Team Fortress 2

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AsiaFortress Liquid.tf Highlander Grand Final




AsiaFortress Liquid.tf is hosting its first-ever Team Fortress 2 Highlander Grand Final this Saturday!


The land of legacies brings its very first season of Highlander! The Grand Final will feature two of the best Highlander teams in Asia, each vying for the ultimate title of the first Highlander Champions. This match is more than just a game — it's an opportunity to forge a new legacy!


Catch more Sniper, Spy and Pyro action than you've ever seen! Tune in live on the 7th of September @ 8pm SGT / 1pm CEST!


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed regression with some .mp3 files not playing
  • Updated description for the Backpack Expander
  • Updated some tournament medals
  • Updated the Desk Engineer cosmetic item
    • Fixed clipping with the Gunslinger
    • Fixed clipping with Engineer's buckle
    • Fixed rotation in the paint preview
    • Fixed skin parts being tinted green from texture compression
  • Updated the Daring Dell cosmetic item
    • Fixed rotation in the paint preview
    • Fixed shading artifacts on the helmet
  • Updated The Big Star cosmetic item
    • Fixed rotation in the paint preview
    • Fixed various instances of clipping with the player model
    • Updated mismatched backpack icon
    • Fixed parts of the textures
  • Updated koth_cachoeira
    • Players can no longer shoot through the metal fence

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Major League Mayhem: Übercharged Charity Tournament

(Image credit: SFM - Herwork, Typesetting/Compositing/Logo/Paintover - Requim, Feedback - IVG, Lecter, Shippy, YLR)


BATTERS UP!


Fortress Faceoffs is bringing you another action-packed Bostonian beatdown for their eleventh event! Don't delay! Get yourself a ticket for the front row! Get ready to relive the excitement of the MAJOR LEAGUES in this spin on an American classic. Teams of five Scouts will face off against one another in this arena, where only ONE hit can seal their fate. Dive, duck, and weave your way across the various battlefields as baseballs zip through the sky at Mach one, but don't count yourself out just yet.


The Fortress Faceoffs team has been hard at work in the laboratory crafting a variety of special tools for your team of Boston bully-boys. POWER-UPS will change the ebb-and-flow of the battle, giving you special abilities for a limited time. Special abilities range from faster movement speed to summoning the power of your inner Scottish Cyclops by causing your baseball to EXPLODE! How will you be able to put them to use?


But that’s not all Fortress Faceoffs has in store! For the duration of this unconventional doubleheader, they will also be raising funds to support The Trevor Project, a charity group that aims to help LGBTQ+ youth. Click here to donate!


Sign up today to secure your spot in this climactic beatdown and a bottle of overpriced water (water not included)! The games begin August 18th @ 11:59 PM / 23:59 BST for both North American and European competitors respectively! The top 8 finalists in this series will have their knocked-out teeth showcased live!


For more information about the event's rules, prizes, and more - Join the Fortress Faceoffs Discord Server and claim your spot in the MAJOR LEAGUES.


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Increased the maximum number of backpack slots to 4000 (from 3000)
  • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
  • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
  • Fixed regressed self-illum setting for the Earbuds
  • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
  • Fixed a problem with .mp3 sounds not playing if they were very short
  • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
  • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
  • Updated Taunt: Unleashed Rage to fix incorrect outro timing
  • Updated Taunt: Can It! to fix MvM bone
  • Updated koth_sawmill_event
    • Removed stray spell
  • Updated koth_megaton
    • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
  • Updated pl_cashworks
    • Updated menu photo to match map changes
    • Removed strange texture glitch at RED spawn 1
    • Added shutter for drop exit at RED spawn 1
    • RED spawn 2 big door can't be stickied anymore
    • Removed collision on some lamps
    • Added minor visual changes in BLU spawn and final cap side route
    • Fixed minor clipping issues
  • Updated koth_cachoeira
    • The sightline from the helicopter has been blocked off
    • Fixed missing door texture (Thanks Hoppkins!)
    • Various miscellaneous fixes (Thanks Midnite!)

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TF2 Coaching Central Newbie Cup VIII




TF2 Coaching Central is announcing the eighth iteration of their North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.


