Hey, GZW Community,
Patch 0.3.2.0 is now live on the public branch. Download the update and dive in.
This Patch includes many improvements and fixes based on your feedback. Notable changes include the addition of illumination for selected reticles, the first iteration of contrast abuse countermeasures, further VRAM optimizations, vendor stock tweaks, and a fix for armor losing protection when equipping rigs.
We're genuinely grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. We are working on future patches and hotfixes as we speak, so stay tuned, and thank you for your support.
Changelog:
Notable Fixes/Improvements
AI
UI
Weapons and Ammunition
Other fixes
If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:
https://support.madfingergames.com/hc/en-us/requests/new
We're dedicated to improving Gray Zone Warfare with every step of this ongoing development, and we'll keep sharing updates as we go.
Thanks for being part of the Early Access journey.
Every Move Matters,
MADFINGER Games Team
Continue reading...
Patch 0.3.2.0 is now live on the public branch. Download the update and dive in.
This Patch includes many improvements and fixes based on your feedback. Notable changes include the addition of illumination for selected reticles, the first iteration of contrast abuse countermeasures, further VRAM optimizations, vendor stock tweaks, and a fix for armor losing protection when equipping rigs.
We're genuinely grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. We are working on future patches and hotfixes as we speak, so stay tuned, and thank you for your support.
Changelog:
Notable Fixes/Improvements
The minimum contrast value has been adjusted to prevent exploits during nighttime gameplay
Equipping rigs no longer causes the vest armor to lose its protection value
Reduced restrictions on selected items in vendors' stocks:
Handshake: APVS7 (unlimited), APVS14, APVS31 (increased stock)
Vulture: Level 3 - Modded SVD (added)
Gunny: Level 3 - HPBT ammunition (unlimited)
Banshee: Level 1 - Whisper Blackout Ammo (unlimited), Blackout FMJ Ammo (stocked), 4.6x30 subsonic (unlimited), 4.6x30 FMJ (stocked); Level 2 - Blackout FMJ (unlimited); Level 3 - 4.6x30 Action (unlimited)
Added an option to enable/disable illumination on selected scopes with illuminated reticles:
Pilad Р2.5х24L Brevis Assault Scope
ACOG TA01NSN 4x32 Assault Scope
SpecterDR 1-4x Assault Scope
Vudu 1-6x24 FFP Rifle Scope
RAZOR 1-6x Rifle Scope
PSO-1 4x24, NPZ PSO 3-9x24
Viper PST Gen II 5-25x50 Rifle Scope
The effect of fog and raindrops on NVGs, scopes, and collimators was reduced to increase visibility
Conflict Zone diameter increased to 300 m
Quick Access Menu now correctly displays all available tactical devices
Vomiting no longer interrupts healing animations
Several types of client crashes
A minor VRAM usage optimization was implemented
AI
Fixed an issue where AI NPCs could occasionally overlap or walk on top of each other
AI NPCs no longer clip through ground or objects
Allied AI NPCs no longer appear in the air after the player captures a Combat Outpost
AI NPCs can no longer pass through a locked door in Ban Khampet
Fixed an issue causing fatal wounds of AI NPCs not to display correctly on the Looting Screen under certain circumstances
AI NPCs in the villas area of Midnight Sapphire no longer spawn equipped with SVDs
AI NPC spawn rates were slightly increased at smaller locations
AI NPCs no longer spawn in the locked room at Yacht Club in Tiger Bay
UI
Players no longer get "Task Completed" notification every time they log in
Fixed an issue where the mouse pointer displayed a rectangular shadow when hovering over certain Main Menu elements
XP bar now correctly fills only by the amount of XP awarded from completing a task, preventing overflow
Information about multiple wounds in the same location now displays correctly in the Health Screen
Number of charges on provisions and medical items now updates correctly in loot boxes when multiple players interact with them simultaneously
The prompt now displays the correct text when safely ending deployment in Combat Outposts
Hovering over the "Report" button on the death screen no longer displays an unintended square
Report button no longer greys out after a comment is entered, and the Report window is canceled
A dedicated icon for Tracking Tag in the context menu has been added
Fixed a typo in the Basic Equipment Repair Kit description
Small Suture Kit no longer appears overly zoomed in upon opening
Dragging a 3D object in the inventory no longer results in item names being displayed as "Text Block"
Scorpion Vz.61 can now be placed inside the buried containers
Players can now properly interact with objects while holding a grenade
Mortar strike line thickness now visually represents their levels
Death screen now displays correct information for deaths caused by radiation, falls, and explosions
Relocated the Maintenance timer to prevent obstruction of other Main Menu elements
Wiping a player's character now correctly removes vendor messages
Unsupported languages no longer appear as an option in the in-game language settings
Fixed a typo in the Czech localization of the Character Customization screen
The "End deployment outside of FOB" prompt is now localized for all supported languages
On/Off slider options in the "Game" tab of in-game settings are now localized
The word 'Crash' in the Feedback form is now localized properly
Custom server hints are now localized for all supported languages
The 'Faction signup bonus' text was adjusted in PT-BR
The format for prices over 1,000 USD in the vendor screen for Spanish localization
The environment no longer disappears and re-renders after alt-tabbing when using DLSS or XeSS
Gray hair on low graphic presets no longer appears excessively shiny in the 3D character preview
Scoping in with a PSO while PVS-14 is active no longer produces a blurry background
Moon now displays proper textures in cloudy weather on low graphic settings
Raindrops no longer appear black on the night vision device lenses
Razor 1-6x red dot appears the same across all graphic settings
AI NPCs' flashlights are no longer passing through walls or objects
