Release Captain Morris here with a small update this fine Tuesday!
The Galactic War never rests, and neither can you. While you lick the wounds caused by the Automatons on Cyberstan, Super Earth’s other numerous enemies seek opportunities to rob us of our Democracy. It’s time to rally.
On Friday, March 20, 2186, we are mobilizing our divers based on new intelligence gathered by High Command.
This time, the Illuminate have put new pieces on the board. Illuminate Appropriators have made themselves known–shielded, powerful, and arriving in Illuminate Fleets, as well as hordes of Fleshmobs and Voteless.
But that’s not all. New planetary conditions have been detected, and the squids have commanded nature itself to work against us in the form of the Illuminate Exostorms with intense wind and lightning strikes. You will have to destroy their Exospires to calm the storm.
We have already authorized the launch of new tools to help you: the Entrenched Division Premium Warbond should aid in tackling this new mission: flame, gas, or the safe haven of a freshly-dug trench are the new tactics.
As you weather the storms of Illuminate space, never forget: the squids are no match for Managed Democracy.
Patch Highlights
*** This content will unlock on Friday, March 20. ***
New enemies
Introducing the Illuminate Fleets
Illuminate Exostorms
Planets in Illuminate space have been sieged by powerful Illuminate Exostorms, with high-intensity wind and lightning strikes.
In order to contain these planetwide storms, you must complete the new “Destroy Exospire” mission.
New Mission - Destroy Exospire
The powerful storms seem to originate from Illuminate technology in the form of Exospires. Work with your squad to destroy the Exospires and clear the storm looming over the region.
Balancing
General changes overview
Flamethrowers
Primary weapons
AR/GL-21 One-Two
PLAS-15 Loyalist
P-11 Stim Pistol
Stratagems
Resupply
GL-21 Grenade Launcher
CQC-1 One True Flag
CQC-20 Breaching Hammer
M-1000 Maxigun
LAS-98 Laser Cannon
GL-28 Belt-Fed Grenade Launcher
GL-52 De-Escalator
AC-8 Autocannon
B/MD C4 Pack
Exosuits Step damage zone
Enemies
General
Crash Fixes
Weapons & Stratagem Fixes
Enemies
Miscellaneous Fixes
KNOWN ISSUES
Continue reading...
The Galactic War never rests, and neither can you. While you lick the wounds caused by the Automatons on Cyberstan, Super Earth’s other numerous enemies seek opportunities to rob us of our Democracy. It’s time to rally.
On Friday, March 20, 2186, we are mobilizing our divers based on new intelligence gathered by High Command.
This time, the Illuminate have put new pieces on the board. Illuminate Appropriators have made themselves known–shielded, powerful, and arriving in Illuminate Fleets, as well as hordes of Fleshmobs and Voteless.
But that’s not all. New planetary conditions have been detected, and the squids have commanded nature itself to work against us in the form of the Illuminate Exostorms with intense wind and lightning strikes. You will have to destroy their Exospires to calm the storm.
We have already authorized the launch of new tools to help you: the Entrenched Division Premium Warbond should aid in tackling this new mission: flame, gas, or the safe haven of a freshly-dug trench are the new tactics.
As you weather the storms of Illuminate space, never forget: the squids are no match for Managed Democracy.
Patch Highlights
*** This content will unlock on Friday, March 20. ***
New enemies
Illuminate Piloted Constructs
VERACITOR: capable of fighting at close quarters.
GATEKEEPER: engages targets at ranged distance.
A new variant of the Watcher:
OBTRUDER: inserts itself where it is not wanted.
New Sub-Faction: Illuminate Appropriators
Introducing the Illuminate Fleets
The Mindless Masses are set on taking over swaths of territory, with fewer Illuminates units deploying vast hordes of voteless and fleshmobs.
The Appropriators field only Illuminate units, supported by a variety of constructs---piloted and otherwise.
Illuminate Exostorms
Planets in Illuminate space have been sieged by powerful Illuminate Exostorms, with high-intensity wind and lightning strikes.
Planets experiencing Exostorms will be visible on the Galactic Map, but the danger will ramp up when you dive to the planet’s surface.
The strength of the storms can vary, with higher class storms presenting greater risk.
In order to contain these planetwide storms, you must complete the new “Destroy Exospire” mission.
New Mission - Destroy Exospire
The powerful storms seem to originate from Illuminate technology in the form of Exospires. Work with your squad to destroy the Exospires and clear the storm looming over the region.
Sub-objective: The Exospire is protected by a force shield. The squad will first have to locate the access nodes that connect to the subterranean shield generators, and overload them with an electrical surge of liberating force.
Primary Objective: Once the force shield has been deactivated, the squad will enter the Exospire’s chamber and destroy its core by eliminating the Dark Fluid cells that maintain it.
