Team Fortress 2

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Operation Bolted Barbecue




It’s that time of year again. The gentle sea breeze... digging holes in the sand... seagulls flying above, looking for the best time to steal an entire hotdog right out of your hands... Sounds nice doesn’t it? Well there’s no time for relaxing now, Soldier! Gray Mann’s army is back with a vengeance, and thousands of robotic abominations are storming across those very beaches as we speak. It’s time to get out there and fight unless you want this to be the last summer you'll ever get! Gray Mann is coming for a lot more than your hotdogs and if you don’t fight back hard and fast, there won’t be any more hotdogs left for those flying beach rats to take...


Operation Bolted Barbecue is a new Mann vs. Machine charity event brought to you by Potato MvM! Complete over 50 missions across new and returning maps! Complete at least 10 missions to receive an in-game medal! Event servers are available across the world. Click here to get started!


Feeling generous? Potato.TF is also hosting a charity fundraiser supporting Direct Relief! Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.


Destroy those robots while you can! The event will run until October 15th, 2025.


Important Links:

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Mann vs. Machine Maps Needed!

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Thirteen years ago, we launched Mann vs. Machine, a chilling cautionary tale where an artificial consciousness tried to take all our jobs. You didn't know it back then, but that was actually a literary device called "speculative" fiction, where writers (us) accurately predict the future (the present), but then hide it so as not to cause widespread panic.


In an effort to keep panic levels low, and apropos of nothing, we'd like to tell you a story: Once upon a time, a Mann vs. Machine mode in a video game was getting a much-needed update. And so a brave blog post writer (us again) asked the community to submit Mann vs. Machine maps and missions in time for that update. (For the sake of this panic-reducing speculative fantasy, let's put the fictional deadline at Wednesday, August 27th).


If that was the entire story, you'd already be at a low panic level but vaguely concerned about a looming dystopian future (mission accomplished). But as is traditional in the genre of speculative blog fiction, there's more! The king of the fictional land where this all happened (ancient Greece), decreed on stone tablets that even though the update was dropping right around the ancient Greek candy-harvest festival of Halloween, the maps did not need to all be Halloween-themed (first tablet) and in fact shouldn't be (second tablet).


"Though some of them COULD be," the king carved into a third tablet, held in the stone hands of a statue... of PRIMATE GEORGE WASHINGTON? No! It's just regular George Washington in a dystopian future past where our sculptors are NOT AS GOOD AS IN ANCIENT GREECE! What an ending! (The end.)


Is this tale a simple flight of gripping, well-written fancy? (No.) Or a chilling glimpse into a future that could arrive as soon as, again, Wednesday, August 27th with a second part arriving right before Halloween? (Yes, see paragraph one.)

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AsiaFortress Liquid.tf 6v6 Gibus Cup




AsiaFortress Liquid.tf is excited to announce its first-ever 6v6 Gibus Cup, which is a competitive TF2 tournament tailored for newcomers in the Asian region. If you're new to competitive TF2 and want to give it a try, this is the perfect place to start!


Signups are for individuals, and you will be put on a team with a dedicated coach.
Participants who play all their games will also receive an in-game medal.


This event is being hosted in loving memory of Moonchild and jR who loved Team Fortress 2 and were long-time members of their community.


Join their Discord for more information and to sign up!


Important Links:

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TFArena 6v6 Cup

(Image credit: MetalCloud)


After a year break, TFArena is back hosting its first ever non-Arena mode event! This time they'll be running 6v6 with a twist! Many long standing weapons have been unbanned, and a unique version of cp_steel will be introduced!


Teams have until June 12th to sign-up, with the event taking place June 14th-15th. Teams from NA, EU, and SA are all welcome to join regardless of skill level!


You can sign up on the TFArena website or visit their Discord server for more information!

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Re-enabled all players to be able to use voice commands and party chat
  • Added more detailed options for server visibility and privacy when creating a server
    • The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted
    • Using map command by default will no longer create a join-able game
  • Fixed a crash on exit under Linux

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed HUD scope animation exploit (GitHub fix from mastercoms)
  • Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)
  • Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)
  • Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)
  • Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)
  • Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)
  • Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)
  • Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)
  • Relaxed in-game chat restrictions for certain accounts

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Physgun Fireside Denver 2025

(Image credit: requim)


Welcome to Denver for Physgun Fireside Denver 2025! For the first time since 2018, intercontinental competition is returning to North America! The best of Europe and Oceania are coming to the U.S. to compete for the title of the best in the world!


