HELLDIVERS™ 2

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Patch 1.000.304

Greetings fellow Divers! Small patch deploying to a Super Destroyer near you

Overview
For this patch, we have made improvements and changes to the following areas:
  • Crash fixes
  • Misc fixes
Fixes

Crashes
  • Fixed a crash triggered when the host left after a player hot joined.
  • Fixed an occasional crash in the Loadout menu.
  • Fix for a rare crash when transitioning to or from the ship.
Misc Fixes
  • Fixed players getting stuck on the mission summary screen when the host leaves.
  • Fixed the issue of non-purchased Super Credits not being visible in the Warbond Overview screen (only relevant for Japanese release).
  • Optional account linking now available in the Account section of the in-game settings.
  • Fixed 'Steam AppId supplied invalid or not allowed' being shown due to a different error.
  • Fix attachments on weapons showing up as purple question marks in the tutorial in some cases.
  • Airburst proximity explosion is now triggered only by enemies & Helldivers.
  • The AR-61 Tenderizer now has the correct color scheme.

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Players may not have the option to send, accept or decline friend requests.
  • Players may not have the option to Block other players.
  • Blocked players are not added to the Blocked Player list or prevented from joining games.
  • Game may crash if the player changes the text language while on a mission.
  • Players may experience delays in Medals and Super Credits payouts.
  • Players may occasionally receive excessive XP.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • AR-61 Tenderizer deals too little damage and is not in the final state we are intending.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • "Hand Carts" Ship module does not reduce Shield Generator Pack's cooldown.
  • Some players might become stuck in the Loadout when joining a game in progress.
  • Reinforcement may not be available for some players who join a game in progress.
  • Planet liberation reaches 100% at the end of every Defend mission.

Release Captain Carlberg out

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Patch 1.000.303

Overview
For this mini patch, we have made improvements and changes to the following areas:
  • Crash fixes

Fixes
Crashes
  • Fix for common crash related to damage over time use
  • Fix for very common crash related to hot joining quickplay session that become full
This unfortunately means that hot joining players won't show up in the recent players list until they drop down to the planet, or not at all if they leave from the loadout.
Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. [Unchanged from yesterdays patch notes apart from the recent playlist issue]


  • Players may not have the option to send, accept or decline friend requests.
  • Blocked players are not added to the Blocked Players list and are not prevented from joining games.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the player changes the text language while on a mission.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Some weapons in the tutorial have missing parts presenting as question marks in some cases.
  • Hot joining players won't show up in the recent players list until they drop down to the planet, or not at all if they leave from the loadout.

Release Captain Carlberg out

Continue reading...
 

Patch 1.000.302

A democratic day to you Helldivers and Citizens
Today we bring you yet another patch addressing various freedom hampering issues

Overview
For this patch, we have made improvements and changes to the following areas
  • Some weapon and enemy balancing
  • Crash fixes
  • Social Menu issues
  • DoT damage fix
  • Misaligned scopes fix
  • General fixes and improvements

Balancing

Primary, Secondary, & Support Weapons
R-36 Eruptor
  • Increased explosion damage by 40 and removed shrapnel from the explosion
This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion

