 
	Hello Survivors!
Today we have V2.3 b9 Stable for you.
This update covers several points we talked about in the Town Hall Stream. There are more changes to come down the line in later releases.
We have made all attempts to prevent the need for a new save game. We have tested on all platforms and have not seen any issues with existing save games.
TFP wishes everyone a ton of fun with the V2.3 update.
Note:
Storm frequency setting defaults to 0
This does not change the setting for current save games. As we are still working to improve the player experience with the storm system, we want new players to start with our upcoming version instead of the current version. We hope to get the new version out as soon as possible. Thanks for your patience!
Here is what changed since V2.2:
Added
 Bee Swarm entity variant for tree stump game event
 
 
 Bee Swarm hand item with non critical debuffs
 
 
 Updated icons for Biome Survival Gear
 
 
 WornItemMods min effect requirement
 
 
 HonkEvent for vehicles to allow game events to fire based on honking the horn
 
 
 AI wander and look are more active while alert
 
 
 AI randomly turns during look while alert
 
 
 Second column of icons to use for custom map waypoints
 
 
 Launcher cleanup features "local prefabs" and "mods"
 
 
 Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)
 
 
 HarvestByTag Challenge objective
 
 
 Nav Object Tracking to ChallengeStatAwarded
 
 
 Localization for challengeBiomeRewardTooltip for biome challenge rewards
 
 
 Grab and Place SFX for Biome Survival Gear
 
 
 GameEvent Requirement for InTraderArea
 
 
 Custom Radial events for blocks through xml for modders
 
 
 GameEvent action to get all players in game
 
 
 Rubble_wasteland_filler_10
 
Changed
 Removed erroneous second set of tags from ammoCrossbowBoltExploding
 
 
 Disabled biome Wear, Loot, and Time challenges
 
 
 Biome Badges are now separate weather items per biome
 
 
 Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage
 
 
 Taking shelter without survival gear will recover biome hazard effects
 
 
 All biome hazards now have 3 minutes of survival time without gear
 
 
 Survival gear is now dropped on death with drop on death settings
 
 
 Updated icons for biome hazard reducers
 
 
 Removed food and water stats from Black Lung Serum and Fallout Flush
 
 
 Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats
 
 
 Increased water stat on Sunstroke Tonic
 
 
 Updated the recipe for Scorcher Stew
 
 
 Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees
 
 
 Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm
 
 
 Reduced dew collector activity value
 
 
 Replaced plague spitter fade with a low rate of wandering
 
 
 Storm messages will no longer say to leave biome
 
 
 Biome Hazards recover in any other biome
 
 
 Improved AI wander position variety
 
 
 Increased AI alert time after investigation point reached
 
 
 Increased rate AI interest distance returns to the default value
 
 
 Updated shotgun shell icon to match other shotgun ammo icons
 
 
 Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays
 
 
 Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled
 
 
 Storm buff descriptions no longer instruct players to leave the biome
 
 
 Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction
 
 
 Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards
 
 
 Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
 
 
 Updated Honey Harvest challenge to track the location of stumps
 
 
 Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows
 
 
 Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings
 
 
 Updated wilderness tree stumps with hole model variant
 
 
 Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning
 
 
 Removed wind drift effect from 4x4 when driving through storms
 
 
 Storm frequency setting defaults to 0 (Does not change setting for current games)
 
 
 Increased delay between thunder during storms
 
 
 Optimized Chunk SetBlock check of DeviceFlags
 
 
 Optimized SpawnGroup memory use
 
 
 Autorun starts only if run action was pressed for less than .2 seconds
 
 
 Canned Food mesh so the main part of the label faces the player
 
 
 Updated localization for 2.3 changes
 
 
 POI sleeper volumes use a random seed in playtest
 
Fixed
 AI ranged projectile attacks would start when the target was dead
 
 
 Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses
 
 
 Water is not visible through glass
 
 
 Distant water seam if near water is to the side
 
 
 Underwater distortion could be clipped at certain angles
 
 
 Trader Bob VO Trade 17 line cuts off
 
 
 Air drop marker still shows when setting has it off
 
 
 NRE when spawning insects after destroying tree stump using vehicle
 
 
 Icon background textures not cleared when switching between containers - second issue
 
 
 AI wander random range was 1m too short and only used 1m increments
 
 
 Biome spawned AI move speed increase from storms did not happen at night
 
 
 Launcher cleanup feature "old remote maps" working again
 
 
 Apartments_06 placed trees on flat ground to avoid bugs
 
 
 On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest
 
 
 Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)
 
 
 Issue with challenge reward tooltip using the same text_key in two game events
 
 
 PlayerDataFile failed to load (mismatched read/write in WaypointCollection).
 
 
 Black screen when crouching, entering biomes, accepting quests
 
 
 Weeds and debris appear inside trader bounds
 
 
 Fire and smoke effect not visible through glass blocks
 
 
 Red quest bounds are rotated during quests
 
 
 Updated biome max timers to reset when entering the game if not set to 180
 
 
 OnSelfPlaceBlock not working correctly for placing blocks.
 
 
 Trader UI header icon overlap
 
 
 Thunder sounds would leak an object if played too often
 
Continue reading...
 
	