This event sees sixteen teams competing across two distinct tournaments across three days of nonstop action for their share of the $3,500+ prize pool!


In the Invitational, eight of the top teams in the world will fight it out in a two-stage tournament, culminating in a best-of-five grand final for the lion’s share of $2,500+ and the bragging rights of winning 2025’s only global competition. Concurrently, eight more teams will be competing to be best-of-the-rest, all for the grand prize of $1,000.


The event takes place live in Denver, CO, USA, running from 24-26 May, starting at 11:15am MDT (7:15pm CEST | 3:15am AEST) on Saturday and 11am MDT (7pm CEST | 3am AEST) the following days. Coverage of the event will be live every day from Denver on Fireside Casts’ Twitch, and tickets to watch in-person are available for purchase online and at the door!


Important Links:

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MGE League Season 1

(Image credit: SHAZI)


MGE.tf is announcing Season 1 of 2v2 MGE League in Europe! MGE (My Gaming Edge) is the training grounds for mastering Scout, Soldier and Demoman in intense deathmatch-style duels.


With over €1000 up for grabs, multiple skill divisions, and an 8-week regular season followed by playoffs, competitors will battle for glory and the undisputed title of MGE LORD.


Signups are open May 3 - May 24.


Important Links:

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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added missing string for the PNG filter when using the Decal Tool
  • Added missing newline to the 'Unable to initialize sound capture' console message
  • Added IsNextBot() method (GitHub fix from Bitl)
  • Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)
  • Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)
  • Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)
  • Fixed crash with game_round_win in KOTH (GitHub fix from doclic)
  • Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group
  • Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a'
  • Fixed backpack page buttons putting the 'New' label behind the button
  • Fixed character info panel not being positioned correctly
  • Fixed The Front Runner using the wrong team color for the headset on the Stylin' style
  • Fixed Announcer VO with static at the end of the sound (community fix from Lindon)
  • Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)
  • Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint
  • Fixed commentary text not displaying
  • Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake
  • Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)
  • Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)
  • Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)
  • Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)
  • Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)
  • Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)
  • Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)
  • Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)
  • Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)
  • Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)
  • Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)
  • Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)
  • Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)
  • Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)
  • Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)
  • Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)
  • Increased PLAYER_FLAG_BITS to 32
  • Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)
  • Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)
  • Updated the ConTracker 'Back' button to accommodate longer localization strings
  • Updated plr_hacksaw_event
    • Fixed erroneous and asymmetric clipping across the map
    • Fixed pumpkin bomb quota being too low

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Horse Run Monthly




The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets. To celebrate the upcoming Physgun Fireside Denver LAN, they're using the upcoming LAN's map pool to give teams a chance to practice ahead of Fireside Casts' highly anticipated in-person event.


Their Headliner Bracket (intended for RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize pool of 30 keys for the winning team!


Join them on April 27th & May 18th at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights!


For more information on how you and your team can play in The Horse Run Monthly, join the Gamer LatAm Discord Server! Sign your team up today!


Important Links:

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Seasonalander Spring 2025

(Image credit: SFM Render/Compositing/Overlays - Bradz, Organization - IanTheAwsm, CyberWizard, and Dynam)


Seasonalander has arrived for the spring of 2025! Seasonalander is a charity-funding Highlander 9v9 tournament that raises funds for various causes around the world, collectively raising over $7,300 since the summer of 2021 for missions such as the Sarcoma Foundation of America, The British Red Cross and the Trevor Project. Every third global season, Seasonalander brings together more than 72 content creators to play! Participants range from YouTubers and Artists to Cosplayers and Streamers across primarily North America and Europe!


Their spring event will raise funds for the Starlight Children's Foundation through Tiltify, with a current goal of $2,500! Starlight's focus is aimed at providing stress-free recovery for hospitalized children and their families. Funding through the event will help provide, but won't be limited to, hospital gowns for patients, toy deliveries to those needing extra comfort and various video games to help redirect focus and provide security while hospitalized. Visit the Starlight Children's Foundation for more information and questions regarding credibility and donation directions.


