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Dota 2 Update - 3/19/2025

Immortal Draft Changes:
  • Immortal Draft rules will now be used if any player is above 8500 MMR (roughly the top 0.5% of players). (Previously, the cutoff was 6500 MMR, roughly the top 1.5% of players.)
  • Immortal Draft games do not show up in public match history. Replay access is restricted to game participants, and these games are not listed in Web APIs.
  • Players who are above 8500 MMR (the top 0.5% of players) are now required to register an official name to queue for ranked. This name cannot be changed and will be displayed during the pre-game player draft phase of Immortal Draft games. Approximately half of players at this rank already have an official name registered.
  • Players above 8500 MMR who are guaranteed to play an Immortal Draft game may not queue for ranked as a party. Unranked is unchanged.
  • Changed the way MMR gain/loss works in Immortal Draft games to better take into consideration the possible outcomes based on player draft choices.

In summary:
  • If your MMR is 8500+, all of your ranked games will be Immortal Draft. All matches will be private. You're required have an official name registered. You cannot queue for ranked matches as a member of a party. Unranked is unchanged.
  • If your MMR is 6500+, your ranked games will only be Immortal Draft if matched with a player above 8500 MMR. Otherwise you'll play using standard ranked match rules. Unranked is unchanged.

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7.38b Gameplay Patch

Patch 7.38b is out now, along with a new Dota Plus season. You can check out the 7.38b patchnotes here.

In addition, over the last few days we've addressed the following issues:

  • Fixed Clinkz Burning Army skeletons being able to auto-cast Tar Bomb
  • Fixed Templar Assassin Hidden Reach effects being visible to enemies
  • Fixed Sven Level 10 Talent +10% Vanquisher Bonus Damage not working properly
  • Fixed Ability Draft loading screen being stuck during draft phase when there are fewer than 10 players in the lobby.
  • Drow Ranger Precision Aura from illusions no longer overrides her own bonus agility
  • Fixed Ancient Apparition Ice Blast Shatter Threshold flickering when clicking on an enemy affected by ice blast
  • Ability Draft: Doom: Devour: fixed player losing ability in first slot for the rest of the game after casting Devour
  • Ability Draft: Doom: Devour: fixed permanently gaining passive aura from neutral creep
  • Fixed Roshan Timer being broken when Templar Assassin Third Eye innate is active.
  • Fixed Mark for Sell items not being collected by the courier if the courier did not start in the fountain when ordering it to deliver
  • Fixed Mark for Sell items being returned to the hero if they were in the courier's inventory when delivering other items.
  • Refined the alt-click chat messages on the Roshan Timer to match other alt-click messages.
  • Refined alt-click chat messages on the Madstone indicator to better match other alt-click chat messages.
  • Fixed Drow Ranger with the Sidestep Facet not triggering Silencer Last Word when Multishot finishes
  • Fixed Viper Nosedive, which caused the caster model orientation to enter a bad state, allowing Rubick or any hero in Ability Draft to exploit this with certain abilities, causing them to remain permanently in the world.
  • Fixed Jakiro Liquid Fire not working in Ability Draft
  • Fixed Spell Lifesteal Amplification from Kaya (and it's combined items) not working

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Dota 2 Update - 2/21/2025

Over the last few days we've addressed the following issues:

  • Fixed heroes in Ability Draft not having innate abilities
  • Fixed Lotus Pool timers showing regular Dota game mode timings in Turbo
  • Fixed minimap icons not showing for live spectators in player view
  • Fixed some camps' spawnboxes being taller than Kunkka's Torrent height
  • Fixed Tormentor spawning in undesirable locations while in Demo Mode

  • Neutral Tooltip is better at guessing enchantment level
  • Fixed Ironwood trees not providing extended healing duration when consumed with Tango
  • Fixed Ninja Gear usage while smoked allowing you to re-apply Smoke of Deceit to your allies
  • Fixed Phylactery not slowing enemies on proc
  • Fixed Pirate's Hat causing the Death Cost tooltip to display a slightly incorrect amount
  • Fixed Pyrrhic Cloak reflecting reflected damage
  • Fixed Revenant's Brooch on Illusions dealing more damage than intended

  • Fixed an issue where Scurry and Death Pact would have more than the max number of charges if the corresponding talent was taken after the ability was skilled
  • Fixed various issues with Morphling's Morph
  • Fixed various issues with Winter Wyvern's Winter's Curse

