HELLDIVERS™ 2

  • You are not yet a member of GhostingSquad. Applying is fast and simple.

Patch 01.000.300

Patch dispatch from High Command
For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours

Overview
For this patch, we have made improvements and changes to the following areas:
  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
Balancing

General
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • Burning damage reduced by 15%

Primary, Secondary & Support Weapons

CB-9 Exploding Crossbow
  • Slightly smaller explosion
  • Increased stagger
  • Decreased number of maximum mags from 12 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Slight reduction in ergonomics
  • Muzzle velocity increased
LAS-99 Quasar Cannon
  • Increased recharge time by 5 seconds
BR-14 Adjudicator
  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Now placed amongst assault rifles
LAS-98 Laser Cannon
  • Slightly increased damage
  • Slightly reduced damage versus large volume bodies
SG-8P Punisher Plasma
  • Decreased maximum mags from 12 to 8
  • Increased amount of magazines received from resupply from 6 to 8
  • Increased projectile speed, but will still keep a similar range
  • Decreased damage falloff on the explosion
  • Now placed in the energy weapons category
ARC-12 Blitzer
  • Increased shots per minute from 30 to 45
  • Now placed in the energy weapons category
R-36 Eruptor
  • Decreased number of maximum mags from 12 to 6
  • Explosion damage drops off slightly faster
LAS-16 Sickle
  • Decreased amount of magazines from 6 down to 3
LAS-5 Scythe
  • Increased damage from 300 to 350
  • Decreased max number of mags from 6 down to 4
RS-422 Railgun
  • Increased armor penetration in both safe mode and unsafe mode
  • Stagger force slightly reduced
MG-101 Heavy Machine Gun
  • Third person crosshair enabled
63CS Diligence Counter Sniper
  • Damage increased from 128 to 140
  • Ergonomics improved
R-63 Diligence
  • Damage increased from 112 to 125
P-19 Redeemer
  • Slight increase in recoil
P-2 Peacemaker
  • Increased damage from 60 to 75
P-8 Senator
  • Increased damage from 150 to 175
  • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
LAS-7 Dagger
  • Increased damage from 150 to 200
AR-19 Liberator
  • Damage increased from 55 to 60
AR-23C Liberator Concussive
  • Damage increased from 55 to 65
JAR-5 Dominator
  • Damage decreased from 300 to 275
AX/AR-23 Guard Dog
  • Decreased damage by 30%
RL-77 Airburst Rocket Launcher
  • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
  • Reduced proximity radius



Stratagems

A/MG-43 Machinegun Sentry
  • Increased health to match other Sentries
A/ARC-3 Tesla Tower
  • Increased health by 33%
FAF-14 Spear
  • Added reload stage reload after the spent missile had been discarded
RL-77 Airburst Rocket Launcher

  • Enemies
    • Bile Spewer and Nursing Spewers movespeed slightly reduced
    • Hulks: Force required for them to stagger slightly increased
    • Hulk Scorcher direct flamethrower damage reduced by 20%
    • Devastator fire rate slightly increased (only the standard devastator)
    • Gunships sideways movement slightly increased
    • Scout strider Riders now less vulnerable to explosions
    • Fog Generators health and armor increased
    • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time
    Enemy Patrols
    • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties
    Gameplay
    • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
    • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
    • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
    • When readying up, Helldivers now salute to ensure maximum democratic readiness.
    • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
    • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
    Fixes
    Crash fixes
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
    • Fixed Superior Packing Methodology ship module not working properly.
    • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
    • Fixed issue where players could not navigate to the search results in the Social Menu.
    • Fixed some issues where items equipped in a Warbond were not actually equipped.
    • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
    • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
    • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
    • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
    • Fixed some stratagem beams using incorrect color-coding.
    • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
    • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
    • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
    • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
    • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
    • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
    • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
    • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
    • Fixed issues where Automaton Gunships sometimes could not see the player.
    • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
    • Fixed issue where Hellbombs would not deploy on certain missions
    • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
    • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    • Fixed issue where Stalkers became very visible in fog
    • Mines are now pingable for better coordination with your team.
    • Receiving friend requests now gives the player a pop up.
    • Improved readability of prompts and hints displayed in the tutorial and onboarding.
    • Total experience is now visible in the career tab.
    • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
    • Keybinds bound to numpad will no longer reset upon restart.
    • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
    • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
    • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
    • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
    • "Open Text Chat" is now rebindable.
    • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
    • Disabled the squad invites during the tutorial which caused an overlap in the UI.
    • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
    • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
    • Report and block player is now visible in the squad menu.
    • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
    • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
    Known Issues
    Various issues involving friend invites and cross-play
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
    • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
    • Reinforcement may not be available for some players who join a game in progress.
    • Helldiver may be unable to stand up from crouching when surrounded by enemies.
    • Game may crash if the host leaves while dead and rejoins the same play session.
    • Game may crash if the player changes the text language while on a mission.
    • Players may experience delays in Medals and Super Credits payouts.
    • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
    • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
    • Arc weapons sometimes behave inconsistently and sometimes misfire.
    • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
    • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
    • Explosions do not break your limbs (except for when you fly into a rock).
    • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
    • Planet liberation reaches 100% at the end of every Defend mission.
    May democracy favor you Helldivers
    Release Captain Carlberg signing off

Continue reading...
 

PATCH 01.000.203

Good day citizens and Helldivers of Super Earth
Today we bring crash fixes as well as a calibration to one of our existing armors passive ability.