Players with no to minimal competitive experience will sign up to be placed on a team of six, led by coaches who will teach the basics of how to play the 6v6 format and help you learn the maps. Teams have three weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.


Sign-ups are open now, and the deadline to apply to be placed on a team is August 8. Team and coach assignments will be made by August 10 and tournament matches, broadcasted by Fireside Casts, will be the weekend of August 31-September 1.


Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2, a more experienced player looking to mentor newbies, or even a fresh install, feel free to join the community - all skill levels are welcome!

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated Taunt: Can It! to fix missing flies particle effect
  • Updated the backpack image for the Impact Impaler
  • Updated Violent Viridian Unusual effect to fix a visual bug
  • Updated/Added some tournament medals
  • Updated cp_hadal
    • Fixed control point capture messages
    • Fixed door locking in RED spawn after C capture
    • Removed unintended buildable areas
    • Increased capture time on final point
    • Improved directions around the map
  • Updated pl_embargo
    • Reduced respawn time on Last for RED from 34 to 22 seconds
    • Asked Botlers to speak and explode more quietly
    • Minor visual fixes
  • Updated koth_megaton
    • Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
    • Fixed the grates around the capture zone allowing blast damage to pass through
    • Fixed a few cases of alpha painted displacement seams
    • Improved lighting on several models, especially on the rocks throughout the map
    • Fixed surfaceprop on BLU's metal plates
    • Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
    • Improved clipping throughout
    • Fixed a support beam intersecting with spawn doors
    • Fixed a few instances of visible displacement holes in the perimeter dropoff
    • Added a unique kill icon for the end of the round
    • Fixed floating spawndoor motors
    • Plus... all you need for a beach party!
  • Updated pd_atom_smash
    • Fixed the Casual Administrator overriding the Scientist
    • Fixed some floating lights
  • Updated koth_sawmill_event
    • Removed the spells in the underworld since players could spawn camp with them too easily
    • Increased the time players get crits and health from the underworld after leaving
    • Added some additional effects to the secret exit from the underworld

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PASS Time Federation 2-3 Day Cup

(Image credit: PootisGod)


Attention! Attention! PASS Time Federation is looking for new sign-ups!


Calling back to their roots, PASS Time Federation is doing a 2-3 Day Cup for players in the EU region! Looking to speed things up and add a bit of spice to PASS Time, they're looking for 16 teams of 7 capable mercs (and 2 body doubles) for a 2-3 day event of back-to-back play.


The teams will take on the cramped corners of District, the large openings of Timbertown, the frozen cargo waste of Snowylake and the new and improved Proyard to take things to the next level!


Sign-ups started on July 28 and will be open for 2 weeks! They will be closed once all 16 capable teams are found. Teams will be split up and fight in a Double Elimination Challenge bracket! Winners (and the others in second and third) will take home special PASS Time Federation medals and whatever arrives in the prize pool over the course of the event!


What are you waiting for? Sign-ups are open now!


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
  • Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
  • Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
  • Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
  • Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
  • Updated the Desert Wind and Monsoon Season Unusual effects
    • Fixed the wind flickering on moving taunts
    • Fixed the tumbleweed having incorrect physics
    • Updated the wind and dust to trail slightly on moving taunts
  • Updated the Control Patrol cosmetic item
    • Reduced the size of the glasses
    • Lowered the hat slightly on Soldier's head
    • Fixed UV map issue with LODs
  • Updated the Justice Johns cosmetic item
    • Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
    • Fixed rigging issue with boot laces
  • Updated the Pathfinder cosmetic item
    • Slimmed down the arms slightly
    • Adjusted shoulder and armpit rigging to reduce stretching of the vest
    • Adjusted mesh transition from forearms to hands
    • Fixed some clipping issues around where the shirt collar meets the zipper
    • Raised the zipper pull tab for better compatibility with other Soldier cosmetics
  • Updated ctf_doublecross
    • Fixed an incorrect team-colored material in the BLU base for real this time
  • Updated pl_enclosure_final
    • Fixed a clip wall blocking a dropdown in stage 3
  • Updated pl_embargo
    • Minor visual and clipping improvements
    • Fixed the cart's missing outline
    • Added an extra Botler to the playable space
    • Fixed the paint splat overlay not applying to players within the explosion range
    • The ambient music inside the casino now respects the music volume settings
    • Improved player visibility against certain walls (Thanks Arthur)
    • Added the kill icon to the helicopter blades
    • Fixed an override of a TF2's base texture
    • Fixed being able to block the cart shortly after point A (Thanks Aar)
    • Fixed getting stuck in a door near C while it closes
    • Fixed indoors fog sometimes getting applied outside (Thanks Phe)
    • Increased respawn time for RED on the last point
    • Fixed the client crash related to custom models
    • Improved performance on the last point
  • Updated koth_cachoeira
    • Engineers can no longer build inside the cliffs
    • Fixed teleporter stuck spot under the control point
    • Adjusted respawn waves
    • Minor visual improvements
    • Various clipping fixes
    • Improved performance
  • Updated ctf_applejack
    • Improved clipping
    • Brought some stairs
    • Improved tree collision
    • Added more chickens
    • Improved detail
    • Fixed Ol'Betsy (Thanks Aar!)