  • Fixed Anti-Mage Magebane's Mirror not reducing mana when the caster doesn't have enough mana to spend
  • Fixed Arc Warden's Flux with Aghanim's Scepter occasionally still silencing even if Flux was dispelled
  • Fixed Crystal Maiden's Blueheart Floe not leveling up with Freezing Field
  • Fixed Dazzle not getting Desolator charges when killing heroes while a Nothl Voyager
  • Fixed Dazzle not getting Urn of Shadows charges when killing heroes while a Nothl Voyager
  • Fixed Dazzle's Aghanim's Shard not providing Healing Amplification while in the Nothl Realm
  • Fixed Dazzle's Nothl Projection not benefitting from Poison Touch talent upgrades in certain situations
  • Fixed Dazzle's Nothl Projection granting more Town Portal Scrolls than desired in certain situations
  • Fixed Dazzle's Nothl Projection putting Aeon Disk on cooldown
  • Fixed Dazzle's Nothl Projection putting Refresher Orb going on cooldown
  • Fixed Dazzle's Poison Touch debuff duration not increasing when used before casting ultimate (and in reverse)
  • Fixed Dazzle's Soul being able to use Hand of Midas
  • Fixed Dragon Knight's Corrosive Dragon's spells and Damage over Time effects getting blocked by Physical Block
  • Fixed Dragon Knight's Wyrm's Wrath applying debuffs to teammates when denying
  • Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet unintentionally dealing damage to towers
  • Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet proccing twice per hit when in Elder Dragon Form
  • Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet AoE bonus not stacking with other sources of increased AoE
  • Fixed Hoodwink's Level 20 Sharpshooter talent having blind spots in its vision path
  • Fixed Invoker with Aghanim's Scepter gaining more levels of Quas, Wex, or Exort than intended
  • Fixed Io's Tether not healing tethered targets from damage dealt with Aghanim's Shard
  • Fixed Lion's Impale not benefitting from AoE bonuses if the AoE bonuses were acquired after leveling Impale
  • Fixed Monkey King clones stealing gold with Pirate's Hat
  • Fixed Morphling's Adaptive Strike with Flow facet not stunning targets if Morphling Morphed while the projectile was traveling
  • Fixed Pangolier's Shield Crash Barrier putting Blink Dagger on cooldown when the barrier fully blocks the damage
  • Fixed Primal Beast's Ferocity stacks being uncapped in certain situations
  • Fixed Rubick being able to accrue Arcane Accumulation stacks from Nothl Projection's End Projection
  • Fixed Rubick with an Aghanim's Scepter not receiving the Aghanim's Scepter upgrade from a stolen Shackles
  • Fixed Puck's Phase Shift being interrupted by certain commands
  • Fixed Riki's Tricks of the Trade being interrupted by certain commands
  • Fixed Techies' Minefield Sign with Aghanim's Scepter triggering during the Cast Point
  • Fixed Templar Assassin's Meld with Hidden Reach taking longer than expected to reach max attack range
  • Fixed Windranger's Killshot executing targets at slightly higher than the stated thresholds
  • Fixed Windranger's Level 25 Talent Focus Fire Kills Advance Cooldown by 18s not working correctly

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Explore Wandering Waters in the 7.38 Gameplay Update

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Much like the galactic water miners in the movie and possibly the book Dune Part 2, Dota has always been the only game in any genre that believes water is the most valuable resource in both the Dune-iverse and our universe, the universe. It's kind of crazy, then, that it's taken more than a decade for us to finally prove that bold claim by saying it out loud in print.

And if that was all we did, it would be enough. But we didn't stop there. We've re-made the river that runs through the Dota map. Not only is it wider, its current can speed your movement. Conversely, the new river's new evolving, amphibious creeps can drastically slow your movement by killing you.

And that's not all: How about a new resource! "Waterstone?" you say. In retrospect, that would have made sense. But it's actually called "Madstone" and you can use it to craft your own unique neutral items. Which is crazy, so the name actually fits pretty well.

We've also made some other map updates, replaced wisdom runes with much cooler wisdom shrines, and made a bunch of quality of life changes. It's all too much to detail in one blog post, which means you'd be out of luck unless we made a page dedicated to describing all the stuff in great detail. Which we did.

