Welcome to another installment of The Wrench, a look at some of the great work from Squad’s modding community.
What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work!
Vehicles Seed Layers by Niaxa
No more boring Seed sessions lasting several hours!
Do you want to practice flying a helicopter? It's possible, and this while seeding your favorite server!
Do you want to do tank battles? This is also possible! You have the choice among many vehicles such as MBT, MGS and IFV.
A quad or motorcycle race...? Obviously, it’s possible!
Do you want to play chill in infantry? New areas are available! Prepare for fast and intense battles: no respawn time, buddy rally, and 2 HABs per FOB.
All 14 layers currently available work with the votemap. And all factions are available on all layers!
To summarize: 3 zones, 3 times more fun. The zones cannot join together (invisible wall). It’s up to you to discover them!
Steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3278634993
Helicopter Landing Training by Youshisu
An offline mod that allows people to train piloting on real maps.
5 maps are filled with landing zones of different difficulty. Each landing is scored and information is returned to player to help them improve and compare.
Three types of landing zones: ground, rooftops and challenge landing spots.
5 maps are currently playable, 3 more maps will be added. Mod is in playable state without bugs, future updates will add more modes and other heli tasks done during combat.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3309058364
SquadV by FireArrowInteractive
SquadV is a hardcore module dedicated to fully embodying the various mechanisms of modern warfare.
Through the development and introduction of a series of new mechanisms and the expression of more modern warfare elements, you can have a completely different and exhilarating combat experience in this mod, with more efficient collaboration and communication with teammates, and the use of more advanced weapons and equipment to achieve ultimate victory in battles.
More factions, vehicles, weapons and mechanisms will be added to SquadV in the future.
We welcome players and server owners from all over the world to join SquadV. If you have any needs, our team is honoured to serve you. If you need to contact us, you can leave a message in steam workshop or join our Discord to communicate.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2908652819
Discord: https://discord.gg/gDtaPbs5mq
Squad VoiceConnect by Stepan Sidorovich
This mod can work with any layer and mod, meaning it can be run on any map.
Features:
To start, you need to launch the VoiceConnect_Init layer, after which the VoiceConnect functions will work throughout the entire game.
The config will be created after launching VoiceConnect_Init.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3193475024
SuperMod by Tactical Collective
The SuperMod aims to combine all Tactical Collective projects into one.
(Middle East Escalation, French Faction, VDV, Squad Vietnam, Douentza ma, African Factions, JGSDF, Black Hawk Down and others...)
The mod includes dozens of factions with their own exclusive weapons and vehicles, new game dynamics like Landing craft air-cushioned transports, Sniper and recon squads, and more.
Ultra-mobile, realistic special forces sub-factions. Refined weapon handling, the addition of lights and night vision, while maintaining balanced gameplay.
What more is there to say? SPM is MEE on steroids.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373
Insurgence by Riplomacy
Introducing Insurgence, a fresh take on the vanilla "Insurgency" mode designed to feel more like its Project Reality counterpart with a unique twist.
Attackers start with a numerical advantage controlling 80% of the players, while Insurgents are stuck with weaker weapons like Mosins and SKS rifles. However, attackers only have one life—once killed, they switch to the defending side, strengthening the Insurgents over time. Attackers must also exercise caution, as civilians are mixed in with the Insurgents. Killing too many civilians results in a court-martial, forcing the attacker to join the defenders.
The attacking team must search the map for hidden Insurgent caches. These are initially marked roughly, but become more accurate as attackers gather intelligence—either by killing Insurgents or arresting civilians. The more intel gained, the easier it becomes for attackers to locate and destroy the caches.
A unique mechanic disables VOIP for wounded players waiting for a revive, creating a tense atmosphere where attackers must stay vigilant and ensure their teammates are still alive to avoid surprise ambushes. This encourages tight teamwork and constant communication to effectively clear the area of Insurgents.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3312541306
Continue reading...
What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work!
Vehicles Seed Layers by Niaxa
No more boring Seed sessions lasting several hours!
Do you want to practice flying a helicopter? It's possible, and this while seeding your favorite server!
Do you want to do tank battles? This is also possible! You have the choice among many vehicles such as MBT, MGS and IFV.
A quad or motorcycle race...? Obviously, it’s possible!
Do you want to play chill in infantry? New areas are available! Prepare for fast and intense battles: no respawn time, buddy rally, and 2 HABs per FOB.
All 14 layers currently available work with the votemap. And all factions are available on all layers!
To summarize: 3 zones, 3 times more fun. The zones cannot join together (invisible wall). It’s up to you to discover them!
Steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3278634993
Helicopter Landing Training by Youshisu
An offline mod that allows people to train piloting on real maps.
