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Battlefield 2042 | Dead Space

Show you were born to survive as Dead Space comes to Battlefield 2042.

Hold the horde in Outbreak mode, where you'll fight off wave after wave of AI Geists and push through every sector to get to the extraction point. Your only goal: survive.

Look the part of a survivor and fully immerse yourself with a new Dead Space bundle, then tear through the battlefield with 2 new character skins.

Don't miss out on new rewards!

https://store.steampowered.com/app/1517290/Battlefield_2042/

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BATTLEFIELD LABS - DEVELOPMENT UPDATE, MAY 2025

In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.

Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas:

  • Establishing a solid foundation for smooth, low-latency and high-performance gunplay.
  • Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.
  • Using destruction to create fun and lasting tactical gameplay across rounds and experiences.

Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It's been a valuable and exciting experience for our team and community so far, and we're looking forward to continuing that collaboration alongside you!

WHAT'S NEXT
Now that we’ve wrapped up initial server performance and stability concerns, we’ve validated a solid foundation for a core Battlefield experience. We’re now ready to continue scaling Battlefield Labs testing globally.

Throughout May, we’ll be inviting more players across Europe and North America, and will start to include select areas of Asia.

Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics.

Destruction also remains an ongoing topic across our play sessions. We’ll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces.

Following Community Updates on gunplay and destruction, we'll be back in the future to talk more about classes and the all-out warfare experience.

GET INVOLVED
If you're excited to help us validate the future of Battlefield then you can still sign-up now. Read our FAQ if you’d like to learn more, and be sure to join the discussion on our Battlefield Discord.


Battlefield Labs continues to show us what is possible when our community comes together alongside us to collaborate, and we thank everyone who has joined us on this journey so far.

We’re looking forward to what’s next with you!

//The Battlefield Team

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Battlefield™ 2042 EA Play* reward

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Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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BATTLEFIELD 2042 UPDATE #8.7.0

Welcome to the 8.7.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 6th, this update comes with various areas of improvement and fixes.

Our Dead Space will be underway May 6th and continue to run through May 20th!

//The Battlefield Team

Community Calendar
Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield.

Returning Time-limited event: Battlefield 2042 | Dead Space

During this event, players will get to reexperience Outbreak. A 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far eastern end of the map.

Outbreak Areas of Improvement
  • Dead Space skins were added to certain weapons when purchasing from the Armory Station; other weapons also have skins.
  • The starting weapons now have the Dead Space skin.
  • Enemies are now allowed to enter the extraction elevator while you're fighting over it. Players now also take reduced damage from melee and incendiary damage when inside the elevators.
  • Added a loading screen tutorial.

    Outbreak Changelog
  • Polished and improved the HUD.
  • Increased the time between Juggernaut batches.
  • Decreased the spawn rate for regular waves and added more time before Geists die at the end of the wave.
  • Updated Armorey Station arsenals by replacing the MCS-880 with the NVK.
  • Resolved an issue where players occasionally could not customize their character loadout before spawning in Outbreak.
  • Fixed a visual bug when closing the Armory Station.
  • Fixed a bug where both objectives in one of the sectors would have the same name.
  • Fixed a bug where the Armory Station icon would be visible randomly on the map even if no Armory Stations were active in the sector.
  • Fixed a bug where the extraction elevator doors occasionally did not close when the entire squad entered it.
  • Fixed a bug where Geists would show the wrong icon when pinged.
  • Rebalanced the Juggernaut-only waves to ensure the Juggernauts spawn first.
  • Tweaked the combat area to fix certain places incorrectly out of bounds.
  • Fixed a bug where players occasionally could not purchase new weapons after dying.
  • Polished and improved the HUD.
  • Fixed a bug where the "Push forward" HUD message would be visible on screen after respawning if the user died out of bounds in the previous sector.

