Battlefield

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Play the War Machine Event Now

We are on the verge of total annihilation. Resources have dwindled, AI has taken control, and death is the only hand being dealt.


Welcome to the end of the world as we know it. This is the War Machine Event. You’ll need to conquer three modes and save humanity from extinction.

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Take back control of precious resources by holding a majority of capture points in Domination.

Take up arms against the rogue AOS AI who started this fight and wipe out her relentless horde of AI robots in Override.

Fight and take charge of a single capture point as hell rains down on you – if your squad can handle the onslaught – in King of the Hill, coming in a future update.

The world needs you, No-Pat. Does your squad have what it takes to take down the War Machine?

https://store.steampowered.com/app/1517290/Battlefield_2042/

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Get Ready for the next Battlefield 2042 event

Arkangel Archives: Hybridization

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There’s nothing like seeing the dead come back to life, especially when she’s the leader of your new squad.

I remember 8838—she goes by Eight now, since it’s easier— in the Boreas killing fields, taking out Geists like she was born to do it. Except it was Arkangel tech keeping her up and running; reinforced bones, synthetic eyes, dampened pain tolerance. When the lab was breached, I assumed Eight had been slaughtered in the crossfire. Everyone I worked with certainly was.

But she found her way back to the No-Pats, somehow. Her and the remnants of Unit 86 have a new mission: taking out the CENTRAL army created by A.O.S. through any means necessary. The Anti-Automaton Assault squadron takes anyone who is willing to become a saboteur and die for the cause, even if they used to be the enemy. EMPs, hacked drones, even frying entire power grids if it means destroying one of those bot printers so they can’t get back up.

I’m not a captain anymore. But I’m something better, I think.

–Campbell, A3 “Crash” Squad


Rogue Agents: The Most Dangerous Game

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TO: Kimble “Irish” Graves
FROM: Navin Rao


Hey Irish,

I know you wanted my analysis of the new automatons we’ve encountered under A.O.S.’s control. This is a quick and dirty summary—I’m having to process so much tactical data that the servers need an ice pack and a raise, so I’ll deliver the hard numbers in a later report.

We know the Geists. Each variant printed out of the lab in Scotland ran off a similar blueprint, and they had limits on how much their behavior could adapt. They were slow, simple, not much different than Rangers assigned to guard a perimeter.

These CENTRAL units… think. They learn. It happens in microseconds, almost too fast to read, but between unloading one clip and the next, their behavior can change, zeroing in on a weakness in the enemy like—

Like us, Irish. They move in teams. They change weapons, they drive, they hack. The only difference is they don’t care if a limb gets blown off the bot next to them. These relentless chimera bastards will give up a hundred bodies, a thousand, if it can force a victory.

Because there’s always more of them. We have to reach the source and stop A.O.S., or eventually we’re going to be overrun.

I wish I had better news. Let’s do a deck walk on the Exodus next time I’m on the ship, yeah? It might almost be like old times.

Best,
Rao

https://store.steampowered.com/app/1517290/Battlefield_2042/

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Battlefield™ 2042 War Machine Accelerated Event Pass*

The world needs you now more than ever, No-Pat. Take power back with the War Machine Accelerated Event Pass and access:

  • All Premium content
  • 15 instant Tier Skips
  • Exclusive Legendary Skin for Angel
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Secure the goods and take down the big bad – before humanity is history.

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Get the War Machine Accelerated Event Pass. Available from Mar 18 - Apr 15.

*Requires Battlefield 2042 (sold separately) & all game updates. Premium and Accelerated Event Pass requires purchase and gameplay to unlock Event Pass content.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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BATTLEFIELD 2042 UPDATE #8.6.0

Welcome to the 8.6 Update Notes for Battlefield 2042. Launching on Tuesday, March 18th, the update comes with a brand new time-limited event: War Machine.

With War Machine we’re introducing a new experience with Rush Override, a new event pass, the return of the AN-94 and the Domination mode!

