Team Fortress 2

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed regression in itemtest
  • Fixed some Botkiller Flame Thrower weapons not drawing the pilot light
  • Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl)
  • Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle)
  • Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo)
  • Fixed memory leak in sprite model (GitHub fix from CosminPerRam)
  • Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam)
  • Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat)
  • Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo)
  • Reverted Gas Passer respawn room fixes (GitHub fix from Bitl)
  • Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb)
  • Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl)
  • Updated/Added some tournament medals

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed crash related to KeyValues
  • Added 'No Bullets' style for the Paka Parka
  • Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
  • Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
  • Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
  • Fixed typo in logical expression (GitHub fix from Ian Brun)
  • Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
  • Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
  • Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
  • Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
  • Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
  • Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
  • Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
  • Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
  • Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
  • Updated the Globetrotter to fix the second style using the wrong BLU team skin
  • Updated/Added some tournament medals
  • Updated the Seamann's Stubble
    • Fixed the normal map for better shading
    • Updated the backpack icon
  • Updated arena_afterlife
    • Fixed a rare regression bug that could cause players in Hell to count as alive
  • Updated koth_dusker
    • Fixed being able to build in RED spawn
    • Fixed a perch spot outside of BLU spawn
    • Added a visual delimitation for the capture zone
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed an exploit that allowed Zombie Spies to disguise as Survivors
  • Updated ctf_doublecross_event
    • Took significant steps towards improving FPS on the map, especially around the bridge
    • Reduced particle and prop usage around the map
    • Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
    • Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
    • Removed the two spell books from just outside of the doors of each base
    • Increased the respawn time of the rare spell book slightly
    • Added Gargoyle spawns
    • Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)

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QEL x Brazil Fortress 4v4 Halloween Cup 2025

(Image credit: sakura and Brie)


Brazil Fortress and Quick Esports League are proud to announce the QEL x Brazil Fortress 4v4 Halloween Cup 2025, a multi-regional competitive event for North America, South America, and Europe!


This tournament features medals and a $1,500 prize pool, with a $500 prize pool per region. Running from November 1st - 2nd, the event will include three divisions for NA and EU and 4 for SA for all skill levels and follows a double-elimination format with Bo1 matches and Bo3 playoff games.


Signups began October 20th and will close on October 31st. Matches will use a pick/ban map system.


For more information join their Discord Server! and signup on their website!


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Mad Drip to fix a problem with LODs
  • Updated cp_cowerhouse to fix regression from the previous update
  • Updated the Sandy Unusual effect
    • Movement State
      • Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
    • Idle State
      • Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
      • Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
  • Updated the Sizzling Unusual effect
    • Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added 'No Bullets' style for the Commissar's Coat
  • Added missing string for Cowerhouse contracts
  • Updated/Added some tournament medals
  • Updated the Mad Drip to fix LOD problems with a couple of the styles
  • Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
  • Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
  • Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho
  • Updated the El Gigante's Gunbelt
    • Fixed some minor clipping,
    • Fixed a gap on the back with another bullet
    • Slightly scaled up belt buckle
  • Updated the Poncho del Pesado
    • Fixed "No Bullets" style not hiding the bullets
    • Fixed some minor clipping on both styles
  • Updated the Buzz Kill
    • Fixed hair normals and improved texturing
    • Updated backpack icon
  • Updated the Torn Terror and the Ripped Runts
    • Fixed AO problems and improved texture
    • Improved mesh to fix clipping
  • Updated arena_afterlife
    • Fixed additional issues causing rounds to last or restart indefinitely
    • Added two new Devil voicelines during preround
    • Prevented players from going above the clocktower in Hell
    • Fixed Devil voicelines overlapping each other
    • Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
    • Fixed players being able to fall into the lava in Hell and survive
    • Rounds are now best-of-3 minirounds instead of best-of-5
    • Removed crumpkins
  • Updated cp_cowerhouse
    • Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
    • Prevented ragdolls from falling through the RED last control point pit
    • Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point
    • Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
    • Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static
    • Adjusted a playerclip in the BLU spawn near the rear exit door
    • Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall
    • Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows

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ÜBERFEST RED vs. BLU Bonk vs. Jarate Propaganda Contest

(Image credit: Endi, Code credit: Herwork)


Troops! Once again you find yourselves approaching the ultimate assault. Not of teams drawn from across the wide divides of Europe to see which group of 6 can hold aloft the ÜBERFEST trophy. But the true fight, the Epic battle of beverages named in honour of RED and BLU Bonk! In this great age, truth be damned, it's propaganda that sets the hearts of fighting drinking combatants ablaze.


