Team Fortress 2

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Re-enabled all players to be able to use voice commands and party chat
  • Added more detailed options for server visibility and privacy when creating a server
    • The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted
    • Using map command by default will no longer create a join-able game
  • Fixed a crash on exit under Linux

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed HUD scope animation exploit (GitHub fix from mastercoms)
  • Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)
  • Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)
  • Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)
  • Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)
  • Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)
  • Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)
  • Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)
  • Relaxed in-game chat restrictions for certain accounts

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Physgun Fireside Denver 2025

(Image credit: requim)


Welcome to Denver for Physgun Fireside Denver 2025! For the first time since 2018, intercontinental competition is returning to North America! The best of Europe and Oceania are coming to the U.S. to compete for the title of the best in the world!


This event sees sixteen teams competing across two distinct tournaments across three days of nonstop action for their share of the $3,500+ prize pool!


In the Invitational, eight of the top teams in the world will fight it out in a two-stage tournament, culminating in a best-of-five grand final for the lion’s share of $2,500+ and the bragging rights of winning 2025’s only global competition. Concurrently, eight more teams will be competing to be best-of-the-rest, all for the grand prize of $1,000.


The event takes place live in Denver, CO, USA, running from 24-26 May, starting at 11:15am MDT (7:15pm CEST | 3:15am AEST) on Saturday and 11am MDT (7pm CEST | 3am AEST) the following days. Coverage of the event will be live every day from Denver on Fireside Casts’ Twitch, and tickets to watch in-person are available for purchase online and at the door!


Important Links:

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MGE League Season 1

(Image credit: SHAZI)


MGE.tf is announcing Season 1 of 2v2 MGE League in Europe! MGE (My Gaming Edge) is the training grounds for mastering Scout, Soldier and Demoman in intense deathmatch-style duels.


With over €1000 up for grabs, multiple skill divisions, and an 8-week regular season followed by playoffs, competitors will battle for glory and the undisputed title of MGE LORD.


Signups are open May 3 - May 24.


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added missing string for the PNG filter when using the Decal Tool
  • Added missing newline to the 'Unable to initialize sound capture' console message
  • Added IsNextBot() method (GitHub fix from Bitl)
  • Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)
  • Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)
  • Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)
  • Fixed crash with game_round_win in KOTH (GitHub fix from doclic)
  • Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group
  • Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a'
  • Fixed backpack page buttons putting the 'New' label behind the button
  • Fixed character info panel not being positioned correctly
  • Fixed The Front Runner using the wrong team color for the headset on the Stylin' style
  • Fixed Announcer VO with static at the end of the sound (community fix from Lindon)
  • Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)
  • Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint
  • Fixed commentary text not displaying
  • Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake
  • Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)
  • Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)
  • Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)
  • Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)
  • Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)
  • Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)
  • Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)
  • Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)
  • Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)
  • Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)
  • Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)
  • Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)
  • Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)
  • Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)
  • Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)
  • Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)
  • Increased PLAYER_FLAG_BITS to 32
  • Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)
  • Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)
  • Updated the ConTracker 'Back' button to accommodate longer localization strings
  • Updated plr_hacksaw_event
    • Fixed erroneous and asymmetric clipping across the map
    • Fixed pumpkin bomb quota being too low

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Horse Run Monthly




The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets. To celebrate the upcoming Physgun Fireside Denver LAN, they're using the upcoming LAN's map pool to give teams a chance to practice ahead of Fireside Casts' highly anticipated in-person event.


Their Headliner Bracket (intended for RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize pool of 30 keys for the winning team!


Join them on April 27th & May 18th at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights!


For more information on how you and your team can play in The Horse Run Monthly, join the Gamer LatAm Discord Server! Sign your team up today!


Important Links:

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Seasonalander Spring 2025

(Image credit: SFM Render/Compositing/Overlays - Bradz, Organization - IanTheAwsm, CyberWizard, and Dynam)


Seasonalander has arrived for the spring of 2025! Seasonalander is a charity-funding Highlander 9v9 tournament that raises funds for various causes around the world, collectively raising over $7,300 since the summer of 2021 for missions such as the Sarcoma Foundation of America, The British Red Cross and the Trevor Project. Every third global season, Seasonalander brings together more than 72 content creators to play! Participants range from YouTubers and Artists to Cosplayers and Streamers across primarily North America and Europe!


Their spring event will raise funds for the Starlight Children's Foundation through Tiltify, with a current goal of $2,500! Starlight's focus is aimed at providing stress-free recovery for hospitalized children and their families. Funding through the event will help provide, but won't be limited to, hospital gowns for patients, toy deliveries to those needing extra comfort and various video games to help redirect focus and provide security while hospitalized. Visit the Starlight Children's Foundation for more information and questions regarding credibility and donation directions.