Flashlight illumination no longer disappears in third-person view when observing player movement
All weather presets now have correct lighting during nighttime
Overall ambient no longer appears too dark when Global Illumination is set to low
Adjusted night brightness on low graphic presets (in non-moonlit conditions)
Surkit animations were refined to have uniform length, and camera shake was reduced
AI ragdoll animations now start from the correct initial pose
Skorpion Vz. 61 magazine no longer displays incorrectly during weapon check or magazine check animations
The SKS magazine no longer clips through the weapon during the reload animation while crouching
The slide is now correctly pushed by the player's character during reload animations for the Glock 17 and Glock 17 Olive when in prone
Player character no longer twitches when switching between weapons in third-person and first-person view
Prone and sprint animations and their transitions now display correctly
Crouched movement initiation with rifles and pistols was tweaked to prevent camera and weapon glitching during micro-movements
Holding ADS no longer prevents interaction with doors
Supply Crates for use by community Game Masters during events have been added, allowing them to store and distribute loot
Many locations where player could get stuck have been fixed:
Between a box and wall in Pershing
Northwest of Gladius Combat Outpost
At three places near Spielberk Combat Outpost
Between rocks in the Refugee Camp
Between rocks near Tiger Bay Viewpoint
Between rocks near Echo 3 Landing Zone
In the waterfalls near Hunter's Paradise
On a bed in Kiu Vongsa Criminal Hideout
At two places near Siang Radio Station
At Trade Depot in Tiger Bay
On a table in Ban Pa
Near Resort Golf Course
Between rocks near Sawmill
Between rocks near Fanny Paradise
Near India 3 LZ
On a fence at Kiu Vongsa
On a chair in Town Hall"
Multiple floating and clipping objects have been fixed:
Various objects at Sunset Chalet
Various loot in Tiger Bay
A tree at the Atlas Combat Outpost
Car Engine in Blue Lagoon
Loot near the Military Base Control Tower in Fort Narith
Loot clipping through the barrel in Khonwan Village
Loot in the bathroom at Whitewater Villas (Midnight Sapphire)
Loot in Phousai Village
Loot in Chon Village
Loot near Nam Thaven
Loot in the Tiger Bay Mall
Loot in Xai Farms
Fixed incorrectly assigned material of:
A table in Fort Narith Headquarters
A Snack Kiosk
Fixed a hole in the terrain near Bearcat
Fixed the water texture incorrectly placed on the landscape near the November 2 Landing Zone
Grenades no longer bounce off an invisible collision at Hunter's Paradise Firing Lanes
Certain windows in the Terminal at Pha Lang Airfield and Midnight Sapphire are no longer bulletproof
Small Marketplace House Key now correctly spawns near Pha Lang Airfield
Improved key spawn for the Siang Radio Station Room
Helicopter can no longer fly through a tree on the way from the Landing Zone Kilo 1 to Mike 2
Missing street lamps are now properly placed in Tiger Bay and Military Base
Players who are kicked from a custom server are not able to reconnect to the server
Custom server tooltips now display text correctly when hovered over
Custom Server management reliability was improved
Player no longer gets stuck in 'Starting server' state anymore after wiping and changing username
Option to enable/disable limited stock on custom servers
Combat outposts now correctly enter contested state on custom servers with disabled AI
Re-linking user's account through the Twitch platform now properly re-links it on the Twitch Drops campaign page
The Twitch Drops main menu button will now be hidden when no campaign is active
Undelivered Twitch Drops will now be processed more regularly, potentially decreasing the time taken to appear in the messenger
Squad leaders now receive an error message when attempting to accept a Strike Mission while their squad member is dead
Task items connected to Strike Missions now properly disappear from the player's inventory after failing the tasks
Shimmer On The Surface RTT objectives are now completing in the correct order
Weapons and Ammunition
The appearance of the new AK Izhmash Bakelite 5.45 and 7.62 magazines now correctly reflects 100% durability
The crosshairs of ACOG and SpecterDR remain visible at all distances in third-person view
Fixed an issue where weapon part colors would shift based on viewing distance in the third-person view
Zeroing is now functional with default iron sights on M4 and AK weapons
Fixed the AKM Zhukov FDE Stock compatibility issue
M14x1to1228 adapter can no longer be obtained
Only one collimator can now be mounted on the Glock 17
Aimpoint T2 collimators now display the correct icon and description
Player is no longer able to use weapon parts that are being repaired.
Composition of M62 ammunition adjusted to reflect real-world behavior
Weapon collision boxes now update properly when the player switches weapons
Fixed an issue with the weapon remaining stuck in canted position after ending a session with canting enabled
Other fixes
Fixed an issue where the initial message from Handshake would appear twice after wiping a character
Vendor messages containing rewards are no longer duplicated
Fixed an issue affecting players with 50-series GPUs using DLSS FrameGen, where duplicated generated frames caused increasing input lag and choppiness
Items now stack up when picking them up from the ground
The Nuklear Energy Drink provision values now reflect the item size
Rain sounds now correctly play on the Vendor screen
An issue where the shooting sound effect would sometimes fail to play for each fired shot.
Civilian Medkits (HCKits) spawn rate was reduced
The objectives of the Snooper Task are now completing in the correct order
Miscellaneous items and keys are now properly taggable with Tracking Tags
If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:
https://support.madfingergames.com/hc/en-us/requests/new
We're dedicated to improving Gray Zone Warfare with every step of this ongoing development, and we'll keep sharing updates as we go.
Thanks for being part of the Early Access journey.
Every Move Matters,
MADFINGER Games Team
Continue reading...