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The Crownfall Archive

Well folks, you knew this was coming. We warned you it was coming. We even extended its coming. But now it's no longer coming, because it's here. No more last minute reprieves, no more entreaties from sad-eyed pets. We're doing it. Depending on when you read this, it's already done. Crownfall has been archived.

One consistent and recurring bit of feedback we got from the community over the course of Crownfall was what a bummer it would be not to be able to play their favorite minigame now that the event was ending. (No one agrees on what the best minigame is, but everyone has a favorite.) We agree — waiting in a matchmaking queue goes a lot faster with a game of Dragon Chess — and so we're happy to announce the Crownfall Archive, a collection of all the minigames and comics from all four acts, accessible from the main menu to everyone, regardless of whether you unlocked it while the event was active. (We've also preserved your progress through each of the Act I-IV maps for posterity.)

Additionally, if you're still sitting on any Crownfall rewards like candy or Crownfall Coins, you can continue to redeem them through the Archive.

We've really enjoyed getting to tell a story taking place in the realms of Skywrath, Druud and Icewrack. But there are so many more realms to explore. And so it's time for us to put the Ghastly Eyrie behind us, at least for now, and point our compasses at some new guiding stars. We'll see you there.

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The Charms of the Snake

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Snakes, as any biologist will tell you, are fascinating creatures. They don't have skeletons. They don't have brains or organs. They just have one tube-like muscle that makes up their whole body, a mouth, two eyes, and a butt. That's it. An animal shouldn't be able to be alive with that few body parts, and yet somehow the snake surmounts all of those obstacles and manages it.

It's at this point in the blog post that we should admit that the biologist we contacted about all this never actually returned our calls, so we had to guess at a few of the details in the previous paragraph. But honestly, we don't need a stupid snake expert to tell us that snakes look cool. They look cool on armor, on weapons, on bodies, even on hats. If you've got something that's cool already, and you put a bunch of snakes on it, it might actually explode, so watch out.

As you may have guessed, we're proud to announce the all-new 'Charms of the Snake' treasure, stocked up with nine community-made item sets ready to slither around your favorite heroes and wrap them in some scaly styles, just in time for Lunar New Year to ring in the Year of the Snake.

Each treasure opened will grant a serpentine set for Snapfire, Medusa, Shadow Shaman, Naga Siren, Razor, Earth Spirit, or Templar Assassin. You'll also have a chance to unlock a Rare Lich set or Very Rare Necrophos set. You can purchase 'Charms of the Snake' treasures directly for $2.49 to get in the spirit of the Lunar New Year and join the slinky fashion fun.

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The International 2025 Live Event Broadcast RFP and Broadcast License Requests

The International 2025 is coming to Germany in September. Companies interested in producing and distributing regional language broadcasts of The International are encouraged to apply now.

Like in recent years, proposals for the Live Event Broadcast Production of The International in Russian, Chinese, and Spanish language broadcasts will be accepted. The RFP (Request For Proposal) documentation and instructions for submissions can be found here.

For those seeking additional licenses and feeds, please fill out the form that pertains to the correct request:
  • Production companies seeking a commercial license to produce a regional language broadcast of The International 2025 without additional access to the event can apply here.

  • Streaming platforms interested in restreaming the official broadcast feeds to their platform can apply here.

As a reminder, DOTA 2 fans can create strictly noncommercial casts from DOTATV following the DOTA 2 Community Stream Policy here and do not need to make an official request.

Please reach out to [email protected] with any additional questions.

Thanks in advance to everyone interested in working with us to bring The International 2025 to life.

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Dota 2 Workshop Spring 2025 Call-to-Arms

Amidst all the TI announcements and Crownfall conclusions, you might not have noticed that the humble Dota 2 Workshop is busier than ever. With a community of talented artists contributing lots of new stuff that we shipped throughout the year, sales of community-generated Workshop content generated more revenue for contributors in 2024 than any year since 2015—and that community of talented artists could also include you!

That's right: We're once again inviting all workshop contributors to spin up some new sets for any of your favorite heroes—including two newcomers who have been waiting eagerly in the wings to join the cosmetic fun. Artists can also include submissions for both Ringmaster and Kez, who are now enabled in the workshop.

To be considered, we request that all submissions be on the Dota 2 Workshop by the end of day on April 6th, 2025 PDT. Please make sure to mark your work with the "Spring 2025" tag when tendering items to the Workshop to ensure they aren't overlooked. (As usual, please avoid concepts involving human skulls, blood, and gore.)