General changes overview
Flamethrowers
Some enemies now thinks its very inconvenient to be flamed in the face
smaller to medium sized enemies will in general be slower while getting flamed with a flamethrower
small to medium automatons, small to large terminids and small to medium illuminates will be confused and panic when getting flamed in the face. which leads to them attacking randomly
Primary weapons
AR/GL-21 One-Two
Moved the underbarrel weapon function from down to left
PLAS-15 Loyalist
Increased magazine capacity from 7 to 8
Shorter charger-up time on full charge up from 1 sec to 0.75 sec
P-11 Stim Pistol
Increase Heal effect with 100%
Increase Muzzle velocity from 200 to 300
Stratagems
Resupply
You can now climb it again! But the autoclimb will not climb it. It's literally the best of both worlds!
GL-21 Grenade Launcher
Reverted the change made in the previous patch - the launcher has medium armor penetration again
CQC-1 One True Flag
Moved and increased the size of the melee ability
The One True Flag is DESPISED by the enemies of Democracy. They will attempt to target anyone waving it
CQC-20 Breaching Hammer
Increased damage from 2100 to 2200
M-1000 Maxigun
Increased ammo capacity from 750 to 1000
LAS-98 Laser Cannon
Increased beam length from 200m to 1000m
GL-28 Belt-Fed Grenade Launcher
Increased ammo from 100 to 120.
GL-52 De-Escalator
Faster reload
Full reload around 2 second faster from around 7.5 to 5.5 sec
One reload around 1 sec faster from around 3.5 to 2.5 sec
AC-8 Autocannon
Faster reload
Full reload around 1 second faster from around 5.5 sec to 4.5 sec
Half reload around 0.5 sec faster from around 2.3 sec → 1.8 sec
B/MD C4 Pack
Moved the switch from weapon function from right to left
Exosuits Step damage zone
Made the damage zone closer to the size of the legs.
Helldivers and enemies were killed when not in close proximity
This effects EXO-45 Patriot Exosuit and EXO-49 Emancipator Exosuit
Enemies
General
Small to medium automatons, small to large terminids, and small to medium illuminates will be confused and panic when getting flamed in the face, which leads them to randomly attack anyone in their vicinity
Crash Fixes
Fixed a crash that would occur during the Hellpod drop
Fixed a rare crash that occurred when a grenade entered a Vox Engines weakpoint
Fixed a rare crash caused by Cyborgs taking cover
Weapons & Stratagem Fixes
Fixed an issue where the Cyborg Agitator and Radicals armor did not break properly when attacked by laser weaponry
Fixed B-1 Supply Pack being usable by Helldivers that are already full on ammo on Xbox
Orbital lasers will no longer target enemies in caves
Fixed stratagems bouncing on fuel depots in factory cities
Guard dog drones will no longer obscure your view while interacting with terminals or other mission items
Helldivers will now start with 4 Arc Grenades instead of 3
Fixed an issue where the G-50 seeker grenade would not deal damage
Fixed "low ammo" and other notifications showing on weapons with infinite ammo
Stats for melee weapons are now more accurate. Showing damage, weapon attack speed and stamina drain per attack
Fixed a glitch that would let a player take multiples of the same stratagem
Enemies
Fixed an issue where Brood Commanders would not summon reinforcements when detecting a client player
Overseers will now stagger when their armour and shields are destroyed
Enemies will now be alerted to the sound of the CQC-20 Breaching Hammer exploding
The unarmored limbs attached to the Hiveguard's protective front legs now have lower armor
Fixed an issue where surge modifiers spawned more enemies than intended
Vox engine changes:
Reduced spawn rate
Reduced upper body turn rate
Increased the spread of main cannon shots
MG turrets on the side will now die instantly when the Vox Engine dies
Vox Engine now tries to avoid shooting targets with its main cannons on targets that are too close
Fixed an issue where enemies could walk through the Vox Engines tracks to attack the player
Fixed a bug that would cause Bastion Tanks to be launched into the upper atmosphere when running over cars on colonies.
Fixed an issue where scout walkers with rockets would not die when those rockets were shot, stealth divers rejoice
Fixed a bug where Levers on Cyborg Assembly unit would not work if you were killed/ragdolled while interacting with them
Miscellaneous Fixes
Sending an invite via the social menu on PS5 will now also send a system invite
Fixed an issue where login error messages would go out of bounds, making them difficult to read
Fixed red lighting occurring on the super destroyer after leaving a Magma planet/Cyberstan
Fixed a minor issue where UI would go out of bounds when dying with 3 types of Samples
Removed the redundant "Compare" option when equipping stratagems
Fixed an issue where foliage that slowed a Helldiver would also slow projectiles passing through them
Added the correct “Stun” and “Arc” tags to items that were missing the tags from their descriptions
Purge Illuminate mission has been renamed to Eliminate Overseers to be more accurate
Helldivers can now melee while falling or using the LIFT-850 Jump Pack
Fixed weapons with stationary reload being reloadable while using LIFT-850 Jump Pack
Illuminate Overships can now only be destroyed by the Planetary Defense Cannon
KNOWN ISSUES
Continue reading...