    Areas of Improvement
    Weapons:
    NVK-S22
  • Upgraded the pocket size on soldier outfits to accommodate more shells!
  • Buckshot: Pocket doubled in size to 20 → 40 shells
  • Flechette: Quiver stretched to 10 → 20 shells
  • Slug: Bucket tall enough to double to 10 → 20 shells
    Developer Note: These changes are inventory-based only. No visual changes are present on magazine models.

    AI:
  • AI soldiers are now less effective at landing their shots with vehicle weapons when targeting fast-moving or direction-changing vehicles.

    Changelog
    Modes:
    Stadium - Conquest
  • Removed a small unintended out-of-bounds area between Sector B and the team HQs.

    Exposure - Hazard Zone
  • Some rubble was placed to block off a door that shouldn't be accessible.

    Breakaway - Domination
  • Reduced the vertical combat area in Breakaway Domination to prevent players from reaching unintended areas.

    Maps:
  • Removed invisible collisions above certain solar panels out in the farming fields on Renewal.

    Vehicles:
  • The vehicle deploy menu text was changed from “ALL DEPLOYED” to “UNAVAILABLE” to remove confusion about why vehicles can’t be spawned.
  • Fixed an issue with two C4 not destroying Bradley and BMP's weak side when using the active armor upgrade. This perk was not meant to protect against explosive damage.

    Weapons:
    Assault Rifles
    M16A3:
  • Fixed an issue where damage dropped by 1 point and rose again at a specific range. The M16A3 now maintains consistent damage across the full range interval (using the higher value).

    AK5C & AN-94:
  • Fixed an issue where heavy barrel attachment didn't apply correct modifiers in hip fire.
  • Recoil penalty was slightly lower than intended; it should now climb ~15% more compared to the Vanilla barrel.

    AN-94:
  • Realigned the rail for attaching scopes to the center for better alignment with the iron sight pin.
  • Fixed an issue where equipping a silencer to the AN-94 would affect how the GP-30 grenade launcher showed on the minimap when firing it. Now, the attachment should not behave as if it has a silencer on it, even if the primary gun has one.
  • Audio now correctly reflects the Hyperburst feature (faster first two shots in full-auto mode).

    ACW-R:
  • Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim.

    Shotguns
    12M Auto:
  • Fixed an issue where the fire rate would be faster for semi-auto with a short barrel than in full auto. Now they are both set to the same fire rate.

    Pistols
    L9CZ:
  • Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim.

    Melee
    Taser Baton:
  • Fixed an issue where pressing the melee button once wouldn’t return you to your previous weapon, unlike other melee options.

    And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!

    This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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Community Update - Battlefield Labs - Destruction

We’re back with another Community Update focused on destruction, and a summary of our initial learnings from previous Battlefield Labs play sessions.

Let’s start with a preview on how we’re designing and testing destruction for the future.

OUR DESIGN PHILOSOPHY FOR DESTRUCTION
Our goals for destruction are centered around adding further gameplay depth by allowing you to reshape the environment and transform your surroundings toward a tactical advantage. For example, barging through walls to surprise your enemies, reshaping the battlefield to create new paths into the capture zones, or taking down a building to take out an attacking squad.

We're designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay.

We aim to make destruction an integral part of your Battlefield experience to create an intuitive, fun, and rewarding environment where you feel empowered to shape the world around you.

DESTRUCTION AND GAMEPLAY
Let’s take walls as an example of the new destruction language. Once a wall takes enough damage from an explosion, smaller impacts, such as bullets, will also contribute to its destruction, allowing you to shoot your way through the wall. Audio VFX will help you not only see, but also hear whether your attacks are successful.

Different surface types now also visually degrade before breaking down through persistent surface damage. Buildings “apple-core” as they start to break down, leaving their core exposed as destroyed parts create rubble and debris on the ground around it.

New mechanics allow you to create more destruction-related opportunities during gameplay, as well as being able to influence your surroundings through the use of different weapons or vehicle types. For example, rubble caused by destruction now remains on the battlefield, and allows you to create and use new opportunities for cover and protection.

