Creator SPOTREP: Spearhead 1944 #005

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FROM: Heavy Ordnance Works
TO: Arma 3 Creator DLC Users
UNIT: Spearhead 1944
ACTIVITY: Update 1.1.2
SIZE: ~32 GB

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/

Changelog

NEW FILES


none

CONTENT CHANGES

VEHICLES

  • ADDED: Unique variable name for USAAF squadron codes
  • ADDED: New squadron decal definitions to P-47
  • ADDED: New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage
  • ADDED: French CCKW and G503 variants
  • ADDED: M45 can be crewed while being towed
  • ADDED: Ability to set default randomisation format for vehicle numbers
  • ADDED: Historically correct number prefixes for US ground vehicle numbers
  • ADDED: Alternate wheel model for early M4 and M4A1 Shermans

    CHARACTERS
  • ADDED: German Rifle grenadier vests
  • ADDED: Camo variant of German pioneer gear
  • ADDED: Officer shoulder rank selection for US uniforms
  • ADDED: Low-blouse US uniform variants
  • ADDED: Cows will now Moo
  • ADDED: m43 airborne uniforms with gloves configs
  • ADDED: Officer field US uniform variants
  • UPDATED: Improved German pioneer vest models and textures
  • UPDATED: US officer rank insignia textures

    CONTENT FIXES

    VEHICLES

  • ADDED: Config definitions for ViV for G503_MB variants
  • ADDED: Config definitions for ViV for 105mm M3 Howitzer
  • ADDED: Towing: added config variable to allow units to stay inside towed vehicles
  • UPDATED: Nashorn shell texture/rvmat to be more shiny
  • UPDATED: M18 and M10 shell materials to be more shiny
  • UPDATED: M18 appearance adjusted to more closely match the Shermans
  • UPDATED: M10 appearance adjusted to more closely match the Shermans
  • IMPROVED: elevation indicator for artillery sights better aligned on non-16:9 aspect ratios
  • IMPROVED: M18 model geometry on front glacis and driver side plates
  • CHANGED: Improved commander unit detection for vehicle HUD commander view cone
  • CHANGED: Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets
  • CHANGED: Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility
  • CHANGED: M3 halftrack textures to better match tank olive colours
  • CHANGED: Sherman wheels dirt to match better with hull
  • FIXED: M4 Sherman. Drivers hands no longer clip with the direct vision port on the early Sherman when turned out and the armour is hidden
  • FIXED: Panzer 3. Driver's feet no longer clip with the vehicle floor
  • FIXED: Panzer 3. Optimized shadow LOD
  • FIXED: Jeep. Clipping windshield decal edges
  • FIXED: M8/M20 top speed corrected to 89 km/h
  • FIXED: ghosting around rivets etc on the M18 and M20
  • FIXED: Towing: main turret would always be locked forward when towed, added config variable to allow for movement
  • FIXED: Number/Letter decal system wasn't allowing custom input on US letters
  • FIXED: AT gun pushing/towing asphalt wheel sound effects
  • FIXED: Typo in R200 hitpoint armorComponents
  • FIXED: G503 and R200 had invalid selection names for rear wheel hitpoints
  • FIXED: Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed
  • FIXED: French M4 and M4A3 Shermans were using the incorrect vehicle number decals
  • FIXED: Vehicles using old SCALAR number set up would cause an onscreen error.
  • FIXED: Corrected damage material assignments for m4a3 stowage

    WEAPONS
  • CHANGED: No.3 Mk.I strings to use roman numerals instead of Arabic numerals
  • CHANGED: Lowered M9A1 AT grenade penetration values to be more accurate to historical values
  • CHANGED: fuseDistance on all rocket ammunition to 0 meters - wasn’t working correctly till 2.20
  • CHANGED: illumination flares descent rate to match 2.20 illumination flares
  • FIXED: STG44. Removed visible recoil spring
  • FIXED: Incremental loading on an empty magazine (like sniper rifles) would remove a bullet from a magazine
  • FIXED: M1 Garand not-empty reload animation had incorrect left hand IK setup