KritzKast now gives YOU a chance to make those images, to design posters exulting the Glory of RED Bonk, the Vigour of BLU Bonk, or the rank rancid moreishness of Jarate!


Submit your poster entries to the KritzKast Discord before October 29th. Winners will have their creations made real, turned into posters, displayed at ÜBERFEST LAN above battle stations and bar stools, signed by production staff, players, and any still sober enough to hold a pen, then returned to you. And of course there will be KritzKast hats aplenty, too.


Good luck, have fun and we’ll see you all at ÜBERFEST.

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added missing style for the One-Man Convoy
  • Fixed regression in vbsp
  • Fixed broken styles for the Professor Photon
  • Renamed Feathered Villain to Feathered Foe
  • Updated the Pyromantic Plumage to fix a clipping problem
  • Updated the backpack image for the Fused Plates
  • Updated arena_afterlife
    • Fixed the bug that caused the round to never end
    • Fixed some of the default announcer lines not being replaced with the Devil
  • Updated koth_dusker
    • Lighting and fog adjustments
    • Fixed displacement seam
    • Fixed perch spot on blue mountain
    • Fixed being able to build in the death pit
    • Adjusted timing of voicelines
  • Updated sd_marshlands
    • Reduced pumpkin bomb amount
    • Removed spell pickup from the mid shack
    • Adjusted trigger_push speed on top of the bridge
    • Reduced respawn time

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XVII has arrived!
  • Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands
  • Added the Spectral Stash Case
    • Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection
    • Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Heartbreaker
    • Taunt: Healthcare Hog
    • Taunt: Ring King
  • Added 15 new community-created Unusual effects
    • 7 new effects for Unusual hats
    • 8 new effects for Unusual taunts
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XVII runs through November 7th, 2025
  • General
    • Added (VSH) and (ZI) extensions to the community game mode map names to help identify them
    • Fixed self-illum settings for capture point materials (community fix from Horiuchi)
    • Fixed The Weather Master not cloaking properly
    • Fixed an issue with props and team colors when taunting with the Mutated Milk
    • Updated several strings with consistency fixes
    • Updated the ConTracker to allow community map contracts to be completed in any order
    • Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel
    • Updated the Fully Charged and Overcharged Unusual effects to improve performance
    • Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team
    • Updated pl_camber
      • Fixed forward spawn again
    • Updated pl_citadel
      • Adjusted prop placement around the C checkpoint
      • Clipping fixes and adjustments
      • Visual fixes and adjustments
    • Updated koth_demolition
      • Updated steam whistle sounds
      • Reduced ambient_generic across the map to avoid problems with sounds not playing
      • Adjusted RED side wooden signs on the lower flank to match BLU side
      • Adjusted spawn points to point at the main door
      • Removed trimp spot on the crane platform
      • Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point
      • Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there
      • Added critical hit particles to the "evil deer" when it kills players
      • Added collision to some pipes near the control point platform so players can stand on them
      • Adjusted nav mesh to accommodate the new changes (thanks again Katsu)

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Jump World Cup

(Image credit: MetalCloud)


Jump Fortress is proud to present the most ambitious rocket jumping tournament in Team Fortress history: The Jump World Cup!


Join them on Saturday, September 27th, at 1:00pm CEST on the EssentialsTF Twitch Channel to watch 16 of the world's best jumpers join forces in teams of four to represent their continents. Players will go head-to-head in 1v1 races on both Soldier and Demoman across 14 different maps, competing for their share of a $5000+ USD prize pool and the ultimate title: The Best Continent.


And it's not just the competitors who stand to win! Everyone tuning in live will have a chance to claim a prize or two throughout the event!


More information can be found on Jump Fortress's Discord Server. Don’t miss out! This will be the biggest live jump tournament TF2 has ever seen!

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ETF2L is hosting its 50th 6v6 Season!

(Image credit: soda)


Over seventeen years after kicking off its very first 6v6 season, ETF2L, Europe’s biggest online league for competitive Team Fortress 2, has reached a major milestone: Season 50 launches this autumn! To mark the occasion, you will see the return of a classic fan-favourite map, Badlands.


There will be a prize pool of 500€ for the winner of the Premiership division. Will Witness Gaming EU, winners of ETF2L Season 49 and Physgun Fireside Denver, return to defend their title as Europe’s best team? Catch all the action live on the EssentialsTF Twitch channel.


ETF2L hosts 6v6 and Highlander divisions for all skill levels, whether you are brand new to competitive TF2 or an experienced player. Are you interested in joining a team and playing yourself? Then head over to the ETF2L website and join their Discord!