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Above is an early pre-alpha example that showcases the ability to destroy a wall to quickly traverse through the building and reach the other side - without this tactical impact, you would have to either run around the block or navigate through staircases to get to the other side.

Be careful in how you use destruction to your advantage, as one advantage to you would also be an advantage to the enemy, and this exposed flooring could now be used by them to counter this new route.

FEEDBACK AND VALIDATION
Insights we’re gathering range from everything between destruction as a tactical element to you as a player being able to differentiate between non-destructible and destructible environments.

At this stage of testing within Battlefield Labs, our main focus points are:
  • Understanding which environments can or cannot be destroyed and which type of firepower is required for different material types
  • The impact of collateral damage from debris and destructible elements
  • Tactical use of destruction to create new pathing or persistent environments
  • Balancing the ecosystem of damage through firepower and destruction

OUR LEARNINGS SO FAR
Our goals for our initial Battlefield Labs play sessions were to test server performance, gunplay and movement, and for participants to get an initial understanding of what's next for Battlefield. Participants have now played through multiple sessions, and offered up thousands of pieces of feedback. As we start testing other topics such as destruction, we wanted to share some of our initial learnings and next steps coming out of those play sessions.

We encountered some initial issues with server stability and performance, which provided valuable data for us to adjust their configurations. We've already seen that follow-up play sessions offered a smoother gameplay experience for participants, and that we are on the right track to start scaling further testing with more participants in the future.

For gunplay we've learned that while gunplay feels in a good spot, there's further balancing to be done to the different weapon archetypes and their damage values. Feedback on movement suggests that we need to continue iterating on finding the right balance in speed, namely for functionality like crouch sprint, combat rolling, vaulting, and more. Be sure to check out our previous Community Update if you are interested in learning more about our design philosophy and goals for gunplay and movement.

Lastly, as we move our focus back to destruction, we have seen feedback around the balancing of destructible objects across the map and the fine-tuning of damage levels of surfaces. Destruction will be an ongoing topic within our playsessions, and we’ll continue to test these and other areas of destruction throughout upcoming playsessions.

WHAT’S NEXT?
Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.

We’ll be back in the future with new Community Updates to keep you informed on ongoing testing and learnings within Battlefield Labs.

We look forward to seeing you in action, hearing your feedback, and chatting Battlefield with you!

// The Battlefield Team

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Battlefield™ 2042 EA Play* reward

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Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.
EA Play members, lock on to the enemies in a new look with the Battlefield™ 2042 SU74 Skin: Cloudpiercer. Launch Battlefield 2042 from March 25–April 29, and it will be auto-granted.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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BATTLEFIELD 2042 UPDATE #8.6.1

We are releasing Update 8.6.1 on Tuesday, April 1st (no, we are not kidding!), which will enable the King of the Hill mode for Battlefield 2042, as part of the War Machine time-limited event!

War Machine has been underway since March 18th and will continue to run through to April 15!

//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield.

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King of the Hill
King of the Hill is a new mode coming on April 1st as part of the War Machine time-limited event. Two teams rush to capture a single objective on the map while also trying to repel the enemy team!

Combined Arms
In King of the Hill, you’ll fight 20 versus 20 in an all-out battle for control over the objective! Both Infantry close quarter combat and Vehicle skills are going to be required to win over your enemy.

Vehicles will become unlocked as a team loses tickets, so don’t count your chickens just yet and keep your eyes open for a counterattack by enemy forces. King of the Hill features a single objective that moves to a new location after a set amount of time, opening avenues and opportunities to take back control or further dominate the opponent.

How to grab the crown and become King!
Vehicles can turn the tide quickly, so make sure you check the vehicle menu for newly unlocked vehicles and track progress when they unlock at the top of the deploy screen!

The losing team unlocks new vehicle categories before their enemy, so use this advantage to take back control over the objective.

Controlling chokepoints can be more impactful than throwing bodies at the objective.

