Battlefield

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REDSEC New Player Guide

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You are now entering Battlefield: REDSEC.

This free-to-play Battlefield* experience is open to all those who are not only interested in FPS Battle Royale games, but who also want to explore the high-octane team tactical competitive mode known as Gauntlet.

If you are already familiar with Battle Royale and FPS games, then we advise reading the Battle Royale 101 and Gauntlet 101 guides, as they speak to core game mechanics, including differences that sets Battlefield REDSEC apart from the rest, and finer details. However, if you are unfamiliar with these video game genres and are completely new to Battlefield, then consider this your bootcamp:

Battlefield in Summary

Before understanding what REDSEC is, what is Battlefield?

Since 2002, the Battlefield franchise is known for producing iconic all-out warfare FPS experiences, built on the concepts of tactical destruction - environments that react to your in-game actions and may help you gain an advantage - and high-intensity team-based combat.

REDSEC is Battlefield’s first-ever “free-to-play Battle Royale” game, but it’s not just Battle Royale: this experience includes Gauntlet, a round-based elimination mode that samples from the franchise’s rich Multiplayer history, as well as REDSEC’s Portal Community Creations, an ever-evolving sandbox from our community developers.

However, your first steps into REDSEC - or rather, your Initiation - will more than likely come in the form of the Battle Royale Initiation playlist:

Battle Royale Initiation

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In BR Duos, eliminate hostels, track intel, and dodge the chemical ring on a condensed map.

Battle Royale Initiation is built for new players: in this Battle Royale variant, you and a squadmate can drop into a match with the following key differences:


  • This version of Fort Lyndon is significantly smaller than its full version. Specifically, only the southeast portion of the map is accessible, with the Marina, Fleetview Ridge and Golf Course serving as the northern border, and the Defense Nexus as the western border.


  • Players who can access this mode are limited to newer players.


  • A 48 player maximum, inclusive of Bots.

Essentially, this is a low-stakes learning environment to learn how Battle Royale is done the Battlefield way. Specifically, your path towards victory will involve the following:

Dropping In

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Choose your Class, which comes with its own benefits such as Gadgets and a “Training Path” that grants passive traits as you and your squad perform in-game actions.


  • ASSAULT - The ultimate frontline fighter, skilled at punching through enemy defenses. Dominate close to mid-range encounters and limit the enemy’s ability to fight.


  • ENGINEER - The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective, or strike hostile armor with force to break their attack.


  • SUPPORT - The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces, while fortifying defensive positions to keep them protected.


  • RECON - The perfect intelligence and counterintelligence operative. Neutralize targets from a distance, or infiltrate, gathering intel and disrupting hostile forces.

You also get to choose a Sidearm, a small personal defense weapon that is great in a pinch, but is not meant to carry you through an entire match.

Next, get ready to parachute into Fort Lyndon! Either you or your duo will be labelled as the “Squad Leader;” when the Squad Leader calls for a jump, both of you will leap out of the infiltration plane.

At any point, the non-Leader can “break away” from the formation and continue dropping on their own. However, we highly recommend that new players stay in formation. Your parachute will automatically deploy when you get close to the ground (unless you switch this Setting off, which we don’t recommend to new players). Alternatively, you can manually deploy the parachute to delay landing in favor of a more intentional landing spot, but remember that every second off the ground is another second for every enemy to start getting better weapons.

Securing Better Weapons, Ammo and Armor

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Your sidearm can only get you so far. That’s where scavenging for weapons, ammo and armor become the tools for survival.

These are all available through a variety of crates found in the map; look for giant rectangular boxes that are green (Common), red-and-black (Rare), or red with Class symbols (Class Chests). Class Chests are the rarest of the trio, but often contain rewards that fit your chosen Class. Look for vehicles that can be opened to contain more items, as well as locked vaults that the Engineer Class can open with their Repair Tool.

Crates can also contain Ammo, which is shared between all weapons in a given weapon category. For example, picking up Assault Rifle ammo will grant ammo to any and all Assault Rifles you use. While there are other ways to gain more ammo like picking it off eliminated enemies or getting an Ammo Resupply Call-In, the easiest way to restock is to use the Support Class’ Supply Box, which grants the ammo of the weapon you’re currently using whenever it is interacted with.

Completing Contracts

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Your primary mission in Battle Royale is to eliminate all enemies. Second to that are Contracts, objectives that can be accepted on your full map screen and reward powerful items. Whenever a Contract becomes available to choose, you will receive a prompt below the compass on your HUD.

Here are some of the Contracts to look for out of the many, due to their simplicity and minimal risk of having to fight another team for rewards:


  • Signal Decryption - Run towards two marked antennas on your map, then interact with them to get them in alignment. There is a horizontal and vertical meter that indicates the perfect antenna position. Be warned, however, that you will be left completely defenseless while aligning antennas.


  • Weapons Cache - An excellent loadout-building Contract; a set of bolt cutters will be marked on your map to pick up. After grabbing them, the location of a valuable weapons cache will be revealed, which contains a few rarer weapons and other items for the whole squad to use.


  • Data Extraction - A computer on the map has intel on the collapsing ring that threatens Fort Lyndon. Interact with the computer to encrypt a data drive; after several seconds, you’ll be able to extract the drive and take it to an extraction drone for safekeeping. Other squads can shoot the drone down, so be ready for a fight once that drive is collected.
Avoiding the Circle of Death, Respawning and Achieving Victory

Enemies are not the only danger to avoid: the Circle of Death is what it means, as one step into this area will near-instantly down and eliminate you. Mind the red-shaded areas on your mini-map, or heed the warnings on your HUD (the heads-up display you see while in-game) when it shows a red skull icon and a distance.

Whether you die by enemy hands, venture too far out of the safe area, or fall out of the sky at terminal velocity, death is not always finite. In every Battle Royale’s first few minutes you automatically get a Second Chance, redeploying immediately from the sky to try to survive again. If you don’t use your Second Chance, you get a sizable chunk of XP, which is great for ranking up and unlocking more Loadout items.

Alternatively, Battle Royale includes Respawn Points where squad members can revive their allies. After activating a Respawn Point, stay within its radius for a short period of time to respawn all dead allies. If you are spectating from beyond, you are able to request a respawn, but do so sparingly to avoid being ignored, especially if you are playing with random squadmates.

The last remaining Battle Royale squad wins the match. If you win a Battle Royale Initiation, then congratulations! You’re ready to graduate to the full Battle Royale experience.

Graduating to Battle Royale - Tips for Survival and Victory

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At the end of your Initiation journey, either by choice or by hitting the playlist’s imposed limit, you should be ready to drop into Battle Royale.


  1. STICK TO YOUR INITIATION ZONES. All that training in Battle Royale Initiation should make you familiar with major points of interest like the massive Main Street district. Learning the backstreets, rooftops, and corridors can give you an advantage over other new players who may be unaware of the surroundings.


  2. KNOW YOUR CLASS. From starting gadgets to abilities earned in game, these are the tools that grant advantages before, during and between engagements. Remember to use everything your Class offers and ask a battle buddy with more experience to walk you through its basics.


  3. WORK WITH YOUR TEAM. Battle Royale is about surviving as a squad; don’t stray too far from squadmates, be sure to share enemy locations and precious high-value items, and remember to revive them whenever it is clear to do so.
Gauntlet - Round-Based Elimination Multiplayer

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Battle Royale is not the only REDSEC experience: in Gauntlet, eight squads of four players each go head-to-head in a series of special operations that push every squad to their limit. If you like traditional Multiplayer FPS experiences, then you’ll love Gauntlet.

Gauntlet is extremely similar to how you get started in Battlefield 6 proper, which we detail here. It involves creating a custom loadout - detailed in our loadout guide and our class guides throughout our onboarding hub - and pits squads against each other in a series of high-octane missions, most of them centered around objective play. Every mode includes a helpful in-game description and demonstration of how to play, including what actions score points for your squad. Failure to secure enough points results in elimination, while winning four modes in a Gauntlet match means victory.

Here are three quick tips to get started in this pick-up-and-play experience:


  1. WATCH THE BRIEFING. The small sequence before each operation gives a short demonstration of how it is played, as well as the points earned for each action. Ignoring this is an invitation to one-and-done matches.


  2. PLAY THE OBJECTIVE. Although one mode (Contract) is all about kills and deaths, all other Gauntlet experiences reward objective play over player eliminations. Using what you learned in the briefing, focus on the actions that will score your team the most points, and don’t worry as much about that K/D ratio so long as you make tactical advances towards the objective.


  3. COMMUNICATION IS KEY. Winning Gauntlet teams are able to define their plans for capturing objectives clearly and concisely. Use the ping system, voice chat and text chat to effectively plan and execute coordinated efforts, otherwise be prepared to be reassigned or get sent back to the start of the Gauntlet.

*Includes optional in-game purchases. Applicable platform account and platform subscription (sold separately) may be required. Persistent internet connection and EA account required.

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Community Update - Introducing REDSEC: Battle Royale, Gauntlet, and Portal

Hey everyone,

We are stoked to finally pull the curtain back on what we have been working on for a while. Word has spread about our version of Battle Royale, and players have been anticipating when they will be able to ride around in a golf cart. We’re excited to announce that Battlefield REDSEC is now live, alongside Battlefield 6 Season 1.

Battlefield REDSEC is Battlefield’s free-to-play experience that you can drop into without owning the base game. Already own Battlefield 6? Squad up in REDSEC with your friends, whether they have Battlefield 6 or not.


REDSEC delivers three ways to play:


  • The Battle Royale Mode - The Battlefield Way


  • Gauntlet - An all-new, round-based elimination mode


  • Portal - Make and play custom experiences based on elements available in REDSEC


Fort Lyndon: The Biggest Battlefield Map Ever

Welcome to Fort Lyndon - part SoCal beach community, part military blacksite, all battlefield. You’ll fight through urban city centers, dense military compounds, and once-idyllic suburban neighborhoods. This is our largest Battlefield map ever created, with secrets and intel waiting to be discovered.


The Battle Royale Mode - The Battlefield Way

Here’s a quick rundown of what you’ll need to know.

Player count: 100 per match - 25 squads of 4 or 50 duos.

Battlefield DNA, tuned for the Battle Royale mode:


  • Core Battlefield classes are in play, but altered from Battlefield 6 to work within the context of Battle Royale. For example:

    • Assault class retains the use of the ladder for vertical flanks from Battlefield 6. Their traits have been tweaked with benefits, including faster armor recharge, faster gadget regen, and more.


    • Support class spawns with the ability to carry extra armor plates and ammo. They can rank up to providing full-health revives and boost the regen rate of nearby squadmates.

  • Training Paths give each class unique abilities that unlock or upgrade gear.


  • Locating hidden intel caches and completing missions are an efficient way to level up your training path. The higher the risk, the higher the rewards, including caches and access to combat vehicles.


  • We evolved destruction to tactical destruction, turning it into a tool you can use to reshape the environment to your advantage. Breach walls, destroy buildings, and use rubble as cover.


  • Battlefield isn’t Battlefield without vehicles capable of wreaking havoc on land, water, and air. Scattered across the map, you can find helicopters, boats, and even golf carts to ride to war in.


  • Looting is a key part of any Battle Royale, and it’s no different here. Navigate throughout the map to find crates holding weapons, armor plates, ammo, and more. Search for your favorite loadout that will lead your squad to victory.

Oh, and did we mention that we have the deadliest ring in BR already? We advise against testing how dangerous it actually is unless you’re willing to risk it all.


We’ve already implemented player-driven changes and outlined what changes players can expect at launch from our Battlefield Labs play sessions. Read the details here and please keep the feedback coming as we continue to shape the game with you. If you want to learn more about the Battle Royale mode in detail, read up on our Battle Royale 101 blog here.

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Gauntlet

We wanted to bring something to the table that no one’s played in Battlefield before, so we built Gauntlet. It is structured as an elimination series where squads work together to score points by completing objectives, getting kills, and supporting one another across 4 randomized missions of vital importance to the operation in Fort Lyndon.

Eight squads of four soldiers each enter, but only one will make it through all four missions. After every mission, the squads with the fewest points are eliminated from the match, with the top 3 earning bonus progress on their training paths to gain the upper hand in the next mission. Intensity rises as staying above the cut line becomes more and more difficult until the two best squads finally face off in one last mission to determine who will claim victory.

If your squad is eliminated because teammates leave mid-operation, top performers can be reassigned to a surviving squad instead of leaving the game. At the end of each mission (except the Final Mission), reassignments may take place. The game will check for open slots and fill them so squads stay full and you can get back to gaming.

There will be 8 different types of mission varieties at launch. Here’s a taste of what some of these missions will entail:


  • Decryption: Squads compete to pick up and protect locator beacons while they transmit data


  • Wreckage: Your squad needs to find, transport, and detonate bombs at hostile M-COMs scattered across the combat zone.


  • Vendetta: Your squad needs to eliminate marked hostile High Value Targets and protect a High Value Target of your own.


  • Circuit: Your squad earns points by capturing and defending control terminals; the larger the network, the more points you earn.

