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Team Fortress 2

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Team Recognition Unusual effect to fix a console warning
  • Updated The Fists of Steel to use the RED team version for the backpack image
  • Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel
  • Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters
  • Updated cppl_gavle
    • Significant optimization pass, especially around the first point
    • Fixed a large number of small visual issues
    • Fixed some clipping issues/ bugs around the map
  • Updated pd_nutcracker
    • Fixed out of bound exploit at BLU spawn
    • Adjusted clipping outside of RED spawn
    • Fixed misaligned fence prop in BLU lounge
    • Added nobuild to middle route on both sides
    • Removed steps from Pipe rooms and adjusted clipping
    • Minor detailing and clipping adjustments
    • Fixed Nutcracker voice being cut off at start of round

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added smoke effect to the Scrooge McCrocket
  • Fixed prediction error when crouch jumping (community fix from ficool2)
  • Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures
  • Updated the Festive Fleece to fix LOD issues
  • Updated the Puncher's Polar Puffer to fix some skinning issues
  • Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon)
  • Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid
  • Updated 2koth_abbey
    • Fixed small gaps in doorways outside of spawn
    • Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on
    • Updated clipping in the river
    • Fixed Snipers wearing the Razorback being immune to freezing

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed minor z-fighting issue with the Wrap Assassin Festivizer
  • Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic
  • Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider
  • Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas
  • Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system
  • Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness
  • Updated the Cryogenic Unusual effect to fix obscuring parts of the characters
  • Updated the Air Head to fix a problem with mipmapping
  • Updated 2koth_abbey
    • Fixed broken cliff displacements
    • Swapped expensive water for cheap water to improve FPS
    • Various fixes and improvements
  • Updated plr_matterhorn
    • Fixed hole in spawn barrier (thanks Ctena!)
    • Fixed a desync issue with lifts (thanks Skin King!)
    • Disabled team swap on new round
    • Clipping improvements
    • Bread optimization

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2025!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
  • Added the Winter 2025 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Critical Fail
    • Taunt: Dead Mann's Drink
    • Taunt: Chairholder
  • Added 20 new community-created Unusual effects
    • 11 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • Added lots of weapons to the list that can be Festivized (community-created changes!)
  • Added community-created Smissmas material for the beach ball
  • All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2026
  • General
    • Added 'No Bullets' style for The Gift Bringer
    • Fixed The Accursed Apparition hiding the Scout's headphones
    • Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
    • Updated the Backbiter's Billycock backpack icon to reflect RED team version
    • Updated the El Gigante's Gunbelt to fix a problem with the LODs
    • Updated the Seamann's Stubble to fix an issue with the materials
    • Updated/Added some tournament medals
    • Updated cp_cowerhouse
      • Updated some custom props with further optimizations
      • Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
    • Updated ctf_doublecross_event
      • Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
      • Fixed a few minor visual glitches
    • Updated cp_gravelpit_snowy
      • Added a screenshake effect to the laser gun finale
      • Adjusted holiday events to reduce edict count
    • Fixed model panels not encoding pose parameter values (community fix from copperpixel)
    • Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
    • Network player's handedness preference to spectators (community fix from copperpixel)
    • Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
    • Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
    • Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
    • Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
    • Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
    • Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
    • Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
    • Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
    • Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
    • Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
    • Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
    • Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
    • Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
    • Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
    • Fixed view punch not being interpolated (community fix from ficool2)
    • Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
    • Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
    • Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
    • Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
    • Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
    • Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
    • Allow impulse 101 on The Ullapool Caber (community fix from alvei)
    • Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
    • Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
    • Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from Autumn Ashton)
    • Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
    • Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
    • Fixed broken class select animation for The Soda Popper (community fix from Piogre)
    • Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
    • Fixed barbell prop not using phong (community fix from Churkinator)
    • Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
    • Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
    • Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
    • Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
    • Fixed Bear Necessities not using its normal map (community fix from Churkinator)
    • Fixed prediction errors with modified player gravity (community fix from ficool2)
    • Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
    • Updated the Energy Orb Unusual effect (community fix from Cipherlock)
      • Fixed particles being orphaned
      • Fixed Medi Gun view model using the third-person particles

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TF2CC Newbie Cup 12




TF2 Coaching Central is announcing their twelfth North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.


Players with no to minimal competitive experience sign up to be placed in a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up and medals for all participants. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.


Signups are open now, and the deadline to apply to be placed on a team is December 12. Team and coach assignments will be made by December 14. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of January 10-11, 2026, with top teams moving on to the playoffs the following weekend.


Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily, all skill levels are welcome!

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TF2Maps.net 72 Hour Jam 2025




It’s the month before Smissmas, and TF2Maps.net is proud to announce the return of their beloved 72 Hour Jam!


They're returning to support their friends over at Doctors Without Borders. Anyone who donates $5 or more to the drive before January 14 is eligible to receive this year’s in-game charity medal. Click here to donate!


Additionally, you're able to earn a medal for sharing your creativity! Starting Friday, December 19, at 5:00pm UTC, you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, asset, cosmetic, artwork… Anything goes as long as it's related to Team Fortress 2!