//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield.

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Time-limited Event: War Machine
With update 8.6.0 players will jump into our new time-limited event War Machine, which comes with a variety of new modes, and a brand new event pass.

Coming March 18:

Rush Override
War Machine’s first event mode, Override is a Rush PvE mode that pits humans vs machines in a steely brawl where four players must work together as a squad to overcome AI-controlled robots on:
  • Redacted
  • Arica Harbor
  • Exposure
  • Noshahr Canals

Domination
Coming to Battlefield 2042 for the first time, players will know Domination as a fast-paced, small version of an Infantry only Conquest on:
  • Arica Harbor
  • Noshahr Canals
  • Stadium
  • Battle of the Bulge
  • Breakaway

King of the Hill
War Machine continues to receive new content as this event unfolds, with King of the Hill, a new time-limited mode, arriving on April 1. Stay tuned to one of our upcoming Update Notes to learn more about what to expect from King of the Hill.

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Event Pass
War Machine will bring an all-new event pass to Battlefield 2042 giving you the chance to earn more unlockables, including BFCs, legendary items, and 8 new unique specialist skins. Players can also get access to the Accelerated Event Pass, which offers 30 tiers of unlockable content, 15 Tier Skips, and the legendary CENTRAL Unit India outfit for Angel.

Store bundles
  • War.exe - 1750 Battlefield Coins
  • Flesh vs. Steel - 1750 Battlefield Coins
  • War Machines - Contains War.exe and Flesh vs. Steel bundles, 3000 Battlefield Coins

New Vault Weapon: AN-94
The AN-94 Assault Rifle, well known from Battlefield Bad Company, Battlefield 3, and Battlefield 4, makes its way from Portal to All-Out Warfare with updated handling and damage.
  • Dev comment: We want the AN-94 to have a strong identity around the hyperburst, to be a great choice when you want precision in the close-to-mid-range combat range.
Attachments:
  • 8 muzzle attachments, a wide variety of choices to go in loud or quiet.
  • 9 scope attachments to choose from.
  • 8 underbarrel attachments, including GP-30 varieties and bipod functionality.

As part of the transition from Battlefield Portal to Battlefield 2042 All-Out-Warfare the AN-94 will also arrive with mastery, progression and unlocks which you have come to expect from vaulted weaponry.

Changelog
Maps:
  • Fixed a bug where players could access an unintended area via spawn beacon near the C Flag on Redacted.
  • Vehicles:
  • Added full auto throttle option for airplanes. Can be toggled on or off.
  • Fixed inconsistent camera behavior on Portal’s HMMWV.
  • Fixed a bug where the red vignette indicating your soldier is at low health would not show while sitting inside open seats of vehicles.

Weapons:
  • Fixed an issue where the AK5C sometimes had doubled handling modifiers from suppressors under certain circumstances.
  • GP-30 HE now deals consistent damage on direct impact. Previously the lack of feedback could cause confusion when hitting an enemy directly.
  • Added bullet type icon to the Close Combat magazine for the BSV-M, which was missing before.

Gameplay Flow & Social:
  • Fixed a bug where the remaining player count would be displayed in the social menu for friends playing Hazard Zone. No telling your friends how many enemies are left, you meanie!
  • Reintroduced gameplay tips and warcraft on the loading screen but they are now split into the two types.
  • Added inputs for toggling which type of gameplay tip is displayed and how to cycle to the next tip.
  • Made some smaller improvements to the main menu UI when there are weekly missions active outside of any event.
  • UI Ribbon notifications are now no longer visible when the HUD is disabled.


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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Battlefield 2042 | War Machine Event Trailer

Welcome to the end of the world as we know it. This is the new War Machine event. You’ll need to conquer three modes and save humanity from extinction.

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- Take back control of precious resources by holding a majority of capture points in Domination.

