Creator SPOTREP: Reaction Forces #005

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FROM: Rotators Collective
TO
: Arma 3 Creator DLC Users
UNIT: Reaction Forces
ACTIVITY: Update 1.0.4
SIZE: ~ 3.3 GB

https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/

Changelog

DATA


  • ADDED: Astra-themed livery for the pickup
  • FIXED: FIA repair pickup variant would not actually repair
  • FIXED: Pickup damage model improvements (engine could only get damaged by high caliber weapons)
  • FIXED: Pickup (RCWS) would spawn an error message when selecting the white livery
  • FIXED: Wildfire/Hit Marker Zeus module could cause synchronization issues in multiplayer
  • FIXED: Protector Helmet (Shape Breaker, Urban) was missing in 3den editor
  • FIXED: Mk26 .50 AE (Stripes) was missing in 3den editor
  • FIXED: Tactical Vest (Olive) had a wrong string in 3den editor
  • FIXED: The VRCO optics glass material would cause issues with certain weapons
  • FIXED: The zoom level of the 2D map inside the H235C Transport cockpit would vary depending on the current terrain size
  • FIXED: DAGR x19 missiles pods are now available on the UH-80 Ghost Hawk (Stub Wings) variant
  • FIXED: Wound materials on the hands of the leather jacket uniforms wouldn't show correctly

    MISSIONS

    AIR CONTROL

  • ADDED: UH-80 Ghost Hawk (Stub Wings) and AH-99 Blackfoot (Stub Wings) are now available in the Motor Pool
  • ADDED: Various smaller QoL improvements
  • FIXED: Various potential script errors
  • FIXED: Wrong predefined attack points were selected, causing vehicles to spawn in the middle of the map
  • FIXED: When losing the fight over an enemy base and being ordered to retreat, hostile tanks would spawn instantly in the players vicinity
  • FIXED: Occasional script error when Nightmare-1 delivered supplies
  • FIXED: Nightmare-1 speed is a little reduced now when doing supply runs, to prevent collisions with slingloaded cargo
  • FIXED: Script error when Nightmare-1 was tasked to do a supply run and supplies were already loaded by a player
  • FIXED: Prevention of calling Nightmare-1 functions multiple times
  • FIXED: Position of hospital landing spot, to prevent clipping with nearby buildings

    QRF
  • FIXED: Completing QRF in singleplayer would not mark it as completed in the scenario list

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