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Moved 64-bit Steam binaries to the correct folder
  • Updated the equip_region for the Free Mann's Fashion
  • Updated the Distant Drift Unusual effect to fix a visibility issue
  • Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
  • Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
  • Updated the Botler 2000 to fix problems with its positioning
  • Updated koth_megaton
    • Fixed the finale being cut off by a round ending too early
    • Fixed players not being blown to smithereens during the finale
    • Fixed players being able to get stuck in the edges of the thatch rooftops
    • Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
  • Updated cp_canaveral_5cp
    • Fixed an out-of-bounds exploit
    • Fixed some stuck spots
    • Fixed some hovering props
    • Added some missing overlays
  • Updated cp_overgrown
    • Fixed being able to build in RED spawn
    • Adjusted clipping to fix a few perch points
    • Removed extra shadow_control entity (Thanks Lacry!)
    • Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
  • Updated pl_odyssey
    • Fixed an exploit that allowed BLU players to enter RED spawn
    • Fixed lighting issues in BLU first spawn

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
  • Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend
  • Updated the Treasure Trove Unusual taunt effect
    • Renamed to Bountiful Riches to fix a naming conflict
    • Updated the materials to fix a problem with the coins
  • Updated pd_atom_smash
    • Fixed missing UI elements for the capture zone
    • Increased rarity of The Scientist's idle chatter between capture zone availability
  • Updated koth_megaton
    • Fixed a missing material on the sandbags
    • Fixed clipping on an open crate