Every Gauntlet match is different - mission draws, locations, and objectives mix to create new challenges every time you queue up.

To learn more about the Gauntlet mode, read up on our Gauntlet 101 blog here.
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Portal

Portal in REDSEC is the same powerful toolset you’ve seen in Battlefield 6, now applied to REDSEC’s content set.


  • Builder & Spatial Editor: Tweak player counts, weapon/vehicle pools, health regen, sprint speed, and more. Remix spaces with the Spatial Editor to craft custom maps.


  • Fort Lyndon: The map is segmented into six Portal-ready playspaces, giving creators granular control over flow and scale. Only two playspaces will be available at launch; the remaining four will roll out in later updates as we continue to optimize performance and polish creator workflows.


  • Updated SDK: With the introduction of REDSEC, our SDK will receive new assets for players to use in their experiences, with additional updates planned throughout the season.

    • With the launch of REDSEC, the SDK will not yet include assets from Gauntlet. That update is planned for a later date, and we’ll share more information once it’s ready.

  • Cross-Ownership Perks: Own Battlefield 6? Combine content across both titles in Portal for even wilder creations. Think Melee-only Conquest on Fort Lyndon, one-shot TDM, or explosives-only mayhem.

To start redrawing the lines of battle in Fort Lyndon, you will need to install our updated SDK found here:

https://portal.battlefield.com/bf6/experiences



More from the Battlefield

If you are a new player and would like to learn more about how to approach REDSEC, read our New Player Guide here.

The launch of REDSEC is just the beginning. Like every element of Battlefield 6’s robust post-launch plans, REDSEC will also see regular updates and content drops. If you are interested in keeping up with new content and sharing your feedback on REDSEC, please join our Discord and make sure to assign yourself to our new roles: Battle Royale, Gauntlet, Portal, and New Player.

See you on Fort Lyndon.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible
.

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Drop Into REDSEC and Battlefield 6 Season 1

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Redacted no more - Battlefield REDSEC is here with the launch of Battlefield 6 Season 1.

In Battlefield 6 Season 1, All-Out Warfare strikes the sprawling badlands of Southern California. These landscapes are jam-packed with secrets to die for: Classified military hardware, weapons of unprecedented power, cutting-edge gadgets, and a brand new way to put them all to the test in Strikepoint, a new high-intensity elimination mode. Storm into combat, or enhance and customize your experience with the power of Portal.

All Season 1 hardware is also at your disposal in REDSEC, a free-to-play destination built on Battlefield’s iconic DNA. Drop into Fort Lyndon for a Battle Royale only Battlefield can deliver, featuring massive-scale destruction, fast-paced squad play, and the deadliest ring in BR. Survive and advance in Gauntlet: an all-new cutthroat, knockout-style elimination mode where squads race to complete missions. Then redraw the lines of battle with Portal, which will be free-to-create with all REDSEC assets - its map, modes and more - also available in the full experience.

Building off our preview roadmap back in September, this is everything you need to know about REDSEC and Battlefield 6 Season 1:

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Rogue Ops - REDSEC

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An explosion rattles Fort Lyndon, a government testing ground hiding secrets to die for. An armada of Rogue Operators, veiled by the chaos, seize this moment to descend and wreak havoc. It’s up to your squad to stop them.

At launch, the free-to-play REDSEC experience will feature a Battle Royale mode built on Battlefield DNA, as well as an all-new Multiplayer-inspired special operations mode in Gauntlet, all built around one core map.

Welcome to Fort Lyndon

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War has erupted in Fort Lyndon. This massive battleground is loaded with endless Tactical Destruction possibilities \[and secrets to die for]. Featuring an arsenal of unique combat zones: From pristine beaches, to wartorn military complexes, and everything in between, there are endless paths to victory for every squad on Battlefield’s biggest map ever.

Carefully designed to accommodate all engagements - close-quarters to long-range, gunfights to vehicle combat, including on transport boats along the coastline - Fort Lyndon includes nine major points of interest (POIs) spanning across its coastal desert combat zone, ranging from the long-abandoned Marina and Main Street to the desolate blacksite remains at the Military Storage and R&D complexes. Tying these areas together are 16 additional POIs - Oil Pumps, a Lighthouse, Jewel Beach, and more - that weave together an immersive Southern California landscape designed as a tactical layout.

Intel on the Fort Lyndon blacksite is invaluable, yet currently incomprehensive, for both Pax Armata and NATO: the most classified intelligence and equipment, let alone advantageous positions and where to find valuable loadout caches, is up to you to discover and share among your squad.

REDSEC: Battle Royale

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A fast-paced squad vs. squad battle in Southern California, ending in a sudden death showdown inside the deadliest ring of fire in the history of Battle Royale. This is BR that can only happen in Battlefield.

REDSEC’s Battle Royale experience is built on Battlefield’s foundation of iconic all-out warfare, tactical destruction, and squad-based gameplay defined by its Class System. The standard Battle Royale match holds up to 100 players in either four-player squad or duo formats at launch.

Choose your class and Sidearm before dropping in, then work with your squad (or duo) to earn and unlock additional abilities, gadgets, call-ins and more to gain a tactical advantage. Scour the map to find loadout items, including weapons of various rarities and Upgrade Kits, or complete squad missions to unlock powerful rewards. You may even find a vehicle keycard that grants access to a heavy armored tank.

We detail everything you need to know about Battle Royale in this guide here.

REDSEC: Gauntlet

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Ready to run the Gauntlet? This all-new cutthroat, knockout-style, fast-paced elimination experience pits squads against each other in a series of high-octane missions, some of which will be familiar to Battlefield Multiplayer veterans.

In Gauntlet, eight squads go head-to-head in a series of special missions that push every squad to their limit. Decryption, extraction, territory domination, target protection, explosive transport and more–only squads with the complete package will come out on top in this Gauntlet of elimination ending in a squad vs. squad showdown.

Every Gauntlet “round” is a different mode or “missions,” such as Deadlock, a multi-team variant of King of the Hill, or Wreckage, which is similar to Rush. With eight mission types and numerous Combat Zones, it is incredibly rare to have the exact same Gauntlet mission sequence in back-to-back matches. However, prior to each mission, a miniature briefing takes place that details the rules of engagement and how points are scored.

At the end of each round, the bottom two teams in that mission are eliminated from the Gauntlet leading up to the championship duel between two remaining squads.

Everything you need to know about Gauntlet can be found here.

REDSEC: Portal

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REDSEC gives unprecedented access to Portal’s massive sandbox. Every creator and player has the ability to create unique and unforgettable REDSEC experiences, for free.

The REDSEC version of Portal includes the entirety of Fort Lyndon, as well as Gauntlet and Battle Royale and Verified Modes, with all free seasonal REDSEC content, including weapons, vehicles and more, available for use. Battlefield 6 owners can also use everything from REDSEC, and combine it with the wealth of available tools, options and features, including all new content in Season 1.

Rogue Ops - All Available Content in Battlefield 6 AND REDSEC

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Earn functional and customization rewards through the revamped Battle Pass system, which includes all three new functional weapons for use in Battlefield 6 and REDSEC. Rogue Ops will also include a new map and mode for Battlefield 6, as well as two Primary Weapon attachments and a land vehicle for both experiences.

Note: content that is available only in Battlefield 6, such as Multiplayer maps and modes, will be labelled as such.

Season 1 Battle Pass (Battlefield 6 AND REDSEC)

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Deepen your arsenal. Choose from four unique themed paths with over 100+ tiers of content, each stocked with tactical gear including all new free functional weapons and cool cosmetics.. Unlock six rewards instantly, and complete all to unlock the final path containing high value rewards.

Enhance your Battle Pass and be the first to the frontline with Battlefield Pro*. Get 25 Tier Skips on top of the base Battle Pass, six instant unlocks, the ability to host a 100 player persistent server in Portal, a dedicated bonus path, and more.

Learn more about the new Battle Pass System and its Season 1 offerings, as well as BF Pro, here.

Blackwell Fields - Map, Support for All Combat Sizes, Land and Air Vehicles (Battlefield 6)

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Blackwell Fields is an ominous large-scale All-Out-Warfare map set in Southern California with military facilities and scattered homesteads under siege, all under the backdrop of a breathtaking burning horizon. Each Multiplayer mode will focus on different areas of the map, with Conquest focusing on the full Badlands. Mid-sized and small team tactical modes, such as Breakthrough and the new Multiplayer mode Strikepoint, are played on an area in and around the map’s military depot, while small modes are centered around the fields’ scrapyard.

Strikepoint - Mode, Designed for 4v4 Combat (Battlefield 6)

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No second chances. This fast-paced first-to-6 match has no respawns and only one capture point. To win a round, capture the point, or eliminate the enemy team.

Tactical, objective-based teamwork is key to victory; from reviving downed squadmates to denying map routes and objective access with Gadgets and Throwables, coordinate with your squad to come up with a winning strategy.

Armored Transport: Traverser Mark 2 - Land Vehicle (Battlefield 6)

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The Armored Transport (ATP), the vehicle designation to the faction-agnostic Traverser Mark 2, is the definition of an infantry support vehicle, providing strong onboard firepower as well as benefits for nearby allies.

Bulkier than the Light Ground Transport with some mine blast protection , both NATO and PAX Armata use the Traverser Mark 2 to breach frontlines with its mounted roof gun and additional fire support from side gunner seats. Should a squadmate need a respawn, it can also serve as a spawn point.

Its unique passive abilities grant benefits to all allies near the vehicle even if it is unoccupied; unlike most vehicles, staying near the Traverser Mark 2 will keep it under friendly team control and prevent it from being stolen. Rank up this hardware to discover its versatility, especially in tightly packed areas such as urban sprawls.

SOR-300C - Carbine Rifle (Battlefield 6 AND REDSEC)

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This modular rifle in subcompact .300 BLK configuration favors close range engagements.

The perfect weapon for mid-long range combat. A carbine rifle with a low rate of fire and increased recoil control.

With a low rate of fire designed for better control, this subcompact carbine is chambered in the higher damage .300 Blackout ammunition compared to the platform’s 5.56 version.

Mini Scout - Sniper Rifle (Battlefield 6 AND REDSEC)

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This lightweight scout rifle offsets reduced damage by allowing rapid follow-up shots without having to break focus.

The spiritual successor to the Scout Elite. A fast, lightweight, bolt-action rifle capable of one-hit kill shots only to the head, unlike other bolt-action rifles.

Its quick draw, aiming and rechambering times allow for fast-follow up shots that are needed to down enemies at any range. Battlefield veterans know how to work this weapon into their loadouts: a hardlined aggressive Recon soldier, determined to get behind enemy lines, can modify this weapon to make it the silent and lethal they need to finish any job.

GGH-22 - Sidearm (Battlefield 6 AND REDSEC)

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A renowned semi-auto pistol with a .40 caliber chambering for improved ranged performance.

High-capacity, high fire rate and low damage, this pistol is meant to bail out a soldier when their primary (and in the case of Assault, both their primaries) run dry. Not only will it be slightly better at a distance compared to other Sidearms, it is also a reliable backup that is ready at the hip when desperate times call for desperate measures.

Rail Cover & LPVO - Attachments (Battlefield 6 AND REDSEC)

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Available for a variety of rifles and light machine guns, these two attachments - the Rail Cover and the SU-230 Low Powered Variable Optic (LPVO) - are the first of several to drop after launch to make you rethink how you spend those attachment points.

The Rail Cover, which is available for specific weapons, improves weapon draw speed slightly, allowing for more mobility at a low attachment point cost.

The SU-230 LPVO grants a precision sight picture with magnification levels ranging from 1x to 4x that can be manually adjusted.

Both of these attachments are unlocked through a Season 1 Challenge Assignment.

California Resistance - Available November 18

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Season 1’s second phase is around the liberation of SoCal; prepare for combat on a new map in Eastwood and a new16-player Multiplayer mode in Battlefield 6, an additional Gauntlet Mode for REDSEC, and two new weapons to be used across Battlefield 6 and REDSEC.

Eastwood - Map, Support for All Combat Sizes, Land Vehicles and Helicopters (Battlefield 6)

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War has come to an idyllic villa in Southern California. The luxurious pools and private golf courses of Eastwood have become a battleground. High-intensity action threatens the calm and serenity of this suburban landscape.

Sabotage - Limited-Time Mode, Designed for 8v8 Combat (Battlefield 6)

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Protect and Destroy. Two teams fight to attack or defend high-priority cargo in multiple areas across the map. Cargo takes damage from grenades, gadgets, explosives –whatever it takes to get the job done. The team that destroys the most cargo wins.

Rodeo - Gauntlet Mission (REDSEC)

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Saddle up for a tank-centered addition to the Gauntlet mission rotation.

In Rodeo, squads must earn eliminations while occupying heavily armored tanks scattered throughout the playable area. The two squads with the least amount of points are removed from the Gauntlet match.

Turfpro PVT Royale - Vehicle (Battlefield 6 AND REDSEC)

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The deadliest vehicle on the fairway. A 4-person Golf Cart that can transport any squad into or out of combat.

Of course, this commandeered cart cannot handle on-board military-grade weapons, so any defense means must be provided by the infantry who dare to drive these carts into the heat of battle.