Control, control, control.
Using Spawn Beacons, Irish’s EIDOS system, and other gadgets can swing the match in your favor; use them wisely.

Know your objective and how it rotates.
The rotation will pick from two to three different points, so learning which those can be and rotating quickly will give you an advantage over the enemy team.

King of the Hill is available on:
  • Kaleidoscope
  • Flashpoint
  • Renewal
  • Valparaiso
Missed out on War Machine so far? Catch up with all changes, new modes, the Event Pass, and more in our Patch 8.6.0 blog.

And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score and win!


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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Play the War Machine Event Now

We are on the verge of total annihilation. Resources have dwindled, AI has taken control, and death is the only hand being dealt.


Welcome to the end of the world as we know it. This is the War Machine Event. You’ll need to conquer three modes and save humanity from extinction.

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Take back control of precious resources by holding a majority of capture points in Domination.

Take up arms against the rogue AOS AI who started this fight and wipe out her relentless horde of AI robots in Override.

Fight and take charge of a single capture point as hell rains down on you – if your squad can handle the onslaught – in King of the Hill, coming in a future update.

The world needs you, No-Pat. Does your squad have what it takes to take down the War Machine?

https://store.steampowered.com/app/1517290/Battlefield_2042/

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Get Ready for the next Battlefield 2042 event

Arkangel Archives: Hybridization

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There’s nothing like seeing the dead come back to life, especially when she’s the leader of your new squad.

I remember 8838—she goes by Eight now, since it’s easier— in the Boreas killing fields, taking out Geists like she was born to do it. Except it was Arkangel tech keeping her up and running; reinforced bones, synthetic eyes, dampened pain tolerance. When the lab was breached, I assumed Eight had been slaughtered in the crossfire. Everyone I worked with certainly was.

But she found her way back to the No-Pats, somehow. Her and the remnants of Unit 86 have a new mission: taking out the CENTRAL army created by A.O.S. through any means necessary. The Anti-Automaton Assault squadron takes anyone who is willing to become a saboteur and die for the cause, even if they used to be the enemy. EMPs, hacked drones, even frying entire power grids if it means destroying one of those bot printers so they can’t get back up.

I’m not a captain anymore. But I’m something better, I think.

–Campbell, A3 “Crash” Squad


Rogue Agents: The Most Dangerous Game

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TO: Kimble “Irish” Graves
FROM: Navin Rao


Hey Irish,

I know you wanted my analysis of the new automatons we’ve encountered under A.O.S.’s control. This is a quick and dirty summary—I’m having to process so much tactical data that the servers need an ice pack and a raise, so I’ll deliver the hard numbers in a later report.

We know the Geists. Each variant printed out of the lab in Scotland ran off a similar blueprint, and they had limits on how much their behavior could adapt. They were slow, simple, not much different than Rangers assigned to guard a perimeter.

These CENTRAL units… think. They learn. It happens in microseconds, almost too fast to read, but between unloading one clip and the next, their behavior can change, zeroing in on a weakness in the enemy like—

Like us, Irish. They move in teams. They change weapons, they drive, they hack. The only difference is they don’t care if a limb gets blown off the bot next to them. These relentless chimera bastards will give up a hundred bodies, a thousand, if it can force a victory.

Because there’s always more of them. We have to reach the source and stop A.O.S., or eventually we’re going to be overrun.

I wish I had better news. Let’s do a deck walk on the Exodus next time I’m on the ship, yeah? It might almost be like old times.

Best,
Rao

https://store.steampowered.com/app/1517290/Battlefield_2042/

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Battlefield™ 2042 War Machine Accelerated Event Pass*

The world needs you now more than ever, No-Pat. Take power back with the War Machine Accelerated Event Pass and access:

  • All Premium content
  • 15 instant Tier Skips
  • Exclusive Legendary Skin for Angel
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Secure the goods and take down the big bad – before humanity is history.

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Get the War Machine Accelerated Event Pass. Available from Mar 18 - Apr 15.