Overview
  • Fixes to armor passive.
  • Various improvements to stability.
Gameplay
  • CE-27 Ground Breaker armor now has the Engineer kit passive as previously advertised.
Fixes
Crash Fixes
  • Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game.
  • Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown.
  • Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon.
  • Fixed crash that could occur when hosting a play session migrates to another player.
  • Fixed crash that could occur if too many civilians spawn.
  • Fixed various other crashes that could occur when deploying to mission.
  • Fixed various other crashes that could occur during gameplay.
Other Fixes
  • Fixed an issue that resulted in different damage being dealt enemies between PC and console players.
  • Red boxes in defense missions are no longer visible.
  • Major orders should now properly display text.

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
  • Superior Packing Methodology ship module does not work properly.
  • Players may be unable to navigate to the search results in the Social Menu.
Various issues involving friend invites and cross play:
  • Player name may show up blank on the other player's friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.

  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Go now, and may liberty guide your path
End of transmission
Release Captain Carlberg out

Continue reading...
 

Patch 01.000.202

Hello fellow Helldivers!
Piping hot fresh patch notes coming your way

Overview
This update includes
  • Stability fixes

Gameplay
  • We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.

Fixes
Crash fixes
  • Fixed some crashes that occurred when deploying to mission.
  • Fixed some crashes that occurred during extraction and right after it.
  • Fixed crashes that could occur if the squad deployed a large amount of support weapons.
  • Fixed various crashes that could occur during gameplay.
  • Fixed a crash that could occur when using heat based weapons.
  • Fixed crashes which could occur if a player died while using the jetpack.
  • Fixed crash which could occur when large volumes of enemies were present.
  • Fixed crash which could occur when the player picked up a snowball.
  • Fixed crash which could occur when completing an objective.

Other Fixes
  • Fixed hang that could occur while navigating the social menu.
  • Picking up Medals and Super Credits will no longer lock the player in place.

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.

Various issues involving friend invites and cross-play:
  • Player cannot navigate to the search results from the Search Bar in the Social Menu.
  • Player name may show up blank on the other player's friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like the Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.






Release Captain Carlberg out

Continue reading...
 

HELLDIVERS 2: Explosive New Warbond!

youtube_16x9_placeholder.gif


Noble patriots of Super Earth, the time for stealth is over.

A new Premium Warbond has been deployed to all fighting units on frontlines across the galaxy.

Codename…. Democratic Detonation.

5fcdaadb69d788b26bde8b6ac92542697abddcd0.jpg


This concoction of chaos is packed with explosive weapons, fierce armour, super-slick capes and sweet emotes.

So let loose and make the biggest bang since the dawn of time to blow up the bugs, melt the machines, and ignite the raging fires of liberty!

FIREPOWER

41adb27b2e202d76cdae94b35300bfc2cbe96a56.jpg


BR-14 Adjudicator Rifle
Deliver righteous judgement to your enemies with accuracy. This armour-penetrating assault rifle is best used against smaller groups.

R-36 Eruptor Rifle
Keep your distance… this bolt-action rifle fires jet-assisted shells that explode shrapnel in all di-rections upon impact. All directions. Even your face.

252cedf831abc278d489e73fbd66608eeac8e75e.jpg


CB-9 Exploding Crossbow
Kaboom! Enjoy powerful exploding bolts that dish out max damage upon direct impact. Gravity must be accounted for when aiming.

SECONDARY WEAPONS / UTILITY BOOSTER

G-123 Thermite Grenade
This little beauty can stick to surfaces before burning up to a toasty 2000°C.

161c3295e2062b32c123bd9530f13630af7120e9.jpg


GP-31 Grenade Pistol
Does what it says on the label – a pistol that fires grenades. Don’t forget to reload between shots though.

Expert Extraction Pilot Booster
Need to get out of a jam fast? This booster lowers the time it takes for the extraction shuttle to reach the extraction beacon. Home in time for dinner.

ARMOUR

b3606d1e780f84357733ebbcd076c80de939c11d.jpg


CE-27 Ground Breaker
Medium Armour.
“The ground is just another obstacle that hasn't yet been cleared.” - SGM Janet Jones, Excava-tion Corps Founder.

CE-07 Demolition Specialist
Light Armour.
Originally worn by Lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity.

FS-55 Devastator
Heavy Armour.
Domestic versions of this armour allow colonial farmers to safely plant crops and mines side-by-side while staying in one piece.

Of course, always accessorise your choice of armour with brand-new capes – Harbinger of True Equality, Eagle’s Fury, or Freedom’s Tapestry – as you mix and match your lethal loadout of liberation.

Democratic Detonation is rolling out to your Destroyer’s Acquisitions panel on April 11th.

Let’s drag our malevolent enemies into the burning flames of hell, soldiers.

Fire in the hole!

PSN account required. Content shown requires base game, paid purchase of Super Credits, and game progression to unlock.
©2024 Sony Interactive Entertainment LLC. Developed by Arrowhead Game Studios AB. Helldivers is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.


Continue reading...
 

PATCH 01.000.201

Good day!
Hot Fix for a crash introduced in yesterdays rollout!
Carry on liberating soldiers.

Fixes
  • Fix for a common crash which occurred when accessing the Acquisitions menu

Known Issues (Unchanged from patch 1.000.200)
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade
  • Various issues involving friend invites and cross-play:
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend other players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players cannot befriend players with Steam names shorter than 3 characters.
  • Explosive weapon stats include only direct hit damage but not explosive damage.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Some player customizations (like title or body type) may reset after restarting the game.

Continue reading...