Battle Pickups - Feature (Battlefield 6 AND REDSEC)

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Battle Pickups are weapons of unprecedented power that can turn the tides of battle. These weapons are rare and can only be found in high value caches around the map. Secure a Battle Pickup to gain a major tactical advantage for your squad.


  • Rorsch Mk-2 SMRW: A chargeable Railgun inflicting massive damage to soldiers, vehicles, and structures.


  • MP-RMG: A Minigun with a fast rate of fire, effective against light vehicles and infantry.
DB-12 - Shotgun (Battlefield 6 AND REDSEC)

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A dual barrel pump-action shotgun that feeds from two different tubes. One trigger pull shoots the cartridge from one barrel, a second trigger pull shoots the other, then the pump action rechambers both barrels.

M327 Trait - Sidearm (Battlefield 6 AND REDSEC)

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High damage with a low rate of fire, this eight-round revolver is strong up close with a considerable damage drop-off compared to the .44 Magnum.

Slim Handstop - Attachment (Battlefield 6 AND REDSEC)

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The third attachment to come in Season 1, this grip offers an alternative choice for underbarrel choices with its unique blend of ergonomic and handling changes.

Winter Offensive - Available December 9

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Season 1’s final phase challenges your squad to break through an icy stalemate - expect the Empire State to freeze over, Multiplayer and Gauntlet mode variants using a new Ice Lock mechanic, and additional Portal updates before the end of the year.

Ice Lock Empire State - Limited-Time Map Update (Battlefield 6)

Environmental threats detected -- temperatures have dropped well below freezing in Brooklyn. Gear up, stay warm, and take complete control of the borough with this limited time visual update to the Empire State map.

Ice Lock - Limited-Time Event (Battlefield 6)

The Ice Lock looms…

This Limited-Time Event is centered around a mechanic called Freeze, a gameplay modifier that slowly reduces player health if they do not seek external heat sources. Don’t be caught snowblind; Combat Zones will have designated Heat Zones to bring your core temperature back up to normal, or you can create fire using Incendiary Grenades and other Gadgets.

Ice Lock Gauntlet - Limited-Time Event (REDSEC)

Similar to the Ice Lock for Battlefield 6 Multiplayer, Gauntlet will have a Limited-Time Ice Lock variant that adds to the experience’s relentless nature with the sheer force of harsh winter conditions.

Unlike a traditional Gauntlet on Fort Lyndon, Ice Lock Gauntlet takes place on the Battlefield 6 Multiplayer map Empire State Ice Lock with a locked set of three operations in every match. Master these operations while braving the effects of Freeze, and your squad will be rewarded with more than just the pride of victory.

Ice Climbing Axe - Melee

Designed to make an enemy’s blood run cold or pick through more delicate environmental pieces, expect this new melee tool to compliment this category typically reserved for knives and the sledgehammer.

Portal Updates

Expect a new Verified mode and all Winter Offensive content, including the Ice Lock Empire State map and the Ice Lock variant rules, to be added to Portal.

This is Your War - Jump into Battlefield Today

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The ultimate all-out war is here - rally the squad and join the fight today.

Battlefield 6 is available in both the standard edition (MSRP USD$69.99) and the Phantom Edition (MSRP USD$99.99)**. The Phantom Edition includes the BF Pro Token, Phantom Squad Soldier Skins, Weapon Packages, Deluxe XP Boost, and more, in addition to the full game download of Battlefield 6.

BF6_S1_BFProUpsell_pl-PL_Hero_3840x2160.jpg


Be the first to the frontline with Battlefield Pro. Get 25 Tier Skips on top of the base Battle Pass, six exclusive instant unlocks, the ability to host a 100 player persistent server in Portal, a dedicated bonus path, and more. Learn more about Battlefield Pro here.

*Some content available to be unlocked mid-season, visit

https://battlefield.com

for more details.

**Offers may vary or change. See retailer site for details.

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BATTLEFIELD 6 UPDATE 1.1.1.0

We are deploying Update 1.1.1.0 on Tuesday, October 28, followed by the Season 1 launch later that day at the following times:


  • 09:00 UTC: Update 1.1.1.0 goes live on all platforms. Players will be prompted to download and install the update, which includes all technical and gameplay changes.


  • 15:00 UTC: Season 1 content, including the Battle Pass and new seasonal features, becomes available for all players.

Between these times, players can continue to play Battlefield 6 as normal after updating, but Season 1 content and progression will unlock at 15:00 UTC.

The Season 1 Update marks the next step in our ongoing journey to evolve and expand the Battlefield 6 experience. This includes fixes, balance changes, and quality-of-life improvements focused on polish, performance, and player feedback to deliver an even smoother experience moving forward.


Major Updates for 1.1.1.0:


  • Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning.


  • Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power.


  • Significant visibility and lighting improvements, with better exposure transitions, interior lighting, and reduced fog and smoke persistence.


  • Audio overhaul, adding new projectile flybys, destruction and explosion sounds, refined vehicle and weapon mixes, and improved haptic feedback across multiple interactions.


  • UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and new unlock markers for weapons and gadgets.


  • Map fixes across multiple locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and general stability across Conquest, Breakthrough, and Rush modes.

CHANGELOG

PLAYER:



  • Fixed an issue where combat dive could break when diving uphill.


  • Fixed an issue where players would detach from ziplines when entering at high speed.


  • Improved steady aim and sight centering for more consistent precision.


  • Fixed an issue where movement could interrupt steady aim.


  • Adjusted misaligned character hitboxes for upper body and head to better match the visual models.


  • Fixed an issue where the jump animation could play twice when aiming down sights.


  • Landing animations now have their animation path properly centered, instead of shifting to the side when landing.


  • Fixed an issue where jump inaccuracy could linger too long after landing.


  • Fixed a visual issue causing weapons to appear rotated incorrectly after spawning.


  • Fixed an issue where throwing grenades from prone could make players appear standing in third-person view.


  • Fixed an animation delay when opening doors while sliding.


  • Fixed an issue where players could get stuck while vaulting over certain objects.


  • Fixed a visual issue where dead players appeared alive while swimming.


  • Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget.


  • Fixed an issue where getting killed by a mine would highlight it in the killcam.


  • Fixed a camera jitter that could occur when entering ladders and looking down.


  • Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles.


  • Fixed an issue where weapons of other soldiers could clip through walls when they entered your view.


  • Fixed an issue where pistols disappeared while swimming.


  • Improved lighting precision for visibility while hip-firing and aiming down sights.


  • Reduced occurrences of bouncing or landing issues when dropping onto certain objects.


  • Fixed an issue where the killer snapshot sometimes did not display in the killcam.


  • Small improvements to weapon and camera sway for smoother movement.


  • Fixed an issue where enemies could take melee damage in protected vehicle seats.


  • Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle.


  • Fixed an animation issue where repeated vaulting could cause incorrect hand placement.


  • Fixed an issue where simultaneous melee hits could make an enemy briefly invisible


  • Fixed an issue where soldier heads briefly disappeared during redeploy transitions.


  • Improved training path progression display to better match actual unlocks.


  • Fixed an issue where friendly players could clip into each other when climbing ladders.


  • Fixed an issue preventing vaulting directly from a slide.


  • Fixed an issue causing the camera to rotate abruptly after a takedown.


  • Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen.


  • Improved stab animations when reviving with drag and revive.


  • Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly.


  • Fixed a camera clipping issue when going prone while strafing.


  • Fixed a missing third-person animation when transitioning from prone to sprint.


  • Fixed an issue where falling while sprinting caused incorrect hand movement.


  • Fixed visual clipping when soldiers stood too close to glass doors.


  • Fixed jittery aim animations in third-person when mounted.


  • Fixed a bug where mounting near walls prevented aiming left or right.


  • Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly.


  • Fixed an issue where third-person hit reactions were missing when hit while mounted.


  • Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched.


  • Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls.


  • Fixed an issue where taking melee damage interrupted weapon fire.


  • Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps.


  • Improved vaulting, parachute, and door-opening animations for smoother transitions.


  • Fixed rare animation freezes for friendly soldiers reloading off-screen.


  • Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay.


  • Added parachute customization for soldiers.


  • Prevented unintended shoulder bump animation when equipping a weapon while sprinting.


  • Improved ragdoll impacts for more consistent and reliable reactions.


  • Improved stance transition and landing animations to settle faster and feel smoother.

VEHICLES:


  • Fixed missing haptic feedback when switching between tank weapons.


  • Fixed a visual issue where the player’s hand clipped with the M1A2 SEPv3 handle when sitting in external seats.

GADGETS:


  • Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive.


  • Fixed a MAS 148 Glaive visual issue during combat dives in first-person.


  • Fixed an issue where Defibrillators appeared floating during vaulting animations.


  • Fixed an issue where the Supply Pouch would sometimes not resupply correctly.


  • Deployable gadgets are not destroyed/removed from debris piles


  • AT grenades now create a small sized crater instead of a medium one.


  • Buildings now take more hits to be destroyed by a Sledgehammer.

WEAPONS:


  • Weapon dispersion has been rebalanced to better match each weapon’s damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less.


  • Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage.


  • Fixed a misalignment issue with top-mounted red dot sights.


  • Fixed an issue where mounting a bipod while zoomed only changed the FOV instead of using the correct optic.


  • Fixed an issue where the Long Suppressor used the wrong attachment point cost for some weapons.


  • Improved reticle settling for automatic weapons to make burst firing more efficient.


  • Fixed an issue where using a bipod too close to complex geometry could throw the player off position while prone.


  • Balanced sledgehammer damage against world objects for better consistency.


  • Fixed an issue preventing players from leaving the Firing Range.

MAPS & MODES:


  • Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.


  • Improved exposure transitions between indoor and outdoor areas for better visibility.


  • Fixed an issue where the zipline carabiner could appear offset and fly next to the wire instead of along it.


  • Squad names are now randomized at the start of Squad Deathmatch matches.


  • Added visible bomb meshes to armed M-COMs in Rush.


  • Updated overtime UI visualization across all modes.


  • Fixed animation and positioning issues during insertion sequences on all maps.


  • Fixed an issue where the game mode UI could display incorrect scores or fail to update during a round.


  • Fixed an End of Round progression issue in King of the Hill mode.


  • Fixed an issue where players could encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation across multiple maps.

Mirak Valley


  • Fixed a misaligned zipline mesh in Conquest.


  • Fixed an issue where the deploy camera in Rush displayed attackers on the wrong side of the map.


  • Fixed an issue that prevented players from arming M-COM A in Rush due to a misplaced asset.

Siege of Cairo


  • Fixed overlapping territory lines and boundaries during the briefing screen in Escalation.

Liberation Peak


  • Fixed an issue in Escalation where a portion of the map on the NATO side was disconnected during the first period of the match.


  • Fixed an issue in Rush where part of the Attacker’s HQ area was incorrectly marked as out of bounds.

New Sobek City


  • Fixed an issue preventing players from capturing part of Flag C in Escalation.


  • Fixed an issue where players could ignite when spawning near a burning lorry in Team Deathmatch.


  • Adjusted an infantry vehicle spawn that was placed too close to a building in the PAX Armata HQ area.

Manhattan Bridge


  • Fixed an issue in Breakthrough where players could become stuck on the End of Round screen if the party leader left during the EOR sequence.

UI & HUD:


  • Added new markers for newly unlocked weapons, weapon packages, attachments, gadgets, and throwables.


  • Updated 3D previews for certain gadgets to show their deployed state.


  • Added preview videos demonstrating how gadgets work.


  • Added new cosmetic options for selected gadgets.


  • Changed “Save & Close” to “Close” in the Deploy menu for clarity.


  • Fixed various UI issues in Loadouts.


  • Fixed an issue where Battlefield 6 Ownership XP Boost did not display properly at End of Round.


  • Fixed multiple text inconsistencies in Dog Tags and Challenges.


  • Fixed an issue where the HUD would not appear when using a 16:10 aspect ratio with certain resolutions.

SETTINGS:


  • Added Flick Look bindings to Helicopter, Jet, and Transport control schemes.


  • Fixed visual issues where some aspect ratio settings caused transparent borders or inconsistent display behavior.

SINGLE PLAYER:


  • Fixed an issue in Mission 01 where players were unable to lean out during the Last Stand sequence if the cinematic began while the knife was equipped.


  • Fixed a black screen issue in the Night Raid mission.

PORTAL:


  • Fixed an issue where the Host Experience screen did not display the Portal experience image.


  • Fixed a crash that could occur if a party leader started a Portal server while Content Packs 01 and 04 were disabled.


  • Improved loading times for the Server Browser experience info tab to ensure joining functions properly.


  • Corrected a spelling error in the message shown when attempting to join an unavailable server.

AUDIO:


  • Fixed an issue where footstep sounds were missing when moving with the knife equipped.


  • Fixed a voiceline issue where directional callouts (e.g., “enemy north”) played the wrong direction.


  • Tuned haptic feedback across multiple actions, including window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea vehicle collisions.


  • Polished large projectile audio with new missile, rocket pod, and cannon shell flyby effects; improved distance handling and overall mix for more realistic impact sounds.


