A Message from Squad Command: Upcoming Roadmap from the Community Design Team

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Hey Squaddies,

Below is the Community Development Team’s three-month roadmap beginning in January 2026. Several initiatives highlighted here directly address the top five categories of feedback from our recent player survey.


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While optimization efforts continue to be a major pillar for us, they will appear primarily in individual update patch notes rather than this roadmap. Rest assured, they remain a part of every update cycle.

A key component of infantry combat is how players move through and interact with the environment. We’ll be making adjustments to fall damage to make it more reasonable, improving stamina behavior, and restoring the ability for machine gunners to lean.


We also heard your concerns around suppression. Our goal is to reduce the impact of small-arms suppression while preserving the lethality and battlefield influence of machine guns, keeping them close to their current role.

Because gunplay is the heart of any shooter, we are continuing to refine it. You can expect improvements to ADS timing, reductions in weapon sway, and updated recoil patterns to create a more consistent and satisfying experience.

Finally, while we’re proud of the PiP scope technology we introduced and the industry-leading standard it represents, it will always come with a performance cost. To give players more control, we are rolling out a new scope standard, with PiP scopes becoming optional going forward.


We cannot wait to deliver on this roadmap and in the new year we will share more about the rest of the cool things the Community Development Team will be up to in 2026.

If you've missed out on the previous updates from the CDT, check out the updates from Squad Command, our progress reports #1 and #2, and update #3 below.

\[O] PMO out!


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