- Take up arms against the rogue AOS AI who started this fight and wipe out her relentless horde of AI robots in Override.

- Fight and take charge of a single capture point as hell rains down on you – if your squad can handle the onslaught – in King of the Hill, coming April 1st.

- Secure event unlockable rewards like Machines vs Humans Cosmetics with 30 tiers of an all-new Event Pass.

The world needs you, No-Pat. Does your squad have what it takes to take down the War Machine?

Play the War Machine event between Mar 18 – Apr 15.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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Battlefield Labs - Community Update - Gunplay and Movement Philosophy

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This is the first of our regular Community Updates to keep you informed about features we’re testing in Battlefield Labs. Today we’ll focus on elements of gunplay and movement.

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OUR DESIGN PHILOSOPHY FOR GUNPLAY AND MOVEMENT
We've continually evolved our gunplay and movement mechanics throughout the Battlefield series. Now, within Battlefield Labs, we're focused on refining the best elements from past titles, modernizing them, and validating if they feel fun and rewarding, and have the right balance between intuitive control and dynamic combat.

We're designing the combat experience to ensure players of all skill levels can enjoy our gunplay and movement systems. Our goal is to offer gameplay that rewards skill with precise weapon feedback and movement options for veterans, while providing an intuitive experience for new players to learn and enjoy.

For gunplay we're exploring designs centered on helping you learn and develop skills and muscle memory through action, as weapons naturally signal their recoil direction. This feedback loop allows you to understand and adjust your aim, making it easier to handle different weapons. This system not only adds variety but also enhances each weapon's unique feel and play style.

Movement is also deeply integrated with gunplay, as your actions and targets are all part of the same cohesive combat experience. We aim to make movement both feel intuitive and rewarding to move within the world and during combat, but also when playing against someone using both the gunplay and movement systems to their maximum potential.


WHAT’S NEW AND IMPROVED FOR GUNPLAY AND MOVEMENT
Initially we’ll test select but important areas that create the foundation required to create a fun and rewarding Battlefield combat experience. We’re making focused efforts to create consistent and optimized millisecond-to-millisecond soldier combat, and we’ll share some key examples of changes that will be available during our initial playsessions.

We’ve reduced the time it takes for bullets to appear on your screen from when you press fire. This change decreases input delay, makes shooting feel more responsive, and helps you better track and hit moving targets.

We're optimizing for a 60Hz tick rate, ensuring the game server more frequently updates the positions and actions for all players. This results in responsive gameplay across all platforms and inputs. You'll notice more precise shooting and movement, enhanced damage feedback, and more accurate representation of other players' positions and combat outcomes.

We've adjusted the recoil system to make the different weapon types feel unique when firing them. Through enhancements to gunplay recoil, camera shakes, and firing settles, each shot’s recoil direction now matches its gameplay angle. The weapon visually stabilizes the more accurate your handling is, making you feel like you're actually firing and controlling it.

To evolve the moment system we've revamped animations and reintroduced movement features such as crouch sprint, combat dive and landing roll, and added visual indicators to make it easier to understand when movements such as vaulting or leaning are possible.


FEEDBACK AND VALIDATION
At this stage content within Battlefield Labs is pre-alpha, and playsessions take place within a closed dev environment focused on testing small chunks of a larger array of features. Some gameplay features are placeholder, work-in-progress and with bugs and performance not being representative of the final experience. However, even during this early stage of development you'll get a good sense of our new design approach.

During our first playsession our teams will be validating the systems and stability of Battlefield Labs such as server performance, while participants will be able to familiarise themselves with what’s next for Battlefield through testing the gunplay and movement experience, focused on:

  • Feel of the different weapon archetypes
  • Improvements to aim and control
  • Weapon balance and fun factor
  • Look and feel of movement
  • Moving and interacting within the map
  • Combat pacing.

STAY TUNED
Lastly, a reminder that while our playsession will be within a closed environment, and we can't invite everyone to every session, we'll make sure to keep you informed on ongoing Battlefield Labs playsessions and learnings through these regular Community Updates.

Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield, and read our FAQ if you’d like to learn more.

We’ll be back in the coming weeks to talk more about our learnings from our first playsessions, as well as another feature focused Community Update.

//The Battlefield Team

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Please keep in mind that everything related to EA Playtesting is STRICTLY CONFIDENTIAL. This means no posting or sharing details of this Playtest, in person, on social media or anywhere else. Acceptance of the Pre-Release Game Program Policy, EA User Agreement, and EA Privacy & Cookie Policy are required to participate.

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Battlefield™ 2042 EA Play* reward

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Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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BATTLEFIELD 2042 UPDATE #8.5.0

Continuing our small updates to fix issues and add quality of life changes, on Tuesday, February 18th, we’re rolling out Update 8.5.0. Find a list of changes below.


//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield!

Improvements
Loading Screen Improvements

One of the main areas of improvement for Update 8.5 is a visual overhaul of the loading screen for all game modes, now you will be able to see improved descriptions and iconography indicators for the rules of each mode before loading into the match in a much more pleasing and penguin-approved way.

This improvement also extends to Custom Experiences within Battlefield Portal, allowing creators more space for descriptions. Further improvements will be made to this loading screen in a future update too!

Changelog
General
  • Fixed overlapping input prompts on the deploy screen.

AI
  • AI soldiers should no longer die out of bounds when fighting in the shipwreck.

Vehicles
  • Added insertion sequence for the UH-60 Black Hawk.
  • Camera transition should now be smoother when switching views in seats while in a vehicle.
  • Fixed a bug where projectiles would despawn when firing from above the air vehicle max height.

Progression
  • Fixed an issue where players were unable to purchase the accelerated event pass if all levels were completed before the purchase.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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This is Battlefield Labs

Welcome to Battlefield Labs.

We'd like to invite you to join us for our most ambitious community development collaboration ever. This is an opportunity to provide feedback, validate the future of Battlefield, and have a direct and lasting impact on the next generation of Battlefield games.

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Our {LINK REMOVED}https://store.steampowered.com/feeds/news/app/1517290/# have been hard at work and are now entering a critical phase of our development cycle, where your feedback is crucial in helping us know what to prioritize, improve, and refine before release.

What Is Battlefield Labs?
Battlefield Labs is a place for us to test concepts and experiences we’re excited about with you, our players. We want our community to play a key role in the future of Battlefield and this is an opportunity for many of you to do just that.

We will test (almost) everything but not everything you see will be complete. To ensure that your feedback has impact, players will experience, under NDA, different pieces of an unfinished puzzle so we have time to incorporate your feedback into the final product.

Even in pre-alpha, we are proud of where the game is at. We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.

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How do I get involved?
Sign up now. To form an accurate snapshot of our community we need a variety of players - veterans and new recruits - ready to play and feedback on our vision for the future of Battlefield. Initial invites will be limited to a few thousand participants with servers located in Europe and North America. Over time we’ll invite tens of thousands more with support for further territories.

Regardless of your level of participation, we want all Battlefield fans to be a part of the process. We’ll be posting work-in-progress public updates from our community team where you will hear directly from developers at Battlefield Studios.

Visit http://battlefield.com/labs for more information on how you can sign-up.

There will be ample opportunity to play and converse around the next Battlefield ahead of its launch. This is just the beginning.

Until then, join us on the {LINK REMOVED}https://store.steampowered.com/feeds/news/app/1517290/# as it’s our prime way to stay up to date on all things Battlefield!

Let’s build Battlefield together.
//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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BATTLEFIELD 2042 UPDATE #8.4.1

Today we have a small Quality of Life Update taking place with Update #8.4.1, this is a fast following update centered around resolving some of your feedback since Update 8.4 and the introduction of two IFV’s to All-Out Warfare with the M3A3 Bradley and BMP-2.

