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Team Fortress 2

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes
  • Fixed a bug where certain custom maps would not load assets correctly on Linux
  • Fixed some crashes relating to singleplayer TF2 SDK mods
  • Fixed a memory leak on long running servers related to dynamic models
  • Fixed client crash related to invalid D3D texture flag
  • Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)
  • Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)
  • Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)
  • Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)
  • Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)
  • Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)
  • Fixed network state changes for player condition vars (community fix from ficool2)
  • Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)
  • Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)
  • Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)
  • Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)
  • Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)
  • Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)
  • Fixed cloak and rage meters being mispredicted (community fix from ficool2)
  • Fixed prediction issues with Spy watches and cloak (community fix from ficool2)
  • Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)
  • Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)
  • Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)
  • Fixed Botkiller team color bugs (community fix from DiskIntegrity)
  • Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume
  • Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode
  • Updated the Festivizer model for The Overdose to fix a problem with the LODs
  • Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin
  • Updated/Added some tournament medals
  • Updated The Bare Necessities to fix not moving correctly while taunting
  • Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses
  • Updated alpha channel for Hydro water texture to remove inconsistencies
  • Updated the Case of the Blues
    • Updated rigging to fix intense stretching during taunt poses
    • Updated materials to look less flat
  • Updated the taunt prop for Taunt: Heartbreaker
    • Updated the materials to add ambient occlusion
    • Updated the phong and rim lighting to show albedo tint
    • Updated the materials to add more depth
    • Updated the model to fix missing faces
    • Updated the model to fix stretching on lower LODs
  • Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)
  • Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1
  • Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)
  • Updated koth_demolition
    • Updated map lighting to make it more like a sunset, as well as giving it a more golden color
    • Replaced the models used for the capture point lights with a different one which has better collision and illumination
    • Reworked the capture point platform to give it a stronger design
    • Reworked all the catwalks to give them a more stylized look
    • Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look
    • Reverted a previous change to the capture point team change steam whistle
    • Removed all ambient_generics near the furnaces and fire pipe
    • Reworked the soundscapes to make them more efficient and work properly
    • Reworked the control room of the crane to give it a better design
    • Reworked some ropes from the crane to give them a better look
    • Fixed some props fading out incorrectly
    • Fixed ships in the 3d skybox casting shadows
    • Fixed cubemaps missing on parts of the map
    • Fixed reflective surfaces not having a cubemap attached to them
    • Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)
    • Improved water cubemaps
    • Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)
    • Improved the visuals on the spawn platform to fit the previous change
    • Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)

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poLANd.tf 2026

(Image credit: deli)


Dzień dobry, howdy and welcome to poLANd.tf 2026!


Twice now the greatest teams in Europe have descended upon Łódź, Poland, to do battle and decide who truly can call themselves the best, in hard-fought, gritty battles of will and determination. This time, the competition goes a step beyond: North America is sending its representatives, too! No longer will the last team standing be champions of the continent, but of the world!


On Friday, February 27th, fourteen teams will enter the bear pit. Over the next couple days, they will fight it out live on stage until by the end of Sunday, March 1st, only one team remains! Who is the best in the world? Find out on https://twitch.tv/essentialstf!

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United Dodgeball League Season 1 2026

(Image credit: Metalcloud)


United Dodgeball League is excited to relaunch with a brand new tournament! This time, teams consisting of 3 players will compete throughout a marathon of four weeks in a Swiss style tournament bracket. Medals will be given out to all participants, and the 3 teams that finish on top will be given medals as well as prizes.


Players of all skill levels are welcome to sign up! Teams will face opponents with the same amount of points each week.


Signups will open on the 16th of February and will close on the 28th of February.


You can find additional information and a detailed FAQ section on the website and join their Discord server for support and important announcements using the links below.


Important Links:

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Seasonalander Winter 2026

(Image credit: SFM Render/Compositing/Overlays - Breez, Organization - IanTheAwsm, CyberWizard, and Dynam)


Seasonalander has arrived for the Winter of 2026! Seasonalander is a charity-funding Highlander 9v9 tournament that raises funds for various causes around the world, collectively raising over $10,000 since the Summer of 2021 for missions such as the Sarcoma Foundation of America, The British Red Cross and the Trevor Project. Every third global season, Seasonalander brings together more than 72 content creators to play! Participants range from YouTubers and Artists to Cosplayers and Streamers across primarily North America and Europe! Participants are divided into their respective divisions in hopes of bringing the Team Fortress 2 community together for several various causes!


Their winter event will raise funds for Child's Play through Tiltify, with a current goal of $2,000! Child’s Play is a game industry charity dedicated to improving the lives of children and teens in children’s hospitals around the world. Child’s Play currently has a network of over 190 children’s hospitals worldwide and has powered millions of hours of play.


Help get the word out and be sure to tune in on the 7th and 8th of February!
European games will start at 4:00pm GMT / 11:00am EST each day.
North American games will start at roughly 8:30pm GMT / 3:30pm EST each day.


Come see your favorite personalities entertain by throwing hands and raising funds for those in need!


