Patch 0.3.2.0 Now Live - Changelog

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Hey, GZW Community,


Patch 0.3.2.0 is now live on the public branch. Download the update and dive in.


This Patch includes many improvements and fixes based on your feedback. Notable changes include the addition of illumination for selected reticles, the first iteration of contrast abuse countermeasures, further VRAM optimizations, vendor stock tweaks, and a fix for armor losing protection when equipping rigs.


We're genuinely grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. We are working on future patches and hotfixes as we speak, so stay tuned, and thank you for your support.


Changelog:


Notable Fixes/Improvements

  • The minimum contrast value has been adjusted to prevent exploits during nighttime gameplay


  • Equipping rigs no longer causes the vest armor to lose its protection value


  • Reduced restrictions on selected items in vendors' stocks:

    • Handshake: APVS7 (unlimited), APVS14, APVS31 (increased stock)


    • Vulture: Level 3 - Modded SVD (added)


    • Gunny: Level 3 - HPBT ammunition (unlimited)


    • Banshee: Level 1 - Whisper Blackout Ammo (unlimited), Blackout FMJ Ammo (stocked), 4.6x30 subsonic (unlimited), 4.6x30 FMJ (stocked); Level 2 - Blackout FMJ (unlimited); Level 3 - 4.6x30 Action (unlimited)

  • Added an option to enable/disable illumination on selected scopes with illuminated reticles:

    • Pilad Р2.5х24L Brevis Assault Scope


    • ACOG TA01NSN 4x32 Assault Scope


    • SpecterDR 1-4x Assault Scope


    • Vudu 1-6x24 FFP Rifle Scope


    • RAZOR 1-6x Rifle Scope


    • PSO-1 4x24, NPZ PSO 3-9x24


    • Viper PST Gen II 5-25x50 Rifle Scope

  • The effect of fog and raindrops on NVGs, scopes, and collimators was reduced to increase visibility


  • Conflict Zone diameter increased to 300 m


  • Quick Access Menu now correctly displays all available tactical devices


  • Vomiting no longer interrupts healing animations


  • Several types of client crashes


  • A minor VRAM usage optimization was implemented


AI

  • Fixed an issue where AI NPCs could occasionally overlap or walk on top of each other


  • AI NPCs no longer clip through ground or objects


  • Allied AI NPCs no longer appear in the air after the player captures a Combat Outpost


  • AI NPCs can no longer pass through a locked door in Ban Khampet


  • Fixed an issue causing fatal wounds of AI NPCs not to display correctly on the Looting Screen under certain circumstances


  • AI NPCs in the villas area of Midnight Sapphire no longer spawn equipped with SVDs


  • AI NPC spawn rates were slightly increased at smaller locations


  • AI NPCs no longer spawn in the locked room at Yacht Club in Tiger Bay


UI

  • Players no longer get "Task Completed" notification every time they log in


  • Fixed an issue where the mouse pointer displayed a rectangular shadow when hovering over certain Main Menu elements


  • XP bar now correctly fills only by the amount of XP awarded from completing a task, preventing overflow


  • Information about multiple wounds in the same location now displays correctly in the Health Screen


  • Number of charges on provisions and medical items now updates correctly in loot boxes when multiple players interact with them simultaneously


  • The prompt now displays the correct text when safely ending deployment in Combat Outposts


  • Hovering over the "Report" button on the death screen no longer displays an unintended square


  • Report button no longer greys out after a comment is entered, and the Report window is canceled


  • A dedicated icon for Tracking Tag in the context menu has been added


  • Fixed a typo in the Basic Equipment Repair Kit description


  • Small Suture Kit no longer appears overly zoomed in upon opening


  • Dragging a 3D object in the inventory no longer results in item names being displayed as "Text Block"


  • Scorpion Vz.61 can now be placed inside the buried containers


  • Players can now properly interact with objects while holding a grenade


  • Mortar strike line thickness now visually represents their levels


  • Death screen now displays correct information for deaths caused by radiation, falls, and explosions


  • Relocated the Maintenance timer to prevent obstruction of other Main Menu elements


  • Wiping a player's character now correctly removes vendor messages

Localization

  • Unsupported languages no longer appear as an option in the in-game language settings


  • Fixed a typo in the Czech localization of the Character Customization screen


  • The "End deployment outside of FOB" prompt is now localized for all supported languages


  • On/Off slider options in the "Game" tab of in-game settings are now localized


  • The word 'Crash' in the Feedback form is now localized properly


  • Custom server hints are now localized for all supported languages


  • The 'Faction signup bonus' text was adjusted in PT-BR


  • The format for prices over 1,000 USD in the vendor screen for Spanish localization

Graphics

  • The environment no longer disappears and re-renders after alt-tabbing when using DLSS or XeSS


  • Gray hair on low graphic presets no longer appears excessively shiny in the 3D character preview


  • Scoping in with a PSO while PVS-14 is active no longer produces a blurry background


  • Moon now displays proper textures in cloudy weather on low graphic settings


  • Raindrops no longer appear black on the night vision device lenses


  • Razor 1-6x red dot appears the same across all graphic settings


  • AI NPCs' flashlights are no longer passing through walls or objects


  • Flashlight illumination no longer disappears in third-person view when observing player movement


  • All weather presets now have correct lighting during nighttime


  • Overall ambient no longer appears too dark when Global Illumination is set to low


  • Adjusted night brightness on low graphic presets (in non-moonlit conditions)

Animations

  • Surkit animations were refined to have uniform length, and camera shake was reduced


  • AI ragdoll animations now start from the correct initial pose


  • Skorpion Vz. 61 magazine no longer displays incorrectly during weapon check or magazine check animations