  • Updated audio configs for light rockets and LMGs; refined explosion sound crossfades and adjusted distant sound behavior.


  • Improved vehicle and weapon firing audio balance, reducing noise artifacts, unwanted phasing, and over-saturation.


  • Added radio chatter through controller speakers.


  • Fixed an issue where firing range dummies and vehicle-hit reactions sometimes played incorrect or processed hurt sounds.


  • Disabled radio processing for stationary vehicle pings and fixed compass orientation for ping indicators.


  • Fixed missing or incorrect ambient and destruction sounds across several maps, including Siege of Cairo, as well as missing explosion sounds for silos and tanker trailers.


  • Added missing ambient audio setups for environmental props like construction barriers and buses.


  • Added new sound effects for the bulletin and takeover sections of the main menu, including improved reveal animations.


  • Fixed an issue where delayed challenge tab displays triggered early audio playback.


  • Fixed an issue where defibrillator loop sounds could get stuck when vaulting.


  • Fixed missing or out-of-sync reload sounds.


  • Corrected the M39 EMR using suppressed audio when unsuppressed.


  • Restored missing external sound effects for RWS Gunner countermeasure mines.


  • Fixed issues where soundtrack tracks cut off abruptly or skipped mid-song.


  • Reload audio polish for several weapons.


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Continue reading...
 

Battlefield 6 - Community Update - Latest Changes and Preparing for Season 1

Hello everyone,

Thank you for continuing to share your experiences and for helping us shape Battlefield 6 together. As we approach the launch of Season 1, we want to share another update on the changes and improvements we’ve been working on based on your feedback.

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Priority Battlefield 6 Game Updates

Our immediate focus is on overall performance and the combat experience. As we move forward we’re investigating potential changes on key areas such as weapon dispersion, balance, visibility, aim assist, progression, and more. A number of updates have already been made available and we have more that are planned to rollout over the course of Season 1.


Live Now:


  • Custom Search: We’ve made some adjustments to improve how accurately matchmaking aligns with your selected map and mode preferences. The system still maintains flexibility to support reasonable queue times, so players with more specific selections may notice slightly longer waits. We’ll keep monitoring Custom Search performance and continue fine-tuning as needed.


  • Vehicle Spawn Bug: We recently deployed a targeted backend change to address an issue where vehicles could sometimes fail to spawn as expected across certain maps and modes. The current results have shown that it has greatly reduced the number of occurrences and started to improve the balance issues on some map/mode combinations. We are aware of a few outliers that this fix did not address, and we’re working on a fix to resolve these outstanding issues. We also saw that this backend change had a slightly positive impact on Breakthrough win rates, but we are working on further balancing changes that are meant to be more impactful and bring the win rates into a better state.


  • Portal Server Availability: Earlier this week, we made XP adjustments for Community Experiences. In case you missed it, check out the details on how to get Full XP in Verified modes.

Upcoming Changes:


  • Player Movement: We are actively refining player movement to address areas that previously felt inconsistent, while staying true to the gameplay pace and maintaining the core feel of the launch experience. In parallel, we are enhancing sight stability by minimizing reticle movement during specific animations. These adjustments aim to deliver a smoother and more precise aiming experience, all while preserving an immersive first-person feel.


  • Progression: We are continuing to monitor the impact of the changes that were made last week and already seeing a smoother experience as we roll into Season 1. Some additional areas we are tracking:

    • XP earned in Escalation and King of the Hill is not always working as intended. We are planning to significantly increase the payout to bring them in line with other modes and will keep monitoring once the changes are live.


    • We’ve seen all your feedback about the challenges and their criteria, the team’s working on a series of improvements to make challenges more straightforward to understand and faster to complete. Given the scale of challenges, these changes will roll out over at least two updates. Some examples of what we are currently considering are:

      • Class Assignment - Assault 1 - Get kills while using the Adrenaline Injector - 30 to 3


      • Class Assignment - Engineer Expert 3 - Repair Vehicles in a Match - From 6000 to 1000


      • Weapon Assignment - Deadeye 2 - Get headshot kills over 200m with Sniper Rifles - from 150 to 5

        • In addition, a later game update will reduce the 200m distance

  • Visibility: We are actively looking into adjustments to exposure and brightness. This will lead to improvements in places where players have experienced blinding light when looking outdoors, overly dark interiors when looking indoors, and a lack of visibility around weapon optics when zooming in. These adjustments are part of a wider pass focused on improving visibility that we expect to complete later in Season 1.


  • Weapon Dispersion: As part of our Season 1 Update 1 (October 28), we’re making several adjustments to how weapon dispersion behaves. These changes are aimed at ensuring each weapon’s accuracy better reflects its intended performance over range. We’ve also fixed a bug that caused dispersion to not decrease as expected when transitioning from sprinting to a prone position.

We’ll continue refining how weapon accuracy behaves in battle to make your shots feel more consistent and rewarding across all weapon types. Our upcoming tuning pass will reduce the overall impact of dispersion across multiple weapon types while keeping the core intent intact. Burst-firing will remain the most effective way to control a weapon, and each weapon will still perform best within its intended range. We’ve also identified a couple of bugs that caused weapons to feel less accurate than intended:


  • Post-Sprint Firing: Weapons fired immediately after sprinting while zoomed could retain higher dispersion, reducing accuracy.


  • Movement Start: Dispersion was increasing faster than it should when players began moving, making even small adjustments unexpectedly impact precision. This was especially noticeable on controllers.


Regarding Battlefield Labs

We are taking a brief hiatus on Battlefield Labs as we prioritize the rollout of Season 1 content. Labs is at its best when we can iterate quickly with you, and it was invaluable in how much it helped us prepare for the launch of Battlefield 6. More updates will be shared when play sessions are returning and we will continue to develop the future of Battlefield 6 together.


Battle Royale Mode: Learnings and Updates

Speaking of Battlefield Labs, we have updates on the Battle Royale mode following the suggestions we received during our play sessions. Your Battlefield Labs feedback has helped us fine-tune key elements for this experience. Here’s a quick look at what changes you may notice the next time you play:


  • Close-range TTK: We’ve adjusted time-to-kill at close range for all weapons to reward clean positioning and tracking while giving players more time to counter attacks. We’ll keep monitoring this once it’s live.


  • Armor changes: Everyone will now have the capacity for 2 armor plates at the start of the game. All players will spawn with 1 plate, so you will have the chance to upgrade as soon as you start looting, giving everyone an equal chance at upgrading their armor fully.


  • World Improvements: We’ve been fixing pesky world bugs and optimizing areas to improve the environment. With these improvements, we made adjustments to the lighting as well as enhancing the visibility across the map.


  • Vehicle Balance: We’ve adjusted the balance for helicopters and combat vehicles to keep them as powerful tools showing off Battlefield’s core DNA, without making them necessary to survive or win the late game. This includes significant adjustments to the heli countermeasures and ammo economy.

We have also been working on providing smoother performance overall. We have identified and addressed a range of issues that affected performance that we simply couldn’t have done without our players’ involvement in the tests.


Let’s Go!

Thank you for continuously sharing your feedback and suggestions. All of your clips, bug reports, and discussion on community channels are shaping what we do next. We also welcome you to join us on the Battlefield Discord to follow along and chat about the latest news and updates.


The start of Season 1 is planned for October 28, so mark your calendars for even more exciting ways to play your way, including new maps, modes, weapons, and more!

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible
.

Continue reading...
 

Community Update - Update on Community Servers and Portal Experiences

Hello everyone,


As we mentioned last week, we are in the process of addressing some known issues that are affecting Portal's Community tab and the availability of servers and experiences there.


Update on Community Experiences


Recently, we shared that we’re making changes to reduce the number of XP farm servers appearing in the Server Browser and Community Experiences. These servers have made it harder for players to discover the kinds of experiences Portal was created for. We have organized a series of changes to emphasize our commitment to highlighting the player community and making this a space where you can celebrate creativity, find unique experiences, play with friends, and build communities.

As part of this effort, we’ve rolled out several backend updates to support healthier matchmaking and better overall experiences in Portal. This includes resolving unintended systems that affected XP progression and balance across experiences, and for now, removing bots from Verified Experiences to help improve the overall quality of matches.

Further updates that were made today:


  • Verified Experiences with “Bot Backfill” disabled continue to grant Full Progression and XP.


  • Custom Experiences will continue earning reduced progression, regardless of whether bots are active. This keeps creative freedom and allows you to express yourself within Portal while maintaining progression balance.

To pick up these changes properly and have an experience earn full XP, any qualifying experience would need to be unpublished, have “Bot Backfill” disabled, and then republished. Servers, including persistent ones, may occasionally need to be restarted. These brief interruptions may continue until ongoing improvements are fully implemented.

At an initial glance, we’ve started to see a decline in PvE servers with fewer active players, while PvP servers, where players compete against one another, are becoming more active. PvE options are still available through Custom Experiences, but Verified Experiences with full XP are starting to better reflect our focus on player-versus-player gameplay. Also, we’re still exploring potential solutions that address current issues that would allow us to reintroduce bots in the future while continuing to deliver a great player experience.


Regarding Challenges


We wanted to take a moment to acknowledge that we have seen the discussion that these farming servers are necessary due to the difficulty of challenges or issues affecting them. We are actively working on updates for challenges and will share details as progress is made in this area.


What’s Next for Portal

We believe the best Battlefield moments happen when players connect and compete in shared, player-driven experiences. The kind of experiences that capture the unpredictability, teamwork, and intense moments that define Battlefield. These updates will move us closer to that goal.

We’ll continue to monitor, adjust, and refine Portal and Community Experiences as issues are resolved. At the same time, we want to recognize the incredible creativity and passion within the Portal community; it’s been truly inspiring. From faithful recreations of classic modes to completely original ideas, your imagination continues to impress us, and we’re committed to fostering that innovation moving forward.


We have also seen a few questions about Verified Experiences and official servers. The “BattlefieldOfficial” servers are legitimate, official servers created and maintained by the Battlefield team. You’ll see them listed in the Server Browser under the BattlefieldOfficial or BFPortalOfficial account; both names refer to the same verified source.


These servers host persistent, official Battlefield experiences, like Conquest, Breakthrough, and Rush, with standard “vanilla” settings. Currently, multiple persistent servers are hosted under BattlefieldOfficial, so players can reliably find populated matches without needing to rely on bots or random matchmaking.

We also maintain a variety of Verified Experiences, such as Hardcore, Infantry, and Closed Weapon variants, that appear in the Featured Experiences section or through the search function. These experiences are intended to rotate regularly to keep the gameplay fresh and reward full XP.

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How to Join BFPortalOfficial Experiences/Servers:


  1. Go to the Community tab in the main menu.


  2. Select an experience such as Hardcore Conquest.


  3. Click View More by Creator in the bottom left corner.


  4. From here, you can see all of the BFPortalOfficial modes and can choose a mode you and your friends want to play, like Hardcore Conquest.


  5. Browse or host a server, and share the name and host with friends so they can easily join you.


Season 1 is Almost Here

We have other updates and changes planned for Season 1 based on your feedback. We are actively finalizing these details to share with you, and thank you for your continued feedback.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible
.

Continue reading...
 

How to Find Help and Report Issues in Battlefield 6

Thank you for all the hours played throughout an amazing launch week!

For those of you encountering performance concerns or unexpected gameplay quirks, we want to provide details on the best ways to help us solve them and get you into the game.

For technical support, direct troubleshooting guides, and keeping on top of reported issues, visit the Battlefield 6 Help Center, Battlefield 6 FAQs, and Known Issues.

Share your feedback in our Battlefield Steam Discussion Boards or engage in a topic on our Battlefield 6 EA Forums. The discussions happening here and our other community spaces help us understand what players are seeing across different setups and experiences, and also provide a great way to connect with other Battlefield fans.


To make your post as helpful as possible for others, consider these tips:


  • If you’re experiencing the same issue as someone else who posted, add a comment to that thread instead of starting your own. This lets us know how many players in the community are having the same problem. If you’re not sure, you can also start your own discussion.


  • Make your Topic Title as specific as possible. For example, instead of “Can’t play at all” try “Battlefield 6 won’t launch from Steam on Windows 11”


  • Description of when you experienced an issue, any patterns, steps to reproduce, or workarounds you’ve noticed.


  • Your platform or specs.

Your discussions help keep the dev team informed on what matters most to you, but we also hope that you can connect with other players, learn from each other, and celebrate the moments that make Battlefield what it is.

We look forward to delivering the best experience possible. Thanks for bringing your passion and perspective to the fight!

Continue reading...
 

Portal 101: Playing and Hosting Portal Community Experiences

BF6-Portal-Action-Logo-16x9.png


Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Now in its second iteration, Portal is available to all Battlefield 6 owners alongside the full Multiplayer experience and single-player Campaign.

Unlike Multiplayer and Campaign, Portal Community Experiences are created by fellow Battlefield community members like you. In other words, it's our tools with your - and the community’s - rules.