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2024!
  • Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
  • Added the Summer 2024 Cosmetic Case
    • Contains 23 new community-contributed items
  • Added 4 new community-contributed taunts to the Mann Co. Store
    • Taunt: Taunt: Can It!
    • Taunt: Cremator's Condolences
    • Taunt: Straight Shooter Tutor
    • Taunt: Unleashed Rage
  • Added 38 new community-created Unusual effects
    • 18 new effects for Unusual hats
    • 20 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
  • The Summer event runs through September 15th, 2024
  • General
    • Security and stability improvements
    • Fixed Workshop sv_cheats exploit
    • Disallow aliasing any existing convars that are not movement commands
    • Added language support for Spanish - Latin America
    • Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
      • Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
    • Added missing 64-bit Steam binaries for the dedicated server
    • Added missing 64-bit versions of HLMV and HLFaceposer
    • Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
    • Added missing menu_photos images for cp_powerhouse
    • Added missing default string for Player Destruction mode
    • Expanded VScript support
      • Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
      • Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
      • BaseEntity: AcceptInput, IsAlive
      • EconEntity: GetAttribute
      • TFPlayer: GetCustomAttribute, StunPlayer
      • TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint
    • Moved some of the Christmas maps to the normal rotation
    • Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
    • Moved koth_probed out of the Misc matchmaking category and into KOTH
    • Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
    • Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
    • Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
    • Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
    • Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
    • Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
    • Fixed dropped weapons with custom decals not showing the correct decals
    • Fixed some unusual effects using the wrong orientation for The Head Hedge
    • Fixed Halloween transmutations being completed outside of the Halloween event
    • Fixed incorrect BLU material for the CLTF2 bronze medal
    • Fixed missing Spy audio when using the Taunt: Kazotsky Kick
    • Fixed missing sound for the Taunt: The Skating Scorcher
    • Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
    • Fixed some clipping issues for the Mad Lad when using lod1 and lod2
    • Fixed missing polygons for the Stunt Suit when using the Roadworker style
    • Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
    • Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
    • Fixed console warning about unknown command 'eureka_teleport'
    • Fixed Vaccinator heal sound continuing to play after Medic's death
    • Fixed a problem with the Tiny Timber not displaying paint after being painted
    • Updated zi_intro.webm media file
    • Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
    • Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
    • Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
    • Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
    • Updated the material for The Law to fix an issue when the hat has been painted
    • Updated the equip_region for the Cleaner's Cap
    • Updated/Added some tournament medals
    • Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
    • Updated ctf_doublecross
      • Fixed an incorrect team-colored material in the BLU base
    • Updated cp_brew
      • Fixed truck textures outside of BLU spawn
      • Fixed a few bumps in the road
    • Updated pd_selbyen
      • Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
      • Minor detailing changes
    • Updated pl_hoodoo_final
      • Added func_noclip to BLU spawn in the third stage
    • Updated pl_corruption
      • Fixed handrail collision near the last point
      • Fixed lamp near BLU spawn
      • Fixed missing string for last point
    • Updated plr_hacksaw_event
      • Fixed broken areaportals
    • Updated pl_enclosure_final
      • [Stage 1] - Moved A point within the gate building
      • [Stage 1] - Added stairs for access to the balcony overlooking the final point area
      • [Stage 1] - Added more cover along the initial aviary area
      • [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
      • [Stage 1] - Tweaked the layout of the tunnel section
      • [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
      • [Stage 1] - Reworked RED spawn so it now has two exit doors
      • [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
      • [Stage 2] - Airboats and their dock are now accessible
      • [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
      • [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
      • [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
      • [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
      • [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
      • [All Stages] - Allowed building inside initial BLU spawns
      • [All Stages] - Visual improvements to a lot of places, a few new assets
    • Updated pl_cashworks
      • Area 1 / Loading Dock
        • BLU Spawn 1:
          • Solved several clipping issues at doors and stairs
          • Mitigated line of sight into spawn room
          • Added alternative exit from spawn room to the right
        • RED Spawn 1:
          • Reworked to have two exits
        • Area Changes:
          • Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
          • Changed munition pack at building 01 to large
          • Possible spots beneath bridge for teleporter-traps eliminated
          • Shuffled some big rocks to block off Sniper lanes
          • Cut center building Sniper lane, left alley visually blocked off from dock area
          • Cut center building top Sniper lane, less easy to get a good view
          • Changed out of bounds building left of BLU spawn, added spinning sawblade
          • Opened up a third passage to allow for an additional flanking option for BLU and RED
      • Area 2 / Serpentines
        • RED Spawn 2:
          • Reworked 2nd RED spawn entirely
          • New spawn has two exits, locks and teleports after B is capped
        • Area Changes:
          • Balconies blocked off visually and physically
          • Additional visual blocker at the top of the serpentines to allow for a more secure crossing
          • Long tunnel leading through the RED building to a staircase at the foot of the hill
          • Added deadly and moving sawblade for spicy danger, with sparks and fumes
          • Closed off BLU balcony at the end of the hill
          • Changed raised platform to be only accessible from RED side
        • Reroutes:
          • Deleted BLU gates at flanking route after B is capped
          • Flanking route has an additional exit towards C, leading through BLU building
          • BLU building interiors reworked and expanded
          • Balcony-drop doesn't injure the player any more
      • Area 3 / Construction Site
        • BLU Spawn 2:
          • New stairway leading to balcony
          • Wider exit from big building after CP3 capture
        • Area Changes:
          • Widened area at the generators and on the 2nd level
          • Changed the direction of the drop-in to C, leading into the hydroelectric building
          • Widened exit from BLU spawn into Area 3
      • Area 4 / Vault
        • Area Changes:
          • Added gates opening at the gatehouse after CP3 is captured
          • Alternative passageway through gatehouse while gates are closed pre CP3
          • Rebuild bridge to be convex, obscuring a long Sniper lane
          • Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
      • Global Changes
        • Solved a ton of clipping
        • Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
        • Adjusted func_doors at spawn to span to every solid
        • Changed clipping on cart, now jumpable
        • Increased fog distance and lowered density
        • Exchanged glass-textures from the green to the clear version
        • Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces

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RGL.gg Season 15 LAN Playoffs

(Image credit: mustanahaline_veerandselg)


On July 20th-21st, the top four teams in RGL.gg will be flying out to Philadelphia, PA, for the Season 15 LAN Playoffs and a chance to prove who is the best team in North America!


Come watch in person or catch all of the action live on the RGL.gg Twitch Stream! Here are the match schedules for both days:


Schedule - Day 1 (Saturday, July 20th)
1:00 pm Eastern – Round 1 Match
5:00 pm Eastern - Semi-finals


Schedule - Day 2 (Sunday, July 21st)
12:30 pm Eastern - Lower Bracket Finals
4:00 pm Eastern - GRAND FINAL

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Operation Osmium Ordinance




BOOM! CRASH! Did you hear that? That’s the sound of robots breaking through the gates and destroying everything in their path! Alright not really, we just blew a bunch of stuff up to get your attention. Now that your ears are ringing, listen up as best as you can! Gray Mann is back to his usual shenanigans, and we need YOUR help destroying those robots. What’s that? You still can’t hear me? Well don’t worry, just grab your weapons and follow the big sign that says, "ROBOTS THIS WAY", you’ll know what to do from there.


Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! Complete at least 6 missions to earn an in-game medal! Event servers are available worldwide in North America, South America, Europe, Asia, and Australia. Click here to get started!


Feeling generous? Potato.TF is also hosting a charity fundraiser supporting the Cure Alzheimer's Fund. Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.


Destroy those robots while you can! The event will run through July 25th, 2024.


Important Links:

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LAN Downunder 2024

This weekend the LAN Downunder, Australia's premier Team Fortress 2 tournament, returns with a vengeance! For the first time ever, the event will be held at the Alienware Arena in Melbourne – the largest dedicated esports arena in the country. Prepare for an electrifying showdown as top teams battle it out on the biggest stage yet!


Witness Gaming, the reigning champions, are back to defend their title alongside the formidable Struck Minds. However, their path to victory won't be easy. Six new challengers have emerged from the intense online qualifiers, hungry to prove their worth and shake up the competition. These rising stars have been honing their skills, eager to showcase the very best of Australian TF2 talent!


Don't miss a moment of the action as LAN Downunder 2024 unfolds! The tournament will be streamed live from Melbourne on CappingTV, July 6-7. Witness the drama, the excitement, and the crowning of a new Downunder champion!

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Dolphinrider 2v2 MGE Cup

(Image credit: Shazi)


My Gaming Edge (MGE) is the ultimate training ground for 1v1 and 2v2 deathmatches. Some play it to get better, and others play it for fun. There are a small group of players that have taken it as their primary gamemode. They are known as the MGE Lords.


Attention Mercenaries!
Prepare yourselves for the next thrilling 2v2 MGE Cup presented by MGE.tf! Set to take place on July 27th and 28th, this cup will feature two divisions, OPEN and INVITE, and a hefty prize pool of over 360 keys! It will also provide a platform for players to showcase their skills live on the Fireside Casts stream!


Put your skills to test with select MGE arenas! Teams are limited to 2 Scouts, 2 Soldiers and 1 Demoman each.


Details:
PRIZE: 360 key prize pool
OPEN: July 27, 8:30 EST (Saturday)
INVITE: July 28, 8:30 EST (Sunday, must be invited in)
Registration opens July 7th and closes July 25th.


Can anyone dethrone the defending champions Logan and Kobe1920?


For more details on the format, click HERE.
Register in the Discord.


Important Links:

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Operation Magnetic Mayhem

(Image credit: MN, Alox)


It’s a beautiful day outside. Birds are singing, flowers are blooming. But it is never time to rest! A cloud cover has blocked out the sun, and a blight has overtaken our facilities. But by facilities, we mean Gray Gravel Co. and by blight, we mean massive hordes of robots!