Important Links:

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TF2 Painter's Workshop War Paint Contest




Behold, The Americana contest!


TF2 Painter's Workshop is proud to announce their second War Paint contest, aimed at capturing the 1950s! Think rock 'n' roll, diners serving bacon, eggs and waffles, and classic Cadillacs! There are two categories this time around, ranked individually with a total prize pool of 40 keys.


War Paints. The typical kind, applies to all 44 weapons.
Limited Skins. UV skins/decorated weapons, and Dragon Slayer type war paints.


Categories are scored separately with their own prize pools.


All entries must be submitted to the TF2 Steam workshop before March 31st , 2026. Entries will be scored after the deadline.


Visit their Discord Server for full details.

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Fruit Mixes Season 4

(Image credit: MetalCloud)


After years of waiting and anticipation, Fruit Mixes is back for its 4th season!


Sign-ups for the tournament started on February 1st and will run through February 20th! Matches take place February 20th through February 22nd. All skill levels are welcome! Skill levels will be broken up before the tournament starts based on previous competitive experience.


Sign up on the TFArena website.


More information can be found on their Discord server.

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Team Recognition Unusual effect to fix a console warning
  • Updated The Fists of Steel to use the RED team version for the backpack image
  • Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel
  • Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters
  • Updated cppl_gavle
    • Significant optimization pass, especially around the first point
    • Fixed a large number of small visual issues
    • Fixed some clipping issues/ bugs around the map
  • Updated pd_nutcracker
    • Fixed out of bound exploit at BLU spawn
    • Adjusted clipping outside of RED spawn
    • Fixed misaligned fence prop in BLU lounge
    • Added nobuild to middle route on both sides
    • Removed steps from Pipe rooms and adjusted clipping
    • Minor detailing and clipping adjustments
    • Fixed Nutcracker voice being cut off at start of round

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added smoke effect to the Scrooge McCrocket
  • Fixed prediction error when crouch jumping (community fix from ficool2)
  • Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures
  • Updated the Festive Fleece to fix LOD issues
  • Updated the Puncher's Polar Puffer to fix some skinning issues
  • Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon)
  • Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid
  • Updated 2koth_abbey
    • Fixed small gaps in doorways outside of spawn
    • Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on
    • Updated clipping in the river
    • Fixed Snipers wearing the Razorback being immune to freezing

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed minor z-fighting issue with the Wrap Assassin Festivizer
  • Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic
  • Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider
  • Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas
  • Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system
  • Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness
  • Updated the Cryogenic Unusual effect to fix obscuring parts of the characters
  • Updated the Air Head to fix a problem with mipmapping
  • Updated 2koth_abbey
    • Fixed broken cliff displacements
    • Swapped expensive water for cheap water to improve FPS
    • Various fixes and improvements
  • Updated plr_matterhorn
    • Fixed hole in spawn barrier (thanks Ctena!)
    • Fixed a desync issue with lifts (thanks Skin King!)
    • Disabled team swap on new round
    • Clipping improvements
    • Bread optimization

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2025!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
  • Added the Winter 2025 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Critical Fail
    • Taunt: Dead Mann's Drink
    • Taunt: Chairholder
  • Added 20 new community-created Unusual effects
    • 11 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • Added lots of weapons to the list that can be Festivized (community-created changes!)
  • Added community-created Smissmas material for the beach ball
  • All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2026
  • General
    • Added 'No Bullets' style for The Gift Bringer
    • Fixed The Accursed Apparition hiding the Scout's headphones
    • Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
    • Updated the Backbiter's Billycock backpack icon to reflect RED team version
    • Updated the El Gigante's Gunbelt to fix a problem with the LODs
    • Updated the Seamann's Stubble to fix an issue with the materials
    • Updated/Added some tournament medals
    • Updated cp_cowerhouse
      • Updated some custom props with further optimizations
      • Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
    • Updated ctf_doublecross_event
      • Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
      • Fixed a few minor visual glitches
    • Updated cp_gravelpit_snowy
      • Added a screenshake effect to the laser gun finale
      • Adjusted holiday events to reduce edict count
    • Fixed model panels not encoding pose parameter values (community fix from copperpixel)
    • Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
    • Network player's handedness preference to spectators (community fix from copperpixel)
    • Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
    • Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
    • Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
    • Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
    • Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
    • Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
    • Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
    • Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
    • Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
    • Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
    • Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
    • Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
    • Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
    • Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
    • Fixed view punch not being interpolated (community fix from ficool2)
    • Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
    • Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
    • Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
    • Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
    • Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
    • Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
    • Allow impulse 101 on The Ullapool Caber (community fix from alvei)
    • Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
    • Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
    • Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from Autumn Ashton)
    • Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
    • Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
    • Fixed broken class select animation for The Soda Popper (community fix from Piogre)
    • Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
    • Fixed barbell prop not using phong (community fix from Churkinator)
    • Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
    • Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
    • Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
    • Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
    • Fixed Bear Necessities not using its normal map (community fix from Churkinator)
    • Fixed prediction errors with modified player gravity (community fix from ficool2)
    • Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
    • Updated the Energy Orb Unusual effect (community fix from Cipherlock)
      • Fixed particles being orphaned
      • Fixed Medi Gun view model using the third-person particles

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TF2CC Newbie Cup 12




TF2 Coaching Central is announcing their twelfth North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.


