BATTLEFIELD 2042 UPDATE #7.3.0

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Hello there,

This Tuesday, June 11th, Update 7.3 will be arriving for Battlefield™ 2042. This update includes a few balance changes and bug fixes.

// The Battlefield Team

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Changelog

Vehicles
  • Fixed an issue with damage over time of Kerosene Bombs when being too close to its death zone radius.
  • Increased the XFAD-4 Draugr’s AP cannon damage vs other air vehicles by 20%.
  • DRFM jammer will now protect against all locks for 5 seconds.
    • The weapon description has been updated to reflect this change.
    Developer comment: We’ve seen your feedback around weapon lock-ons against the XFAD-4 Draugr and how little counterplay exists around it. We are therefore adding a lock-on protection to the DRFM jammer that will protect the Draugr against all lock-ons for 5 seconds. This will not protect the vehicle against projectiles already fired but should offer options to avoid getting locked on.
  • Added missing tooltips for various vehicles.
  • EBLC Ram weapon changes:
    • Increased rate of fire of the 40mm cannon from 140 to 155 and increased blast from 35 to 37.
    • Increased Howitzer impact damage from 40 to 65 to make it more desirable in vehicle combat.
    Developer comment: The Missile launcher has been dominating the loadout for the EBLC Ram. These changes are aiming to make the 40mm and Howitzer cannon more competitive options when choosing your loadout.
  • Fixed an issue with the LAV-AD (BF3) getting stuck on certain objects.
  • Fixed an issue with Jets systemic parts getting disabled too quickly.
    • Similar fixes for other vehicles are planned for the next update.
Weapons
  • PP-2000 will now use the correct ammo count in Battlefield Portal experiences (42 ammo)
  • Fixed various visual and sound effects on weapons using different attachments.
  • Lowered AP amp damage from 23 to 21 in 0 to 100 meter range for DFR Strife.
  • Masterkey underbarrel:
    • Maximum pellet dispersion increased from 2 to 2.5 degrees.
    • RPM reduced from 99 to 80.
    • Damage per pellet reduced as follows:
      • From 5 to 10 meters: Reduced damage from 20 to 18.
      • From 10 to 15 meters: Reduced damage from 18 to 16.
    Developer comment: These changes aim to balance this attachment and reduce its power against short-range primary weapons, while remaining a viable option to add strong CQC capabilities to weapons that otherwise wouldn’t have them.
  • PBX-45
    • Close Combat ammo damage changed:
      • Before 7.3.0: From 0 to 20 meters: 28 damage
      • With 7.3.0: From 0 to 10 meters: 28 damage, from 10 to 20 meters: 24 damage
    • Close Combat ammo dispersion: Dispersion will increase slightly (~8%) faster after the first few shots but maximum dispersion levels remain the same. Bursting and tap firing should yield similar performance as before.
    • High Power ammo damage:
      • Before 7.3.0: 0 to 10 meters: 28 damage
      • With 7.3.0: 0 to 20 meters: 28 damage
    • High Power ammo reload speed penalty reduced
    Developer comment: These changes aim to address the overuse and overperformance of the PBX-45 Close Combat ammo setup, which had a notably superior TTK within 20 meters with no equivalent downsides.
    TTK with Close Combat will still be the overall fastest of all ammo types within 40 meters, but will require more control at longer distances to stay as accurate as before.
    High Power ammo will now have more competitive TTK within 20 meters and reload speed to make it a more viable mid-range ammo type option.
Characters and Gadgets
  • Mackay now uses a reload animation everytime the Grappling Hook is equipped.

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This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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