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The International Grand Champions

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Congratulations to Team Liquid, Grand Champions at The International 2024. Dropping only three games throughout their championship run, this relentless Liquid squad washed away a field of fearsome contenders to resoundingly earn their place as the finest Dota team in the world.

Team Liquid's journey to the Aegis started smoothly with a pair of 2-0 series wins over Aurora and beastcoast, but a 0-2 showing against defending champions Team Spirit reminded everyone that the path to immortality is filled with formidable foes.

Their next opponent would only prove that point further. With Liquid holding a 1-0 advantage and the Upper Bracket almost within reach, underdogs BB Team ran away with the second match of their seeding set, threatening Liquid with a much more difficult Lower Bracket path. Undaunted, Liquid leveraged early action in game three to build an avalanching lead and ultimately secure their place in the Upper Bracket to begin the next stage.

Once there, the eventual champions never looked back. Their heroes were almost unkillable in a dominating 2-0 win over Xtreme Gaming, with only a single death amongst them in game two. Carrying that momentum forward, they opened their series on the main stage against Cloud9 with another stomp. Game two turned into a closer back-and-forth fight, but Liquid rode an epic late game teamwipe to victory and a place in the Upper Bracket Final against a familiar opponent — and constant obstacle in their path — the dangerous Gaimin Gladiators.

Flipping precedent, Liquid withstood Gaimin's early aggression and took the series 2-0, marching convincingly into the Grand Final. After Gaimin battled their way back for a rematch, Team Liquid took the chance to demonstrate that the results of the first matchup were no fluke. They dispatched their old nemesis in decisive 3-0 fashion to secure the Aegis and a place in Dota 2 history.

As bearers of the ultimate symbol of victory, these names shall forever be inscribed upon the Aegis of Champions:

2024 - Team Liquid
  • Michael "miCKe" Vu
  • Michał "Nisha" Jankowski
  • Neta "33" Shapira
  • Samuel "Boxi" Svahn
  • Aydin "Insania" Sarkohi

Looking Back

We would like to once again thank all of the players, talent, and everyone in the Dota community for helping bring this global celebration to life. If you missed any of the tournament, or just want to relive the incredible plays, head over to the Dota 2 YouTube channel, where you can find replays of the entire tournament. You can also find a trove of photos from the event over on the Dota 2 Instagram and Dota 2 flickr.

Celebrate the Champions

Special Champion edition sticker capsules are now available for purchase for Team Liquid. Each capsule contains one sticker featuring miCKe, Nisha, 33, Boxi, Insania, or Team Liquid. 50% of all sales will go directly to Team Liquid.

The International Compendium

If you've still got some challenges to complete and rewards to claim in The International 2024 Compendium, there's a bit more time before it all wraps up. You can still snag additional levels for your Compendium until Tuesday, October 15th, and other goodies like supporters packs, talent bundles, and champion stickers will be available a few weeks longer.

Upcoming Hero and Crownfall Act IV

Also, in case you missed the trailer during The International, we announced Dota's next hero. Leader of the flightless, sworn enemy of Queen Imperia, and general troublemaker Kez will be joining the roster of Dota heroes when Crownfall Act IV releases.

Continue reading...
 

The International is Here

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For five straight days, sixteen teams have slugged their way through the Playoffs, and eight teams have earned a coveted spot at the main event: Team Liquid, Cloud9, Tundra Esports and Gaimin Gladiators in the upper bracket, and BB Team, Team Falcons, Aurora Gaming and Xtreme Gaming in the lower bracket.

Congratulations to all eight teams as they vie to capture the Aegis at The International — only at Copenhagen's Royal Arena, starting on the luckiest day of the year, Friday, September 13th!

Watching The International Live
[h5]Schedule[/h5]
The International Pre-show starts at 9:30 AM CEST, with the Opening Ceremony starting at 10 AM CEST and the first match between BB Team and Team Falcons starting soon after. Click here for the full schedule.

[h5]Getting In[/h5]
Arena doors open at 8 AM CEST daily, two hours before every day's first match at 10 AM CEST, Friday through Sunday. Be ready to scan your Ticketmaster pass to gain entry (you can save it to your Android/Apple phone wallet for convenience). Make sure to get it scanned again anytime you leave, so you can use the same pass to re-enter.

[h5]Getting To The Royal Arena[/h5]
Here are directions to the Royal Arena. There are Metro stations and a train station just a few minutes walk from the arena. Visit https://rejseplanen.dk/ for timetables.

[h5]Crimson Witness Treasure Drops[/h5]
Inside the venue, there are two locations where you can show your ticket and pick up that day's commemorative badge, one near the ground floor entrance and another near the first floor main entrance. Each day has a unique badge, and you'll have to link that day's badge to be eligible for Crimson Witness treasures, which will be dropped randomly for attendees with bound badges at the first blood of every game. This year’s event-exclusive treasure includes updated Immortal items for Night Stalker, Meepo, Disruptor, Luna and Templar Assassin!