Dates and Schedule:
  • Team Signups: Until September 23rd, 2025, 18:00 CEST
  • Group Stages: September 29th – November 2nd, 2025
  • Playoffs: November 3rd – November 23rd, 2025

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LBTF2 Sixes & Highlander Grand Finals on LegãoTV

(Image credit: vpc)


LegãoTV is back! This time they have the Team Fortress 2 Brazilian League (LBTF2 - Liga Brasileira de Team Fortress 2)'s Grand Finals! Get ready for two epic clashes in two different modes: Sixes & Highlander!


It doesn't stop there! Other electrifying games will happen during the league! Don't miss out on those games! Join the LegãoTV Discord, where they'll announce the other matches and schedules!


Where to watch? On the LegãoTV Twitch channel, the home of South-American Team Fortress 2!


Keep your eyes on the clock and don't miss out! LegãoTV, the best of South-American TF2, is not the same without you!


Dates and Schedules
  • Sunday, 08/17 (August 17th) at 10pm (BRT), 9pm (EST)
    — Grand Final Sixes Elite Division
  • Sunday, 08/24 (August 24th) at 11pm (BRT), 10pm (EST)
    — Grand Final Highlander Open Division

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus
  • Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style
  • Updated/Added some tournament medals
  • Updated pl_citadel
    • Further adjustments to payload collision
    • Adjusted cover near first checkpoint gate
    • Made drawbridge less prone to crushing players while opening
    • Fixed some projectiles colliding with the bounding box of func_brush entities
    • Fixed an exploit that allowed buildings to be placed under terrain
    • Fixed an exploit that allowed BLU players to enter RED spawn
    • Improved navmesh (community fix from Koi)
    • Visual fixes and adjustments
    • Clipping adjustments
  • Updated cp_gravelpit_snowy
    • Enabled radial fog
    • Repositioned weather particles
    • Adjusted holiday events
    • Fixed displacement seams
    • Fixed footstep sounds on clipping brushes
  • Updated pl_aquarius
    • Fixed underwater speed boost conflicting with several item effects
    • Fixed some cases where players could get stuck in payload lifts
    • Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!)
    • Adjusted layout of catwalk area over A to improve flow and navigation
    • Full ammo on B reduced to medium
    • Slightly raised rubber catwalk over C lift
    • Blocked dead end cubby near point C
    • D shortcut platform given short barrier and easier pipe jump

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TFCL QEL Post Season Cup 2




TFCL and Quick Esports League are hosting the Post Season Cup 2, a competitive 6v6 tournament featuring medals and an $800 prize pool, running from September 5th–7th! The event will include three divisions for all skill levels and follow a double-elimination format with Bo3 matches and a Bo5 Grand Final.


Signups open August 14th and close on August 29th, with early registration available now! Matches will use a pick/ban map system and a one-offclass limit.


For more information join their Discord Server!

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Horse Run Monthly




After much anticipation, The Horse Run Monthly has officially returned!


The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets.


Their Headliner Bracket (intended for players within RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize of 30 keys for the winning team!


Join them on Sunday, August 24th, at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights. You may even win some TF2-themed goodies for tuning in!


For more information on how you and your team can play in The Horse Run Monthly, join the Gamer LatAm Discord Server! Sign your team up today!


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe
  • Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2)
  • Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge)
  • Updated the Team Cap to fix some clipping problems
  • Updated/Added some tournament medals
  • Updated cp_fortezza
    • Managed problematic sniper sightline on point A
  • Updated koth_boardwalk
    • Fixed a missing window in Mad Manor
    • Restored missing signage along the shoreline boardwalk
    • Fixed the funhouse mirrors breaking under extreme circumstances

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
  • Updated cp_fulgur
    • Added an extra dropdown path between B and C
    • Fixed particle manifest naming
  • Updated cp_fortezza
    • Managed sniper sightlines on last
    • Added new cover object to first point
    • Improved clipping in areas
  • Updated koth_demolition
    • Fixed a prop on the RED helipad building being inside a wall
    • Fixed two props missing particle effect on the helipad buildings
    • Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
    • Fixed nav mesh (thanks Katsu for editing it)
    • Added missing spectator cameras around the map
    • Added the "evil deer" on the boat hanging above the sea, do not touch it
    • Raised the water kill trigger slightly
    • Changed the type of the water kill trigger from drown to fall so it displays the message "
      fell to a clumsy and painful death"
      • Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
    • Notes missed from the previous update:
      • Fixed the Taunt: Bear Hug not always playing the correct animations

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