5 maps are filled with landing zones of different difficulty. Each landing is scored and information is returned to player to help them improve and compare.
Three types of landing zones: ground, rooftops and challenge landing spots.
5 maps are currently playable, 3 more maps will be added. Mod is in playable state without bugs, future updates will add more modes and other heli tasks done during combat.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3309058364
SquadV by FireArrowInteractive
SquadV is a hardcore module dedicated to fully embodying the various mechanisms of modern warfare.
Through the development and introduction of a series of new mechanisms and the expression of more modern warfare elements, you can have a completely different and exhilarating combat experience in this mod, with more efficient collaboration and communication with teammates, and the use of more advanced weapons and equipment to achieve ultimate victory in battles.
- 26 unique sub factions(Including new factions such as JGSDF ZSU ROCA PAP)playable in all vanilla map layers and mod maps
- The latest vehicles and light weapons equipped by military forces of various countries in the 2020s
- More detailed modular vehicle protection(Further improvements will be made in the near future)
- Realistic armor plate system equipped with entity models of plates and helmets
- Automatic metering fire control system for tanks
- Thermal sights and Fire Control System for most vehicles
- Infantry’s NVG
- Realistic alternation of day and night
- Dynamic weathers
- Each squad leader and combat engineer has a deployable drone
- FPV kamikaze drone
- Parachuting mechanism for VDV faction
- MANPADS and helicopters’ MAWS
- Mortars and AGS-30 with realistic range
- Artillery units for some factions(work in progress)
- More stable missiles
- Infantry Fighting Vehicles are capable of carrying construction material and deploying radios
- Brand new game mode SFIL: seize or defend multiple objectives simultaneously
- Search SquadV or SQV in the server list for available servers.
More factions, vehicles, weapons and mechanisms will be added to SquadV in the future.
We welcome players and server owners from all over the world to join SquadV. If you have any needs, our team is honoured to serve you. If you need to contact us, you can leave a message in steam workshop or join our Discord to communicate.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2908652819
Discord: https://discord.gg/gDtaPbs5mq
Squad VoiceConnect by Stepan Sidorovich
This mod can work with any layer and mod, meaning it can be run on any map.
Features:
- Includes smart cross-team voice chat (with 4 config variables).
- Has a panel with information about mods and mod issues.
- Includes a control panel where you can contact the administration (like Discord, but in Squad).
- Ability to spectate players from 1st and 3rd person perspectives, enabling players’ vision trace.
- Teleportation by double-clicking on the map or on a player in the Scoreboard (TAB).
- Extensive customizable config (17 lines for editing): SquadGame/Saved/SquadAdminTools/SquadAdminTools.cfg.
- Player prefixes (can be configured in SquadGame/Saved/SquadAdminTools/PlayersPrefixes.cfg).
- Fatality Mode - a tool for enhancing realism.
- Multilingual support. Translations available in English, Russian, Chinese, and Portuguese.
To start, you need to launch the VoiceConnect_Init layer, after which the VoiceConnect functions will work throughout the entire game.
The config will be created after launching VoiceConnect_Init.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3193475024
SuperMod by Tactical Collective
The SuperMod aims to combine all Tactical Collective projects into one.
(Middle East Escalation, French Faction, VDV, Squad Vietnam, Douentza ma, African Factions, JGSDF, Black Hawk Down and others...)
The mod includes dozens of factions with their own exclusive weapons and vehicles, new game dynamics like Landing craft air-cushioned transports, Sniper and recon squads, and more.
Ultra-mobile, realistic special forces sub-factions. Refined weapon handling, the addition of lights and night vision, while maintaining balanced gameplay.
What more is there to say? SPM is MEE on steroids.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373
Insurgence by Riplomacy
Introducing Insurgence, a fresh take on the vanilla "Insurgency" mode designed to feel more like its Project Reality counterpart with a unique twist.
Attackers start with a numerical advantage controlling 80% of the players, while Insurgents are stuck with weaker weapons like Mosins and SKS rifles. However, attackers only have one life—once killed, they switch to the defending side, strengthening the Insurgents over time. Attackers must also exercise caution, as civilians are mixed in with the Insurgents. Killing too many civilians results in a court-martial, forcing the attacker to join the defenders.
The attacking team must search the map for hidden Insurgent caches. These are initially marked roughly, but become more accurate as attackers gather intelligence—either by killing Insurgents or arresting civilians. The more intel gained, the easier it becomes for attackers to locate and destroy the caches.
A unique mechanic disables VOIP for wounded players waiting for a revive, creating a tense atmosphere where attackers must stay vigilant and ensure their teammates are still alive to avoid surprise ambushes. This encourages tight teamwork and constant communication to effectively clear the area of Insurgents.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3312541306
Continue reading...