If you are ready to create your own Portal experience, then we suggest advancing to the Portal Builder guide here. Otherwise, if you need inspiration, or you rather play community creations first before creating your own, here’s how to get started:

How to Play Portal - In-Game Experiences and Server Browser

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The easiest way to jump into a Battlefield 6 Portal Community Experiences is to look for the Community Category of the Main Menu, or by directly searching for the experience in the Community Experience Library on our website here.

You can find the Community Category by booting up Battlefield 6 and entering its main menu, where you can also access Multiplayer and the Single Player Campaign. Scroll down or select the Community tab on the Main Menu to see a selection of Community Experiences; think of these as Portal’s “modes,” which can either be modified versions of traditional Multiplayer modes, such as Conquest and Domination, or completely unique ways to play Battlefield 6.

What you see on this initial Portal screen are “Featured Community Experiences,” player-made creations curated by Battlefield developers based on the Experience’s exceptional creativity. If you want to search for more, then you can use the “Search” button to go through the in-game Community Experience Library.

BF6_PortalFront_ExperienceBrowser_16.jpg


There are multiple ways to sort through the Community Experience Library, including by “Most Popular” or “Featured,” and you can also filter experiences by the following parameters:


  • Tags: A collection of pre-defined words that automatically get applied to Community Experiences based on their settings.


  • Maps & Modes: Allows you to see Community Experiences that are on an exact mode, such as Multiplayer offerings like Breakthrough or Custom modes, or a defined map or maps, such as Operation Firestorm and Siege of Cairo


  • Search by Word: Find Community Experiences with a name of description containing the word you specify.


  • Experience Code: Most helpful when you know the exact Community Experience you want to play. This string of characters is directly associated with one Community Experience; type that in here to find only that experience.

If your search comes up empty, then that Community Experience hasn’t been created… Yet. That’s where you can come in to create it on your own, provided it can be made using Battlefield 6’s tools and follow our Community Guidelines!

Another way to search for a Community Experience is by using the Server Browser; when in the “Search Experiences” menu, tab over to “Servers” to see this screen:

BF6_Portal_ServerBrowser.jpg


You can use the sort and filter features to get the exact lobby you want to play in. Sorting works for properties like player count, map or ping (connection quality from your PC or console), while Filtering allows for specificity on host region, max players, tags and more.

How to Play Portal - Hosting Games

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Portal Community Experiences can also be hosted with no special network nor developer skills required.

After selecting a Community Experience, select “Host” to reach another screen with several simple options; scroll down to see the following in order. First is the Server Name and Description; make sure these are as accurate as possible within the designated word count, as this will drive players to your server. Next are optional Welcome and Periodic Messages, which will appear when a player joins your server and periodically during the match respectively.

The most complicated hosting steps are inputting a password and choosing to host a persistent server. A password is recommended if you want to play a Community Experience with friends only. Otherwise, anyone who searches for your hosted experience can join. As for persistent servers, this option allows players to still search for - and play - on your Community Experience server even if you are offline.

Choosing Your Portal Experience - Full Progression vs. Limited Progression

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Playing Portal grants XP and Progression opportunities just like any Multiplayer mode. However, not all Portal Community Experiences grant the exact same amount of XP as Multiplayer.

When selecting a Portal Community Experience, it will either be labelled as “Verified” or “Custom” depending on what its creator chose when creating the experience.

If a Verified Portal Community Experience is chosen, then anyone who plays this experience will earn the following XP and progress at exactly the same amounts as they would in a normal Multiplayer match:


  • Career XP - Match Completion and Win Bonus


  • Hardware XP


  • Mission and Assignments Progress

However, if Custom Portal Community Experience is chosen, then anyone who plays it will not receive the standard Career XP, Hardware XP and Mission and Assignment Progress rates. Instead, players will receive a Career XP Match Completion award that is higher than a similar award from finishing a Multiplayer match. Custom Portal Community Experiences are clearly labelled as having “Modified XP” to avoid confusion.

For more information about Progression - and creating simple Portal experiences, in general - graduate to our next guide here.

This is Your War - Jump into Battlefield Today

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The ultimate all-out war is here - rally the squad and join the fight today.

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Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:


  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively.


  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.

    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.

  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively.

    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon.

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences.

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on https://x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible
.

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Connect in Your Language

To help our global community connect and share their experiences, the Battlefield 6 Steam forum now supports English, French, German, and Simplified Chinese on the Discussions tab.


Whether you’re seeking support, sharing tactics, or debriefing after a match, you can now join the discussion here on Steam and communicate freely in either language.


You can also find official discussion boards and support services in 9 different languages on the EA Forums, where players from around the world come together as one community:



How to Navigate the Language Boards:

https://forums.ea.com/kb/ea-forums-...WTO&cother=apxl_cmc_steam_multilangsupport_en


Your voice matters on this battlefield. Every piece of feedback helps us forge a stronger experience for all players.

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Battlefield 6 Live Now

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Battlefield 6 kicks off a whole new era of high-intensity combat. Whether you are battling in intense infantry firefights, attacking enemies in jets, reviving teammates in the heat of battle, or driving a tank through a collapsing building, this is all-out warfare like you’ve never seen it before. Welcome to the world of Battlefield 6.

Here’s everything you need to know before you deploy, and what to look forward to when you hit the frontlines for the first time.

World of Battlefield 6

The year is 2027. The world is on the edge of chaos. After a high-profile assassination shocks the world, major European countries have left NATO, while the US and its allies grapple with the fallout.

A massive private military corporation with no fear, deep pockets and the latest tech, looks to fill the power vacuum. This army is Pax Armata.

What’s left of NATO is wounded and battered. But the remnants have formed a hardened alliance determined to put an end to this threat.

Welcome to Battlefield 6.

Single Player Campaign

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Battlefield 6 includes a nine mission global-scale single-player Campaign following Dagger 13, an elite US Marine Raiders unit tasked at stabilizing NATO against a Coalition led by Pax Armata.

We highly recommend new players - as well as all players interested in Battlefield 6’s lore - to play the Campaign first before jumping into Multiplayer or Portal experiences.

Learn more about Battlefield 6’s Campaign here.

Multiplayer

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Following the events of the Campaign, Battlefield 6’s Multiplayer showcases NATO and PAX Artmata in an all-out, near-neverending war:

Play as NATO: As key European powers withdraw from NATO, the world is left more unstable than ever before. The United States, the United Kingdom, and Egypt are here to defend what’s left, with an army of soldiers driven by duty and honor.

Play as PAX Armata: This shadowy coalition is ready to capitalize on disruption, aiming to usurp the United States as the world’s leading superpower. Pax Armata is a massive private military corporation with deep pockets, the latest tech, and no government red tape. They are hellbent on using this once-in-a-generation opportunity to seize power.

In Multiplayer, you will be placed into one of these two factions as your team. However, you will always have the choice to pick a far more important role: your class.

Choose your class


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Battlefield’s class system, encouraging you to fulfill a specific role in the fight, is back. New to the system are training options that unlock additional traits that are earned in battle, rewarding those who play the objective with an active ability to help turn the tide of war.

Battlefield 6’s deep customization system allows players to arm themselves with any weapon for any situation, but each class shines when you take advantage of signature weapon sets that lean into your class role.

For those who wish to play with closed weapon loadouts, the option will be easily accessible in official playlists with full XP progression available.

Here is an overview of each class, with a dedicated guide to each class found within the full Battlefield 101 Onboarding Hub:

BF6-101-Assault-Class-asset1.jpg


ASSAULT

CHARGE // CONTROL


ROLE


  • The ultimate frontline fighter, designed to lead the squad through enemy defenses. Dominate close-to-mid range encounters and limit the enemy's ability to fight.

SIGNATURE WEAPON


  • Assault Rifle: Faster draw times with Assault Rifles. Fire sooner when exiting a sprint.

SIGNATURE TRAIT


  • Mission-Focused: Faster progress with objectives, including arming and disarming M-COM explosives. Quicker cooldown for your in-combat state, allowing squadmates to deploy on you sooner.

SIGNATURE GADGET


  • Adrenaline Injector: Clears and gives temporary resistance to flash and stun effects, boost sprint speed, reduces explosive damage and makes enemy footsteps more audible.

ACTIVE ABILITY


  • Rally Squad: You and nearby squad members gain a temporary adrenaline effect. Its effects on you can be extended with kills.

TRAINING OPTIONS


  • Frontliner: Experts at leading their squad into hostile territory. Locate enemy positions to launch surprise attacks and gain the upper hand.


  • Breacher: Highly combat effective and skilled at maneuvering. Break through enemy lines with effective use of small explosives and grenade launchers.

BF6-101-Engineer-Class-asset2.jpg


ENGINEER

WRECK // REPAIR


ROLE


  • The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective or strike hostile armor with force to break their attack.

SIGNATURE WEAPON


  • Sub Machine Guns: Improved hip-fire control.

SIGNATURE TRAIT


  • Mechanized Infantry: Take less explosive damage when near friendly vehicles and prevent them from being occupied by hostiles in the event of all passengers exiting. Repair vehicle health to keep both effects active.

SIGNATURE GADGET


  • Repair Tool: A blow torch to repair friendly vehicles and equipment. Can also damage enemy assets. Extended use will temporarily overheat the tool.

ACTIVE ABILITY


  • Power Fix: Repair Tool fixes with 50% efficiency for 10 seconds.

TRAINING OPTIONS


  • Anti-Armor: Specialists in combating enemy armor. Operate launchers more efficiently and utilize extra ammo to eliminate ground and air threats.


  • Combat Engineer: Experts in maintaining combat equipment. Repair vehicles and gadgets more efficiently and keep them operating with maximum effect.

BF6-101-Support-Class-asset3.jpg


SUPPORT

PROTECT // SUPPLY


ROLE


  • The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces while fortifying defensive positions to keep them protected.

SIGNATURE WEAPON


  • Light Machine Guns: Does not suffer sprint speed penalty with this weapon type.

SIGNATURE TRAIT


  • Squad Supplies: Squad members can interact with you to gain health and ammunition.

SIGNATURE GADGET


  • Supply Bag: Heals allies and resupplies weapon and gadget ammo.

ACTIVE ABILITY


  • Restock Abilities: Resupply and heal nearby friendly forces for 10 seconds. Reviving teammates only takes 2.5 seconds.

TRAINING OPTIONS


  • Combat Medic: These units are able to function as a health dispensary for allies and also regenerate health when they’re reviving teammates.


  • Fire Support: These combat experts have improved weapon control from mounted positions and can provide ammo to teammates.

BF6-101-Recon-Class-asset4.jpg


RECON

REVEAL // CONCEAL


ROLE


  • The perfect intelligence and counterintelligence operative. Neutralize targets from distance or infiltrate, gathering intel, and disrupt hostiles in their path.

SIGNATURE WEAPON


  • Sniper Rifles: Faster rechambering between shots, decreased scope sway and improved breath control to help stabilize aim for longer.

SIGNATURE TRAIT


  • Auto-Spot: Looking at hostiles while aiming down sights will spot them, marking their position in-world and on the minimap. Time required to spot is dependent on factors such as movement and zoom level.

SIGNATURE GADGET


  • Motion Sensor: This gadget tracks enemy movement in its range.

ACTIVE ABILITY


  • UAV Overwatch: Call in UAV to a marked position for passive spotting of enemies.

TRAINING OPTIONS


  • Sniper: These long-distance engagement experts have improved auto-spot speed, range, and duration. Sniper shots will highlight enemies and temporarily prevent healing while headshots will render the struck enemy unrevivable.


  • Pathfinder: These infiltration-focused commandos are undetectable by equipment except when they’re sprinting, highlight enemies they damage for the rest of the team, and can perform quieter takedowns.
Squad Strategies for Success

The above is only a taste of the tactics for classes, especially when it comes to working together to fill those roles as a squad. There is also a wealth of loadout options that transcend classes, thanks to the introduction of Attachment Points and other features.

For more information about squad tactics, click here.

For more information about weapon classes and loadout building, click here.

Battlefield Maps & Modes

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The in-game tutorial will direct you towards your first Multiplayer match. Selecting your new favorite Multiplayer experience boils down to two factors: the mode and maps.

FIVE THEATERS OF WAR, NINE MAPS AND TWENTY-FIVE COMBAT ZONES

Battlefield 6 launches with experiences across five theaters of war. Within those five theaters are nine maps, which create a combined 25 Combat Zones. A Combat Zone is a hand-crafted configuration within Battlefield 6’s maps that maximize quality under a variety of modes.

For more information on Combat Zones and available maps at launch, visit the Maps section of our Battlefield 101 onboarding hub.

MODES - ALL-OUT WARFARE and EXPERIENCES INFUSED WITH BATTLEFIELD DNA

Battlefield 6 Multiplayer includes eight modes at launch, with more to come in post-launch season updates and not inclusive of any Community Experiences created within Portal. These modes are a mix of iconic all-out warfare and classic Multiplayer experiences infused with Battlefield DNA.

Click here for more information for all available modes at launch.