//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield!

Changelog
  • Fixed a few different situations where aiming down sights would not properly zoom in your view to the correct magnification. This could for example happen when you ADS quickly after a reload or while jumping between seats in vehicles.
  • Switching between the first and second stance of the driver seat with the IFV now has a brief cooldown time before the weapon is ready to fire.
  • Guided missiles on the IFVs will now interact with the flares like the rest of the missiles.
  • Improved Warhead ability now correctly applies the increased damage on the BMP.
  • Slight adjustment to the damage relation between the vehicle and other assets.
  • Reduced AP rounds damage relation vs medium armored vehicles.
  • Draugr now has hints for its free-look input.
  • SD. KFZ 251 vehicle now correctly tracks wheel damage when disabled.
  • Fixed an issue where under certain scenarios, the player could bypass the grapple hook cooldown.
  • Fixed an issue where The Swift Harvest Skin obscures the 1.25 Iron Sight of the Target 8T Sight on the DM7.
  • Fixed an issue where Paik's "Gwisin" headgear flickers when used with "Quantum Shift" body.
  • The Scatter Grenade now tracks properly in the statistics tab.



This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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UP TO 85% OFF! LUNAR NEW YEAR SALE STARTS NOW

Celebrate Lunar New Year with dynamite savings on Battlefield 2042! Gear up with EXPLOSIVE deals on the game, in-game content and more! For a limited time!

Don't miss out on the perfect opportunity to deploy in Battlefield 2042! Act before February 10 and get up to 85% off* the Standard Edition. There's also 80% off* on Battlefield 2042 Elite Edition, which will give you four seasons worth of content instantly unlocked, plus the ""Lost World"" Epic Cosmetic Bundle. Battle on 17+ maps, wield over 35 weapons, and deploy as 14 Specialists as you face the glorious chaos of all-out war.

Bring the fireworks, and firepower, to the battlefield with exclusive skins and more. Don’t let these limited-time bundles out of your crosshairs. Get it today! Claim your FREE Year of the Snake bundle!

*Offers may vary. See retailer site for details.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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Vault Drop: IFVs

Upgrade your arsenal with two fan-favorite war machines during the Vault Drop.

Jump into two intense game modes – Frontlines Unlocked and Conquest Unlocked – between Jan 21 - Feb 4 and earn ribbons to permanently add the M3A3 Bradley and the BMP-2 to your arsenal. Remade for Battlefield 2042, take advantage of the tweaks and additions made to the IFVs.

Help your squad fight undetected with Stealth Package and keep an eye on your surroundings with Proximity Scan.

During this period, all specialists, weapons, gadgets, and vehicles will be available to you – including the M3A3 Bradley and the BMP-2. So, call shotgun, or coax gun, and take the fight to the battlefield.


https://store.steampowered.com/app/1517290/Battlefield_2042/

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BATTLEFIELD 2042 UPDATE #8.4.0

Hello there and Happy New Year!

We hope you had a fantastic holiday time with friends and family and gave yourselves a moment to play Holiday Protocol!

Our first update of the year marks the arrival of more Vault Drops with the M3A3 Bradley and BMP-2 arriving to All-Out Warfare, setting the stage for more ways to tackle the Battlefield with these versatile fighting machines. Update 8.4.0 also delivers several gameplay changes and bug fixes with a specific focus towards vehicles.

This update is scheduled to arrive on January 21, keep your eyes peeled to @BattlefieldComm for any further updates regarding the rollout of this update.

//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield!

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New Vault Drop - M3A3 Bradley & BMP-2
Jump into the M3A3 Bradley and the BMP-2, two fan-favorite war machines originating from Battlefield: Bad Company 2 and Battlefield 3. Remade for Battlefield 2042, each of these infantry fighting vehicles will be a supreme resource for skilled No-Pats nabbing one of its four seats.