  • The SKS magazine no longer clips through the weapon during the reload animation while crouching


  • The slide is now correctly pushed by the player's character during reload animations for the Glock 17 and Glock 17 Olive when in prone


  • Player character no longer twitches when switching between weapons in third-person and first-person view


  • Prone and sprint animations and their transitions now display correctly


  • Crouched movement initiation with rifles and pistols was tweaked to prevent camera and weapon glitching during micro-movements


  • Holding ADS no longer prevents interaction with doors

World

  • Supply Crates for use by community Game Masters during events have been added, allowing them to store and distribute loot


  • Many locations where player could get stuck have been fixed:

    • Between a box and wall in Pershing


    • Northwest of Gladius Combat Outpost


    • At three places near Spielberk Combat Outpost


    • Between rocks in the Refugee Camp


    • Between rocks near Tiger Bay Viewpoint


    • Between rocks near Echo 3 Landing Zone


    • In the waterfalls near Hunter's Paradise


    • On a bed in Kiu Vongsa Criminal Hideout


    • At two places near Siang Radio Station


    • At Trade Depot in Tiger Bay


    • On a table in Ban Pa


    • Near Resort Golf Course


    • Between rocks near Sawmill


    • Between rocks near Fanny Paradise


    • Near India 3 LZ


    • On a fence at Kiu Vongsa


    • On a chair in Town Hall"

  • Multiple floating and clipping objects have been fixed:

    • Various objects at Sunset Chalet


    • Various loot in Tiger Bay


    • A tree at the Atlas Combat Outpost


    • Car Engine in Blue Lagoon


    • Loot near the Military Base Control Tower in Fort Narith


    • Loot clipping through the barrel in Khonwan Village


    • Loot in the bathroom at Whitewater Villas (Midnight Sapphire)


    • Loot in Phousai Village


    • Loot in Chon Village


    • Loot near Nam Thaven


    • Loot in the Tiger Bay Mall


    • Loot in Xai Farms

  • Fixed incorrectly assigned material of:

    • A table in Fort Narith Headquarters


    • A Snack Kiosk

  • Fixed a hole in the terrain near Bearcat


  • Fixed the water texture incorrectly placed on the landscape near the November 2 Landing Zone


  • Grenades no longer bounce off an invisible collision at Hunter's Paradise Firing Lanes


  • Certain windows in the Terminal at Pha Lang Airfield and Midnight Sapphire are no longer bulletproof


  • Small Marketplace House Key now correctly spawns near Pha Lang Airfield


  • Improved key spawn for the Siang Radio Station Room


  • Helicopter can no longer fly through a tree on the way from the Landing Zone Kilo 1 to Mike 2


  • Missing street lamps are now properly placed in Tiger Bay and Military Base

Custom Servers

  • Players who are kicked from a custom server are not able to reconnect to the server


  • Custom server tooltips now display text correctly when hovered over


  • Custom Server management reliability was improved


  • Player no longer gets stuck in 'Starting server' state anymore after wiping and changing username


  • Option to enable/disable limited stock on custom servers


  • Combat outposts now correctly enter contested state on custom servers with disabled AI

Twitch Drops

  • Re-linking user's account through the Twitch platform now properly re-links it on the Twitch Drops campaign page


  • The Twitch Drops main menu button will now be hidden when no campaign is active


  • Undelivered Twitch Drops will now be processed more regularly, potentially decreasing the time taken to appear in the messenger

Strike Missions

  • Squad leaders now receive an error message when attempting to accept a Strike Mission while their squad member is dead


  • Task items connected to Strike Missions now properly disappear from the player's inventory after failing the tasks


  • Shimmer On The Surface RTT objectives are now completing in the correct order


Weapons and Ammunition

  • The appearance of the new AK Izhmash Bakelite 5.45 and 7.62 magazines now correctly reflects 100% durability


  • The crosshairs of ACOG and SpecterDR remain visible at all distances in third-person view


  • Fixed an issue where weapon part colors would shift based on viewing distance in the third-person view


  • Zeroing is now functional with default iron sights on M4 and AK weapons


  • Fixed the AKM Zhukov FDE Stock compatibility issue


  • M14x1to1228 adapter can no longer be obtained


  • Only one collimator can now be mounted on the Glock 17


  • Aimpoint T2 collimators now display the correct icon and description


  • Player is no longer able to use weapon parts that are being repaired.


  • Composition of M62 ammunition adjusted to reflect real-world behavior


  • Weapon collision boxes now update properly when the player switches weapons


  • Fixed an issue with the weapon remaining stuck in canted position after ending a session with canting enabled


Other fixes

  • Fixed an issue where the initial message from Handshake would appear twice after wiping a character


  • Vendor messages containing rewards are no longer duplicated


  • Fixed an issue affecting players with 50-series GPUs using DLSS FrameGen, where duplicated generated frames caused increasing input lag and choppiness


  • Items now stack up when picking them up from the ground


  • The Nuklear Energy Drink provision values now reflect the item size


  • Rain sounds now correctly play on the Vendor screen


  • An issue where the shooting sound effect would sometimes fail to play for each fired shot.


  • Civilian Medkits (HCKits) spawn rate was reduced


  • The objectives of the Snooper Task are now completing in the correct order


  • Miscellaneous items and keys are now properly taggable with Tracking Tags


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:


https://support.madfingergames.com/hc/en-us/requests/new



We're dedicated to improving Gray Zone Warfare with every step of this ongoing development, and we'll keep sharing updates as we go.


Thanks for being part of the Early Access journey.


Every Move Matters,

MADFINGER Games Team

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