Enemies
  • Increased Shrieker sight and hearing range slightly.
  • Increased Gunship hearing range slightly
Fixes
Gameplay
  • We have fixed issues with the way Damage-over-time effects were being applied. This should fix issues where only the network session owner could apply them, and other cases where they would be applied inconsistently.
  • Firing the Punisher Plasma while wearing a shield backpack no longer damages the Helldiver
  • Fixed issues with some weapon scopes not being aligned in First-Person-View.
  • The sound when stimming no longer plays while being interrupted
  • Major orders with the “Kill task” now track score correctly. Previously it counted the entire squad’s kills once for each player, meaning it would multiply the score by the number of people on the mission; this is now amended.
  • Helldivers can no longer land on tall rocks in the “Horde Defend Missions”
  • Helldivers can no longer land on top of bug pillars in Deactivate Terminid Control System missions
  • Fix for the reinforce stratagem not being present if a Helldiver leaves the session before readying up and then hot joining the active session
Crashes
  • Fixed a crash that could occur when all players were dead on the “Deactivate Terminid Control System” mission
  • Fixed a crash that could occur on game shutdown
  • Fixed a crash that could occur when leaving the mission and rejoining
  • Fixed a crash that could occur at the end of cutscenes
  • Fixed a crash that could occur when diving into missions
  • Fixed a tutorial crash that could occur on PC when ALT+Tabbing
  • Fixed a rare crash that could occur when using beam weapons
  • Fixed a rare crash that could occur for players on startup when using VPN
  • Fixed a soft lock that could occur if the player would open the text chat while having the stratagem menu open
  • Other general crash fixes
Social Menu Fixes
  • PC players adding friends through friend codes can no longer show up as “Unknown”
  • Fixed overlapping footers inside menus
  • Steam friends should now be visible in Social Menu, even though Friends List is not set to Public in Steam Privacy Settings
  • Recent Players list will now include hot-joining players
  • Players are now able to unblock players that were not in their friends list beforehand
  • Fixed issue with empty friend-names in Social Menu
  • Lobby privacy mode text updates immediately when changed
  • Player names longer than 26 characters should now update properly in the Social Menu
  • Fixed issue where non-host players could kick others indiscriminately including the host
Other
  • Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased
  • Resolved some edge cases related to Steam AppId related errors on login

Release Captain Carlberg wishes you continued success in your democratic endeavors

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HELLDIVERS™ 2 Account Linking Update

UPDATE 5/6/2024:

Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward.

We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.

Attention Helldivers,

Due to technical issues at the launch of HELLDIVERS™ 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional. That grace period will now expire. See details below in this post.

Account linking plays a critical role in protecting our players and upholding the values of safety and security provided on PlayStation and PlayStation Studios games. This is our main way to protect players from griefing and abuse by enabling the banning of players that engage in that type of behaviour. It also allows those players that have been banned the right to appeal.

As such, as of May 6th, all new HELLDIVERS 2 players on Steam will be required to connect their Steam account to a PlayStation Network account. Current players on Steam will start to see the mandatory login from May 30th and will be required to have linked a Steam and PlayStation Network account by June 4th. PlayStation Network accounts are free and easy to set up using this link
https://www.playstation.com/support/account/create-account-for-psn/

We understand that while this may be an inconvenience to some of you, this step will help us to continue to build a community that you are all proud to be a part of.

Many thanks for your continued support of HELLDIVERS 2!

Sony Interactive Entertainment

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Thrill and chill with the new HELLDIVERS 2 Warbond

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Valiant warriors of justice… a deep freeze is coming to the galaxy. Super Earth leaders are deploying the next Premium Warbond on 9 May to all fearless frontline forces, codename Polar Patriots.*

Overflowing with all-new gear, this package of petrified pandemonium features weapons, armor, capes and emotes. So stay frosty in the roaring heat of battle as you ice the malignant enemies of freedom.

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It’s time to thrill and chill, Helldivers!

Firepower
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AR-61 Tenderizer
A real tentacle-tearer. This high calibre assault rifle has awesome stopping power but limited magazine size, so make each shot count. Unpatriotic “banter” shots are not advisable.

SMG-72 Pummeler
A slower rate of fire than your other SMGs but these concussive rounds will leave your enemies dazed, confused, and still very ugly. Good things come to Helldivers who wait.

PLAS-101 Purifier
Set the trap. Hold the trigger. Let them charge at you. Smile. They’re getting closer. Smile again. Closer. Smile. Closer. Smile. Closer… and release the trigger.
S.P.L.A.T.
The longer you can hold your nerve, and the trigger, the bigger the damage.

Secondary weapons / Utility Booster
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G-13 Incendiary Impact
Don’t waste time reading the instructions, lob it at the enemy and run. This thing detonates on impact and ignites the area in white phosphorus, so make sure you – and your allies – are not standing around having a chat.

P-113 Verdict
The guys in R&D love this one. Gas-operated, semi-automatic, and chambers the largest centrefire cartridge of any lunpistol of its kind. “Rapid Deliberation”, they call it. Quick-draw to look cool in front of your squad.

Motivational Shocks
Literally shocks Helldivers back into action after being hit and slowed by sneaky, unjust attacks like the revolting bug acid vomit. Won’t help you much with area effects like EMS strikes, though.