Watching The International Online
If you're one of the millions of Dota fans around the globe planning to watch The International online, check out the list below. From Twitch to YouTube to SteamTV, The International will be streamed on multiple platforms in multiple languages.
The Secret Shop
The Secret Shop has two separate storefronts this year, depending on what part of the globe you're buying from— We Are Nations offers both US deliveries and international deliveries, and Perfect World offers domestic China deliveries and international deliveries. The stores have different items, so be sure to check out both.

Get Caught Up
If you’d like to see how the top eight teams got to where they are in the standings, you can
catch up on Playoffs matches here!

Continue reading...
 

The International: Streams, Secret Shop, and More

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The best Dota players in the world have arrived in Copenhagen and the games are about to begin. That's right: The Road to TI's Group Stage is officially underway for The International 2024.

There's a lot of fun stuff to cover before the event starts, and not a lot of time, so we're gonna stop introducing the information and start the informing. Let's get to it.

Tournament Streams
Group Stage is always glorious chaos. This year, almost fifty games will be played in the first two days alone, spread across three streams for each of the four official broadcast languages:
After Group Stage wraps up, starting Friday, September 6th, both The Road to the International and The International itself will broadcast on one stream per official language:
If you're looking for unofficial languages, we've got those, too. We've handed out more than a dozen broadcast licenses, ranging from Bulgarian to Vietnamese, so check in with your local Dota community to find the best way to watch online.

And as always, anyone is welcome to join in on the streaming fun. We only ask that you follow our community streaming guidelines.

The Secret Shop
The International Secret Shop is once again open for business. We've got everything from mouse pads to jerseys to a real-life Toy Pudge plush, and so much more. There are two separate storefronts, one for US deliveries and one for international deliveries.

Tickets and Badges
Ground-floor tickets for The International have sold out, and even arena seats are mostly gone, but there are still a few left.

For attendees:
  • Your Ticketmaster ticket can be used for re-entry. Just remember to scan out as you leave so you can re-enter later in the day if you’d like.
  • Each day of the event, you'll get a new commemorative badge with a unique code that can be registered to your Steam account for potential Crimson Witness treasure drops. (The URL for registration is on the badge.)
What Else?
That's it for now. Honestly, that was a lot of information, and we're not going to lie, there might even be more on the way. But for now, don't worry about it. Just sit back, relax, and reread this blog post until you can recite it phonetically. We'll be calling everyone personally to verify you've got it memorized. You got this! Talk soon.

Continue reading...
 

In-Game Advertisements at The International

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The International is a celebration of Dota and the global community of players and fans who support it, providing a chance for everyone to come together and see it played at the highest possible level by the best teams in the world.

While the heart of The International is the community — everyone who makes a short film or a cosplay outfit or a T-shirt design, everyone who yells from the audience (or their couch) to cheer on their favorite team or hero — the matches they gather to watch are its core: When play begins, the focus is on the game itself and the players battling for victory.

Over the years, we've built a number of features into Dota to help celebrate these teams and players; unfortunately during that time we've seen those features increasingly being used not to showcase team or player identity, but rather to host advertisements. This year, to remove distracting elements and allow full focus on the game and the people playing it, we aren't going to have advertisements and sponsorships in-game at The International, including in team banners, base logos, and tags in player names.

We're only a few short weeks away from opening the curtain on this year's tournament. Whether you're meeting up in Denmark, or watching online, we'll see you soon.

Continue reading...
 

Introducing The Ringmaster and the 2024 Compendium

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The International doesn't just draw near. Like a supernatural clockwork carnival barker out in a dark forest, it beckons. We're two weeks away from the first games of The International Group Stage, and if you're a fan of professional esports, it's time to get excited. Floor tickets for all three days are sold out, but some arena seats are still available. Whether you've already bought your tickets or you're holding out until the last possible minute, we look forward to seeing you at Copenhagen's Royal Arena in September.

As our annual lead-up to the big event, we've just released this year's International Compendium. We even called in a favor with our newest old friend, who graciously volunteered to walk everyone through it. For those of you new to The International, the Compendium is a collection of activities and rewards focused on the players, teams, and matches in this year's tournament. Out-predict, out-fantasy, and out-bingo your friends while you watch — all while earning TI-themed rewards ranging from a new HUD to brand-new heroic effigies and a flashy new versus screen to show them off on.

Lastly, as you may have noticed by our clever introductory allusions, or by looking at the image above, or by clicking any of the links in this post, or by launching Dota before reading this, today's update also includes our newest hero: Cogliostro Kettle, The Ringmaster, has arrived. He's here, he's free, and he's available to all players right now.

But why introduce him further, when he's happy (believe us, more than happy) to introduce himself? Read on for his tragic backstory.

Continue reading...
 