Dota fans everywhere are of course encouraged to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the hunt for the treasures of tomorrow.

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The International 2025

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Banners, tattered but resolute, are unfurled. War trumpets, battered but resolute, are buffed with war trumpet polish until they gleam. Weapons, resolute but dull, are sharpened on whetstones in rhythmic strokes, until they are perhaps too sharp, and dulled up a little on nearby flagstones so no one cuts themselves. The banners (tattered, resolute and unfurled, see earlier) are hoisted high, their sigils stitched with sequins of the most defiant bedazzlement.

That's right. The stars have aligned and the stage is once again being set for cosmic battle. And this time, that battle has returned to where it all began: Germany, the site of The International's humble debut on the world stage, where it was watched in person by many tens of people. Now, fourteen years later, The International returns to Germany, to Hamburg's Barclays Arena September 11 - 14 — in front of, we trust, a slightly bigger crowd this time around.

The sixteen contending teams will once again consist of a mix of open qualifiers, regional qualifiers, and direct invitations, with more information on all of that to come. For now, there's still a ton of professional Dota to be played before we can get there. The January viewing calendar has already been packed, as teams around the world fight through qualifiers to earn spots in tournaments slated to kick off in the weeks and months ahead.

Stay tuned for more information on ticketing and scheduling for The International 2025. Until then, tune into some of the pro games to get an early edge on knowing who's who and clocking the teams to beat.

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Crownfall's Final Bow

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Back in December, it seemed entirely reasonable to bring Crownfall to a close halfway through January. After all, we reasoned, who could possibly need more time than that to finish exploring four huge overworld maps filled with tons of characters to meet, comics to read, and minigames to conquer?

Well, if what we're hearing from friends, family, dedicated fans, coworkers, bus drivers, security guards, and even some cats on the internet is true, it turns out a lot of people could actually use more time to finish everything. So we're extending Crownfall's end date one last time (for real this time) to Thursday, February 6. If you've still got progress to make, get moving, because the curtains for this show are finally actually about to, we promise, close.

A Frosty Farewell
We hope everyone stuffed their bellies full of enough grunch heart to tide yourselves over for the rest of the year, because another season of Frostivus is in the books — and all of the wrappings, trappings, snowballs, and stolen hats have been lovingly packed up and crammed back into the seasonal treasure hutch.

Winter Sale Ends
Sadly, there were no people begging on behalf of their pets for more end-of-year savings from our winter sale, and since the year did in fact end, and in fact ended two weeks ago, everything in the Crownfall Store is now (finally actually) going back to its regular price.

You can still unlock new story nodes with the Midgate, Druud, and Icewrack Pathfinder Packs, deck your heroes out in the sets from Skywrath from Crownfall Treasures I-III, or complete the transformations of Shen and Dragonus with the Vengeful Spirit and Skywrath Mage Arcanas, but unless you've got Crownfall Coins to use, items are back to full price.

Roll Credits
Crownfall might not be officially ending today, but today's update also includes a little something to celebrate the end of the journey. Everyone on the team put a lot of time into making this happen — from haggling with the Flightless in the bustling bazaars of Midgate; to returning the nomad Oglodi through the crimson sands of Druud to their rightful home of Barzum; to helping the overworked warden of Icewrack settle a domestic disturbance between the citizens of Snowcap Lake and a marauding dragon; and finally scaling the cloud-rimmed spires of Skywrath to commit a long-overdue regicide and put an actual Dota character in charge of everything. It's been a long ride, and a little bittersweet to finally close the book on it. So please join us for one last look back, in the form of a credits sequence featuring new music and some fun surprises. (Just click "Play Credits" on the main menu to roll them.)

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Frostivus is Upon Us

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It's been a busy year for Dota. We welcomed a new hero into our ranks (and a long-awaited one finally made his debut); we crowned another team of world champions at this year's TI in Copenhagen; we reworked every hero with new game-changing innates and facets; and we even managed to cram in a four-act multi-month narrative epic about talking birds.

And so, as the year winds to a close, we find ourselves filled once again to the absolute brim with the spirit of Frostivus. And that means a sackful of festive gifts for everyone for the duration of the Frostivus event, from now until January 15th.