Operation Magnetic Mayhem is starting now, today, this very day at this very hour! The folks at Moonlight MvM have cooked a very spicy menu of over 21 new bone-breakingly hard missions for you to grind your teeth on: six intermediate, nine advanced, and six expert missions. Fracture the hordes to earn up to 2 in-game medals! Event servers are available worldwide in North America, South America, Europe, Asia, Australia, and South Africa.


If enough of your skeleton is still intact after that, you can support the National Brain Tumor Society to support the ongoing effort to help cure and prevent brain tumors. Up to 3 donor medals are up for grabs for donating $5, $15, and $25 dollars. Click here for more information on how to donate.


Interested in making your own custom MvM content? Moonlight is accepting new content submissions for the next event! Check out our guides for MvM content creation or join the Moonlight MvM Discord for more information. All contributors will earn a super special in-game creator medal!


Have fun, but don’t delay, as this tour will end in 14 days on June 17th, 2024!


Important Links:

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4v4 PASS Time Draft Cup




4v4 PASS Time and Fireside are hosting the inaugural 4v4 PASS Time Draft Cup on June 1st and 2nd! This heavily modified version of PASS Time creates a fast-paced and explosive sport that matches the energy of live sports, and it's further complimented by the plays performed by the best TF2 jumpers and demoknights. Viewers will be left in awe as the variety of strategies and emphasis on team coordination invites an electric viewing experience. Watching 4v4 PASS Time is akin to basketball: a clear objective of getting the ball in the hoop/goal. But there is no time for breaks as the small and compact layout of the maps keeps the action constant and neverending!


The cup will feature the best players in the community, from winners of the most recent PASS Time Cup to those who have quickly moved up in the ranks. Bolstered by a $100 cup prize pool, players will be playing their hearts out for prestige and honor.


The action starts this Saturday, June 1st, at 19:30 EDT | 16:30 PDT! Don't miss this exciting version of PASS Time!


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Seasonalander Summer 2024

(Image credit: SFM Render/Compositing/Overlays - Bradz, Overlays - Father Hoovy, and Organization - IanTheAwsm)


Seasonalander has arrived for the Summer of 2024, raising funds for the Trevor Project with a current goal of $1,500! An American nonprofit organization founded in 1998, the Trevor Project focuses on suicide prevention efforts among lesbian, gay, bisexual, transgender, queer, and questioning youth. More information can found here.


Seasonalander is a charity-funding Highlander 9v9 tournament that raises funds for various causes around the world. Collectively, they have raised over $5,100 since the Summer of 2021 for missions such as the Sarcoma Foundation of America, The British Red Cross and the Autism Society of America. Every third global season they bring together more than 72 content creators to play! The group, ranging from YouTubers and Artists to Cosplayers and Streamers across primarily North America and Europe, will be divided into their respective divisions in hopes of bringing the Team Fortress 2 community together for several various causes! Come see your favorites entertain by throwing hands and raising funds for those in need!


Help get the word out and be sure to tune in on the 1st and 2nd of June!
North American games will start at 3pm GMT / 11am EST on Saturday
European games will start at pm 11am GMT / 7am EST on Sunday


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Fireside Cup




The North American TF2 Competitive offseason is kicking off with a bang! Fireside is hosting the Fireside Cup, a $600 (with potential to increase via fundraising), two week cup featuring the best North American sixes players in the region. Not to mention, some of the best teams like Like A G6 will be participating! There is one kicker to this cup though: apart from the traditional sixes composition of two scouts, two soldiers, one demoman, and one medic, only one off-class can be on the field at any time.


This will force teams to put a little more creativity into how they approach any given scenario throughout the game. Gone are the days of the Engineer reinforced Heavy / Pyro / Sniper last hold! The first week will be a best of two group stage, and the next week will follow with a best of 3 playoffs to decide the winner of the cup.


The cup will take place on the weekdays between May 13 - May 23 and will be broadcasted by Fireside and EssentialsTF. Come tune in and watch the best of North America duke it out.


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