flush
 
 
 Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats
 
 
 Increased water stat on Sunstroke Tonic
 
 
 Updated the recipe for Scorcher Stew
 
 
 Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees.
 
 
 Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm
 
 
 Reduced dew collector activity value
 
 
 Replaced plague spitter fade with a low rate of wandering
 
 
 Storm messages will no longer say to leave biome
 
 
 Biome Hazards recover in any other biome
 
 
 Improved AI wander position variety
 
 
 Increased AI alert time after investigation point reached
 
 
 Increased rate AI interest distance returns to the default value
 
 
 Updated shotgun shell icon to match other shotgun ammo icons
 
Fixed
 AI ranged projectile attacks would start when the target was dead
 
 
 Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses
 
 
 Water is not visible through glass
 
 
 Distant water seam if near water is to the side
 
 
 Underwater distortion could be clipped at certain angles
 
 
 Trader Bob VO Trade 17 line cuts off
 
 
 Air drop marker still shows when setting has it off
 
 
 NRE when spawning insects after destroying tree stump using vehicle
 
 
 Icon background textures not cleared when switching between containers - second issue
 
 
 AI wander random range was 1m too short and only used 1m increments
 
 
 Biome spawned AI move speed increase from storms did not happen at night
 
Continue reading...
 
	