The True Meaning of Frostivus Revealed (Hats)
“What kind of gifts?” one might festively wonder. Well, for starters: For the rest of the season, your hero will begin each game wearing a stylish Frostivus hat.

But don't think of it as a fashion statement. Think of it as a trophy case. Because you can also steal hats from enemy heroes and get them as gifts from your allies with the new Spirit of Frostivus ability. You can also get them the old fashioned way (murder/larceny), by stealing them off the skulls of heroes you've just killed, off the Tormentors, or if you really know what you're doing, even off Roshan's craggy dead head.

And every single hat you take, you can wear on top of all the others in a majestic, murderous hat-stack of glory. Plus since the post-game MVP screen now includes hat tallies, you'll have definitive proof of your hat superiority in the days to come.

A Frostivus Story
So now you've got a tower of Frostivus hats on your head. But can you truly enjoy them without knowing their exhaustive backstory? The answer, as we discovered, is yes. "They're just colored hats," you say. "Who cares where they came from?"

Well, six months ago would have been a great time to mention that, because we wrote a six hundred thousand word legendarium about it called The Hatmarillion. But everybody refused to read it, so we wrote a ten-page kid's book version of The Hatmarillion that takes about a minute to read, and everyone seemed to like that one better. Launch Dota and enjoy the story for yourself! (Frostivus trivia: You'll be able to read it THIRTY TIMES in the time it takes you to get through this blog post!)

Frostivus Forge
But wait! There's still more Frostivus spirit in the air! Unfortunately, it has been broken down into its chemical components and needs to be reconstituted into a seasonal compound. We've gathered up a pile of all the supplies you'll need to craft rewards in the new Frostivus Forge. The next step? The actual crafting part.

All you'll need to do is accomplish a variety of in-game hijinks like “snowball an enemy before you kill them”, “steal a hat”, or “high five an enemy” to earn unique supplies that feed your forge and craft new rewards. Each item requires a different recipe to craft, and you can unlock higher tiers by completing rewards in the lower tiers first. Seasonal Chat Wheels? Check. A new bell-shaped tormentor that you lets you play music? Obviously it has one of those. A drunken wizard riding a suspiciously-donkey-shaped reindeer courier? Why, it wouldn’t be a holiday without them!

Winter 2024 Heroes' Hoard
You know what else it wouldn’t be a holiday without? A box full of surprises! So we’re also unveiling the Winter 2024 Heroes’ Hoard, an all-new treasure featuring 17 item sets for a host of heroes.

But that's not all. To ensure this treasure's brims were truly tested, we stuffed in some new Immortal items amongst the sets. Then we added some new taunts. And a pet wolf for everyone's favorite pint-sized brawler. And when we realized the new Windranger set looked great when equipped with her Arcana, we included that, too. This treasure is available in the Crownfall store, so you can use your Crownfall Coins towards the purchase.

End-of-Year Ban Wave
King Kringle broke his ban hammer off in some well-deserving asses last year. He's spent the year constantly reforging and testing it on various smurfs and in-game baddies, and now he's ready to rechristen it with the blood of the naughty.

While we usually do most of our bans and penalties behind the scenes, it's become something of a Frostivus tradition for us to pull back the curtain a little bit and talk about this ongoing work. And so: This holiday season, we hope you look forward to some cleaner, friendlier, fairer games, free of the 65,594 smurf accounts we've taken action against this week.

Besides the smurfs, we've also dropped the hammer on a significant number of high-MMR griefers, players who try to have fun at the expense of others, exploiting bugs, trading wins, and otherwise undermining the competitive challenge that is at the heart of every game of Dota.

As always, we'd like to thank everyone that submitted a report over the year. All that data helps us find the players that are making games of Dota worse and take action. Dota is a better game because of you.

End-of-Year Sale
A Dota blog post is much like a towering stack of Frostivus hats, in that it always has something at the bottom. This time, that something is Dota's very own winter sale on Crownfall content, running now through January 3rd.

Unlock new story nodes with discounts on the Midgate, Druud, and Icewrack Pathfinder Packs, deck your heroes out in the sets from Skywrath from Crownfall Treasures I-III, or complete the transformations of Shen and Dragonus with the Vengeful Spirit and Skywrath Mage Arcanas. (If you still have a bunch of Crownfall Coins, you can use them to discount most Crownfall Store items further, even if the items are already discounted as part of the sale!)

