
Hello Survivors!
Today we have V2.3 b9 Stable for you.
This update covers several points we talked about in the Town Hall Stream. There are more changes to come down the line in later releases.
We have made all attempts to prevent the need for a new save game. We have tested on all platforms and have not seen any issues with existing save games.
TFP wishes everyone a ton of fun with the V2.3 update.
Note:
Storm frequency setting defaults to 0
This does not change the setting for current save games. As we are still working to improve the player experience with the storm system, we want new players to start with our upcoming version instead of the current version. We hope to get the new version out as soon as possible. Thanks for your patience!
Here is what changed since V2.2:
Added
Bee Swarm entity variant for tree stump game event
Bee Swarm hand item with non critical debuffs
Updated icons for Biome Survival Gear
WornItemMods min effect requirement
HonkEvent for vehicles to allow game events to fire based on honking the horn
AI wander and look are more active while alert
AI randomly turns during look while alert
Second column of icons to use for custom map waypoints
Launcher cleanup features "local prefabs" and "mods"
Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)
HarvestByTag Challenge objective
Nav Object Tracking to ChallengeStatAwarded
Localization for challengeBiomeRewardTooltip for biome challenge rewards
Grab and Place SFX for Biome Survival Gear
GameEvent Requirement for InTraderArea
Custom Radial events for blocks through xml for modders
GameEvent action to get all players in game
Rubble_wasteland_filler_10
Changed
Removed erroneous second set of tags from ammoCrossbowBoltExploding
Disabled biome Wear, Loot, and Time challenges
Biome Badges are now separate weather items per biome
Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage
Taking shelter without survival gear will recover biome hazard effects
All biome hazards now have 3 minutes of survival time without gear
Survival gear is now dropped on death with drop on death settings
Updated icons for biome hazard reducers
Removed food and water stats from Black Lung Serum and Fallout Flush
Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats
Increased water stat on Sunstroke Tonic
Updated the recipe for Scorcher Stew
Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees
Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm
Reduced dew collector activity value
Replaced plague spitter fade with a low rate of wandering
Storm messages will no longer say to leave biome
Biome Hazards recover in any other biome
Improved AI wander position variety
Increased AI alert time after investigation point reached
Increased rate AI interest distance returns to the default value
Updated shotgun shell icon to match other shotgun ammo icons
Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays
Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled
Storm buff descriptions no longer instruct players to leave the biome
Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction
Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards
Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
Updated Honey Harvest challenge to track the location of stumps
Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows
Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings
Updated wilderness tree stumps with hole model variant
Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning
Removed wind drift effect from 4x4 when driving through storms
Storm frequency setting defaults to 0 (Does not change setting for current games)
Increased delay between thunder during storms
Optimized Chunk SetBlock check of DeviceFlags
Optimized SpawnGroup memory use
Autorun starts only if run action was pressed for less than .2 seconds
Canned Food mesh so the main part of the label faces the player
Updated localization for 2.3 changes
POI sleeper volumes use a random seed in playtest
Fixed
AI ranged projectile attacks would start when the target was dead
Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses
Water is not visible through glass
Distant water seam if near water is to the side
Underwater distortion could be clipped at certain angles
Trader Bob VO Trade 17 line cuts off
Air drop marker still shows when setting has it off
NRE when spawning insects after destroying tree stump using vehicle
Icon background textures not cleared when switching between containers - second issue
AI wander random range was 1m too short and only used 1m increments
Biome spawned AI move speed increase from storms did not happen at night
Launcher cleanup feature "old remote maps" working again
Apartments_06 placed trees on flat ground to avoid bugs
On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest
Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)
Issue with challenge reward tooltip using the same text_key in two game events
PlayerDataFile failed to load (mismatched read/write in WaypointCollection).
Black screen when crouching, entering biomes, accepting quests
Weeds and debris appear inside trader bounds
Fire and smoke effect not visible through glass blocks
Red quest bounds are rotated during quests
Updated biome max timers to reset when entering the game if not set to 180
OnSelfPlaceBlock not working correctly for placing blocks.
Trader UI header icon overlap
Thunder sounds would leak an object if played too often
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