Patch 7.36c is out now. You can check out the patchnotes here.
Additionally, a few bugs were fixed over the last several days:
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Additionally, a few bugs were fixed over the last several days:
- Fixed taunts being unequipped when changing facets
- Fixed a crash related to Block of Cheese
- Fixed a crash when creating items with self-restoring charges in custom games
- Fixed Abaddon and Nyx Assassin not avoiding damage properly
- Fixed Bloodseeker's Sanguivore healing for less than intended
- Fixed Bristleback's Bristleback with Snot Rocket firing Quills when receiving large single instances of damage
- Fixed Clinkz's Aghanim's Scepter not increasing Skeleton Archer health
- Fixed Clinkz's Burning Barrage first attack not benefitting from Tar Bomb
- Fixed Crystal Maiden's Crystal Clone always being cast towards the Frostbitten target if Crystal Clone was cast during Frostbite's backswing animation
- Fixed Dark Seer's Level 10 Talent Wall of Replica Illusion Damage not working correctly
- Fixed Drow Ranger's Precision Aura occasionally causing client crashes
- Fixed Earthshaker's Level 15 Talent Fissure Range not increasing Fissure range
- Fixed Io's Overcharge granting slow resistance without Aghanim's Shard
- Fixed Marci's Special Delivery working on illusions of Marci
- Fixed Marci's Level 10 Talent Rebound Cast/Jump Range not increasing cast range
- Fixed Meepo and Ogre Magi auto leveling attributes when they could level a skill instead
- Fixed Meepo not receiving Urn of Shadows and Spirit Vessel charges when they are placed in the Neutral Item slot via Pack Rat
- Fixed Monkey King's Simian Stride not having reduced cooldown when Monkey King is between 90% and 100% HP
- Fixed Morphling's Ebb showing incorrect item cooldowns
- Fixed Morphling's Flow reducing cooldowns by too little
- Fixed Morphling's Morph permanently stealing Axe's One Man Army
- Fixed Phantom Assassin's Blur range radius indicator using old values
- Fixed Phantom Assassin's Blur with Aghanim's Scepter changing the vanish buffer duration
- Fixed Phoenix's Dying Light dealing less damage than intended
- Fixed Phoenix's Fire Spirits attack speed slow not using updated values
- Fixed Primal Beast's Trample occasionally causing client crashes
- Fixed Riki and his allies having a miss chance when attempting to deny in Smoke Screen
- Fixed Rubick sometimes being able to steal Timbersaw's old Second Chakram ability
- Fixed Shadow Shaman's Aghanim's Shard Serpent Wards sometimes expiring prematurely
- Fixed Shadow Shaman's Hex not being disabled by Disable Help
- Fixed Snapfire + Ricochet II + Blade Mail proccing Ricochet attacks against Supernova
- Fixed Snapfire + Ricochet II + Lil' Shredder dealing less damage than expected
- Fixed Snapfire + Ricochet II + Revenant's Brooch vs high evasion targets causing secondary attacks to proc more secondary attacks
- Fixed Snapfire's Ricochet II attacks being able to miss
- Fixed Spectre's Aghanim's Shard Active component sometimes not updating to the correct values
- Fixed Templar Assassin's Level 15 Talent Psi Blades Attack and Spill Range giving more attack range than intended
- Fixed Terrorblade's Metamorphosis attack range in the ability tooltip being incorrect (tooltip only change)
- Fixed Treant Protector's Sapling occasionally causing friendly units to get stuck on the Sapling Tree
- Fixed Underlord's Abyssal Horde minions not attacking if the "Summoned Unit Auto Attack" setting was turned off
- Fixed Venomancer's Plague Wards attacking while their carrier is invisible to the target
- Fixed Venomancer's attached Plague Wards not triggering aggro
- Fixed Visage's Familiars having various issues
- Fixed Witch Doctor's Voodoo Switcheroo sometimes causing Witch Doctor to get stuck if a tree was planted while he was transformed
- Fixed Facet Selection in Ability Draft occasionally picking an unintended facet
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