7.37b Gameplay Patch

Patch 7.37b is out now. You can check out the patchnotes here.

Additionally, a few bugs were fixed over the last several days:

  • Fixed Iron Talon being affected by spell amp and damage resistance
  • Fixed Khanda working on illusions (now has the same behavior as Phylactery)
  • Fixed true sight not working correctly with Bristleback's Seeing Red
  • Fixed Crystal Maiden's Arcane Aura not having a range indicator for the 1200 proximity bonus
  • Fixed Dark Willow being unable to be targeted by teammates while in Shadow Realm
  • Fixed Doom's Devil's Bargain not working if he sells items via the Courier
  • Fixed Drow Ranger's Sidestep being cancellable by issuing an attack order
  • Fixed Earthshaker's Slugger applying the push to enemies that are alive in some rare circumstances
  • Fixed a crash related to Enchantress' Little Friends and Tormentor
  • Fixed Juggernaut's Level 10 Talent not applying Duelist Damage until Juggernaut dies
  • Fixed a crash with Lone Druid when passing Neutral Items to the Spirit Bear
  • Fixed Lone Druid's Gift Bearer rerolls not working correctly
  • Fixed Mars' Spear of Mars sometimes failing to impale one of the targets if multiple are speared with Aghanim's Shard
  • Fixed Medusa's Gorgon's Grasp damage being reduced by physical damage block
  • Fixed Medusa's Gorgon's Grasp turn restriction piercing debuff immunity
  • Fixed Morphling's Morph proccing Phylactery/Khanda on the actual hero when it is cast on an illusion
  • Fixed Morphling's Morph proccing spell block on the actual hero when it is casted on an illusion
  • Fixed Nyx Assassin's Mind Flare sometimes applying to multiple enemies if they are too close together, even without Level 25 Talent
  • Fixed Pugna getting a spooky stacking buff that didn't do anything when killing an enemy with Life Drain
  • Fixed Sniper's Take Aim self-buffs being dispellable by ally dispels
  • Fixed Visage not gaining the damage bonus or armor reduction from Level 10/20 Talents along with the Familiars
  • Fixed Visage's Gravekeeper's Cloak sometimes not gaining new stacks when Visage was no longer affected by Break
  • Fixed Weaver leveling Geminate Attack after damaging enemies with a Shard upgraded Shukuchi proccing multiple attacks
  • Fixed Windranger's Easy Breezy movement speed not working correctly when using Force Boots

Continue reading...
 

Dota 2 Update - 8/2/2024

Over the last few days we've addressed the following issues:
  • Fixed a bug that sometimes caused input lag for a number of seconds
  • Fixed auras not applying correctly if the match duration goes for too long (applies to multiple damage instances of Doom, etc.)
  • Fixed cooldown reduction sometimes not working properly when decrementing by very small values (Staff of the Scion, etc.)
  • Fixed melee damage block sometimes not blocking any damage
  • Fixed Bloodstone's tooltip not showing the provided Mana Regeneration
  • Fixed Ironwood Tree not being purchasable in demo mode
  • Fixed Mirror Shield blocking spells while on cooldown when Lotus Orb is active.
  • Fixed Unwavering Condition causing a crash
  • Fixed Alchemist Unstable Concoction not being usable on Spirit Bear
  • Fixed Bane's overlap of Nightmare and Fiend's Grip having a brief window where abilities without cast points were castable
  • Fixed Beastmaster Drums of Slom not working correctly when Beastmaster illusions are present
  • Fixed Bloodseeker's Bloodrush facet crediting Bloodseeker with erroneous assists
  • Fixed Bristleback's Seeing Red facet causing the visual effect to stack indefinitely
  • Fixed Clockwerk's Cog having an erroneous Leash tooltip
  • Fixed Death Prophet exorcism targeting outposts
  • Fixed Drow Ranger casting Glacier interrupting Multishot with the Sidestep facet
  • Fixed Elder Titan's Tip the Scales effect not working on towers that were invulnerable due to the corresponding previous tier tower still being alive
  • Fixed Elder Titan's Tip the Scales effect not working while Elder Titan was dead
  • Fixed Ember Spirit not being able to level all talents
  • Fixed Hoodwink's Acorn Shot not being reflectable from heroes with no projectile
  • Fixed Jakiro's Liquid Frost occasionally dealing extra damage from Blood Grenade damage over time
  • Fixed Kunkka's Ghostship not using the "Prize of the Saltworn Mariner" immortal effect when Kunkka has an Aghanim's Scepter
  • Fixed Lifestealer's Ghoul Frenzy not being fully breakable
  • Fixed Lina not being able to level all talents
  • Fixed Leshrac's Diabolic Edict sometimes dealing less damage than expected
  • Fixed Lone Druid able to receive more destruction gold from Philosopher's Stone
  • Fixed Lone Druid's Spirit Bear values not matching the tooltip values
  • Fixed Lone Druid's Demolish and Entangling Claws abilities not displaying their levels accurately
  • Fixed Luna's Lunar Blessing tooltip sometimes causing a client crash
  • Fixed Mars Dauntless working against (or with) Illusions
  • Fixed Nature's Prophet Curse of the Oldgrowth damage over time being inconsistant with Ironwood Treants facet
  • Fixed Nature Prophet's Spirit of the Forest tooltip not displaying the 5th level
  • Fixed Ogre Magi multicasting 3x and 4x before getting the second and third level of the skill
  • Fixed Omniknight's Repel missing Voice Responses
  • Fixed Phantom Lancer's Illusory Armaments Innate giving infinite damage
  • Fixed Phantom Lancer's Illusory Armaments Innate giving zero damage
  • Fixed Razor's Dynamo sometimes granting the wrong amount of spell amplification
  • Fixed Rubick not applying Death Rime damage when stealing Ancient Apparition's spells
  • Fixed Rubick crash that occured when a stolen Ghost Ship spell expired right before reaching its destination
  • Fixed Sand King Stinger not being stealable
  • Fixed Skywrath Mage level 15 talent not being updated to Concussive Shot slow
  • Fixed Snapfire Lil' Shredder dealing less damage than intended with critical strikes
  • Fixed Sniper's Headshot tooltip incorrectly stating that it works on allied creeps
  • Fixed Spectre Reality sound being inaudible to the enemy if she teleports to a location hidden in fog of war
  • Fixed Spirit Breaker's Planar Pocket spell redirection for abilities that sought new targets during redirection, causing unintended extra damage in the whole area
  • Fixed Techies' Blast Off! Self Damage tooltip not reflecting the correct damage type
  • Fixed Tiny's Toss not triggering Phylactery when the tossed target is the same as the primary target
  • Fixed Troll Warlord's Berserker's Rage dealing damage to himself
  • Fixed Venomancer Plague carrier not respecting Disable Help
  • Fixed Visage's Lurker tooltip using the term 'Cooldown Reduction' instead of 'Cooldown Acceleration'