Armour
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CW-36 Winter Warrior
Blend into snowy environments with perfect camouflage. The enemy will never see you coming, until it’s far too late. Ah the sweet smell of stealth. Passive boost – Serve-assisted.

CW-22 Kodiak
Thoroughly pressure-tested by patriotic volunteers as part of the Test Subjects for Super Earth Citizen Advancement Programme. Their sacrifice shall not be forgotten. Passive boost – Fortified.

CW-4 Arctic Ranger
Features a nifty utility belt boasting handy pockets that can be filled with any number of things – pocket knives, mementoes, interesting rocks, Terminid tentacles, bits of bots, etc.

Capes

Dissident's Nightmare
Scientifically proven to be “terrifying” to dissent-afflicted citizens during extensive testing in Patriotic Rehabilitation Centres.

Pinions of Everlasting Glory
All but ensures ascension to the immortal ranks of those enshrined in the Super Earth Digital Archive of Valorous Acts.

Order of the Venerated Ballot
Adorned with the insignia of the Order of the Venerated Ballot – a Ministry-sanctioned Patriot's Club for citizens pledging to preserve the sanctity of voting.

And, of course, the new emotes! We know our brave, heroic soldiers like to bust out a new move right in the middle of ferocious battles – no matter the deadly risk – so rock out with Mime Instrumentation, request incoming patriotic chat with Call the Helldivers, and search for new voters with Distribute Ballots.

Polar Patriots is rolling out to your Destroyer’s Acquisitions panel on May 9.

Keep your cool, drop the temperature and drop some ice cold justice out there, Helldivers! See you planetside.

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

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Patch 1.000.301

Auspicious day all Helldivers out there.
Small patch rolling out before the weekend!

Overview
For this patch, we have addressed some crashes as well as performance improvements following the decline from the last patch:
  • Performance improvements
  • Crash fixes
Fixes
  • Fix for a crash that could occur during the post mission end screen
  • Fix for crash which could occur when destroying automaton tanks.
Known Issues [Unchanged since patch 1.000.300]
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Release Captain Carlberg signing off

Continue reading...
 

Patch 01.000.300

Patch dispatch from High Command
For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours

Overview
For this patch, we have made improvements and changes to the following areas:
  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
Balancing

General
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • Burning damage reduced by 15%

Primary, Secondary & Support Weapons

CB-9 Exploding Crossbow
  • Slightly smaller explosion
  • Increased stagger
  • Decreased number of maximum mags from 12 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Slight reduction in ergonomics
  • Muzzle velocity increased
LAS-99 Quasar Cannon
  • Increased recharge time by 5 seconds
BR-14 Adjudicator
  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Now placed amongst assault rifles
LAS-98 Laser Cannon
  • Slightly increased damage
  • Slightly reduced damage versus large volume bodies
SG-8P Punisher Plasma
  • Decreased maximum mags from 12 to 8
  • Increased amount of magazines received from resupply from 6 to 8
  • Increased projectile speed, but will still keep a similar range
  • Decreased damage falloff on the explosion
  • Now placed in the energy weapons category
ARC-12 Blitzer
  • Increased shots per minute from 30 to 45
  • Now placed in the energy weapons category
R-36 Eruptor
  • Decreased number of maximum mags from 12 to 6
  • Explosion damage drops off slightly faster
LAS-16 Sickle
  • Decreased amount of magazines from 6 down to 3
LAS-5 Scythe
  • Increased damage from 300 to 350
  • Decreased max number of mags from 6 down to 4
RS-422 Railgun
  • Increased armor penetration in both safe mode and unsafe mode
  • Stagger force slightly reduced
MG-101 Heavy Machine Gun
  • Third person crosshair enabled
63CS Diligence Counter Sniper
  • Damage increased from 128 to 140
  • Ergonomics improved
R-63 Diligence
  • Damage increased from 112 to 125
P-19 Redeemer
  • Slight increase in recoil
P-2 Peacemaker
  • Increased damage from 60 to 75
P-8 Senator
  • Increased damage from 150 to 175
  • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
LAS-7 Dagger
  • Increased damage from 150 to 200
AR-19 Liberator
  • Damage increased from 55 to 60
AR-23C Liberator Concussive
  • Damage increased from 55 to 65
JAR-5 Dominator
  • Damage decreased from 300 to 275
AX/AR-23 Guard Dog
  • Decreased damage by 30%
RL-77 Airburst Rocket Launcher
  • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
  • Reduced proximity radius