You’ve still got time to dig into all that Crownfall has to offer as we ring in a new year, but the saga of Skywrath will finally come to a close on January 15th, so if you’ve still got more of the four acts to explore, best get cracking.

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Dota 2 Update - 12/5/2024

Over the last few days we've made the following changes:

  • Fixed being unable to configure Quickcast behavior on Observer and Sentry wards in the Settings menu.
  • Fixed Razor's Voidstorm Asylum Arcana using the incorrect icon for Storm Surge.
  • Fixed Shadow Fiend Presence of the Dark Lord not losing stacks correctly on death.
  • Fixed lighting issue on seasonal winter terrain.
  • Fixed loading spinners not spinning correctly.
  • Fixed Force Staff's tooltip description ending with 2 periods.
  • Fixed sprays from events which have ended not properly rendering.
  • Fixed various client and server crashes.
  • Fixed Watcher colors not matching their team under some circumstances.
  • Enabled Kez's Sai abilities in Ability Draft. The draft screen will show a random combination of Kez's Katana and Sai abilities.
  • Crownfall: Heroes whose reward tokens associated with meta-progression upgrades now show up under the Crownfall Act IV filter in the Hero pick screen.
  • Crownfall: Fixed Nest of Thorns Loading Screen not being visible.
  • Nest of Thorns: Voiceline rewards for difficulties 3, 5, and 7 are now permanent.
  • Nest of Thorns: Improved visibility of the Reaper, which spawns on difficulties 5 and above.
  • Nest of Thorns: Spirits now ignore range modifiers and always spawn at a set distance away from the player.
  • Nest of Thorns: Fixed score sometimes not updating properly.
  • Nest of Thorns: Fixed incorrect text being displayed if launching the client with an invalid language.
  • Nest of Thorns: Fixed Rot's Scepter obscuring various visual elements in the game.
  • Nest of Thorns: Fixed Echo Slash and Swashbuckle not working correctly on Linux

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Dota 2 Update - 12/3/2024

Gameplay Update

Kez:
  • Echo Slash: No longer applies cleave on units hit.
  • Falcon Rush: Rush Range decreased from 650 to 575
  • Grappling Claw: Hero Bonus Heal reduced from 40/80/120/160 to 30/60/90/120
  • Grappling Claw: Cooldown increased from 15/12/9/6 to 16/13/10/7
  • Talon Toss: Cooldown increased from 15/12/9/6 to 16/13/10/7
  • Raven's Veil: Applied mark no longer applies parry bonus.
  • Replaced +50 Raptor Dance Radius level 15 talent with new talent: Raven's Veil Mark Applies Parry Bonus

  • Added additional HUD styling to better communicate the current stance Kez is in.
  • Raptor Dance: Fixed particle effect not increasing when radius increased.
  • Echo Slash: Fixed it hitting units slightly further than its range.
  • Echo Slash: Fixed secondary attack cancelling Kez's invisibility.
  • Falcon Rush: Fix secondary attack sound effect not playing.
  • Shodo Sai: Fixed cases where Mark would not be applied properly if it was already applied.
  • Shodo Sai: Fixed parry cancel sub-ability being affected by Faceless Void's Time Dilation.
  • Fixed cooldown reduction not applying to alternate weapon abilities.
  • Grappling Claw: Reworded description to clarify bonus hero healing.

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Dota 2 Update - 11/12/2024

Kez:
  • Kazurai Katana: Damage Per Second reduced from 7/8/9/10% to 6/7/8/9%
  • Falcon Rush: Katana base attack rate increased from 1.3/1.2/1.1/1.0 to 1.4/1.3/1.2/1.1
  • Falcon Rush: Duration decreased from 7 to 3/4/5/6
  • Raptor Dance: Increased cooldown from 40/32/24 to 40/35/30
  • Raven's Veil: Increased cooldown from 40/32/24 to 40/35/30
  • Grappling Claw: Fixed chain not being broken when linked to a target out of range
  • Shodo Sai: Fixed some Mark interactions dealing more damage than intended
  • Grappling Claw: Fixed it ignoring evasion
  • Echo Slash: Fixed it ignoring evasion
  • Echo Slash: Fixed it killing couriers
  • Echo Slash: Fixed it allowing Kez to escape leashes and movement prevention abilities (i.e. Disruptor Kinetic Field )