Continue reading...
 

Update 7.37 Is Here

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Since patch 7.36 affected basically every hero in the game, it's no surprise that 7.37 is mostly focused on getting the playing field leveled again. A bunch of heroes are getting new innates and facets, and there's even a rework of Medusa. 7.37 also includes more informative tooltips, which should give you a better moment-to-moment understanding of all the variables that go into murdering someone in a forest. Check out the patch notes here!

Continue reading...
 

Crownfall Act III and Collector's Cache

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June has come and, as it tends to do, now left us, probably forever. You'd be forgiven for forgetting all about crowns and them falling dramatically from the heads of fantasy birds and just enjoying your summer — slowing down, taking it easy, having a picnic at the beach or just napping for a while in a hammock. Well, we hope you enjoyed it, because July has come roaring into all of our lives, and with it, Crownfall Act III: The Frosts of Icewrack. In fact, the lazy, meandering intro to this blog post is probably all the lounging around your poor eyeballs are going to get. Even as this June-esque paragraph winds its way towards a rambling sun-dappled conclusion, Act III is ramping up, July-like, to be the most eventful act yet.

Act III comes with an entirely new overworld map, located in the frigid north. It has mysteries, no small number of monsters, quite a bit of snow, and one hell of a barroom brawl. (And, as always, some surprises you'll have to find on your own.) Act III also comes with the Crownfall Collector's Cache, featuring 16 of the highest-rated sets from the last community vote.

If you've been playing along through Crownfall as each act releases and want to jump right in to the new Act III content, you can start with Act III's intro comic, The Dragon, following Shen and her allies as they land in Icewrack, searching for Kestrel and his army. If you want a refresher on how we got here, you can also read the Act I intro comic, Ascension Day, and the Act II intro, The Battle of Hell's Basin.

If you're just joining in now, this is your reminder that all of the previous acts are still available, and will remain so through to the end of Crownfall. Speaking of which, given how much the event has grown since we initially imagined it (and how much its still growing), we've also decided to extend the event end date to October.

We're looking forward to the final battle with Queen Imperia. We'll see you there.

Continue reading...
 

Introducing the Steam Game Recording Beta



There are millions of Dota players around the world, and every day their adventures offer up experiences ranging from universal (a savvy swipe of an Aegis) to one-in-a-billion (a RAMPAGE by Chen) — including thrilling moments, silly moments, and everything in between. And since the only thing as fun as playing Dota is savoring those signature plays with friends, today we're excited to roll out Game Recording, a new built-in Steam feature that makes sharing those special Dota moments easier than ever before.

Game Recording lets you save your gameplay — either by recording in the background or manual hotkey activation — to replay at your convenience. Recordings in Dota 2 will include a timeline filled with game-defined markers, but you can also add your own markers at any point. Scrub through a recording while you're still playing to review things like confusing teamfights or a failed gank, or take your time after the game to find the most entertaining moments and memes-to-be that you want to share. You can easily clip the good stuff and discard the rest. Snipping and sharing your clips with friends is just a few clicks away.