Help get the word out and be sure to tune in on the 5th and 6th of April!
European games will start at 11:30am EST / 3:30pm GMT each day.
North American games will start at roughly 3:30pm EST / 7:30 pm GMT each day.


Come see your favorite personalities entertain by throwing hands and raising funds for those in need!


Important Links:

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TF2 Coaching Central Newbie Cup Season 10




TF2 Coaching Central is announcing their tenth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.


Players with no or minimal competitive experience can sign up to be placed on a team of six, led by coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.


Signups are open now, and the deadline to apply to be placed on a team is April 4. Team and coach assignments will be made by April 7 and tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of May 3-4, 2025.


Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily! All skill levels are welcome!

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Offshore Community Project




Ahoy, Team Fortress 2 Creators!


Get ready to set sail on a new creative adventure, as the journey into the world of naval exploration has begun!


The "Offshore" community team is calling all mapmakers, modelers and artists to join them in crafting the ultimate maritime experience.


The ocean is your canvas! Picture this: towering oil rigs, mysterious underwater bases, and rugged pirate ships. The theme is all about the deep blue sea, and they want YOU to bring it to life!


Whether you’re inspired by the gritty world of naval warfare, the thrill of underwater exploration, or the bustling life of a coastal port, there are endless possibilities for your creations.


Set your course for creativity and visit the project site to dive into all the details.

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poLANd.tf 2025

(Image credit: deli)


Welcome back to Łódź for poLANd.tf 2025! Spring is here, the sun is shining, and Europe’s finest TF2 teams are ready to emerge from hibernation and return to Poland once more.


This tournament sees the fourteen top teams battling it out at BaseStack, with every contender present to stake their claim as the best in Europe and take home their share of €1200.


Who will stumble? Who will fall? Who will rise to the top as unquestioned champion of the continent? There’s only one way to find out!


The LAN takes place from Friday, March 14th to Sunday, March 16th, from 2pm CET (9am EDT | 6am PDT) each day, with coverage live from Łódź by EssentialsTF on Twitch.


Dziękuję and see you there!

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Brasil Fortress Highlander Grand Finals




On March 2nd and March 9th, the battlefield will heat up as Brasil Fortress crowns the champions of their Highlander League's 1st season! The top divisions of South America will clash in an epic showdown!


Get ready for intense plays, insane moments, and high-stakes battles LIVE on LegãoTV! This is a showdown you don’t want to miss!


When? March 2nd & March 9th at 9pm BRT // 7pm EST // 12am GMT


Where? On the LegãoTV Twitch channel!


Mark your calendars and don't miss out on the action!

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TF2Maps 72-Hour Jam Showcase 2024




We're well into 2025, but it's time for the 2024 72-Hour Jam Showcase! TF2Maps is back again, showing off 64 of the most entertaining, most mind-melting creations made for last year's charity Jam! This time, they received 390 entries, with 350 of those being eligible for medals. In terms of donations, this year placed fourth, in their history, with a grand total of $6,892.66 raised for Gamers Outreach Foundation!


For more information, check out the showcase thread on TF2Maps! You can also join the TF2Maps Discord and follow TF2Maps on BlueSky!

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The TF2 SDK has arrived!

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The TF2 SDK has arrived!


Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!


Unlike the Steam Workshop or local content mods, this SDK gives mod makers the ability to change, extend or rewrite TF2, making anything from small tweaks to complete conversions possible.


The SDK is licensed to users on a non-commercial basis, meaning that any mod created using the SDK must be free, and any content in those mods must be free. TF2 mods may be published on the Steam Store, and after publication will appear as new games in the Steam game list.


Players have a lot of investment in their TF2 inventories, and Steam Workshop contributors have created of a lot of that content. The majority of items in the game now are thanks to the hard work of the TF2 community. To respect that, we're asking TF2 mod makers continue to respect that connection, and to not make mods that have the purpose of trying to profit off Workshop contributors' efforts. We're hoping that many mods will continue to allow players access their TF2 inventory, if this makes sense for the mod.


Questions? See the Steamworks Source Engine mods FAQ.