Over the days since release of Crownfall Act IV and Kez, we've also fixed several issues:

  • Fixed a client crash with Moon Shard
  • Fixed a server crash involving Ogre Seal Totem and Lone Druid
  • Fixed various issues with Quick Buy
  • Fixed Shen and Dragonus arcana style unlocks not applying to respective cursor icon packs
  • Fixed Juggernaut Primal Prowl style unlock
  • Fixed various crashes with Act IV encounters
  • When winning an Ability Draft game, instead of granting 3 tokens and 2 scrap, grant 2 tokens and 8 scrap.
  • Spleen Sweeper: added a scoring section on the main menu to show scoring information. Fixed score summary not showing after beating all 5 stages.
  • Spleen Sweeper: fixed last stage not granting a completion bonus of 4000 points
  • Castle Carnage: fixed Tunneler particle missing model and issues with grenade bouncing
  • Castle Carnage: fixed phantom terrain blocking some shots
  • Spoon Man: fixed an issue where the mouse cursor would stay invisible after a popup
  • Spoon Man: fixed a crash related to pressing a button before the game is loaded
  • Spoon Man: fixed being able to get stuck inside a block
  • Nest of Thorns: fixed an issue where rewards could fail to be granted
  • Nest of Thorns: fixed an issue where gold amount could fail to be saved
  • Fixed Blind Queensguard (strange vendor) encounter not working
  • Fixed Act IV sprays not showing up in Chat Wheel
  • Crownfall map: clicking on the tokens-received gift alert attached to the inventory now opens the associated encounter
  • Fixed an issue where playing or replaying the Kez debut animation could result in a black screen
  • Fixed new Crownfall trophies not showing up

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Introducing Kez and Crownfall Act IV

Today's update is as big as it gets. Not only are we releasing the fourth and final act of our multi-part Crownfall epic, we're celebrating with the debut of Kez, an all-new playable hero!

Hero of the Flightless
If you helped out Vengeful Spirit in Crownfall Act III, you already trekked your way through the icy tundras of Icewrack, found the Skywrath exile Kez, and convinced him to return home with you. In Act IV, he plans to reband the Kazurai and help you rid Skywrath of Imperia once and for all. And when he's not helping you commit regicide, he'll be all too happy to lend his blades to a little freelance work carving up some Ancients.

With the innate ability to swap weapon styles between his Kazurai Katana and Shodo Sai (unlocking more powers than there are days in the week), this martial master's kit comes with tons of options. Check out Kez's landing page to learn more about everything he can bring to the fight.

Crownfall Act IV: The Spires of Skywrath
Princess Shen was first in line for the throne of Skywrath when her father, King Tatrasiel, fell ill and died. But her younger sister Imperia betrayed her, cast her from the highest tower of the Nest and left her for dead. She was found by the Flightless goddess Scree'Auk, and given the powers of a Vengeful Spirit.

Today, the resurrected Shen returns to Skywrath to battle her sister for the fate of the throne. And she will not be alone. All the heroes who have helped her along the way, from Dragonus to Axe to Kez to Crystal Maiden and more, will battle their way through three separate paths up the spires of Skywrath to the Nest of Thorns, where Imperia awaits for a final battle.

Crownfall Act IV is the epic conclusion to a journey that's taken us from the humble markets of Midgate to the rolling red sands of Druud and the wastes of the frozen north, and finally to the Nest of Thorns, the courtroom of the queen herself, for an ultimate showdown. Act IV boasts a massive new overworld map with three distinct questing paths, sidequests, minigames, and finally, a chance to defeat Imperia and unlock new Skywrath Mage and Vengeful Spirit Arcana alternate styles. So get ready for plenty of royal treasury looting along the way to the palace.

We've also got new Act IV-specific Pathfinder rewards, including custom Crownfall Scree'Auk and Avilliva towers and new Immortals. We've even added bonus content for Pathfinder pack owners for each act. You can now visit the Snake Charmer in Shen's questline in Act IV to claim your limited edition Crownfall character stickers.

Getting Caught Up
If you've been playing along through Crownfall as each act releases and want to jump right into the new Act IV content, don't forget to read the latest intro comic, "Crownfall", before you start. And if you wouldn't mind a quick refresher of what, precisely, the hell is going on, feel free to read up on Act I's intro, "Ascension Day", Act II's, "The Battle of Hell's Basin" and Act III's "The Dragon".

