Creator SPOTREP: Expeditionary Forces #001

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FROM: Tiny Gecko Studios
TO: Arma 3 Creator DLC Users
UNIT: Expeditionary Forces
ACTIVITY: Update 1.1
SIZE: ~3.6 GB

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces
Changelog

ADDED


  • ADDED: Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants)
  • ADDED: Diplomat 9mm SMG
  • ADDED: Diplomat 9mm SMG Silencer
  • ADDED: Animated Intro/Outro for Resolute Cyclone campaign
  • ADDED: CSAT Guard Motorized Infantry groups
  • ADDED: TGS team to main Credits ORBAT
  • ADDED: Field Manual entries for Gyra and Diplomat
  • ADDED: Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units)
  • ADDED: Protecta Headset in facewear too
  • ADDED: AAF and Grey LCC-1 liveries
  • ADDED: Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X
  • ADDED: Amphibious Assault Vest Diver variant without rebreather
  • ADDED: Support Provider: Cruise Missile module
  • ADDED: Grey livery for Combat Boat
  • ADDED: Dark Grey livery for Spartan SAM launcher (virtual garage texture only)
  • ADDED: Ammo Bearer to MJTF
  • ADDED: New units to Warlords presets
  • ADDED: Missing static weapons (Autonomous Mk30/Mk32, Raised GMG)
  • ADDED: MJTF textures for new vanilla UH-80 with stub wings
  • ADDED: Crewman for CSAT (Urban)

    CHANGED

  • CHANGED: Updated CfgMods page with Gyra and Diplomat
  • CHANGED: AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings
  • CHANGED: Updated Credits
  • CHANGED: Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility)
  • CHANGED: Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone
  • CHANGED: Drone Radar will give warning about Data Link Receive required in debug
  • CHANGED: Toned down dirt on MBS/Microsight glass lenses
  • CHANGED: Drone Radar now supports angleRangeHorizontal config value for directional radars
  • CHANGED: LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only)
  • CHANGED: Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp
  • CHANGED: LPD and other static ships from base game are now available in Zeus interface
  • CHANGED: Simplified and optimized NVG filter code
  • CHANGED: MJTF Autorifleman now has a bipod equipped on his rifle by default
  • CHANGED: Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore
  • CHANGED: Titan NLOS now reloads automatically once the magazine is finished
  • CHANGED: Credits titles are now translated
  • CHANGED: Added brief explanation on how to use the Combat Boat Cradle Teleporter module
  • CHANGED: Renamed LPD from "Amphibious Warfare Ship [LPD 36]" to "USS Takmyr [LPD 36]"
  • CHANGED: AAV9A1 50mm autocannon now uses red tracers
  • CHANGED: Lowered armor value on AAV9 and AAV9A1
  • CHANGED: Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads
  • CHANGED: Improved Combat Boat handling and steering
  • CHANGED: Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC)
  • CHANGED: Increased radius for Load Vehicle action detection on LCC-1
  • CHANGED: Increased reverse speed on LCC-1
  • CHANGED: Improved Combat Boat reverse speed
  • CHANGED: M02, do not check if commander camera is hit if AI commands

    FIXED

  • FIXED: AH-99J Python MFDs showing wrong data
  • FIXED: MXAR shadowvolume 10 being incorrectly numbered
  • FIXED: AAV9 passengers not disembarking when receiving a transport unload command/waypoint, crewman station will still remain occupied due to technical limitations
  • FIXED: LPD custom name attribute now has correct tooltip
  • FIXED: MXAR now has the correct rate of fire for AI firemodes too
  • FIXED: Compatibility configs now have correct addonRootClass entries
  • FIXED: Missing fire/view geometry components on Hunters
  • FIXED: Anti-drone radar MP compatibility
  • FIXED: Modified MFD string for Sidearm missile to fit better in the UI
  • FIXED: Diver Engineer traits
  • FIXED: NVG filter not working in mounted vehicle weapon iron sights
  • FIXED: Static Titan launchers for MJTF now display the correct coyote textures like the man-portable variants
  • FIXED: Removed DLC icon from Game Master module
  • FIXED: Combat Boat miniguns now have splash damage on Independent and Opfor variants like Blufor ones
  • FIXED: Shadows on LCC-1 clipping through the hull below the cockpit
  • FIXED: M01 add auto save after tank platoon is destroyed
  • FIXED: M02 uses stringtable entry for RV Dallas in briefing
  • FIXED: M01 use stringtable entries for LZ and RP markers
  • FIXED: Radome on AH-99J not hiding when the main rotor was destroyed after a collision
  • FIXED: Hunter vehicles now shoot missiles from the correct positions
  • FIXED: A typo in translations that would cause a script error during RC Mission 1 briefing
  • FIXED: Added proper localization to Combat Boat Cradle Teleporter module
  • FIXED: Removed antislip coating from AH99J wings
  • FIXED: Changed identity of officer during Resolute Cyclone briefings to be consistent across missions
  • FIXED: Normal and ambient occlusion issues on MCH helmet
  • FIXED: Changed PremiumContent class from EF_Premium to PremiumEF to fix licensing issues in main menu
  • FIXED: All MJTF units now carry pistols in the appropriate coyote camo
  • FIXED: MX sound suppressors now have proper muzzle flashes when firing
  • FIXED: Resolute Cyclone campaign missions and COOP mission now display the correct dates (7th and 8th August instead of 8th and 9th)
  • FIXED: LPD helper object cannot be loaded into other vehicles with VIV anymore
  • FIXED: LPD doors can now be locked individually
  • FIXED: LCC-1 can now stop correctly at given waypoints
  • FIXED: Combat Boat can now stop correctly at given waypoints
  • FIXED: LPD hangar door used wrong stringtable entry
  • FIXED: Some LPD actions not working in multiplayer
  • FIXED: Missing MFD elements for Titan NLOS and SideArm when used on AH-99J Python
  • FIXED: Tweaked min/maxMove values on AAV9 to prevent driver and commander from clipping their heads outside the turret's interiors
  • FIXED: AAV-9 AP autocannon rounds now use red tracers

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