Help get the word out and be sure to tune in on the 5th and 6th of April!
European games will start at 11:30am EST / 3:30pm GMT each day.
North American games will start at roughly 3:30pm EST / 7:30 pm GMT each day.


Come see your favorite personalities entertain by throwing hands and raising funds for those in need!


Important Links:

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TF2 Coaching Central Newbie Cup Season 10




TF2 Coaching Central is announcing their tenth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.


Players with no or minimal competitive experience can sign up to be placed on a team of six, led by coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.


Signups are open now, and the deadline to apply to be placed on a team is April 4. Team and coach assignments will be made by April 7 and tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of May 3-4, 2025.


Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily! All skill levels are welcome!

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Offshore Community Project




Ahoy, Team Fortress 2 Creators!


Get ready to set sail on a new creative adventure, as the journey into the world of naval exploration has begun!


The "Offshore" community team is calling all mapmakers, modelers and artists to join them in crafting the ultimate maritime experience.


The ocean is your canvas! Picture this: towering oil rigs, mysterious underwater bases, and rugged pirate ships. The theme is all about the deep blue sea, and they want YOU to bring it to life!


Whether you’re inspired by the gritty world of naval warfare, the thrill of underwater exploration, or the bustling life of a coastal port, there are endless possibilities for your creations.


Set your course for creativity and visit the project site to dive into all the details.

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poLANd.tf 2025

(Image credit: deli)


Welcome back to Łódź for poLANd.tf 2025! Spring is here, the sun is shining, and Europe’s finest TF2 teams are ready to emerge from hibernation and return to Poland once more.


This tournament sees the fourteen top teams battling it out at BaseStack, with every contender present to stake their claim as the best in Europe and take home their share of €1200.


Who will stumble? Who will fall? Who will rise to the top as unquestioned champion of the continent? There’s only one way to find out!


The LAN takes place from Friday, March 14th to Sunday, March 16th, from 2pm CET (9am EDT | 6am PDT) each day, with coverage live from Łódź by EssentialsTF on Twitch.


Dziękuję and see you there!

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Brasil Fortress Highlander Grand Finals




On March 2nd and March 9th, the battlefield will heat up as Brasil Fortress crowns the champions of their Highlander League's 1st season! The top divisions of South America will clash in an epic showdown!


Get ready for intense plays, insane moments, and high-stakes battles LIVE on LegãoTV! This is a showdown you don’t want to miss!


When? March 2nd & March 9th at 9pm BRT // 7pm EST // 12am GMT


Where? On the LegãoTV Twitch channel!


Mark your calendars and don't miss out on the action!

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TF2Maps 72-Hour Jam Showcase 2024




We're well into 2025, but it's time for the 2024 72-Hour Jam Showcase! TF2Maps is back again, showing off 64 of the most entertaining, most mind-melting creations made for last year's charity Jam! This time, they received 390 entries, with 350 of those being eligible for medals. In terms of donations, this year placed fourth, in their history, with a grand total of $6,892.66 raised for Gamers Outreach Foundation!


For more information, check out the showcase thread on TF2Maps! You can also join the TF2Maps Discord and follow TF2Maps on BlueSky!

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The TF2 SDK has arrived!

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The TF2 SDK has arrived!


Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!


Unlike the Steam Workshop or local content mods, this SDK gives mod makers the ability to change, extend or rewrite TF2, making anything from small tweaks to complete conversions possible.


The SDK is licensed to users on a non-commercial basis, meaning that any mod created using the SDK must be free, and any content in those mods must be free. TF2 mods may be published on the Steam Store, and after publication will appear as new games in the Steam game list.


Players have a lot of investment in their TF2 inventories, and Steam Workshop contributors have created of a lot of that content. The majority of items in the game now are thanks to the hard work of the TF2 community. To respect that, we're asking TF2 mod makers continue to respect that connection, and to not make mods that have the purpose of trying to profit off Workshop contributors' efforts. We're hoping that many mods will continue to allow players access their TF2 inventory, if this makes sense for the mod.


Questions? See the Steamworks Source Engine mods FAQ.


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