For more information, check out the thread on TF2Maps or join the TF2Maps Discord.


Jam on!

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ÜBERFEST 2025

(Image credit: [airborne] and axl)


The chilly months are approaching which can only mean one thing, it's time to return to Germany for the annual celebration of European 6v6 at ÜBERFEST 2025!


Fortunately you needn't leave the comfort of your warm homes to receive this splendorous display of high octane sportsmanship as, for the first time, the action comes to you live from both KritzKast's YouTube and Twitch channels!


Tune in for 3 full days of action from Friday, November 21st, @ 13:00 CET (7 am EST) until Sunday to see your favorite casters and teams at 1337 Camp, Stuttgart. They duke it out to scoop up their share of the €2500 prize pool and to hoist aloft the impressively shiny trophy!


Keep an eye out for the ÜBERFEST Propaganda contest winning posters on the live stream!

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United Dodgeball League 2025

(Image credit: Metacloud)


United Dodgeball League is proud to announce a new season of dodgeball, this time with 2v2 action! The tournament will have a prizepool of 600 keys and will have medals up for grabs for both participants and players that place.


The tournament will run for three weeks with matches being Swiss style until the playoffs, which will be single elimination. Signups will open on **November 10th and close November 25th**. The tournament will run from **November 26th until December 14th**. Don't miss your chance!


Visit their website and Discord for more info!


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed regression in itemtest
  • Fixed some Botkiller Flame Thrower weapons not drawing the pilot light
  • Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl)
  • Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle)
  • Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo)
  • Fixed memory leak in sprite model (GitHub fix from CosminPerRam)
  • Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam)
  • Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat)
  • Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo)
  • Reverted Gas Passer respawn room fixes (GitHub fix from Bitl)
  • Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb)
  • Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl)
  • Updated/Added some tournament medals

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed crash related to KeyValues
  • Added 'No Bullets' style for the Paka Parka
  • Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
  • Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
  • Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
  • Fixed typo in logical expression (GitHub fix from Ian Brun)
  • Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
  • Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
  • Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
  • Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
  • Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
  • Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
  • Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
  • Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
  • Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
  • Updated the Globetrotter to fix the second style using the wrong BLU team skin
  • Updated/Added some tournament medals
  • Updated the Seamann's Stubble
    • Fixed the normal map for better shading
    • Updated the backpack icon
  • Updated arena_afterlife
    • Fixed a rare regression bug that could cause players in Hell to count as alive
  • Updated koth_dusker
    • Fixed being able to build in RED spawn
    • Fixed a perch spot outside of BLU spawn
    • Added a visual delimitation for the capture zone
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed an exploit that allowed Zombie Spies to disguise as Survivors
  • Updated ctf_doublecross_event
    • Took significant steps towards improving FPS on the map, especially around the bridge
    • Reduced particle and prop usage around the map
    • Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
    • Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
    • Removed the two spell books from just outside of the doors of each base
    • Increased the respawn time of the rare spell book slightly
    • Added Gargoyle spawns
    • Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)

Continue reading...
 

QEL x Brazil Fortress 4v4 Halloween Cup 2025

(Image credit: sakura and Brie)


Brazil Fortress and Quick Esports League are proud to announce the QEL x Brazil Fortress 4v4 Halloween Cup 2025, a multi-regional competitive event for North America, South America, and Europe!


This tournament features medals and a $1,500 prize pool, with a $500 prize pool per region. Running from November 1st - 2nd, the event will include three divisions for NA and EU and 4 for SA for all skill levels and follows a double-elimination format with Bo1 matches and Bo3 playoff games.


Signups began October 20th and will close on October 31st. Matches will use a pick/ban map system.


For more information join their Discord Server! and signup on their website!


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Mad Drip to fix a problem with LODs
  • Updated cp_cowerhouse to fix regression from the previous update
  • Updated the Sandy Unusual effect
    • Movement State
      • Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
    • Idle State
      • Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
      • Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
  • Updated the Sizzling Unusual effect
    • Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added 'No Bullets' style for the Commissar's Coat
  • Added missing string for Cowerhouse contracts
  • Updated/Added some tournament medals
  • Updated the Mad Drip to fix LOD problems with a couple of the styles
  • Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
  • Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
  • Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho
  • Updated the El Gigante's Gunbelt
    • Fixed some minor clipping,
    • Fixed a gap on the back with another bullet
    • Slightly scaled up belt buckle
  • Updated the Poncho del Pesado
    • Fixed "No Bullets" style not hiding the bullets
    • Fixed some minor clipping on both styles
  • Updated the Buzz Kill
    • Fixed hair normals and improved texturing
    • Updated backpack icon
  • Updated the Torn Terror and the Ripped Runts
    • Fixed AO problems and improved texture
    • Improved mesh to fix clipping
  • Updated arena_afterlife
    • Fixed additional issues causing rounds to last or restart indefinitely
    • Added two new Devil voicelines during preround
    • Prevented players from going above the clocktower in Hell
    • Fixed Devil voicelines overlapping each other
    • Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
    • Fixed players being able to fall into the lava in Hell and survive
    • Rounds are now best-of-3 minirounds instead of best-of-5
    • Removed crumpkins
  • Updated cp_cowerhouse
    • Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
    • Prevented ragdolls from falling through the RED last control point pit
    • Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point
    • Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
    • Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static
    • Adjusted a playerclip in the BLU spawn near the rear exit door
    • Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall
    • Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows

