Hotfix 0.1.2.3 Now Live - Changelog

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Hey Everyone,

As part of our ongoing efforts to optimize Gray Zone Warfare, we have identified an issue with Lumen’s Async Compute within the Unreal Engine that was responsible for a significant number of GPU crashes. This has now been resolved, resulting in improved system stability and a reduction in crash occurrences.

CHANGES
  • Disabled Lumen's Async Compute within the Unreal Engine to prevent GPU crashes related to this feature.
While stability has improved, crashes may still occur. If they persist, try switching from FSR to DLSS or TSR, and enable GPU Crash Debugging in the game’s settings to assist our investigation (note that this may impact performance). When the Unreal Crash Reporter appears, please include details of your actions leading up to the issue and click “Send to Madfinger.”

As we add new content for the upcoming Night Ops Update, we're also continuously working on fixing crashes and improving performance to ensure you have the best experience possible.

We appreciate your support and welcome your participation in helping improve Gray Zone Warfare.

Every Move Matters,

MADFINGER Games Team

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