Release Captain Morris, coming to you this democratic Tuesday with an important update from High Command.
Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map. The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and hold the high ground.
Patch Highlights
Balancing
General changes
Decreased ergonomics penalty on magnifying scopes weapon attachments
Some of the Pistol ammo balance update
Primary weapons
SMG-37 Defender
SMG-32 Reprimand
M7S SMG
VG-70 Variable
M90A Shotgun
Sidearms weapons
P-2 Peacemaker
P-113 Verdict
M6C/SOCOM Pistol
Enemies
War strider
Bile Spewer
Stalker
(Force strength is the value that decides if a player or enemy should stagger or ragdoll.)
Gameplay
Keybind options for quick weapon function:
Updated First Person View (FPV)
Fixes
Crash Fixes & Softlocks
Weapons & Stratagem Fixes
Enemies
Miscellaneous Fixes
Optimizations
Known Issues
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Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map. The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and hold the high ground.
Patch Highlights
For this patch, we have tackled a bunch of items from our Known Issues list, including audio issues, XP modifiers, and several crashes.
We have made more optimizations and improvements!
Balancing changes that raise weapon damage and fixes to weapon FOV.
General changes
Decreased ergonomics penalty on magnifying scopes weapon attachments
The intent is to make magnifying scopes more a matter of preference by decreasing the penalty they impose on a weapon's ergonomics (low ergonomics makes the weapons muzzle follow the crosshair slower).
Some of the Pistol ammo balance update
The intent with this change is to make some of the pistol rounds weapons more effective after the last pistol ammo re-balance that did make them more of a close range weapon.
The pistol rounds re-balance general intent is to make them more effective at close range while not more effective at long range then for example assault or marksman rifles
Decreased ergonomic modifier from (-3) to (-1)
Decreased ergonomic modifier from (-6) to (-2)
Decreased ergonomic modifier from (-9) to (-4)
APW-1 Anti-Materiel Rifle is also effected by this change so it will get an increased ergonomics from 26 to 31
Primary weapons
SMG-37 Defender
Increased damage from 100 to 110
Increased durable damage from 20 to 22
SMG-32 Reprimand
Increased damage from 135 to 140
M7S SMG
Increased damage from 80 to 90
Increased durable damage from 16 to 18
VG-70 Variable
Increased durable damage 20 to 23
M90A Shotgun
Increased durable damage 15 to 20
Sidearms weapons
P-2 Peacemaker
Increased damage from 95 to 100
Increased durable damage 30 to 32
P-113 Verdict
Increased damage from 135 to 140
M6C/SOCOM Pistol
Increased damage from 110 to 125
Increased durable damage from 25 to 28
Enemies
War strider
Decreased force strength on grenade explosion from 50 to 30
Bile Spewer
Decreased force strength on artillery explosion from 50 to 30
Decreased force impulse on artillery explosion from 60 to 40
Stalker
Decreased force strength from 40 to 35 when a tongue attack hits the player
(Force strength is the value that decides if a player or enemy should stagger or ragdoll.)
Gameplay
Keybind options for quick weapon function:
New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo).
The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR.
Updated First Person View (FPV)
We updated how First Person View (FPV) works with the intention of improving the aiming experience across different FOV settings (Field of view).
The intent is that the size and distance of the scope will be more consistent with different FOV settings.
We also updated how ergonomics works in FPV with the intent to make it more responsive.
Fixed instances of flickering textures in various city locations
Fixes
Crash Fixes & Softlocks
Fixed a rare crash that would occur when combat music would start
Fixed a rare crash that could occur during 'Nuke Nursery' mission
Fixed crash after hotjoining a game that just started where the existing players are using certain stratagems
Fixed a rare crash when enemies would fall through the ground
Fix rare crash on mission load
Weapons & Stratagem Fixes
Fixed an issue with the BR-14 Adjudicator, when aiming with the 10x scope on 200 m setting which would cause the model to disappear
Fixed a visual issue on VG-70 Variable during the reload animation when aiming down sights
Fixed a torso clipping issue with the CE-07 Demolition Specialist armor
Fixed pump-shotguns sometimes not showing a new shell being inserted on reload
PLAS-45 Epoch now correctly zooms in ADS mode, just like any other support weapon
Fixed display related to no ammo being shown for Infinite Ammo weapons
Fixed the VO (Voice Over) line for “no ammo” being played after pressing reload whilst using Infinite Ammo weapons
Fixed a small bug where supply packs were giving ammo without consuming a charge when dropped
Fixed a bug that locks stratagems after drowning while holding that stratagem ball
Fixed the red glow that would happen if the player would empty one or two magazines with MG-206 Heavy Machine Gun, M-105 Stalwart or MG-43 Machine Gun
Enemies
Factory Striders will no longer be launched to sky erratically when dying
Hellpods that hit Factory Striders will no longer remain in the air after the enemy dies
War Striders now detonate mines
Enemy presence around Cognitive Disruptor Towers is now cleared from the mini-map when the objective is completed
Chargers no longer speed up when exiting charge
Fixed Rupture Warriors getting stuck below Sentries
Added a medium-armored weak spot to the vents on the backside of the Bunker, AA, and Mortar emplacements. This was done so these structures behave similarly to other comparable defenses..
Miscellaneous Fixes
Fixed the terrain not being affected by explosions and the Entrenchment Tool (PS5 only)
Fixed a bug where the lights were missing/flickering on the Orbital Gatling
Fixed a thumbnail glitch in the Acquisition Center menu
Cryo-pods no longer clip into the Engineering Bay when playing the ship arrival cutscene
Fixed an armor gap affecting CE-27 Ground Beaker and CW-9 White Wolf whilst using the 'Draw!' emote
The UI will no longer show inaccurate objective info on the Mission Summary screen if the host has left the game
Fixed a bug whilst joining a non-host in a cross-play lobby.
Fixed the NPC technician’s neck sticking through their shirt
Mini-map fog of war effect while exploring caves no longer persists between missions
Soon-to-be Helldivers will no longer be stopped from progressing the tutorial if they die in the flag room
Fixed issue where the automaton grinder sludge would be affected by weathering even though it's sealed behind glass
Fixed an issue where a missile inside the Destroyer’s hangar was misaligned. This dangerous act of asymmetry has been corrected. The undemocratic ship operator responsible for this disgraceful display of inefficiency has been promptly re-educated in a high-orbit correctional facility. Glory to the Office of Corrective Deployment!
Helldivers will no longer be locked out of the GATER when trying to get into the driver's seat simultaneously
Fixed a bug with missing haptics when a controller disconnects or reconnects
Fixed an issue on a command bunker where there was a lack of collision
Optimizations
Optimized lights on Automaton VFX
Optimized physics of rock assets throughout the game to improve performance
Improved the way environmental effects such as sandstorms, blizzards, and acid storms apply their status effects for reduced impact on performance
Improved ADS weapon placement and behavior
Reduced the amount of camera clipping on weapons
Fixed texture details used for weapons while aiming down sights
Improved depth of field when ADS and whilst scopes are zoomed in
Fix for textures sometimes appearing low resolution even when memory is available (PC only)
Known Issues
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