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ÜBERFEST RED vs. BLU Bonk vs. Jarate Propaganda Contest

(Image credit: Endi, Code credit: Herwork)


Troops! Once again you find yourselves approaching the ultimate assault. Not of teams drawn from across the wide divides of Europe to see which group of 6 can hold aloft the ÜBERFEST trophy. But the true fight, the Epic battle of beverages named in honour of RED and BLU Bonk! In this great age, truth be damned, it's propaganda that sets the hearts of fighting drinking combatants ablaze.


KritzKast now gives YOU a chance to make those images, to design posters exulting the Glory of RED Bonk, the Vigour of BLU Bonk, or the rank rancid moreishness of Jarate!


Submit your poster entries to the KritzKast Discord before October 29th. Winners will have their creations made real, turned into posters, displayed at ÜBERFEST LAN above battle stations and bar stools, signed by production staff, players, and any still sober enough to hold a pen, then returned to you. And of course there will be KritzKast hats aplenty, too.


Good luck, have fun and we’ll see you all at ÜBERFEST.

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added missing style for the One-Man Convoy
  • Fixed regression in vbsp
  • Fixed broken styles for the Professor Photon
  • Renamed Feathered Villain to Feathered Foe
  • Updated the Pyromantic Plumage to fix a clipping problem
  • Updated the backpack image for the Fused Plates
  • Updated arena_afterlife
    • Fixed the bug that caused the round to never end
    • Fixed some of the default announcer lines not being replaced with the Devil
  • Updated koth_dusker
    • Lighting and fog adjustments
    • Fixed displacement seam
    • Fixed perch spot on blue mountain
    • Fixed being able to build in the death pit
    • Adjusted timing of voicelines
  • Updated sd_marshlands
    • Reduced pumpkin bomb amount
    • Removed spell pickup from the mid shack
    • Adjusted trigger_push speed on top of the bridge
    • Reduced respawn time

Continue reading...
 

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XVII has arrived!
  • Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands
  • Added the Spectral Stash Case
    • Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection
    • Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Heartbreaker
    • Taunt: Healthcare Hog
    • Taunt: Ring King
  • Added 15 new community-created Unusual effects
    • 7 new effects for Unusual hats
    • 8 new effects for Unusual taunts
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XVII runs through November 7th, 2025
  • General
    • Added (VSH) and (ZI) extensions to the community game mode map names to help identify them
    • Fixed self-illum settings for capture point materials (community fix from Horiuchi)
    • Fixed The Weather Master not cloaking properly
    • Fixed an issue with props and team colors when taunting with the Mutated Milk
    • Updated several strings with consistency fixes
    • Updated the ConTracker to allow community map contracts to be completed in any order
    • Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel
    • Updated the Fully Charged and Overcharged Unusual effects to improve performance
    • Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team
    • Updated pl_camber
      • Fixed forward spawn again
    • Updated pl_citadel
      • Adjusted prop placement around the C checkpoint
      • Clipping fixes and adjustments
      • Visual fixes and adjustments
    • Updated koth_demolition
      • Updated steam whistle sounds
      • Reduced ambient_generic across the map to avoid problems with sounds not playing
      • Adjusted RED side wooden signs on the lower flank to match BLU side
      • Adjusted spawn points to point at the main door
      • Removed trimp spot on the crane platform
      • Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point
      • Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there
      • Added critical hit particles to the "evil deer" when it kills players
      • Added collision to some pipes near the control point platform so players can stand on them
      • Adjusted nav mesh to accommodate the new changes (thanks again Katsu)

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Jump World Cup

(Image credit: MetalCloud)


Jump Fortress is proud to present the most ambitious rocket jumping tournament in Team Fortress history: The Jump World Cup!


Join them on Saturday, September 27th, at 1:00pm CEST on the EssentialsTF Twitch Channel to watch 16 of the world's best jumpers join forces in teams of four to represent their continents. Players will go head-to-head in 1v1 races on both Soldier and Demoman across 14 different maps, competing for their share of a $5000+ USD prize pool and the ultimate title: The Best Continent.


And it's not just the competitors who stand to win! Everyone tuning in live will have a chance to claim a prize or two throughout the event!


More information can be found on Jump Fortress's Discord Server. Don’t miss out! This will be the biggest live jump tournament TF2 has ever seen!

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AsiaFortress Gibus Cup Grand Final




AsiaFortress will be hosting their Gibus Cup Grand Final this Sunday, September 21, @ 8:00 PM SGT (GMT+8) @ the Fireside twitch channel!


There will be a special pre-game tribute for two AsiaFortress community members that passed away in the last year. Come share memories and premiere a tribute video created by the community.


Important Links:

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