Ready to get rolling? Simply opt into the Steam Beta Update in your Steam Interface Settings to join the fun. You'll be clipping and shipping highlights in no time. Need a bit more info on how it works? Head over to the Steam Game Recording webpage for more in-depth details. Then start sharing your clips through Steam or wherever you chat with your friends — we're excited to see what you make! And if you run into any issues or feel the feature is missing something, please share those thoughts as well. In the meantime, we'll keep working on improvements as the Beta moves towards full Steam release, and we'll also continue looking at ways to enhance how Dota specifically can make use of all the new features.

Continue reading...
 

Dota 2 Short Film Contest 2024

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The regional battles on the Road to The International have concluded, and we now know all sixteen teams destined to clash in Copenhagen this September.

But there's also another competition to remember — in which the auteurs of the Dota scene grab their pens, friends, and camera lenses and treat the community to a breadth of cinema that rivals any film festival.

That's right, it's time for this year's Dota 2 Short Film Contest, officially open for submissions. Filmmakers will have until 3:00pm PDT on August 18, 2024 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.

All Dota players are welcome to visit the Workshop to discuss, vote on their favorites, and help us select the best entries. The top ten finalists will be showcased as part of The International live broadcast. After reviewing the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners.

The top three selections will score prizes of $25,000, $10,000, and $5,000, and each of the other top ten finalists will win $500. (As a refresher for anyone who missed the winners last year, or wants to enjoy them again, the top three entries from last year were Chemical Rage by 4fun, Finish Pls by Keller Max, and GAME BREAKERS by Anomidae.)

Visit the Dota 2 Short Film Contest site for more information and guidelines on the submission process. And be sure to stop by the Workshop page regularly to help review the submissions you would like to see showcased at The International, coming to you live from Copenhagen in September.

Continue reading...
 

7.36c Gameplay Patch

Patch 7.36c is out now. You can check out the patchnotes here.

Additionally, a few bugs were fixed over the last several days:

  • Fixed taunts being unequipped when changing facets
  • Fixed a crash related to Block of Cheese
  • Fixed a crash when creating items with self-restoring charges in custom games
  • Fixed Abaddon and Nyx Assassin not avoiding damage properly
  • Fixed Bloodseeker's Sanguivore healing for less than intended
  • Fixed Bristleback's Bristleback with Snot Rocket firing Quills when receiving large single instances of damage
  • Fixed Clinkz's Aghanim's Scepter not increasing Skeleton Archer health
  • Fixed Clinkz's Burning Barrage first attack not benefitting from Tar Bomb
  • Fixed Crystal Maiden's Crystal Clone always being cast towards the Frostbitten target if Crystal Clone was cast during Frostbite's backswing animation
  • Fixed Dark Seer's Level 10 Talent Wall of Replica Illusion Damage not working correctly
  • Fixed Drow Ranger's Precision Aura occasionally causing client crashes
  • Fixed Earthshaker's Level 15 Talent Fissure Range not increasing Fissure range
  • Fixed Io's Overcharge granting slow resistance without Aghanim's Shard
  • Fixed Marci's Special Delivery working on illusions of Marci
  • Fixed Marci's Level 10 Talent Rebound Cast/Jump Range not increasing cast range
  • Fixed Meepo and Ogre Magi auto leveling attributes when they could level a skill instead
  • Fixed Meepo not receiving Urn of Shadows and Spirit Vessel charges when they are placed in the Neutral Item slot via Pack Rat
  • Fixed Monkey King's Simian Stride not having reduced cooldown when Monkey King is between 90% and 100% HP
  • Fixed Morphling's Ebb showing incorrect item cooldowns
  • Fixed Morphling's Flow reducing cooldowns by too little
  • Fixed Morphling's Morph permanently stealing Axe's One Man Army
  • Fixed Phantom Assassin's Blur range radius indicator using old values
  • Fixed Phantom Assassin's Blur with Aghanim's Scepter changing the vanish buffer duration
  • Fixed Phoenix's Dying Light dealing less damage than intended
  • Fixed Phoenix's Fire Spirits attack speed slow not using updated values
  • Fixed Primal Beast's Trample occasionally causing client crashes
  • Fixed Riki and his allies having a miss chance when attempting to deny in Smoke Screen
  • Fixed Rubick sometimes being able to steal Timbersaw's old Second Chakram ability
  • Fixed Shadow Shaman's Aghanim's Shard Serpent Wards sometimes expiring prematurely
  • Fixed Shadow Shaman's Hex not being disabled by Disable Help
  • Fixed Snapfire + Ricochet II + Blade Mail proccing Ricochet attacks against Supernova
  • Fixed Snapfire + Ricochet II + Lil' Shredder dealing less damage than expected
  • Fixed Snapfire + Ricochet II + Revenant's Brooch vs high evasion targets causing secondary attacks to proc more secondary attacks
  • Fixed Snapfire's Ricochet II attacks being able to miss
  • Fixed Spectre's Aghanim's Shard Active component sometimes not updating to the correct values
  • Fixed Templar Assassin's Level 15 Talent Psi Blades Attack and Spill Range giving more attack range than intended
  • Fixed Terrorblade's Metamorphosis attack range in the ability tooltip being incorrect (tooltip only change)
  • Fixed Treant Protector's Sapling occasionally causing friendly units to get stuck on the Sapling Tree
  • Fixed Underlord's Abyssal Horde minions not attacking if the "Summoned Unit Auto Attack" setting was turned off
  • Fixed Venomancer's Plague Wards attacking while their carrier is invisible to the target
  • Fixed Venomancer's attached Plague Wards not triggering aggro
  • Fixed Visage's Familiars having various issues
  • Fixed Witch Doctor's Voodoo Switcheroo sometimes causing Witch Doctor to get stuck if a tree was planted while he was transformed
  • Fixed Facet Selection in Ability Draft occasionally picking an unintended facet