What to expect during your first match

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The Initiation modes - for example: Breakthrough Initiation, available at launch - should be every new recruit’s first step into ultimate all-out war. Initiation modes provide the same level of combat with the same level of intensity, all set in a learning environment where new players can cut their teeth alongside Bots

After each match across all Multiplayer modes, you will earn experience towards your overall player rank, as well as towards individual weapon masteries. A report on ranking up in Battlefield, including details on every unlock from Ranks 1 through 50, can be found here.

Completely new to Battlefield or the FPS space? We got you covered - click here for our more detailed new player guide.

Portal

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Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create a completely unique game mode using NPC scripting and a customizable UI. Legendary Battlefield experiences are waiting to be created—show ‘em what you’re made of.

Portal is the platform for an unfathomable amount of experiences to be created by our community, some of which offer full experience progression. The most popular and creative Portal experiences will be featured by our developers at and after launch, adding a taste of our community’s rising creators’ best work to our developer-created Multiplayer experiences.

We have three distinct guides on Portal: one guide is for those looking to play this mode, the second for designers who are just getting started, and the last one for more advanced creators.

Click Here for the Portal 101 Guide (Playing and Hosting Experiences)

Click Here for the Portal 101 Guide (Basic Creator, Battlefield Portal Builder and Verified Modes)

Click Here for the Portal 101 Guide (Advanced Creator, Portal SDK Tool and Custom Portal Experiences)

What Else is New in Battlefield 6

There’s so much to look forward to – most of it we’ll leave for you to discover, but here’s what we’re most excited about.

TACTICAL DESTRUCTION: As one of Battlefield’s most defining features, it was important for the team to figure out how to elevate the art of Destruction – both visually and as a game mechanic.

The answer is Tactical Destruction. In Battlefield 6, you will have more options to transform the environment to your advantage. Here’s some examples of what you can do with Tactical Destruction:


  • A wall blocking your way? Knock it down with a sledgehammer or blow it to pieces with C4.


  • Enemy squad firing on you from above? Take out the floor beneath them with a rocket and send them plummeting to their doom (or bring the roof down on their heads).


  • Drive your tank through whole buildings to create shortcuts for the rest of the team or devastate enemy positions.

The visual bar for Destruction has also been raised.


BF6-101-asset5.png



KINESTHETIC COMBAT SYSTEM: Battlefield’s new Kinesthetic Combat System is designed to give you more control over your mobility and the tactical options during the heat of battle. This includes actions to help optimize gunplay depending on the situation. These are all new options available for the first time in Battlefield.


  • Drag and Revive lets you drag a squadmate out of the firefight, while reviving them.


  • Peek and Lean lets you peek around corners to spy on the enemy without being exposed, utilizing this awareness to help plan strategies and get the drop on your opponents.


  • Combat Rolls give you a new maneuvering ability to limit fall damage and increase your chance of dodging enemy fire.


  • Mounting Weapons on cover allows you to steady your aim, decreasing recoil.


  • Hitch a Ride is a feature that expands how many players you can have on your vehicle beyond the available seats.

As part of the Kinesthetic Combat System, reliable recoil patterns and well-defined weapon ranges help players learn and react in real-time.


GLA_REV_Screenshot_21_DeployableShield_1920x1080.jpg



This is Your War - Jump into Battlefield Today

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The ultimate all-out war is here - rally the squad and join the fight today.

Continue reading...
 

BATTLEFIELD 6 UPDATE 1.0.1.0

Battlefield 6 launches with Patch 1.0.1.0, delivering a wide range of updates and improvements across the game made since the Open Beta Weekends. This release reflects player feedback from the Beta and ongoing playtesting from Battlefield Labs, alongside our continued development efforts. Addressing bugs, refining balance, and enhancing clarity throughout the entire experience.

Major Updates for 1.0.1.0:



  • Movement is refined with reduced slide-to-jump momentum, lowered jump height, and increased inaccuracy when firing while airborne or sliding.


  • Weapon handling has been rebalanced through general recoil tuning and adjustments to ensure more consistent gunplay.


  • Rush and Breakthrough layouts revised to deliver a better balance between Attackers and Defenders.


  • Maps improved with better traversal, lighting adjustments, and overall performance upgrades.


  • UI and HUD have received a range of polish improvements for clearer prompts, smoother navigation, and more accurate displays.


  • Settings and controls expanded with improvements across multiple areas.


  • Audio overhauled game-wide with clearer pings, refined weapon and vehicle sounds, and fixes for missing or delayed effects.


  • Netcode optimized to reduce desync, fast time-to-death, and instances of invisible damage.
CHANGELOG

PLAYER:



  • Reduced the speed that can be carried from sliding into jumping, lowering momentum (especially horizontal).


  • Increased the penalty for repeated jumps and slightly lowered the jump height.


  • Increased weapon inaccuracy when firing while jumping or sliding.


  • Adjusted parachute physics; reduced the initial acceleration when deploying.


  • Fixed an issue where weapon dispersion could spike far higher than intended.


  • Fixed an issue where a takedown could launch the victim into the air.


  • Fixed an issue where players could enter third-person camera while alive.


  • Fixed an issue where players could remain stuck in a downed state after being revived with defibs following a headshot.


  • Smoother transition when aiming down sights from hip-fire for better target acquisition.


  • Fixed an issue where landing animations played after very short drops or when climbing objects.


  • Jump landing animations have been updated to feel smoother and settle faster.


  • Crouch/stand transition animations now settle more quickly.


  • Fixed an issue where too much momentum was lost when cutting a parachute.


  • Drag & Revive can now be cancelled more quickly for better responsiveness.


  • Updated parachute, skydiving animations and physics for more fluid movement.


  • Fixed an issue where fall/landing speed penalties triggered after very short drops or vaults.


  • Fixed an issue where firing was blocked too long after going prone from sprinting or combat diving.


  • Fixed an issue where weapon sights appeared misaligned after sprinting.


  • Updated vaulting animations for medium and high obstacles.


  • Improved first-person swimming animations.


  • Reduced camera movement when exiting a slide.


  • Toned down camera shake when rapidly starting and stopping sprints.


  • Various improvements and bug fixes to melee attack and takedown animations.


  • Various improvements and bug fixes to Drag & Revive animations.


  • Improved vault detection for more reliable movement over obstacles.

VEHICLES:


  • Helicopters have been given more power and responsiveness, making them easier to fly, adjust mid-flight, and survive attack runs, including better chances to dodge incoming RPGs.


  • Increased tank turret speed.


  • Vehicle smoke countermeasures are now more effective at breaking spotting/lock-ons.


  • Improved the death camera experience for air vehicles.


  • Adjusted vehicle mix for hit indicators and updated explosion kill indicator feedback against infantry.


  • Vehicle aiming behavior (mouse and gamepad) now more closely matches soldier aiming.


  • Vehicle sensitivity and aiming options now use the same default ranges and values as soldier controls for consistency.


  • Navigation Terrain Avoidance has been enabled for surface-to-air missiles.


  • Fixed an issue where a vehicle could keep showing a lock-on warning for several seconds after being hit by an MBT-LAW.


  • Added a visible boost bar for ground vehicles that have boost.


  • Fixed an issue with the Leopard wreck collision so players can now climb it from behind.


  • Improved how tank tracks and vehicle wheels interact with destructible objects for more realistic collisions.


  • Reduced the bloom effect on jet bombs (Apache) for clearer visibility.

GADGETS:


  • Fixed an issue where some gadgets could unequip unexpectedly when jumping.


  • Fixed an issue where Rocket Launcher backblast dealt too much damage to infantry.


  • Reduced Rocket Launchers’ blast damage against infantry to discourage ground-blasting.


  • Rocket Launcher explosions now correctly check for walls and cover before applying damage.


  • Removed arming time on rockets, allowing players to fire at floors/ceilings indoors to open up destruction.


  • Thermobaric grenade concussive effect reduced from 2.5s to 1s.


  • Thermal scopes improved: soldiers now appear colder when prone/dying and hotter when sprinting.


  • Fixed an issue where a Rocket Launcher collision could cause double damage to vehicles.


  • Fixed smoke grenades not detonating in some cases.


  • Fixed visual issues when firing certain Rocket Launchers and scopes.


  • Tracer Dart hipfire crosshair no longer appears when aiming down sights.


  • Fixed an issue where Tracer Dart reticle textures were missing.


  • Fixed an issue where Drill Charge GL reticle textures were missing.


  • CSB IV EOD Bot audio attenuation and patching improved.


  • Remote-entry gadgets (XFGM-6D, CSB IV Bot, LTLM II) can no longer be equipped if you’re out of ammo and have no active gadget deployed.


  • Repair Tool now overheats slightly faster to prevent vehicles from becoming too durable.


  • Repair Tool and Defibrillators can now damage enemy gadgets.


  • Defibrillator damage reduced on both quick zaps and charged zaps.


  • M320 grenade launchers now show ammo type and count on the display.


  • M320A1 HE vehicle damage tweaked.


  • Assault Ladder ramp deployment angle increased to 54° (was 45°).


  • Fixed an issue where players could unintentionally unequip gadgets while jumping.


  • Improved the throwing arc of the AT-Mine, it now inherits the speed of the soldier throwing it and better aligns to the surface it lands on.


  • Updated spawn blocking interactions between ladders and wiring materials.


  • Adjusted gameplay volumes so only the Assault Ladder is blocked from deployment; all other gadgets can still be placed.


  • Fixed an exploit where the deployable shield could be used to climb out of intended play areas.


  • Fixed an issue for the AJ-03 COAG Med Pen where on-screen VFX ended too early.


  • AT4 now uses aim-guided missiles.

RPG-7V2


  • Adjusted sight and reticle for better aiming.


  • Increased dispersion when aiming down sights to discourage quick-scoping.


  • Fixed projectiles hitting nearby cover incorrectly when aimed just above it.

MBT-LAW


  • MBT-LAW is now the default rocket launcher for the Engineer class.


  • Missiles now follow a more accurate trajectory.


  • Now uses auto-guided missiles.


  • Can no longer be hip-fired.


  • Sight and reticle updated for a clearer aiming experience.


  • Blast damage now correctly applies to vehicles.

MAS 148 Glaive


  • Missile trajectory updated to better reflect real-world behavior.


  • Two zoom levels introduced.


  • Can now lock on to stationary weapons and vehicles (AA, TOW, heavy MG).


  • Lock-on distance changed and now cannot lock onto targets closer than 40m.


  • Fixed clipping and reticle issues in the scope.


  • Blast damage now correctly applies to vehicles.


  • Hipfire crosshair no longer appears when aiming down sights.


  • LEDs now correctly show lock progress, thermal setting, and zoom level.


  • Field of view now transitions more smoothly when zooming.

SLM-93A Spire


  • Gadget can no longer lock on to air vehicles below radar level.


  • Fixed an issue where missiles sometimes did not deal damage.

Airburst Incendiary


  • The projectile now detonates on collision.


  • The projectile now credits the correct damage owner in kill feed and cards.


  • The projectiles deal less structural damage (more hits required to destroy facades).


  • Gadget now cannot be aimed down sights while reloading.


  • Blast and shockwave radius are now aligned with destruction values.


  • Smoke from the Airburst Incendiary now blocks spotting and lock-ons for soldiers and vehicles.

Bravo3


  • Sight size no longer scales incorrectly with field of view.

SS26


  • Fire damage now only applies once to soldiers.


  • Damage drop-off has been adjusted.


  • Unlock requirement reduced from Rank 1 to Rank 0.

LTLM II (Portable Laser Designator)


  • Spotting angle and maximum spotting distance in binocular mode have been made more forgiving.


  • Can no longer laser paint the environment.


  • Now removes laser paint marks when a vehicle enters thermal smoke.


  • Now correctly spots vehicles when laser painting them.


  • Thermal view toggle now updates the UI correctly.


  • Zoom now activates instantly and returns to your previous zoom level.


  • Deploy animation now plays correctly.


  • Will now rotate properly for other players when deployed.


  • Improved the Game Hint to show RMB (Zoom) instead of E/R (Interact/Reload).

Deploy Beacon


  • Now allows only one spawn per player (4 per squad total) before self-destruct.


  • Enemy Deploy Beacons now display an icon on the minimap when pinged.


  • Can now be deployed at a soldier’s feet if the original location is blocked.

T-UGS


  • Will no longer be destroyed when their owner dies.


  • Can now be deployed at a soldier’s feet if the original location is blocked.

XFGM-6D Recon Drone


  • Now flies faster when carrying C4, but battery drains faster as a trade-off.


  • No longer receives unwanted force when carrying C4, making flight smoother.


  • Movement improved for a more realistic feel.


  • The Drone now self-destructs after 3 seconds when flown out of bounds.

Supply Pouch


  • Can no longer be picked up once deployed.


  • No longer restores health to vehicles.


  • No longer pushes players into map geometry.


  • Now follows the same ping rules as repair stations (VO, ping log, icon).


  • Now resupplies as intended and grants one additional C4 as overstock.

WEAPONS:


  • General recoil adjustments across multiple weapons.


  • Weapon accuracy adjusted to be more stable when aiming down sights while moving, but less accurate when firing mid-jump.


  • Numerous weapon attachments updated to appear correctly.


  • Increased bullet spread when firing automatic weapons while aiming down sights.


