Hello Squaddies,
A quick message from the Fireteam…team… before we all go on winter break.
We wanted to give a massive thank you to all Squaddies for your support, and valuable feedback on Squad's newest gamemode, Fireteam, since its launch.
It’s fantastic to see everyone playing, providing feedback and having fun. A few modded fireteam missions have also emerged already! In future Fireteam update posts, we definitely want to highlight what mods we have tried so you can try them out too! Check them out in the steam workshop by searching with the co-op missions tag. Link found here: Steam Workshop Link
We didn’t want to leave everyone hanging over the holidays not knowing what is coming up for Fireteam, so here is what to expect from Fireteam in the January update. We have a bit of everything. Content, QoL updates, bug fixing and more!
Quality of Life Features:
Old Name
New Name
Sumari Search and Destroy
Back Alley Backstab
Fallujah Search and Destroy
Poseidon's Trident
Mutaha Combined Arms
Urban Bushwhacker
Narva Extraction
Deadly Crossing
Mutaha Search and Destroy
Gauntlet Safari
Narva Search and Destroy
Volatile Goods
Narva Assault Compound
Siege or Be Sieged
Harju Combined Arms
Coastal Crashout
Fallujah Extraction
No Shortcuts
Mutaha Extraction
Highway Fulcrum
Fallujah Vehicle Hunt
Rooftop Revenge
Mutaha Vehicle Hunt
Armored Eviction
Narva Vehicle Hunt
King of the Crossroads
Bug Fixes:
Upcoming Missions:
We will be adding two new missions to Fireteam. One into the Free Tier and one into the supporter pack. All Squad players will be able to play the Free Tier mission, and everyone who owns the Supporter Pack or the Founder Pack will be able to play the Paid Tier Mission (at no extra cost).
Something New - Experimental Missions:
We will also be launching a few new missions with the tag \[EXP]. These are missions we deem as “Experimental”, pushing the player experience in new and exciting directions, more so than other missions. We feel they are playable for a community release to gather additional feedback but not to release as “official missions”, and to see if we want to continue to develop and iterate on them going forward. These Experimental missions will be available to everyone for a limited time, and may or may not return in free or paid tiers in future. So jump in, Squad up, and give them a test!
Community Voted on Weapon Skin
We are getting together a handful of themes for the community to vote on early next year. So stay tuned for that vote!
Thank you so much for playing Squad: Fireteam!
Have a great holiday break and see you in the new year.
- \[O] Howitzer
Continue reading...
A quick message from the Fireteam…team… before we all go on winter break.
We wanted to give a massive thank you to all Squaddies for your support, and valuable feedback on Squad's newest gamemode, Fireteam, since its launch.
It’s fantastic to see everyone playing, providing feedback and having fun. A few modded fireteam missions have also emerged already! In future Fireteam update posts, we definitely want to highlight what mods we have tried so you can try them out too! Check them out in the steam workshop by searching with the co-op missions tag. Link found here: Steam Workshop Link
We didn’t want to leave everyone hanging over the holidays not knowing what is coming up for Fireteam, so here is what to expect from Fireteam in the January update. We have a bit of everything. Content, QoL updates, bug fixing and more!
Quality of Life Features:
The end-of-match screen will tell the non-host players that the host is picking the next mission, to discourage immediately clicking the Back To Main Menu button.
In missions that require all players to be revived before mission victory, a reminder popup will appear when victory is blocked by a downed player.
All missions have been renamed with distinct names, replacing the previous objective-type designations. (In the future, we aspire to make all the missions feel unique and have more varied main and side objectives - distinct names reinforce this more than names based on the main objective)
Old Name
New Name
Sumari Search and Destroy
Back Alley Backstab
Fallujah Search and Destroy
Poseidon's Trident
Mutaha Combined Arms
Urban Bushwhacker
Narva Extraction
Deadly Crossing
Mutaha Search and Destroy
Gauntlet Safari
Narva Search and Destroy
Volatile Goods
Narva Assault Compound
Siege or Be Sieged
Harju Combined Arms
Coastal Crashout
Fallujah Extraction
No Shortcuts
Mutaha Extraction
Highway Fulcrum
Fallujah Vehicle Hunt
Rooftop Revenge
Mutaha Vehicle Hunt
Armored Eviction
Narva Vehicle Hunt
King of the Crossroads
Bug Fixes:
Fixed the "FTL marker always visible" and "SL marker always visible" settings.
Fixed issue where ESC key does not close the Select Fireteam Pack screen.
Fixed issue where half of the squad did not have shadows - they are no longer vampires
The “Founder” tag in Fireteam server browser now reads as “Supporter”.
Fixed issue with free missions being unavailable when Epic Online Services has an outage.
Hid the “Close” button in the “New Round Screen” as it was redundant.
Fixed issue with the Fire Support Weapon Skin leading to nowhere in the store.
Fixed issue where hosting a new fireteam lobby from within a fireteam lobby led to a black screen - what a weird one…
Fixed players in Fireteam missions being able to switch to any kit using vehicles and ammo crates with insufficient ammo available for the requested kit.
Upcoming Missions:
We will be adding two new missions to Fireteam. One into the Free Tier and one into the supporter pack. All Squad players will be able to play the Free Tier mission, and everyone who owns the Supporter Pack or the Founder Pack will be able to play the Paid Tier Mission (at no extra cost).
Fireteam Free Tier Mission \[+1 Mission]
Raiders on the Storm (Al Basrah) (5 players) - Insurgents are stockpiling arms on a heavily defended island. With all the bridges blocked, your squad must conduct an insertion via boat and assault the target.
Fireteam Paid Tier Mission \[+1 Mission]
Final Departure (Harju) (5 players) - Left behind as friendly lines are crumbling, traverse your way through a deadly forest battlefield to reach the coast and catch the last ride off the mainland.
Something New - Experimental Missions:
We will also be launching a few new missions with the tag \[EXP]. These are missions we deem as “Experimental”, pushing the player experience in new and exciting directions, more so than other missions. We feel they are playable for a community release to gather additional feedback but not to release as “official missions”, and to see if we want to continue to develop and iterate on them going forward. These Experimental missions will be available to everyone for a limited time, and may or may not return in free or paid tiers in future. So jump in, Squad up, and give them a test!
\[EXP] Council Decapitation (Gorodok) (5 players) - Intel suggests that a high level gathering of a local militia commander and Russian forces is taking place within striking distance. Your objective is to crash the meeting, but available assets are limited to recently captured militia vehicles.
Marked as experimental because it is against two enemy factions at once, with two objective phases and extraction required. Releasing early to gather feedback on longer missions such as this.
\[EXP] High Noon (Fallujah) (5 players) - Trapped behind enemy lines after a recon mission gone wrong, your squad is about to come under assault from all sides. Build fortifications, ration your supplies, and hold the perimeter until friendlies can break through to your position.
Marked as experimental because the bots do not know how to destroy player deployables yet. Releasing early to gather feedback on the mission concept while we work on improved bot behaviour.
\[EXP] Superfob (Al Basrah) (5 players) - Command wants an outpost set up in a strategic area. Load up a convoy with supplies and pick the most defensible position, then build fast and hold your ground against the inevitable counterattack.
Marked as experimental because the bots do not convincingly attack over open ground yet. Releasing early to gather feedback on the mission concept while we work on improved bot behaviour.
Community Voted on Weapon Skin
We are getting together a handful of themes for the community to vote on early next year. So stay tuned for that vote!
Thank you so much for playing Squad: Fireteam!
Have a great holiday break and see you in the new year.
- \[O] Howitzer
Continue reading...