*Requires Battlefield 2042 (sold separately) & all game updates. Premium and Accelerated Event Pass requires purchase and gameplay to unlock Event Pass content.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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BATTLEFIELD 2042 UPDATE #8.6.0

Welcome to the 8.6 Update Notes for Battlefield 2042. Launching on Tuesday, March 18th, the update comes with a brand new time-limited event: War Machine.

With War Machine we’re introducing a new experience with Rush Override, a new event pass, the return of the AN-94 and the Domination mode!

//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield.

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Time-limited Event: War Machine
With update 8.6.0 players will jump into our new time-limited event War Machine, which comes with a variety of new modes, and a brand new event pass.

Coming March 18:

Rush Override
War Machine’s first event mode, Override is a Rush PvE mode that pits humans vs machines in a steely brawl where four players must work together as a squad to overcome AI-controlled robots on:
  • Redacted
  • Arica Harbor
  • Exposure
  • Noshahr Canals

Domination
Coming to Battlefield 2042 for the first time, players will know Domination as a fast-paced, small version of an Infantry only Conquest on:
  • Arica Harbor
  • Noshahr Canals
  • Stadium
  • Battle of the Bulge
  • Breakaway

King of the Hill
War Machine continues to receive new content as this event unfolds, with King of the Hill, a new time-limited mode, arriving on April 1. Stay tuned to one of our upcoming Update Notes to learn more about what to expect from King of the Hill.

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Event Pass
War Machine will bring an all-new event pass to Battlefield 2042 giving you the chance to earn more unlockables, including BFCs, legendary items, and 8 new unique specialist skins. Players can also get access to the Accelerated Event Pass, which offers 30 tiers of unlockable content, 15 Tier Skips, and the legendary CENTRAL Unit India outfit for Angel.

Store bundles
  • War.exe - 1750 Battlefield Coins
  • Flesh vs. Steel - 1750 Battlefield Coins
  • War Machines - Contains War.exe and Flesh vs. Steel bundles, 3000 Battlefield Coins

New Vault Weapon: AN-94
The AN-94 Assault Rifle, well known from Battlefield Bad Company, Battlefield 3, and Battlefield 4, makes its way from Portal to All-Out Warfare with updated handling and damage.
  • Dev comment: We want the AN-94 to have a strong identity around the hyperburst, to be a great choice when you want precision in the close-to-mid-range combat range.
Attachments:
  • 8 muzzle attachments, a wide variety of choices to go in loud or quiet.
  • 9 scope attachments to choose from.
  • 8 underbarrel attachments, including GP-30 varieties and bipod functionality.

As part of the transition from Battlefield Portal to Battlefield 2042 All-Out-Warfare the AN-94 will also arrive with mastery, progression and unlocks which you have come to expect from vaulted weaponry.

Changelog
Maps:
  • Fixed a bug where players could access an unintended area via spawn beacon near the C Flag on Redacted.
  • Vehicles:
  • Added full auto throttle option for airplanes. Can be toggled on or off.
  • Fixed inconsistent camera behavior on Portal’s HMMWV.
  • Fixed a bug where the red vignette indicating your soldier is at low health would not show while sitting inside open seats of vehicles.

Weapons:
  • Fixed an issue where the AK5C sometimes had doubled handling modifiers from suppressors under certain circumstances.
  • GP-30 HE now deals consistent damage on direct impact. Previously the lack of feedback could cause confusion when hitting an enemy directly.
  • Added bullet type icon to the Close Combat magazine for the BSV-M, which was missing before.

Gameplay Flow & Social:
  • Fixed a bug where the remaining player count would be displayed in the social menu for friends playing Hazard Zone. No telling your friends how many enemies are left, you meanie!
  • Reintroduced gameplay tips and warcraft on the loading screen but they are now split into the two types.
  • Added inputs for toggling which type of gameplay tip is displayed and how to cycle to the next tip.
  • Made some smaller improvements to the main menu UI when there are weekly missions active outside of any event.
  • UI Ribbon notifications are now no longer visible when the HUD is disabled.