  • M87A1 shotgun now requires more pellets to secure a kill, rewarding more accurate hits.


  • Fixed an issue where the crosshair appeared larger than the actual bullet spread when using shotguns with slug ammunition.


  • Bolt-action rifles: first-shot boost now applies to every fired shot.


  • Added glow to a variety of reticles and improved visibility of reticles

MAPS & MODES:


  • All Rush layouts have been updated based on feedback from the Open Beta.


  • Several Breakthrough layouts have been updated based on Open Beta feedback.


  • Fixed spawn killing issues on Siege of Cairo.


  • Fixed multiple exploits on Siege of Cairo and Iberian Offensive that allowed players to reach unintended areas.


  • Improved Anti-Air balance on Liberation Peak.


  • General performance improvements to Operation Firestorm


  • Improved player traversal across Operation Firestorm


  • Adjusted lighting on Operation Firestorm to make indoor areas and certain assets brighter where they were previously too dark.


  • Spawn animations on Operation Firestorm improved across multiple game modes and areas to remove bounce effects.


  • Respawning in Squad Death Match is now a one-button action, simplifying the process compared to the two-step option in Beta.

UI & HUD:


  • Updated text and names for select weapons and gadgets for clarity.


  • Fixed an issue where lock reasons were not showing on the loadout screen.


  • Fixed character skin names not displaying correctly in the customization menu.


  • Fixed an issue where locked weapon packages didn’t display attachments correctly.


  • Fixed incorrect class names showing on the insertion screen after switching class.


  • Fixed icons under player names not matching class types in the pre-game lobby.


  • Adjusted background color for Takeover column cells.


  • Fixed options menu buttons focusing on the wrong element after selection, improving navigation smoothness.


  • Fixed interact and reload setting options being vertically cut off.


  • Fixed credits auto-scroll bugs and adjusted scrolling speed.


  • Credits updated with a new text document, BF6 logo, and centered layout.


  • Added a warning pop-up about XP progress loss when leaving a match via the pause menu.


  • Resupply interaction for Support soldiers now only appears when you actually need health or ammo.


  • Navigation controls on the deploy screen and big map have been improved.


  • Mouse navigation in the Commorose has been made smoother and more responsive.


  • Commorose now supports southpaw control layouts.


  • Updated the UI and animations for the training paths widget.


  • Soldier and vehicle overlays updated with improved visuals.


  • Squad and friendly nametags now show clear visuals when you’re being healed, resupplied, or revived.


  • Fixed an issue where spotting sometimes placed a location ping instead of marking the enemy.


  • Fixed an issue where the inventory UI stayed visible after dying out of bounds.


  • Vehicle hit indicators updated for better clarity.


  • Updated visuals for vehicles tied to capturing objectives on the deploy screen.


  • Fixed a minimap bug where geometry displayed incorrectly on top of other geometry.


  • Fixed an issue where combat zone images weren’t displayed correctly on loading screens.


  • Location and danger pings now include animations for improved awareness.


  • Fixed an issue where equipping or picking up a gadget didn’t trigger the correct animation.


  • Fixed an issue where enemies pinged through smoke did not properly show as danger pings.


  • Update of the Rank visuals and iconography.


  • Improved overall class identity UI (signature gadget, weapon proficiency, traits, etc.)


  • C4 UI now shows how many charges you’ve placed and the distance to your three closest charges.


  • Air vehicle resupply stations now have a clear in-world icon.


  • Fixed an issue where enemy-placed neutral gadgets could be seen through geometry.


  • The explosives countermeasure UI now shows which enemy explosives will be intercepted on the minimap.


  • “Sticky-to-edge” icons now include an arrow indicating direction.


  • Non-lethal grenades now use a distinct sepia tint for easier identification.


  • Fixed an issue where weapons did not rotate correctly when previewed.


  • Fixed weapon zoom increments when previewing in menus.


  • Players can now rotate weapons while in menus.


  • Players can now preview attachments even from locked attachment slots.


  • Fixed a camera issue that caused it to flip when previewing flashlight or laser attachments.


  • Improved loadout menu navigation with gamepad (default focus refined for smoother use).


  • Fixed an issue where cosmetics could be accessed by deleting and re-adding favorites.


  • Fixed progress tracking for Class Badges.


  • Added categories to loadout deeplinks for easier organization.


  • Enabled stats delta change when selecting an empty attachment slot in weapon attributes.

SETTINGS:


  • Inspect Weapon option hidden on PC.


  • Voice chat now defaults to off.


  • Adjusted graphics quality option: disabling “Auto” now correctly sets Performance mode to Custom on PC.


  • PC and console settings are now separated.


  • Added missing Flick Look Threshold for Keyboard and Mouse.


  • V-Sync moved back to Display settings.


  • Added “Stay on Screen” functionality when equipping weapons, packages, and gadgets in customization.


  • Surface Replace & Customize button added on PC.


  • Autohide HUD is now set as default.


  • Fixed an issue on PlayStation 5 where the Auto setting didn’t select the correct channel configuration when connected to a TV, soundbar, or controller.


  • Added a Voiceover (VO) volume slider option.


  • Added speaker detection feedback during boot.


  • Tuned default master mix settings.


  • Adjusted reverb mix for non-HD audio settings.


  • Added an accessibility option for a motion-sickness-friendly combat roll (camera no longer rolls).


  • Added an accessibility option to reduce camera bob while sprinting.


  • Added a new option to adjust minimap size (small, medium, large).

PORTAL:


  • Removed Crossplay option from server hosting.


  • Fixed an issue where AI soldiers in Portal were not affected by weapon/loadout restriction rules.

AUDIO:


  • Directional ping sounds made clearer.


  • Commorose open/close volume reduced.


  • Tweaked parachute landing and low-health breathing sounds.


  • Tuned instant-death audio mix.


  • Adjusted incendiary and movement audio mixes.


  • Adjusted gadget equip/deploy audio across the board.


  • Friendly soldier and vehicle overlays made less visually distracting.


  • Updated interior firing sounds for heavy machine guns, coaxial LMGs, and helicopter autocannons.


  • Added suppression audio effects for multiple weapons.


  • Polished firing sound mixes across various weapons.


  • Adjusted sound profiles for urban sniper rifles, urban rifles at distance, and SMGs in open fields.


  • Fine-tuned reload and firing sounds for multiple weapons for higher fidelity.


  • Tweaked shotgun firing sounds (amplitude, delays, pitch).


  • Updated shotgun audio in different environments (open field, canyon, urban).


  • Adjusted audibility of gadget auto-replenish sound when reloading a shotgun in the Assault class’s secondary primary slot.


  • Fixed an issue where flares audio was not playing for the UH-79 gunner seat.


  • Added unique low-health fire sounds for different vehicle types.


  • Fixed an issue where jet “low health fire” sounds continued to play after repairs.


  • Fixed an issue where MBT driver smoke discharge audio was not playing.


  • Fixed an issue where the MBT Active Protection System audio felt delayed.


  • Fixed an issue where medium damage sounds played when vehicles only took light damage.


  • Fixed a bug where soldiers in exposed vehicle seats did not display squad overlays correctly.


  • Fixed camera shake when firing the RWS helicopter autocannon as the pilot.


  • Reduced loudness and adjusted low-mid frequencies for jets when offscreen, improving sound clarity.


  • Reduced early reflection audio for helicopters.


  • Adjusted Wartapes V.A.L weapon mix behavior.


  • Adjusted Wartapes V.A.L first-person weapon noise amplitude.


  • Adjusted Wartapes V.A.L third-person noise boost, reducing volume compared to first-person.


  • Adjusted Wartapes V.A.L behavior for vehicle weapons.


  • Adjusted Wartapes V.A.L behavior for minigun weapons.


  • M240L reload audio improved.

NETWORK:


  • Improved netcode to reduce cases where time-to-death felt too fast.


  • Fixed an issue where players could take damage without being visibly shot.


  • Fixed an issue where health values were not updating correctly.


  • Improved netcode to reduce cases of dying after reaching cover.


  • Fixed a netcode issue where damage feedback was delayed or only appeared after respawning.

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Get Ready for Battlefield 6 - Launch Times, Secure Boot and PC Specs

It’s almost time for all-out warfare.


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Battlefield 6 launches around the world on October 10, 2025 at 8 a.m. PT (5 p.m. CET). All regions will be able to access the game at the same time worldwide:


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Prior to Battlefield 6’s worldwide launch, Battlefield Studios will deploy a patch update that is required to play the game. Unless you have auto-updates enabled on your platform (by default), make sure you download that patch manually for a smooth launch day experience.


PC Intel - Secure Boot Instructions

In order to play Battlefield 6 on PC, you must enable Secure Boot.
This necessary security feature allows EA’s Javelin Anticheat to detect, remove and deter cheaters. You can check whether or not Secure Boot is enabled on your computer by checking its System Information menu; simply perform a general search or enter “msinfo32” in your run command window to see this menu.


Specific information, including links out to your computer or motherboard manufacturer’s website for exact secure boot instructions, can be found on this EA Help article here.


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A Reminder on PC Specifications


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Our PC Specifications list is in no way comprehensive; we know there are hundreds of graphical cards and thousands of combinations they have with various processors. With that in mind, these specifications are designed to showcase the minimal viable build for seven in-game graphic pre-sets.


We highly recommend using your GPU manufacturer’s optimization software to fit your specific PC build, or venturing into the in-game Settings to fine tune everything to your personal best experience. Unless otherwise specified on official Battlefield communication channels, such as our verified social media accounts or , we also advise you to have the latest drivers installed before launching the game.


The Minimum Required Specifications is the absolute recommendation for the most basic optimized experience of Battlefield 6. Any hardware upgrades made from this base configuration can result in better graphics or framerate.


Across all specifications to run Battlefield 6, the following security features are required:


  • TPM 2.0 Enabled


  • User Secured Boot Enabled


  • HVCI Capable


  • VBS Capable

Minimum Required Specifications

Graphic Settings (In-game): 1080p @ 30 FPS, Low Settings

Upscaler: Native

GPU: Nvidia RTX 2060 / AMD Radeon RX 5600 XT / Intel Arc A380

Video Memory: 6GB

CPU: Intel Core i5-8400 / AMD Ryzen 5 2600

RAM: 16GB (Dual channel 2133mhz)

OS (Operating System): Windows 10 (Enabling Hardware Accelerated GPU Scheduling is Recommended)

DirectX: DirectX12

Storage (Estimated Disk Space Required at Launch): 55GB HDD


Recommended Specifications

Graphic Settings: 1440p @ 60FPS, High Settings / 1080p @ 80FPS+,

Low Settings

Upscaler: Native

GPU: NVIDIA GeForce RTX 3060Ti / AMD Radeon RX 6700 XT / Intel Arc B580

Video Memory: 8GB

CPU: Intel Core i7-10700 / AMD Ryzen 7 3700X

RAM: 16GB (Dual channel 3200mhz)

OS: Windows 11 64-bit

DirectX: DirectX12

Storage: 90GB SSD


Ultra Specifications

We have made one significant change to our recommended Ultra PC Specs since our last news post, specifically for Ultra Performance.

For the ideal Ultra Performance experience of having 144 FPS (frames per second) at 1440p, the recommended settings have been adjusted from high to medium, in order to help maintain the most consistent performance for high FPS gameplay on the recommended hardware.



Graphic Settings: 2160p(4k) @ 60fps, Ultra Settings / 1440p @ 144fps, Medium Settings

Upscaler: Native

GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

Video Memory: 16GB

CPU: Intel Core i9-12900 / AMD Ryzen 7 7800X3D

RAM: 32GB (Dual channel 4800mhz)

OS: Windows 11 64-bit

DirectX: DirectX12

Storage: 90GB SSD


Ultra+ Specifications

Graphic Settings: 4k @ 144fps, High Settings / 4k @ 240fps+, Ultra Settings

Upscaler: DLSS Super Resolution / DLSS Super Resolution Multiframe Generation

GPU: NVIDIA GeForce RTX 5080

Video Memory: 16GB

CPU: Intel Core 9 Ultra 285k / AMD Ryzen 7 9800X3D

RAM: 32GB (Dual channel 4800mhz)

OS: Windows 11 64-bit

DirectX: DirectX12

Storage: 90GB SSD


Battlefield 101 - Free Game Guide, Available October 10

Accompanying Battlefield 6 at launch, a complete overhaul of our Open Beta Battlefield 101 “Onboarding Hub” will be available on October 10.

This official knowledge base includes concise articles ranging from Class breakdowns and Portal walkthroughs, to tips and tricks for new players and veterans alike. Because the ultimate guide to success is learning from your in-game experience, Battlefield 101 gives you the tools needed to get into the game and play, leaving the road to mastery in your hands.


In addition to Battlefield 101, expect regular “SITREP” guides on the EA website, which are detailed feature breakdowns of maps, modes and more. For example, our first “SITREP” overview will be on the brand-new Multiplayer mode Escalation.


You Still Have Time to Earn Pre-Purchase Rewards


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October 10 is almost here; lock and load for launch with exclusive bonuses for pre-purchasing the game*.


