Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.108 Changelog
Assets
Fixed: Added a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in
Changed: Image size for Scenarios
Fixed: Navmesh would be built around destructible entities only during gameplay
Fixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph
Changed: Increasing Game module static buffer limit
Fixed: RoadNetwork crash when closing the world
Fixed: Crash in RoadNetworkBuilderTool when reloading a world (or going from Game mode to Edit mode)
Fixed: Crash when trying to get into an invalid compartment
Fixed: Crashes on remote proxy related to weapon deployment when linked while the linked entity is not streamed in
Fixed: Crash on pathfinding
Fixed: Crash when generating mipmaps for textures
Fixed: Crash possible when deleting TurretControllerComponent
Fixed: Crash by deserialized RegionalDestructionManager due to deleting pointers twice
Fixed: Crash when a client enters a vehicle with an invalid anim graph/missing animation component
Fixed: Crash when interacting with vehicles or turrets without an animation component or with a broken animation graph
Fixed: Possible crash when deleting entities with VehicleLightPortalComponent
Hotfix: Crash when activating a weapon on MP proxies
Fixed: Explicitly set UI textures with the wrong size to the uncompressed format
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