Continue reading...
 

The International 2024 Ticket Sales

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Millions of people around the world will be watching The International this year online. But there's no substitute for being there, and for those of you planning on traveling to Denmark to watch the best Dota teams battle for the Aegis of Champions in person, read on for all the information you'll need.

The International is being held in front of a live audience in Copenhagen's Royal Arena, with the top eight teams battling it out on the main stage from Friday, September 13th through Sunday, September 15th.

Tickets will be available here on Ticketmaster:
  • Tickets will go on sale June 10, 2024 at 10am CEST, Copenhagen local time.
  • Tickets are assigned to a specific seating area: Floor tickets are assigned seating; arena Level 1 and Level 3 tickets are GA.
  • Tickets can be purchased for a single day (Friday, Saturday, or Sunday), as two-day bundles (Friday+Saturday, or Saturday+Sunday), or as a three-day bundle (Friday+Saturday+Sunday).
  • Friday tickets are 1240 DKK, Saturday tickets are 1540 DKK, and Sunday tickets are 2040 DKK (including fees).

FAQ

When and where is The International 2024?

The International will take place across three days (Friday, September 13 through Sunday, September 15) at Copenhagen's Royal Arena.

How can I buy a ticket to The International?
Tickets go on sale June 10, 2024 at 10am CEST (Copenhagen local time) at this link: https://www.ticketmaster.dk/artist/941884 .

What type of tickets are available?
Tickets can be purchased for a single day (Friday, Saturday, or Sunday), as two-day bundles (Friday+Saturday, or Saturday+Sunday), or as a three-day bundle (Friday+Saturday+Sunday). There are three categories of tickets: Floor tickets are assigned seating; arena Level 1 and Level 3 tickets are GA. You can choose your days and your seating category through Ticketmaster.

What are the prices for each type of ticket?
All prices below include the 40 DKK Ticketmaster fees.
  • Single Daily tickets
    • Friday - DKK 1240
    • Saturday - DKK 1540
    • Sunday - DKK 2040
  • 2-Day Bundle
    • Friday + Saturday - DKK 2740
    • Saturday + Sunday - DKK 3540
  • 3-day Bundle
    • Friday + Saturday + Sunday - DKK 4740
Can I sit anywhere, or will there be preassigned seats?
Floor seating is assigned. You will make your selection when purchasing your ticket. Tickets for Level 1 and Level 3 are General Admission. A GA ticket holder can sit in almost any available seat except for reserved sections (i.e. for press or pro players).

How many tickets can I buy?
Purchases are limited to five tickets per transaction.

How do I pick up my tickets?
Tickets will be available in your Ticketmaster account as Mobile Entry Tickets – no pickup needed! Make sure to save your ticket to your phone's wallet ahead of the event for easy access.

What happens if there is an issue with my mobile ticket?
Please reach out to Ticketmaster support regarding all ticket-related inquiries. There will be a Will Call office to assist you on-site at the event as well.

Is re-entry permitted?
Yes. On your way out you must check-out by scanning your ticket when you are exiting the building, otherwise re-entry will not be permitted.

Can I get a refund on my ticket?
Tickets are non-refundable, unless the event itself is cancelled for any reason.

Can I transfer or resell my ticket?
Yes, tickets can be transferred between accounts and bought/sold on Ticketmaster directly. Instructions on how to transfer tickets can be found here. Instructions on how to buy/sell tickets can be found here.

How do Crimson Witness Treasures work this year?
Everyone who has bound their attendee badge to their Steam account will be eligible for random Crimson Witness Treasure drops on the First Blood of each game at The International. Each badge binding is valid for a single day.

Continue reading...
 