It's All Live!
Lastly, if you're just joining us now for the closing act of Crownfall... welcome! All of the previous acts are still available, and will remain so until Crownfall comes to a close January 15th, 2025, so there's still plenty of time to get started and a ton of content waiting for you.

That goes for the rest of you, too. If you've been puttering with the previous acts but waiting for everything to be available first, wait no longer. The entirety of Crownfall is now yours for the exploring. Work through all the maps, unravel the entire story, play all the games and unlock all the arcana styles.

...And, of course, spend all your coins and candy. For those of you sitting on any Crownfall Coins (or those of you planning to earn more playing through Act IV), remember to use them before the event ends on January 15th.

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Ascension Night

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Very soon, a flightless named Kestrel will return from his Icewrack exile. He will reform a Kazurai army from the ashes of the old. He will join his new friends, a band of Oglodi warriors, and the rightful queen to storm the palace of the usurper Imperia. And he will change the history of Skywrath forever.

This is not that story. Not yet. (That's for tomorrow.)

This is the story of a much younger Flightless, who was brave (and stupid) enough to try defying a queen on the first anniversary of her ascension. His name is Kez.

This is his story.

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The International Grand Champions

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Congratulations to Team Liquid, Grand Champions at The International 2024. Dropping only three games throughout their championship run, this relentless Liquid squad washed away a field of fearsome contenders to resoundingly earn their place as the finest Dota team in the world.

Team Liquid's journey to the Aegis started smoothly with a pair of 2-0 series wins over Aurora and beastcoast, but a 0-2 showing against defending champions Team Spirit reminded everyone that the path to immortality is filled with formidable foes.

Their next opponent would only prove that point further. With Liquid holding a 1-0 advantage and the Upper Bracket almost within reach, underdogs BB Team ran away with the second match of their seeding set, threatening Liquid with a much more difficult Lower Bracket path. Undaunted, Liquid leveraged early action in game three to build an avalanching lead and ultimately secure their place in the Upper Bracket to begin the next stage.

Once there, the eventual champions never looked back. Their heroes were almost unkillable in a dominating 2-0 win over Xtreme Gaming, with only a single death amongst them in game two. Carrying that momentum forward, they opened their series on the main stage against Cloud9 with another stomp. Game two turned into a closer back-and-forth fight, but Liquid rode an epic late game teamwipe to victory and a place in the Upper Bracket Final against a familiar opponent — and constant obstacle in their path — the dangerous Gaimin Gladiators.

Flipping precedent, Liquid withstood Gaimin's early aggression and took the series 2-0, marching convincingly into the Grand Final. After Gaimin battled their way back for a rematch, Team Liquid took the chance to demonstrate that the results of the first matchup were no fluke. They dispatched their old nemesis in decisive 3-0 fashion to secure the Aegis and a place in Dota 2 history.

As bearers of the ultimate symbol of victory, these names shall forever be inscribed upon the Aegis of Champions:

2024 - Team Liquid
  • Michael "miCKe" Vu
  • Michał "Nisha" Jankowski
  • Neta "33" Shapira
  • Samuel "Boxi" Svahn
  • Aydin "Insania" Sarkohi

Looking Back

We would like to once again thank all of the players, talent, and everyone in the Dota community for helping bring this global celebration to life. If you missed any of the tournament, or just want to relive the incredible plays, head over to the Dota 2 YouTube channel, where you can find replays of the entire tournament. You can also find a trove of photos from the event over on the Dota 2 Instagram and Dota 2 flickr.

Celebrate the Champions

Special Champion edition sticker capsules are now available for purchase for Team Liquid. Each capsule contains one sticker featuring miCKe, Nisha, 33, Boxi, Insania, or Team Liquid. 50% of all sales will go directly to Team Liquid.

The International Compendium

If you've still got some challenges to complete and rewards to claim in The International 2024 Compendium, there's a bit more time before it all wraps up. You can still snag additional levels for your Compendium until Tuesday, October 15th, and other goodies like supporters packs, talent bundles, and champion stickers will be available a few weeks longer.

Upcoming Hero and Crownfall Act IV

Also, in case you missed the trailer during The International, we announced Dota's next hero. Leader of the flightless, sworn enemy of Queen Imperia, and general troublemaker Kez will be joining the roster of Dota heroes when Crownfall Act IV releases.

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