Salutations Helldivers!
Another Tuesday another transmission from Super Earth High Command. Without further ado please pay attention to the following message.
Overview
General
The Ministry of Humanity has issued an amendment to its Combat Mobility Safety Guidelines, now permitting Helldivers to self-administer stims while in mid-dive, an act previously categorized in the same risk zone as “running with scissors” and “juggling live grenades”
Primary weapons
R-2 Amendment
Sidearms
P-2 Peacemaker
Armor Passives
Integrated Explosives
Unflinching
This passive has been adjusted to better reflect the core doctrine of the Truth Enforcers Warbond—relentless pursuit, battlefield awareness, and overwhelming presence
Enemies
General
Stealth Detection Update:
Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target.
As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and engagement balance
Objectives
Take Down Overship
Harvester
Overseers
Leviathan
Factory Strider
Crash Fixes, Hangs and Soft-locks:
Weapons and Stratagems
Enemies
Missions
Miscellaneous Fixes
Continue reading...
Another Tuesday another transmission from Super Earth High Command. Without further ado please pay attention to the following message.
Overview
Stealth Detection Update
Crash Fixes
Balancing
Mission fixes
Miscellaneous fixes
General
The Ministry of Humanity has issued an amendment to its Combat Mobility Safety Guidelines, now permitting Helldivers to self-administer stims while in mid-dive, an act previously categorized in the same risk zone as “running with scissors” and “juggling live grenades”
Primary weapons
R-2 Amendment
Increased ergonomics from 35 to 50
Sidearms
P-2 Peacemaker
Increased starting magazines from 4 to 5
Increased max spare magazines from 6 to 8
Increased damage from 75 to 85
Increased durable damage from 15 to 25
Armor Passives
Integrated Explosives
Now also increases initial inventory and holding capacity of grenades by +2
Unflinching
This passive has been adjusted to better reflect the core doctrine of the Truth Enforcers Warbond—relentless pursuit, battlefield awareness, and overwhelming presence
Now also increases armor rating by 25
Markers placed on the map will generate a radar scan every 2.0s, revealing nearby hostiles
Enemies
General
Stealth Detection Update:
Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target.
Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay
As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and engagement balance
Objectives
Take Down Overship
The Planetary Defense Cannon now causes an appropriate amount of damage when shooting at Leviathans
Harvester
Their health has been rebalanced to make them easier to destroy using anti-tank weapons, particularly when aiming at their head
Overseers
Reduced the frequency of Elevated Overseers spawning during Prevent Invasion Foothold missions
Overseers can now occasionally spawn from landed dropships at outposts, adding variety to their battlefield presence
Leviathan
Projectile damage was reduced from 1500 to 350. The intent is to ensure Helldivers are still eliminated on direct impact, while preventing instant destruction of Exosuits and FRVs
Explosion damage and radius from turret shots have been increased to maintain lethality through area denial
Factory Strider
Slightly increased the health of its feet. It should no longer be destroyed by a single GR-8 Recoilless Rifle shot to the legs
Crash Fixes, Hangs and Soft-locks:
Fixed a crash that could happen after any player disconnects
Fixed some crashes that were caused by browsing different weapon attachments
Weapons and Stratagems
Fixed RS-422 Railgun scope's screen not displaying the heat level correctly
Entrenchment tool's stamina cost now properly matches other melee weapons
Fixed an issue where melee attacks inside shield relays were not registering properly
Enemies
Fixed two cases where the Stingray enemy would appear to stop or teleport on death
Missions
Fixed an issue with the 'Take Down Overship' mission where the Overship explosion did not always trigger for client players
Fixed a rare issue in 'Take Down Overship' where the Overship could get destroyed and not trigger the objective completion
Fixed an issue with the 'Deploy Seismic Probe' mission that could make it incompletable if you completed a Lidar side objective while a seismic probe had been called down
Fixed an issue with the drill not falling correctly for clients on the 'Nuke Nursery' mission
Fixed an issue with super samples failing to spawn in cities
Miscellaneous Fixes
Fixed a bug that was causing Helldivers to slide while using the Lockstep march emote
Fixed an issue with friendly & enemy pathing around the Shuttlebay location
Fix a bug that was causing the Helldiver to hold pickups as weapons when switching between weapons right after picking up an item
Fixed missing attachments for SEAF soldiers
Game will now show error message if resources cannot be loaded correctly
Fixed a flickering issue that sometimes would occur in the loadout menu's Helldiver previews
Fixed jitter while interacting with the Armory
Continue reading...