The International 2024 Live Event Broadcast RFP and Broadcast License Requests

The International is heading back to Europe this September, and companies interested in producing and distributing regional language broadcasts of The International 2024 are encouraged to apply now.

We are now accepting proposals for the Live Event Broadcast Production of The International 2024 in Russian, Chinese, and Spanish language broadcasts. The RFP (Request for Proposal) documentation and instructions for submissions can be found here.

Please reach out to [email protected] with any additional questions.
For those seeking additional licenses and feeds, please fill out the form that pertains to the correct request:

  • Production companies seeking a commercial license to produce a regional language broadcast of The International 2024 without additional access to the event can apply here.
  • Streaming platforms interested in restreaming the official broadcast feeds to their platform can apply here.
Thanks in advance to everyone interested in working with us to make The International 2024 the best yet.

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7.36b Gameplay Patch

Patch 7.36b is out now. You can check out the patchnotes here.

Additionally, a few bugs were fixed over the last several days:

  • Fixed Broodmother's Spin Web having less cast range than intended if it touches another Web
  • Fixed Death Prophet's Silence having some unintended interactions
  • Fixed Invoker's Mastermind not granting experience
  • Fixed Muerta's Ofrenda being stealable
  • Fixed various Hotkey issues
  • Roshan's attacks no longer instantly kill Shadow Shaman's Mass Serpent Wards and Massive Serpent Ward. Instead, Roshan's attacks are treated as Hero attacks.
  • Fixed Arc Warden Tempest Double taking more damage than intended.
  • Fixed Beastmaster's Level 20 HP Talent applying to couriers in certain circumstances
  • Fixed DK's Frost Dragon Wyrm's Wrath unintentionally applying its effect to buildings
  • Fixed Faceless Void Time Zone crediting assists incorrectly
  • Fixed Huskar's Life Break in combination with Parting Shot occasionally causing players to be unable to issue commands
  • Fixed Invoker Elitist passively granting spell amp without applying the debuff first
  • Fixed Leshrac's Nihilism not getting affected by Defilement & other AoE increases
  • Fixed Lina Flame Cloak not refreshing Fiery Soul's duration if cast while at max Fiery Soul stacks
  • Fixed Lina's Laguna Blade with Level 25 Talent Laguna Blade Damage into Barrier not granting barrier from Slow Burn damage
  • Fixed Lycan's Spirit Wolves sometimes being controllable
  • Fixed Morphling's Attribute Shift bar being misaligned
  • Fixed Shadow Demon being able to create infinite duration illusions if Reins of Chaos procced upon casting Disruption on a Chaos Knight Shadow Servant
  • Fixed Techies' Spleen's Secret Sauce not dealing the correct amount of damage.
  • Fixed Undying Ceaseless Dirge sometimes causing Undying to be unable to issue commands
  • Fixed Venomancer's Patient Zero dealing more damage than intended.
  • Fixed Warlock's Black Grimoire not swapping when players swap heroes in game
  • Fixed Witch Doctor's Gris Gris not swapping when players swap heroes in game
  • Fixed Shield Rune buff not having an icon
  • Fixed Drow Ranger multishot being canceled by casting Glacier

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The International 2024 - Direct Invites and The Road to TI

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Between a massive 7.36 update and Act II of Crownfall, there were a lot of big announcements vying for your attention last week, so we decided to give everybody a few days to process everything before we posted any more big Dota news. But now a new week is upon us, and we're happy to turn our focus from the in-game experience to pro Dota, with the the announcement of the six direct invites to this year's The International!

Read on for that unveiling, as well as details on the qualifying road for those still fighting to earn the last ten spots in Copenhagen.

From Dubai to Birmingham to Bucharest and beyond, the year has been packed with top-tier Dota tournaments. Befitting their dominant performances across the year so far, we're happy to invite the following teams directly to The International 2024:
  • Team Spirit
    [expand type=details]
    Illya "Yatoro" Mulyarchuk
    Denis "Larl" Sigitov
    Magomed "Collapse" Khalilov
    Myroslav "Mira" Kolpakov
    Yaroslav "Miposhka" Naidenov[/expand]
  • Xtreme Gaming
    [expand type=details]
    Wang "Ame" Chunyu
    Guo "Xm" Hongcheng
    Lin "Xxs" Jing
    Zhao "XinQ" Zixing
    Ding "Dy" Cong[/expand]
  • Team Falcons
    [expand type=details]
    Oliver "skiter" Lepko
    Stanislav "Malr1ne" Potorak
    Ammar "ATF" Al-Assaf
    Andreas "Cr1t-" Nielsen
    Wu "Sneyking" Jingjun[/expand]
  • Team Liquid
    [expand type=details]
    Michael "miCKe" Vu
    Michał "Nisha" Jankowski
    Neta "33" Shapira
    Samuel "Boxi" Svahn
    Aydin "Insania" Sarkohi[/expand]
  • Gaimin Gladiators
    [expand type=details]
    Anton "dyrachyo" Shkredov
    Quinn "Quinn" Callahan
    Marcus "Ace" Hoelgaard
    Erik "tOfu" Engel
    Melchior "Seleri" Hillenkamp[/expand]
  • BetBoom Team
    [expand type=details]
    Egor "Nightfall" Grigorenko
    Danil "gpk" Skutin
    Matvey "MieRo`" Vasyunin
    Vitalie "Save-" Melnic
    Alexander "TORONTOTOKYO" Khertek[/expand]
The remaining ten slots will be awarded to those worthy teams able to battle through the daunting Regional Qualifiers, with the final slot breakdown and dates for each region set as follows:
  • China and North America - June 9th to 13th
    [expand type=details]
    China (2 slots)
    Azure Ray
    G2.iG
    LGD Gaming
    Team Bright
    Team Zero
    Dark Horse
    (+6 teams from Open Qualifiers)