Stratagems

A/MG-43 Machinegun Sentry
  • Increased health to match other Sentries
A/ARC-3 Tesla Tower
  • Increased health by 33%
FAF-14 Spear
  • Added reload stage reload after the spent missile had been discarded
RL-77 Airburst Rocket Launcher

  • Enemies
    • Bile Spewer and Nursing Spewers movespeed slightly reduced
    • Hulks: Force required for them to stagger slightly increased
    • Hulk Scorcher direct flamethrower damage reduced by 20%
    • Devastator fire rate slightly increased (only the standard devastator)
    • Gunships sideways movement slightly increased
    • Scout strider Riders now less vulnerable to explosions
    • Fog Generators health and armor increased
    • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time
    Enemy Patrols
    • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties
    Gameplay
    • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
    • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
    • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
    • When readying up, Helldivers now salute to ensure maximum democratic readiness.
    • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
    • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
    Fixes
    Crash fixes
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
    • Fixed Superior Packing Methodology ship module not working properly.
    • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
    • Fixed issue where players could not navigate to the search results in the Social Menu.
    • Fixed some issues where items equipped in a Warbond were not actually equipped.
    • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
    • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
    • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
    • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
    • Fixed some stratagem beams using incorrect color-coding.
    • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
    • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
    • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
    • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
    • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
    • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
    • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
    • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
    • Fixed issues where Automaton Gunships sometimes could not see the player.
    • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
    • Fixed issue where Hellbombs would not deploy on certain missions
    • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
    • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    • Fixed issue where Stalkers became very visible in fog
    • Mines are now pingable for better coordination with your team.
    • Receiving friend requests now gives the player a pop up.
    • Improved readability of prompts and hints displayed in the tutorial and onboarding.
    • Total experience is now visible in the career tab.
    • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
    • Keybinds bound to numpad will no longer reset upon restart.
    • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
    • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
    • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
    • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
    • "Open Text Chat" is now rebindable.
    • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
    • Disabled the squad invites during the tutorial which caused an overlap in the UI.
    • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
    • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
    • Report and block player is now visible in the squad menu.
    • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
    • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
    Known Issues
    Various issues involving friend invites and cross-play
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
    • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
    • Reinforcement may not be available for some players who join a game in progress.
    • Helldiver may be unable to stand up from crouching when surrounded by enemies.
    • Game may crash if the host leaves while dead and rejoins the same play session.
    • Game may crash if the player changes the text language while on a mission.
    • Players may experience delays in Medals and Super Credits payouts.
    • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
    • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
    • Arc weapons sometimes behave inconsistently and sometimes misfire.
    • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
    • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
    • Explosions do not break your limbs (except for when you fly into a rock).
    • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
    • Planet liberation reaches 100% at the end of every Defend mission.
    May democracy favor you Helldivers
    Release Captain Carlberg signing off

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PATCH 01.000.203

Good day citizens and Helldivers of Super Earth
Today we bring crash fixes as well as a calibration to one of our existing armors passive ability.

Overview
  • Fixes to armor passive.
  • Various improvements to stability.
Gameplay
  • CE-27 Ground Breaker armor now has the Engineer kit passive as previously advertised.
Fixes
Crash Fixes
  • Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game.
  • Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown.
  • Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon.
  • Fixed crash that could occur when hosting a play session migrates to another player.
  • Fixed crash that could occur if too many civilians spawn.
  • Fixed various other crashes that could occur when deploying to mission.
  • Fixed various other crashes that could occur during gameplay.
Other Fixes
  • Fixed an issue that resulted in different damage being dealt enemies between PC and console players.
  • Red boxes in defense missions are no longer visible.
  • Major orders should now properly display text.

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
  • Superior Packing Methodology ship module does not work properly.
  • Players may be unable to navigate to the search results in the Social Menu.
Various issues involving friend invites and cross play:
  • Player name may show up blank on the other player's friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.