Players with no to minimal competitive experience sign up to be placed in a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up and medals for all participants. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.


Signups are open now, and the deadline to apply to be placed on a team is December 12. Team and coach assignments will be made by December 14. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of January 10-11, 2026, with top teams moving on to the playoffs the following weekend.


Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily, all skill levels are welcome!

Continue reading...
 

TF2Maps.net 72 Hour Jam 2025




It’s the month before Smissmas, and TF2Maps.net is proud to announce the return of their beloved 72 Hour Jam!


They're returning to support their friends over at Doctors Without Borders. Anyone who donates $5 or more to the drive before January 14 is eligible to receive this year’s in-game charity medal. Click here to donate!


Additionally, you're able to earn a medal for sharing your creativity! Starting Friday, December 19, at 5:00pm UTC, you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, asset, cosmetic, artwork… Anything goes as long as it's related to Team Fortress 2!


For more information, check out the thread on TF2Maps or join the TF2Maps Discord.


Jam on!

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ÜBERFEST 2025

(Image credit: [airborne] and axl)


The chilly months are approaching which can only mean one thing, it's time to return to Germany for the annual celebration of European 6v6 at ÜBERFEST 2025!


Fortunately you needn't leave the comfort of your warm homes to receive this splendorous display of high octane sportsmanship as, for the first time, the action comes to you live from both KritzKast's YouTube and Twitch channels!


Tune in for 3 full days of action from Friday, November 21st, @ 13:00 CET (7 am EST) until Sunday to see your favorite casters and teams at 1337 Camp, Stuttgart. They duke it out to scoop up their share of the €2500 prize pool and to hoist aloft the impressively shiny trophy!


Keep an eye out for the ÜBERFEST Propaganda contest winning posters on the live stream!

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United Dodgeball League 2025

(Image credit: Metacloud)


United Dodgeball League is proud to announce a new season of dodgeball, this time with 2v2 action! The tournament will have a prizepool of 600 keys and will have medals up for grabs for both participants and players that place.


The tournament will run for three weeks with matches being Swiss style until the playoffs, which will be single elimination. Signups will open on **November 10th and close November 25th**. The tournament will run from **November 26th until December 14th**. Don't miss your chance!


Visit their website and Discord for more info!


Important Links:

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed regression in itemtest
  • Fixed some Botkiller Flame Thrower weapons not drawing the pilot light
  • Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl)
  • Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle)
  • Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo)
  • Fixed memory leak in sprite model (GitHub fix from CosminPerRam)
  • Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam)
  • Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat)
  • Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo)
  • Reverted Gas Passer respawn room fixes (GitHub fix from Bitl)
  • Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb)
  • Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl)
  • Updated/Added some tournament medals

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed crash related to KeyValues
  • Added 'No Bullets' style for the Paka Parka
  • Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
  • Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
  • Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
  • Fixed typo in logical expression (GitHub fix from Ian Brun)
  • Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
  • Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
  • Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
  • Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
  • Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
  • Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
  • Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
  • Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
  • Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
  • Updated the Globetrotter to fix the second style using the wrong BLU team skin
  • Updated/Added some tournament medals
  • Updated the Seamann's Stubble
    • Fixed the normal map for better shading
    • Updated the backpack icon
  • Updated arena_afterlife
    • Fixed a rare regression bug that could cause players in Hell to count as alive
  • Updated koth_dusker
    • Fixed being able to build in RED spawn
    • Fixed a perch spot outside of BLU spawn
    • Added a visual delimitation for the capture zone
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed an exploit that allowed Zombie Spies to disguise as Survivors
  • Updated ctf_doublecross_event
    • Took significant steps towards improving FPS on the map, especially around the bridge
    • Reduced particle and prop usage around the map
    • Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
    • Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
    • Removed the two spell books from just outside of the doors of each base
    • Increased the respawn time of the rare spell book slightly
    • Added Gargoyle spawns
    • Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)

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QEL x Brazil Fortress 4v4 Halloween Cup 2025

(Image credit: sakura and Brie)


Brazil Fortress and Quick Esports League are proud to announce the QEL x Brazil Fortress 4v4 Halloween Cup 2025, a multi-regional competitive event for North America, South America, and Europe!


This tournament features medals and a $1,500 prize pool, with a $500 prize pool per region. Running from November 1st - 2nd, the event will include three divisions for NA and EU and 4 for SA for all skill levels and follows a double-elimination format with Bo1 matches and Bo3 playoff games.


Signups began October 20th and will close on October 31st. Matches will use a pick/ban map system.


For more information join their Discord Server! and signup on their website!


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Mad Drip to fix a problem with LODs
  • Updated cp_cowerhouse to fix regression from the previous update
  • Updated the Sandy Unusual effect
    • Movement State
      • Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
    • Idle State
      • Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
      • Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
  • Updated the Sizzling Unusual effect
    • Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random

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