The team specifically chose these versatile fighting machines due to their iconic significance and fan-favorite status across Battlefield. These fighting machines behave, function, and look different from their Battlefield Portal variants.

In order to fit their new roles on All-Out Warfare they have been made to be as asymmetrical as they can be, with a new equipment slot for your loadout, newly added and tweaked abilities, and polish specific to these IFVs.

The team has made sure that they are open to the possibility of experimentation and fitting specific vehicle builds and gameplay types, be it a defensive tankbuster or a hyper-aggressive glass cannon, these two new Vault Drop Vehicles are set to empower any squad on the Battlefield.

Unlocked Frontlines and Conquest
As we know you’ll be eager to test out the vault drops, we’re adding two unlocked modes over the next two weeks. From January 21st onwards Frontlines Unlocked will allow you to play the new IFVs released in this patch without the need to unlock them first. Additionally, the M3A3 Bradley and the BMP-2 will be available on all objectives, not just the final ones!

Switching over on January 28th, Conquest Unlocked allows for the same freedom to all players, as well as access to Light Transports and Attack Helicopters! This way you’ll be able to get into the action right away and try out both IFVs before unlocking them yourself.

Speaking of unlocking, earning Ribbons in Frontlines and Conquest will count double!

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Changelog

Battlefield 2042 IFV’s - M3A3 Bradley & BMP-2
Developer comment: The changes to the Bradley and BMP-2 will affect the new additions to the Battlefield 2042 roster, and do not include the versions usable in Portal.

  • Added a new slot for both vehicles to open up the possibility to mix and match different loadouts.
  • Added visual effects for systemic damage on the IFVs.
  • Improved visibility of driver first-person views when second seat gunner rotates.
  • Both vehicles are now using a 4 seat configuration down from 6, in order to better fit in the category they are set in.
  • IFVs armor-piercing shell now penetrates the dozer shield.
  • The primary cannon of the IFV's velocity increased by 10%.
  • Increased damage of armor-piercing shell vs Soldier body.
  • Various abilities have been moved between slots to allow for specific vehicle builds.
  • Added active protection system for both IFVs.
  • Added thermal weapons for passengers of the IFVs.
  • Updated the mesh along with various other changes to the art for the Bradley and BMP to better fit in with the Battlefield 2042 world.
  • Added coax weapon and mesh for the Bradley.

Additional abilities and weapons:

  • Shared loadout
  • Primary: 25mm cannon
  • Secondary weapons:
  • New to Bradley: Coax machine gun, Guided missile, APFSDS-T Sabot Shells
  • TOW
    Gunner:
  • New: HMG with Thermal scope.
  • HMG
    Equipment slot 1:
  • Thermal Smoke Package
  • Active Armor
  • Improved warhead
    Equipment slot 2:
  • New: Repair System
  • New Active Protection System
    Equipment slot 3:
  • New: Stealth Package
  • Quick reload - see balance changes below
  • Maintenance - see balance changes below
  • Proximity scan - tweaked version of previously electronic warfare package.

Ability changes:
Improved warhead
  • Now deals 25% more damage on impact and blast damage.
  • Developer comment: Previously was only on impact. This is to double down on the glass cannon build when configured with this ability.
  • Vehicle armor is now compromised when using this ability and will take more damage than usual.
  • Developer comment: This also supplements the glass cannon build.
  • All weapons on the vehicle now benefit from this ability, not just primary weapons.
Stealth Package
  • New: Now hides the vehicle from most spotting attempts.
  • New: Hides the vehicle from thermal optics.
  • Lock on weapons take longer to lock on to the vehicle - same functionality players know from Thermal Camo in Portal.
Maintenance
  • Shortens the time it takes for the natural health regen to kick in, it repairs the vehicle at a higher rate and it also applies on each systemic damage of vehicle so broken system will be back online quicker.
Quick Reload Package
  • It now applies on all vehicle weapons (previously only applied on primary weapons), weapons such as the COAX that do not use a reload or replenish will instead have a longer up time before reaching overheat threshold.
Active Armor
  • It applies on both vehicle armor and each system, requiring all vehicle systems to take additional damage before breaking.
Guided Missile
  • Added the possibility to fire and lock on after in order to open up opportunities for new gameplay moments.
  • Developer comments: We will monitor this change and evaluate its impact going forward.