    CHARACTERS
  • ADDED: CanFitUnderADoor property to rats so they can't flex their door opening abilities
  • UPDATED: M42 hiddenselections config
  • UPDATED: Improved German canvas suspenders models and textures
  • UPDATED: Bayonet selection on haversack
  • UPDATED: US wool trouser boot appearance
  • UPDATED: Added new textures for German pioneer gear
  • UPDATED: German grenadier units now use grenadier webgear
  • FIXED: Broken weights on m43 gloves
  • FIXED: Broken weights on US wool uniform officer variants
  • FIXED: Incorrect _as in German canvas suspenders material
  • FIXED: M43 airborne uniform gloves variants rigging issues
  • FIXED: US uniform variants missing LODs on certain parts
  • FIXED: inconsistent naming/translation for German painted equipment
  • FIXED: missing medic text for several uniform variants in Chinese, Russian, and Spanish localisations
  • FIXED: some haversack models missing camo selections
  • FIXED: us captain uniform having 1LT insignia assigned
  • FIXED: Broken animation when switching from unarmed to pistol
  • FIXED: Editing loadout on Milice units would break belt hiding function
  • FIXED: US Ranger groups were missing faction definition
  • FIXED: Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel)
  • FIXED: Duplicated belt geometry in fsj mk3 offizier gloves variant
  • FIXED: Missing belt buckle part in fsj mk1 offizier glove variant model
  • FIXED: Incorrect mass for LW painted grenadier webgear config

    OBJECTS
  • FIXED: disabled faulty inheritance definition in SPE_building_base class

    OTHER
  • ADDED: Dedicated strings for the marker light modules
  • ADDED: SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist
  • ADDED: Dedicated strings for the marker light modules
  • CHANGED: barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;'
  • FIXED: Incorrect number of parameters for lockTurret in alterHeight static weapon function
  • FIXED: Artillery barrage module would create a script error if placed in the editor and made editable by Zeus
  • FIXED: Deployment animation would break reloads if you moved after reloading when deployed
  • FIXED: AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles
  • FIXED: Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights
  • FIXED: Missing Mortain terrain tag for steam workshop.
  • FIXED: AT Gun turning function wasn't running on dedicated servers
  • FIXED: Lamp Type A-1 incorrectly having [SPE] tag
  • FIXED: Watch animations were broken
  • FIXED: Added missing binarised radio UI models
  • FIXED: I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers
  • FIXED: Empty reloads with M37 shotgun lead to duplicate magazines
  • FIXED: Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function
  • FIXED: various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error
    Removed: obsolete chat logging.

    MISSIONS

    Campaign

  • FIXED: Missing doneKeys definition

    M7
  • ADDED: Reinforcements arrival hint
  • FIXED: small voice over cutting problem in outro narration

    SCENARIOS
  • FIXED: Missing doneKeys definition

    Attack on Mortain
  • FIXED: Convoy script error when convoy vehicle gets deleted/removed

    Panzerkampfwagen
  • FIXED: German car at spawn being underground

    Prizefighter
  • FIXED: Faulty crew killed voice over setup (message duplication)

    Combat Patrol
  • FIXED: Missing doneKeys definition

    Escape
  • FIXED: Missing doneKeys definition


    ARSENAL
  • FIXED: Weapon attachments, flashlights and other items not available when faction/side filter active

    REVIVE
  • IMPROVED: Optimized HandleDamage EventHandler

    HUNTER SQUADS
  • IMPROVED: Coding - units should not get created at [0,0,0]

    CDA
  • ADDED: CDA info dialog menu entry in ESC menu
  • ADDED: SPE_CDA_DisableEndMissionInterruptMenuEntries variable
  • IMPROVED: Coding - handle undefined mission parameter text

    IFS
  • ADDED: SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds
  • ADDED: SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds
  • IMPROVED: All functions to use SPE_fnc_IFS_isAACapable
  • IMPROVED: Specific advanced hint only to be shown when the respective type is available currently
  • IMPROVED: Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds
  • FIXED: Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH)
  • FIXED: Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit)
  • FIXED: Missing class to AA assets detection.

    RFS
  • FIXED: Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW"

    ADD EXPLOSION ACTION
  • FIXED: Add Explosive Action module does not display action to remote clients in multiplayer

    FUNCTIONS
  • IMPROVED: Performance of frontline preview when having an excessive amount of control points
  • FIXED: Frontline data UI showing if preview quality was selected

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