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DayZ Indie Sale

Greetings, Survivors,

As spring departs, we too herald the arrival of our thrilling Stream Indie Sale!

Unveil the dawn of rejuvenation with DayZ, which is poised to bestow upon you a generous discount on both the quintessential game and its enthralling DLC, Livonia. Capitalize on this extraordinary opportunity to immerse yourself within the pulse-quickening realm that DayZ offers!

Embark upon an unparalleled journey of survival and suspense! DayZ, the premier sandbox of survival experiences, ignites a fervor with a promotional offer that will stir your sense of adventure. Prepare to navigate the harrowing landscapes of a post-apocalyptic reality where every choice can tip the scales between life and death.

Strategize against the relentless forces of nature, lace up your boots for the trek ahead, and above all, persevere to remain among the living.

The perfect juncture has arrived to procure DayZ for yourself at an invigorating 40% discount, and join the ranks of the intrepid.
Rise to the occasion and let the spirit of survival take hold!


https://store.steampowered.com/app/221100/DayZ/
DayZ base game - 40% off
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

https://store.steampowered.com/app/1151700/DayZ_Livonia/
DayZ Livonia DLC - 30% off
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

Latest update information:
https://store.steampowered.com/news/app/221100/view/3977307906149097858?l=english

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Experimental update 1.24. - New Rifle - New Cosmetics and more

Greetings, Survivors!
We’re excited to announce that Experimental game update 1.24 is now available on experimental branches on Steam!
As with most updates early in the year, this one includes a clean sweep. Basically, we went through our backlog and tackled a variety of lingering issues. Let’s go through some of the major ones, so you know what to focus on while you’re enjoying the experimental branch.

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It’s pretty much tradition at this point that our awesome community breaks DayZ’s record for highest player count every new year! It was definitely a confidence boost this time around, as we face a number of challenges in this year’s plan—by far the most ambitious we’ve had since the engine switch in 2018. But it’s far too soon to talk about such things here. Instead, this post is dedicated to the year’s first experimental release: game update 1.24!

As with most updates early in the year, this one includes a clean sweep. Basically, we went through our backlog and tackled a variety of lingering issues. Let’s go through some of the major ones, so you know what to focus on while you’re enjoying the experimental branch.

The collision geometries of vegetation (particularly trees and bushes) received a substantial polishing pass. Our aim was to simplify and fix issues which were causing odd collisions with vehicles. There were also performance problems with too many particles, which occurred whenever a bullet pierced through branches.

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Speaking of particles, we took a look at firearm particles and optimized them for smoother gunplay. We also increased the recoil slightly in several automatic firearms. Furthermore, we unified our approach to randomly loaded firearms that spawn in the world. This change now makes it impossible to recognize whether a firearm was dropped by a player or spawned in recently.

We dramatically improved the way weapon lifting behaves, making it smoother and more precise now. We also improved the way weapon lengths are calculated. We hope these changes will make close-quarter combat with firearms less frustrating overall.

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Unfortunately, we had to postpone making more complex changes to the infected AI, though we still found time to investigate some of the issues. As a result, we significantly reduced the noise from the impact of bullets. This means the infected won’t be so easily drawn to the impact from fired bullets (particularly helpful when suppressed firearms are used). We also increased the damage output of blunt melee weapons and tools against the infected and animal AI. This was done by adding a portion of their shock damage into the total damage dealt.

Moving on, a noteworthy improvement was also made to bandaging. If your character has multiple bleed sources, and your bandage stack has enough uses, you can now continuously bandage without any interruptions.

If you’d like to dive deeper into experimental update 1.24, you can find the change notes on our forums. Fair warning—the change notes also mention a few fun things that are included in this update. So, if you’d rather not spoil the surprise, join us on the experimental servers before you do any more reading!

As usual, please report any issues you may encounter to our feedback tracker. Thank you!

Read more from our Article here: https://dayz.com/article/game-update/1-24-Experimental-Release
Read patch notes here: https://forums.dayz.com/topic/258752-experimental-update-124-change-log/

On behalf of the DayZ team,
Enjoy and we look forward to your feedback.
Thank you
Adam

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