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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Battlefield 2042 | War Machine Event Trailer

Welcome to the end of the world as we know it. This is the new War Machine event. You’ll need to conquer three modes and save humanity from extinction.

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- Take back control of precious resources by holding a majority of capture points in Domination.

- Take up arms against the rogue AOS AI who started this fight and wipe out her relentless horde of AI robots in Override.

- Fight and take charge of a single capture point as hell rains down on you – if your squad can handle the onslaught – in King of the Hill, coming April 1st.

- Secure event unlockable rewards like Machines vs Humans Cosmetics with 30 tiers of an all-new Event Pass.

The world needs you, No-Pat. Does your squad have what it takes to take down the War Machine?

Play the War Machine event between Mar 18 – Apr 15.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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Battlefield Labs - Community Update - Gunplay and Movement Philosophy

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This is the first of our regular Community Updates to keep you informed about features we’re testing in Battlefield Labs. Today we’ll focus on elements of gunplay and movement.

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OUR DESIGN PHILOSOPHY FOR GUNPLAY AND MOVEMENT
We've continually evolved our gunplay and movement mechanics throughout the Battlefield series. Now, within Battlefield Labs, we're focused on refining the best elements from past titles, modernizing them, and validating if they feel fun and rewarding, and have the right balance between intuitive control and dynamic combat.

We're designing the combat experience to ensure players of all skill levels can enjoy our gunplay and movement systems. Our goal is to offer gameplay that rewards skill with precise weapon feedback and movement options for veterans, while providing an intuitive experience for new players to learn and enjoy.

For gunplay we're exploring designs centered on helping you learn and develop skills and muscle memory through action, as weapons naturally signal their recoil direction. This feedback loop allows you to understand and adjust your aim, making it easier to handle different weapons. This system not only adds variety but also enhances each weapon's unique feel and play style.

Movement is also deeply integrated with gunplay, as your actions and targets are all part of the same cohesive combat experience. We aim to make movement both feel intuitive and rewarding to move within the world and during combat, but also when playing against someone using both the gunplay and movement systems to their maximum potential.


WHAT’S NEW AND IMPROVED FOR GUNPLAY AND MOVEMENT
Initially we’ll test select but important areas that create the foundation required to create a fun and rewarding Battlefield combat experience. We’re making focused efforts to create consistent and optimized millisecond-to-millisecond soldier combat, and we’ll share some key examples of changes that will be available during our initial playsessions.

We’ve reduced the time it takes for bullets to appear on your screen from when you press fire. This change decreases input delay, makes shooting feel more responsive, and helps you better track and hit moving targets.

We're optimizing for a 60Hz tick rate, ensuring the game server more frequently updates the positions and actions for all players. This results in responsive gameplay across all platforms and inputs. You'll notice more precise shooting and movement, enhanced damage feedback, and more accurate representation of other players' positions and combat outcomes.

We've adjusted the recoil system to make the different weapon types feel unique when firing them. Through enhancements to gunplay recoil, camera shakes, and firing settles, each shot’s recoil direction now matches its gameplay angle. The weapon visually stabilizes the more accurate your handling is, making you feel like you're actually firing and controlling it.

To evolve the moment system we've revamped animations and reintroduced movement features such as crouch sprint, combat dive and landing roll, and added visual indicators to make it easier to understand when movements such as vaulting or leaning are possible.


FEEDBACK AND VALIDATION
At this stage content within Battlefield Labs is pre-alpha, and playsessions take place within a closed dev environment focused on testing small chunks of a larger array of features. Some gameplay features are placeholder, work-in-progress and with bugs and performance not being representative of the final experience. However, even during this early stage of development you'll get a good sense of our new design approach.