  • Increased impact damage of primary cannon from 32 to 48
  • Improved mobility on both IFV’s, it should now be easier to move from stand still position and turning at various speeds.
  • Added new minimap and in world icon for the IFVs.
  • Guided missiles fired by the IFV will no longer lock on air vehicles, unless a teammate designates the air vehicle.
  • Updated the distance and angle locking criteria for the guided missiles on IFVs.
  • Proximity scan now has a 20m radius and functions for both infantry and explosives.
  • Updated FoV for IFVs’ passengers.
  • Improved zoom view on the IFV to be compatible with other Battlefield 2042 vehicles.
  • IFVs now use the same material and damage model as other vehicles of the same type.
  • The M3A3 Bradley now has zoom on the port weapons.
  • Updated camera position and aim constraints on all seats for both new IFVs.
  • Fixed an issue that shots with steep angles wouldn’t deal consistent damage.
  • Added new UI elements for the guided missile of the IFVs to support their behavior and readability.
  • Added new impact hit audio elements depending on which ability is equipped for the IFVs to help readability.
  • For example, when using Improved Warhead, your vehicle has less armor than usual, therefore damage sounds will be more noticeable.
  • Missile arm activates when using both tow or guided missiles.
  • Improved flying characteristics of tow and guided missiles on IFVs.
  • Added new icons for passive abilities.
  • Added landing boosters for the IFVs when called in via the call-ins menu.
  • Added BMP-2 and Bradley to the end of round screen.
  • Updated position of camera when applying cosmetics on Bradley and BMP-2
  • Added a vignette for the port weapons for a better presentation of the seat that is occupied.
  • New mesh for the Active Protection System to fit the new colors of the vehicle.
  • Removed smoke from the IFV and replaced it with thermal smoke ability.
  • Disabled neutral steering for IFVs, stopping them from moving forward when steering.
  • IFVs primary ammo increased from 6 to 8.
  • Primary cannon and Armor Piercing shells no longer use the same ammo pool like the Portal variant. Instead, they work as primary and secondary weapons, separately.
  • Increased base impact damage of primary cannon from 32 to 48.
  • Health regen on IFVs have been updated to be identical with other vehicles of the same class on 2042 AOW.

Vehicles
  • Added insertion cinematic for the Pondhawk.
  • Fixed an issue where the 9k22 Tunguska laser designation UI would overlap.
  • Fixed an issue where certain vehicle hints would remain on screen when they should not.
  • Improvement to suspension and other driving simulations to help lessen the frequency of getting stuck to other objects in the world.
  • Fixed an issue where vehicle hints would show up as unassigned under certain circumstances.
  • Updated various elements of first person view screen effects that are applied on vehicles, reducing vibrancy and causing a more grounded feel when in first person.
  • Half track wheel on Portal is now included as systemic damage.

Helicopters
  • Fixed an issue where AI soldiers did not use Repair System abilities when deploying on the UH-60 Helicopter.
  • Stealth Helicopters suppressed gunner weapon no longer spots the vehicle.

Characters & Gadgets
  • Fixed an issue where custom colors selections (enemy, team, quad, and self-color options) did not apply on icons and gadget lights.
  • Added persistence logic to the M67 Grenade (BF3)
  • Fixed an issue where the Spawn Beacon color would not update after changing squad correctly.
  • Updated tutorial video for Angel loadout crate.
  • Fixed an issue with SRAW not getting resupplied when revived by Irish.

Progression
  • Vehicle Disabled XP now tells you which part of the vehicle was disabled.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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