  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Go now, and may liberty guide your path
End of transmission
Release Captain Carlberg out

Continue reading...
 

Patch 01.000.202

Hello fellow Helldivers!
Piping hot fresh patch notes coming your way

Overview
This update includes
  • Stability fixes

Gameplay
  • We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.

Fixes
Crash fixes
  • Fixed some crashes that occurred when deploying to mission.
  • Fixed some crashes that occurred during extraction and right after it.
  • Fixed crashes that could occur if the squad deployed a large amount of support weapons.
  • Fixed various crashes that could occur during gameplay.
  • Fixed a crash that could occur when using heat based weapons.
  • Fixed crashes which could occur if a player died while using the jetpack.
  • Fixed crash which could occur when large volumes of enemies were present.
  • Fixed crash which could occur when the player picked up a snowball.
  • Fixed crash which could occur when completing an objective.

Other Fixes
  • Fixed hang that could occur while navigating the social menu.
  • Picking up Medals and Super Credits will no longer lock the player in place.

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.

Various issues involving friend invites and cross-play:
  • Player cannot navigate to the search results from the Search Bar in the Social Menu.
  • Player name may show up blank on the other player's friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like the Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.






Release Captain Carlberg out

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HELLDIVERS 2: Explosive New Warbond!

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Noble patriots of Super Earth, the time for stealth is over.

A new Premium Warbond has been deployed to all fighting units on frontlines across the galaxy.

Codename…. Democratic Detonation.

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This concoction of chaos is packed with explosive weapons, fierce armour, super-slick capes and sweet emotes.

So let loose and make the biggest bang since the dawn of time to blow up the bugs, melt the machines, and ignite the raging fires of liberty!

FIREPOWER

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BR-14 Adjudicator Rifle
Deliver righteous judgement to your enemies with accuracy. This armour-penetrating assault rifle is best used against smaller groups.

R-36 Eruptor Rifle
Keep your distance… this bolt-action rifle fires jet-assisted shells that explode shrapnel in all di-rections upon impact. All directions. Even your face.

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CB-9 Exploding Crossbow
Kaboom! Enjoy powerful exploding bolts that dish out max damage upon direct impact. Gravity must be accounted for when aiming.

SECONDARY WEAPONS / UTILITY BOOSTER

G-123 Thermite Grenade
This little beauty can stick to surfaces before burning up to a toasty 2000°C.

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GP-31 Grenade Pistol
Does what it says on the label – a pistol that fires grenades. Don’t forget to reload between shots though.

Expert Extraction Pilot Booster
Need to get out of a jam fast? This booster lowers the time it takes for the extraction shuttle to reach the extraction beacon. Home in time for dinner.

ARMOUR

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CE-27 Ground Breaker
Medium Armour.
“The ground is just another obstacle that hasn't yet been cleared.” - SGM Janet Jones, Excava-tion Corps Founder.

CE-07 Demolition Specialist
Light Armour.
Originally worn by Lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity.

FS-55 Devastator
Heavy Armour.
Domestic versions of this armour allow colonial farmers to safely plant crops and mines side-by-side while staying in one piece.

Of course, always accessorise your choice of armour with brand-new capes – Harbinger of True Equality, Eagle’s Fury, or Freedom’s Tapestry – as you mix and match your lethal loadout of liberation.

Democratic Detonation is rolling out to your Destroyer’s Acquisitions panel on April 11th.

Let’s drag our malevolent enemies into the burning flames of hell, soldiers.

Fire in the hole!

PSN account required. Content shown requires base game, paid purchase of Super Credits, and game progression to unlock.
©2024 Sony Interactive Entertainment LLC. Developed by Arrowhead Game Studios AB. Helldivers is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.


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PATCH 01.000.201

Good day!
Hot Fix for a crash introduced in yesterdays rollout!
Carry on liberating soldiers.

Fixes
  • Fix for a common crash which occurred when accessing the Acquisitions menu

Known Issues (Unchanged from patch 1.000.200)
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade
  • Various issues involving friend invites and cross-play:
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend other players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players cannot befriend players with Steam names shorter than 3 characters.
  • Explosive weapon stats include only direct hit damage but not explosive damage.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Some player customizations (like title or body type) may reset after restarting the game.

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