During our first playsession our teams will be validating the systems and stability of Battlefield Labs such as server performance, while participants will be able to familiarise themselves with what’s next for Battlefield through testing the gunplay and movement experience, focused on:

  • Feel of the different weapon archetypes
  • Improvements to aim and control
  • Weapon balance and fun factor
  • Look and feel of movement
  • Moving and interacting within the map
  • Combat pacing.

STAY TUNED
Lastly, a reminder that while our playsession will be within a closed environment, and we can't invite everyone to every session, we'll make sure to keep you informed on ongoing Battlefield Labs playsessions and learnings through these regular Community Updates.

Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield, and read our FAQ if you’d like to learn more.

We’ll be back in the coming weeks to talk more about our learnings from our first playsessions, as well as another feature focused Community Update.

//The Battlefield Team

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Please keep in mind that everything related to EA Playtesting is STRICTLY CONFIDENTIAL. This means no posting or sharing details of this Playtest, in person, on social media or anywhere else. Acceptance of the Pre-Release Game Program Policy, EA User Agreement, and EA Privacy & Cookie Policy are required to participate.

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Battlefield™ 2042 EA Play* reward

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Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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BATTLEFIELD 2042 UPDATE #8.5.0

Continuing our small updates to fix issues and add quality of life changes, on Tuesday, February 18th, we’re rolling out Update 8.5.0. Find a list of changes below.


//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield!

Improvements
Loading Screen Improvements

One of the main areas of improvement for Update 8.5 is a visual overhaul of the loading screen for all game modes, now you will be able to see improved descriptions and iconography indicators for the rules of each mode before loading into the match in a much more pleasing and penguin-approved way.

This improvement also extends to Custom Experiences within Battlefield Portal, allowing creators more space for descriptions. Further improvements will be made to this loading screen in a future update too!

Changelog
General
  • Fixed overlapping input prompts on the deploy screen.

AI
  • AI soldiers should no longer die out of bounds when fighting in the shipwreck.

Vehicles
  • Added insertion sequence for the UH-60 Black Hawk.
  • Camera transition should now be smoother when switching views in seats while in a vehicle.
  • Fixed a bug where projectiles would despawn when firing from above the air vehicle max height.

Progression
  • Fixed an issue where players were unable to purchase the accelerated event pass if all levels were completed before the purchase.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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This is Battlefield Labs

Welcome to Battlefield Labs.

We'd like to invite you to join us for our most ambitious community development collaboration ever. This is an opportunity to provide feedback, validate the future of Battlefield, and have a direct and lasting impact on the next generation of Battlefield games.

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Our {LINK REMOVED}https://store.steampowered.com/feeds/news/app/1517290/# have been hard at work and are now entering a critical phase of our development cycle, where your feedback is crucial in helping us know what to prioritize, improve, and refine before release.

What Is Battlefield Labs?
Battlefield Labs is a place for us to test concepts and experiences we’re excited about with you, our players. We want our community to play a key role in the future of Battlefield and this is an opportunity for many of you to do just that.

We will test (almost) everything but not everything you see will be complete. To ensure that your feedback has impact, players will experience, under NDA, different pieces of an unfinished puzzle so we have time to incorporate your feedback into the final product.

Even in pre-alpha, we are proud of where the game is at. We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.

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How do I get involved?
Sign up now. To form an accurate snapshot of our community we need a variety of players - veterans and new recruits - ready to play and feedback on our vision for the future of Battlefield. Initial invites will be limited to a few thousand participants with servers located in Europe and North America. Over time we’ll invite tens of thousands more with support for further territories.

Regardless of your level of participation, we want all Battlefield fans to be a part of the process. We’ll be posting work-in-progress public updates from our community team where you will hear directly from developers at Battlefield Studios.

Visit http://battlefield.com/labs for more information on how you can sign-up.

There will be ample opportunity to play and converse around the next Battlefield ahead of its launch. This is just the beginning.

Until then, join us on the {LINK REMOVED}https://store.steampowered.com/feeds/news/app/1517290/# as it’s our prime way to stay up to date on all things Battlefield!

Let’s build Battlefield together.
//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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