Testing a new server region for players in China

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Hey, GZW Community,

We’re excited to announce the testing of a new server region for players in China.


When connecting to the new ‘China Mainland’ region, the players should experience lower latency and reduced packet loss, resulting in a smoother experience and less rubberbanding.


During the initial testing phase, we’ve already observed a reduction of 110ms to the median ping of players from China when they are connected to the new region. Additionally, we are no longer observing latency spikes that were happening during certain time of the day. The initial results look promising, and the region will undergo an extended testing phase to evaluate the performance and viability for long-term deployment.


We invite all players in the region to connect, help us evaluate the network quality, and share feedback in the comments or through our website. You can also review our guide on in-game status notifications to understand your connection indicators better.


Disclaimer: We are not using servers physically located in Mainland China. Instead, we use a proxy to ensure that players connecting from the region experience improved network quality. The server region is named this way to help players easily identify where they will get the best connection if they are located in China.


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Performance Improvements


We’ve also just released the much-anticipated Patch 0.3.5.0, featuring an upgrade to Unreal Engine 5.5, and a wide range of changes and improvements based on player feedback. The Patch brings a noticeable boost to performance and stability, particularly on lower-end machines. You can see the full changelog of the patch here.

In addition, we’ve added minimum and recommended laptop requirements to our Steam page to help players better understand the hardware needed to run Gray Zone Warfare smoothly.

See the laptop and PC requirements below:

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We hope that these additions will improve the experience for our players from China. Let us know your thoughts in the comments!


Every Move Matters,

MADFINGER Games Team

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