    North America (1 slot)
    Shopify Rebellion
    Nouns
    La Correntada
    (+5 teams from Open Qualifiers)[/expand]
  • Eastern Europe + South America - June 14th to 18th
    [expand type=details]
    Eastern Europe (1 slot)
    Natus Vincere
    Virtus.pro
    1win
    L1GA TEAM
    Night Pulse
    Nemiga Gaming
    One Move
    Yellow Submarine
    9Pandas
    (+3 teams from Open Qualifiers)

    South America (2 slots)
    HEROIC
    beastcoast
    BOOM Esports
    Midas Club
    Infinity
    Leviatán
    (+6 teams from Open Qualifiers)[/expand]
  • Southeast Asia + Western Europe - June 19th to 23rd
    [expand type=details]
    Southeast Asia (2 slots)
    Aurora
    Blacklist International
    Talon Esports
    Neon Esports
    Execration
    Bleed Esports
    MANTA Esports
    Salvation Gaming
    (+4 teams from Open Qualifiers)

    Western Europe (2 slots)
    Tundra Esports
    PSG Quest
    OG
    Team Secret
    Entity
    MOUZ
    NAVI Junior
    Nigma Galaxy
    Rest Farmers
    JustBetter
    (+2 teams from Open Qualifiers)[/expand]
For those of you now making plans to spectate or compete in said qualifiers, we've also got some important dates to keep in mind. The Road to The International will officially kick off with Open Qualifiers for all six regions June 3rd to 8th, followed by the Regional Qualifiers as described above.

Once all the initial dust has settled and the tournament field has been filled out, the Road to the International will continue when all sixteen teams meet in Copenhagen. The two-day Group Stage will commence Wednesday, September 4th, immediately followed by the five-day Playoffs, a studio production that will run through Tuesday, September 10th,

The International itself will be held in Copenhagen's Royal Arena, with the top eight teams slated to take the main stage from Friday, September 13th through Sunday, September 15th. Fans hoping to attend in person will be able to purchase tickets starting Monday, June 10th. Set your reminders now, and we'll see you when qualifiers start next Monday, June 3rd.

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7.36a Gameplay Patch

Patch 7.36a is out now. You can check out the patchnotes here.

Additionally, a few Non-gameplay bugs were fixed

  • Fixed Some Crownfall empty dialog lines
  • Fixed Crownfall paths changing their token requirements
  • Fixed Dragon Knight Griffin Knight set having Facet-based coloration swapped
  • Fixed various issues with cloth stretching
  • Fixed watching replays from Broadcaster perspective not displaying heroes
  • Fixed an issue with post-match rewards being delayed
  • Fixed Crownfall Pit Fighter encounter dialog
  • Fixed Crownfall Fishing Spear not being available
  • Fixed Crownfall Graphical issue with Pineapple clickable on Crownfall map
  • Fixed Crownfall Graphical issue with Questing Hearts sign not showing
  • Fixed issue with Act 2's Riki's attribute token being wrong type

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Update 7.36 and Crownfall Act II

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People have been asking about it. They've been waiting for it. They've been guessing for months what would be in it. And now... we're finally shipping it.

That's right: Crownfall Act II's fishing game is LIVE!

For those of you who didn't just die of adrenaline shock, we also shipped a massive new gameplay patch, which you might want to read up on. Go find out more about 7.36 here.

We also shipped the second part of Crownfall, this time taking place in the unforgiving deserts of Druud. There's a new overworld map, a new story, some new characters (and some familiar favorites), new cosmetic items, new minigames, and more than a few surprises.

Lastly, in case you got busy last month (it happens) and were wondering if you'll still be able to play Crownfall Act I now that Act II's shipped: You can. All of Crownfall's acts will be available as new acts come online, up to the conclusion of the event.

OK, that's probably enough fishing and fishing-adjacent (7.36, Crownfall Act II) news for one update. What are you waiting for? Boot up the game and get angling!

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