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added missing files for Taunt: The Travel Agent
  • Added No Hat styles for the Cozy Cover-Up
  • Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
    • Improved prediction for walking on props and other entities
    • Made certain client-side entities only trigger local prediction errors
      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
    • Fixed prediction of viewmodel sway
    • Fixed a prediction error regarding weapon idle animations
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
  • Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
  • Fixed not being able to join community servers via Steam invites or game info
  • Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
  • Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
  • Fixed player voice commands being abruptly ended when the player enters shallow water
  • Fixed incorrect number on the Geneva Contravention achievement icon
  • Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
  • Fixed some classes missing the BLU team material for That '70s Chapeau
  • Fixed the Spanish-Latin America option being displayed as English in the Settings menu
  • Fixed the MOTD dialog not working for Spanish-Latin America
  • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
  • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
  • Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
  • Updated koth_overcast_final to improve optimization
  • Updated ctf_applejack
    • Added block bullets to some stores
    • Unblocked a window at mid, allowing Snipers to shot across the middle hut
    • Removed the missing texture in BLU spawn
    • Gave a chicken a friend, because friendship is magic
  • Updated cp_fortezza
    • New radio model for spawn rooms
    • Changed sentry shack ammo pack on last to a medium
    • Adjusted health pickups throughout the map
    • Changed kill volume on cap A double doors to be more consistent with visuals
    • Improved bot support (Thanks Star Bright)
    • Detail pass
  • Updated pl_patagonia
    • [Stage 1]
      • Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
      • Fixed the cart not capping the first point on extremely rare occasions
    • [Stage 2]
      • Improved optimization
      • Fixed a nodraw floor near the first BLU spawn train bridge waterfall
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
    • [Stage 3]
      • Improved optimization
      • Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
      • Removed the platform above the open choke of the last point
      • Added an additional path to the window overlooking the open choke of the last point
      • Fixed RED bots getting stuck on a solid fence outside the RED spawn
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
  • Fixed broken materials for The Westcoat's "Ugly" style
  • Added smoke effect to The Checkered Past
  • Update the Buck's Brim's "Bad" style
    • Fixed broken materials
    • Added smoke effect
  • Updated cp_fortezza
    • Detail improvements
    • Improved clipping
  • Updated koth_cachoeira
    • Fixed players being able to get stuck in certain displacements
    • Various clipping improvements throughout the map
    • Various miscellaneous fixes (Thanks Midnite!)
    • Improved bot navigation (Thanks Katsu!)

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A Smissmas Miracle

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Did you know the construction of the Leaning Tower of Pisa was one hundred and ninety nine years late? Literally everyone alive when construction started was dead by the time it finished. So unless you're having this read to you from the bad side of a Ouija board, you made it out the other end of issue seven's historically-speaking-pretty-short seven year delay alive. Which isn't too bad.


And, honestly, we can think of another, much more popular project we're involved with that you're STILL waiting on: The Sagrada Familia in Barcelona, which began construction in 1886 and still isn't done, and which the Spanish government hired us to write a delay-themed blog post about after seeing an early draft of the blog post you're reading right now.


Speaking of you reading things, we are very, very relieved to present Team Fortress Comics issue 7.

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Brain Cane to fix problems with the texture and phong value
  • Updated The Battle Music
    • Added missing Hat style
    • Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
    • Improved and strengthen the Noise Cancellation
    • Updated the materials to fix it not being shiny
    • Updated the backpack icon to reflect the materials change
  • Updated cp_gravelpit_snowy
    • Fixed potential incompatibility with external VScript files (thanks Le Codex!)
    • Re-implemented cubemap reflections in ice cave
    • Fixed perch spots
  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • Restored Hale's resistance to knockback back to 75%
    • Reduced bonus flame damage against Hale from 50% to 25%
    • Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
    • Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
    • Removed area-of-effect of Hale's normal punches (thanks Wendy)
    • Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
    • Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
    • Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
    • Fixed Hale being able to stomp while underwater (thanks Bradasparky)
    • Fixed Sweeping Charge not working against underwater opponents
    • Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
    • Fixed Hale's faulty ground detection (thanks Bradasparky)
    • Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
    • Fixed the voice lines refusing to play sometimes
  • Updated pl_patagonia
    • Stage 1
      • Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
      • Fixed sometimes hearing outside soundscapes inside blue spawn
      • Fixed being able to build in a very high rooftop after point A
      • Fixed being able to build in blue spawn
      • Cart elevator is no longer the glitchiest thing in the universe
      • Fixed cart not rolling back after completing the elevator descent sequence
      • Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
    • Stage 2
      • Removed rollback from the train container ramp in last point (Thanks b4nny)
      • Gave blue more high ground for last point
      • Added an additional dropdown for blue for last point
      • Fixed being able to be teleported into red spawn as blue after capping point A
      • Removed long hill rollback before point C
      • Fixed bots getting stuck on the closed train doors after cap B
      • Fixed being able to leave stickies inside blue last spawn
      • Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
      • Fixed a pop-in issue relating to areaportals below point B
      • Fixed being able to enter the last blue spawn as red
      • Birdie (Thanks Explocivo808)
    • Stage 3
      • Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
      • Mirrored the window sniper spot in last point choke
      • Fixed being able to build behind a displacement rock wall in last point
      • Removed troll teleport spot in last point ending ramp
    • All Stages
      • Slightly lowered sun brightness and slightly raised skylight brightness
      • Improved skybox transitions
      • The cart no longer tries to defy the law of physics
      • Ninjaneers have more freedom to be ninjas
      • The bots have learned how to play the map
      • Gave the cart another coronación de gloria

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