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Pre-purchase the Battlefield 6: Phantom Edition and get the BF Pro Token, Phantom Squad Soldier Skins, Weapon Packages, Deluxe XP Boost, and more, in addition to the full game download of Battlefield 6. Pre-purchases of both the Phantom Edition and the Standard Edition also include the Tombstone Pack, which contains a Soldier Skin and a Tombstone XP Boost Set.


https://store.steampowered.com/app/2807960/Battlefield_6/

*Conditions & restrictions apply. See for details. Offer ends Oct 9, 2025

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Battlefield 6 - Community Update - Play Your Way

Hello everyone,

In this Community Update we will share how we are translating insights from community feedback into changes and improvements for the launch of Battlefield 6 on October 10.


What We Learned

With over 30 Battlefield Labs sessions successfully completed alongside our community, and a total of 92,351,578 hours played during the Open Beta, Battlefield 6 is the most tested and iterated Battlefield game in history, and player agency remains at the heart of it.

Battlefield 6 has more ways to play than ever, and through the Open Beta, we aimed to validate at scale that offering multiple playlists in parallel would not compromise the authentic Battlefield experience

Here is a closer look at some of the most important data points we reviewed, and our summarized findings for each:

Class Pick Rates:

The map layout was the main deciding factor for class picks. For example, Support had a higher pick rate on Siege of Cairo which is a CQC focused map. On Iberian Offensive with more long distance combat opportunities, we saw an increased pick rate for Recon.

Comparing between Open and Closed Weapon playlists we observed mostly identical class pick rates with 1-2% difference at most.


Kills Per Hour:


Kills Per Hour (KPH) also remained virtually consistent for both playlist types. Open Weapons players scored 0.2 more KPH in Conquest, and 0.1 in Breakthrough.


Match Length:


Match duration increased slightly within Closed Weapons playlists by up to 45 seconds, or about a 3.75% difference for both Breakthrough and Conquest.


Revives:


We also observed a slightly higher revive rate for Closed Weapons at 3% for Breakthrough, and 2% for Conquest, which coincides with the slightly longer match duration.


Signature Weapon Usage:


More players played with non-signature weapons in Open Weapon playlists. However, Recon players still favored Sniper Rifles over other weapons, and their pick rate was identical between both playlist types.

There was not a single dominant weapon archetype, and we observed a consistent and well-distributed pick rate between them. This balance shows that even with different playlist types, players explored a wide variety of options without one class standing out above the rest.


Time in Combat:


There were no differences of note for time players spent in combat between Open and Closed Weapon playlist types. The actual differences were only fractions of a percentage where, rounded up, the results were identical.

Lastly, another key insight from the Open Beta was that the vast majority of players, after trying both playlist types, chose to stick with Open Weapons. This reinforces our belief that Open Weapons is the right path forward for Battlefield 6. At the same time, we recognize that some players prefer the Closed Weapons experience. To support them, official Closed Weapons playlists will be available at launch.

Additionally, Closed Weapons mutators will remain part of the Portal toolset, so players can create and share their own custom experiences.


Menu and Playlist Updates

For launch we are also making further changes and improvements to playlists and menus as a direct result of some of your feedback.

All launch maps will be available across playlists from day one, giving you the freedom to play whichever map you prefer.

We tested having multiple modes in a single playlist during the Open Beta and learned that players favored playlists with combined modes. We will continue to iterate and adjust playlists to deliver the best Battlefield experiences possible. You’ll have the flexibility to play in both single-mode and mixed-mode playlists. At launch, Conquest, Breakthrough, and Escalation will each have their own dedicated playlists. Alongside these, you will see combined playlists such as Conquest & Escalation and Breakthrough & Rush so you do not have to stop matchmaking when switching between those experiences. If you want to focus on a specific mode outside of playlists, you can always find it through Custom Search and the Server Browser.

Custom Search enables you to select which map and/or mode combo you prefer and you will be matchmade into a match with these search criteria if available. You will have a higher chance to be matchmade into your preference the more you broaden your search.

Portal remains the tool for creating and customizing experiences, while the section in the main menu previously called “Portal” is now called “Community”. This is where you will find the Server Browser, which is now prominently featured to make it easier to find and use. Separately, we will launch with Breakthrough, Conquest and Rush as verified modes within the Server Browser. This enables us to, for example, feature official Hardcore experiences that we know many of you are excited for.

At launch, you will also find new custom experiences designed to add even more gameplay variety. This will be your first chance to dive into the new and improved Battlefield Portal toolset, now featuring powerful options like spatial editing. We cannot wait to see the creative ways in which you’ll use these tools to build and share your own experiences.


Launch Playlist Rotations

We’ve learned a lot from the Open Beta, and we’re using your feedback as our foundation for launching Battlefield 6. When the game goes live, you’ll find a range of playlist options to jump into, including:


  • Single-mode playlists for favorites like Breakthrough and Conquest


  • Closed Weapons experiences


  • Intense close-quarters battle playlists


  • Action-packed All-Out Warfare playlists

We’ll be paying close attention to your feedback, adjusting playlists, and adding new options to make sure things always feel fresh and you can easily find a match that suits your style. Please keep sharing your thoughts—this is just the beginning!

On the Horizon

We are incredibly excited for you to join us on the battlefield at launch, and this is just the beginning for Battlefield 6 as shortly after launch we will launch Season 1 on October 28:

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Our Seasons will have more content than ever before in a Battlefield game, and we will unpack that with you in more detail during an upcoming moment.

There is much more to look forward to beyond our Seasons as our team continues reviewing Battlefield Labs data, player feedback, and ideating on completely new ideas for the future, starting with an exciting new Battlefield take on Battle Royale. Separately, requests for naval warfare have not gone unnoticed, nor have the calls for a certain fan-favorite little helicopter, platoons, and more.

We appreciate all of your suggestions, and want you to know we’re listening. With Season 1 and our roadmap ahead, we’re excited to continue to build a Battlefield that reflects what players want. We'll continue reading and listening to community channels, and we cannot wait to share more with you, so keep the feedback coming. Also be sure to join our official Battlefield Discord for more discussion and the latest updates.


Up Next

The following gameplay updates will be included in our launch day patch, with over 200 changes focused on bug fixes, balance improvements, and polish for release. Stay tuned for the full launch day update notes closer to launch!

Player


  • You’ll notice that movement feels more responsive, with changes made to pacing and with several movement issues addressed to keep gameplay smooth and balanced.

Weapons


  • Recoil has been rebalanced on automatic weapons, making long-range gunplay more characteristic, rewarding tap firing and burst control.


  • Numerous weapon attachments have been fixed so they now display correctly in menus and in-game.

Gadgets


  • The LTLM II (Laser Designator) has been refined with smoother deploy animations, updated visuals, and several fixes for better feel when used.


  • The MBT-LAW is now the default Engineer launcher, with a more accurate trajectory, improved guidance, and clearer sights.


  • The MAS 148 Glaive is enhanced with more realistic missile path, improved zoom and lock-on, sharper scope visuals, and more reliable vehicle damage.


  • Deploy Beacons are now limited to one spawn per player (four per squad total), helping maintain balance and prevent overuse.

Maps and Modes


  • Rush and Breakthrough layouts have been revised for better balance between attackers and defenders.


  • Operation Firestorm has been updated with improved vaulting, lightning, and performance, while Siege of Cairo spawn killing and Out of Bounds issues have been addressed.

UI & HUD


  • UI and HUD elements are clearer, with updated overlays, animated pings, new minimap options, and smoother loadout and deploy navigation.

Settings


  • Settings and controls have expanded with new options like VO volume sliders, sprint bob reduction, and a camera roll toggle for accessibility, plus refinements across platforms.

Audio


  • Audio has been cleaned up so pings are easier to hear, weapons and vehicles sound sharper, and missing delayed effects won’t get in the way of your awareness.

Network


  • Netcode improvements reduce desync, make time-to-death feel fairer, and address cases of invisible damage.

Thanks again for your trust, excitement and feedback that helped us shape the Battlefield 6 experience. See you at launch!

//The Battlefield Team


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible
.

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Battlefield 6 - Everything You Need to Know (For Now) About Season 1

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Each season, we will deliver brand new content every month: starting with Season 1, expect new maps, weapons, modes, vehicles and other features that not only enhance Battlefield 6 Multiplayer, but are also available for creators to add to Community Experiences using the Portal Builder Tool.

On October 28, our first season kicks off with Rogue Ops, an experience where squads will be challenged to use their ingenuity and achieve victory on our new map Blackwell Fields.

On November 18, the homegrown United States alliance defies the odds in the California Resistance and takes the battle to Eastwood.

And on December 9, the tide of war shifts once again with a sub-zero chill during the Winter Offensive that blankets the Empire State in snow.

While we have more to share about Season 1 soon, here’s everything you need to know for now:


Rogue Ops - Launching October 28


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Season 1’s first phase features three new weapons, a new map, vehicle, Multiplayer mode, attachments and more…

Blackwell Fields - Map, Support for All Combat Sizes, Land and Air Vehicles

Just as the fires of war from the single-player campaign start to cool, Pax Armata double agents launch a series of attacks on NATO targets. These strikes begin at a recently recommissioned American air base in the California badlands.


Strikepoint - Mode, Designed for 4v4 Combat

Strikepoint is an intense, small team tactical mode where a squad fights another squad across multiple rounds to capture a key objective. There is only one life each round, so make it count.


APC Traverser Mark 2 - Land Vehicle

This Armored Personnel Carrier seats four: one driver, one roof gunner and two backseat passenger side gunners, serving mostly as an infantry support vehicle.


SOR-300C - Carbine Rifle

A low rate of fire, subcompact carbine chambered in the higher damage .300 Blackout ammunition compared to the platform’s 5.56 version.


Mini Fix - Sniper Rifle

Remember the Scout Elite? Then consider this lightweight, bolt-action sniper rifle designed for the aggressive Recon soldier a “Mini Fix” to your needs.


GGH-22 - Sidearm

A high-capacity, high fire rate and low damage pistol meant to bail out a soldier when their primary (and in the case of Assault, both their primaries) run dry.


Rail Cover & LPVO - Attachments

Available for a variety of rifles and light machine guns, these two attachments - the Rail Cover and the Low Powered Variable Optic (LPVO) - are the first of several to drop after launch to make you rethink how you spend those attachment points.


California Resistance - Launching November 18

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Season 1’s second phase is around the liberation of SoCal; prepare for combat on a new map and mode, as well as with two new weapons and more…


Eastwood - Map, Support for All Combat Sizes, Land Vehicles and Helicopters

As part of a coordinated strike across the west coast of the United States, Pax Armata sleeper agents embedded into the Eastwood community - a sleepy, affluent suburb connected to a golf course - are activated.


Sabotage - Mode, Designed for 8v8 Combat

Destroy as many sites as possible before the round time finishes. Use your creativity and your arsenal to do so. Each team has one round each to go on offense and defense; the team who successfully detonates the most sites wins.


Battle Pickups - Feature

Veterans will be familiar with Battle Pickups: unlike weapons that appear in a loadout, Battle Pickups are high-tech, powerful weaponry that are limited in ammo and availability throughout a given map. Where will these pickups live exactly? That’s up to you and your squad to find out…


DB-12 - Shotgun

A dual barrel pump-action shotgun that feeds from two different tubes. One trigger pull fires a shell (or slug) from one barrel, a second trigger pull fires the other, then the pump action rechambers both barrels.


M327 Trait - Sidearm

High damage with a low rate of fire, this eight-round revolver is strong up close with a considerable damage drop-off compared to its .44 Magnum comrade.


Troy Angled - Attachment

The third attachment to come in Season 1, this grip offers an alternative choice for underbarrel choices with its unique blend of ergonomic and handling changes.


Winter Offensive - Launching December 9

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Season 1’s final phase challenges your squad to break through an icy stalemate - expect the Empire State to freeze over alongside several other wintery updates…


Ice Lock Empire State - Limited Time Map Update

Environmental threats detected -- temperatures have dropped well below freezing in Brooklyn. Gear up, stay warm, and take complete control of the borough with this limited time visual update to the Empire State map.


Ice Lock - Limited Time Event

The Ice Lock looms…

This Limited Time Event is centered around a mechanic called Freeze, which is a gameplay modifier that is only active in specific experiences.


Ice Climbing Axe - Melee

Designed to make an enemy’s blood run cold or pick through more delicate environmental pieces, expect this new melee tool to compliment this category typically reserved for knives and the sledgehammer.


Get Battlefield 6 on October 10 and Prepare for Season 1

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The stage is set for ultimate all-out war starting on October 10 across all platforms; ensure your squad is ready to lock and load for launch, and you’ll be ready for all the in-season action that is only in Battlefield.


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Pre-purchase* the Battlefield 6: Phantom Edition and get the BF Pro Token, Phantom Squad Soldier Skins, Weapon Packages, Deluxe XP Boost, and more, in addition to the full game download of Battlefield 6. Pre-orders of both the Phantom Edition and the Standard Edition also include the Tombstone Pack, which contains a Soldier Skin and a Tombstone XP Boost Set.


*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.

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