Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.68 Changelog
Assets
Changed: Ruins for some houses
Changed: Destruction configuration for 30+ objects
Changed: MPL-50 entrenching tool added to a USSR Commander loadout
Tweaked: Autumn leaves environment particle for Kolguyev
Tweaked: Barbed wire damage applied to training course crawling obstacle
Fixed: Multiple smaller assets didn't respect hierarchy and stayed afloat after building destruction
Fixed: Mortar shells were stopped by camo netting when fired from underneath them
Fixed: Ural-4320 roof marker lights were not working as hazard lights
Fixed: Simulation of smoke grenades on delivery
Fixed: Passengers in the back of the Šárka 1203 could get stuck when getting into the vehicle with open doors
Fixed: Passengers' transforms were broken in UH-1H
Fixed: Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed
Fixed: Weapon HUD was hidden when entering a LAV-25 turret through the commander's seat
Fixed: Some binocular glass could glow at night
Removed: Weapon Rack object and its references; it could cause replication issues and was not used in vanilla content
Added: Flying leaves to meadows on Kolguyev
Changed: Communication hint gets triggered after the deployment menu
Changed: Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values
Tweaked: Transport unit help task notification - limited to receiving notifications only every 1 minute
Fixed: Nametags were not visible through 2D scopes at long distances
Fixed: Map could sometimes close when entrenching tool was equipped
Fixed: The rear gunner of Mi-8 gunships couldn't fire or aim the weapon
Fixed: Birds were not being deleted after their flock was deleted
Fixed: AI group no longer spawns inside the building
Fixed: Character collision resolution doesn't aggressively push character out of collision if it would deepen another collision in opposite direction
Fixed: Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame
Fixed: It was possible to open both the task list and the journal when clicking on the map task icon
Fixed: Titles of hints were overflowing in multiple languages
Fixed: Loading a persistency save might not destroy destructibles
Fixed: Placing items could cause issues when character got killed during the action
Fixed: Face animations in Tutorial
Fixed: Supplies on vehicles were getting destroyed upon destruction of any hit zone - i.e. destroying lights would disable all supplies
Fixed: Player was unable to move the weapon from first to the second slot
Fixed: Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon
Fixed: A lot of the cases where focus was lost after doing actions in the inventory
Fixed: Volunteer for Group Leader button was not visible after opening of Group Menu
Removed: Extra supply cashes from higher tier harbors
Added: Limit multiple HQ Tent hologram placements
Added: Reinforce request - Added reward cooldown
Added: Indicator if the speaker has a radio connection to HQ
Changed: Reduced the rank reward for BASE_SEIZED event (not the objective) to 25 (down from 50) for FOBs and to 50 (down from 100) for source bases. Control point reward remains unchanged (150)
Changed: Reduced rank progression required to reach Corporal (2) to 150, down from 250
Changed: Increased rank progression required to reach Captain (5) to 2100, up from 1900. (Lieutenant remains unchanged at 1200)
Changed: Increased rank progression required to reach Major (6) to 3300, up from 2750
Changed: Increased rank progression reward for ESTABLISH_BASE_COMPLETED base objective to 150, up from 100
Changed: Reduced rank progression required to reach Sergeant (3) to 600, down from 650
Tweaked: Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task
Tweaked: Transport unit Assist task notification is now limited to one every 60 seconds
Tweaked: Combat Ops Kolguyev - patrol bases
Tweaked: Completed tasks are now visible on map if task visibility is set to all/map only
Fixed: Combat Ops Kolguyev - Raid Area task sometimes could not be completed
Fixed: Combat ops Kolguyev - Raid the air base task was completed after destruction of single helicopter
Fixed: Lost rank progression upon reconnection
Fixed: Loading saves did not work on dedicated servers
Fixed: Group invitation bypassed the rank requirement
Fixed: Opening the map while holding Tab was blocking zoom functionality
Fixed: Predefined groups did not retain order in group menu after save/load
Fixed: It was possible to sell supply storage and supply crates at the arsenal
Fixed: Weapons with UGL had lower supply cost then their refund supply cost
Fixed: Missing Objectives in debrief screen
Fixed: Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield
Fixed: MOB could have been captured by enemy faction on loaded session
Removed: Reward cooldown functionality from Conflict tasks
Fixed: Crash when throwing something without GrenadeComponent as a grenade
Fixed: Crash when saving character linked to deleted entity
Fixed: Instability related to character linking when dead
Fixed: Crash when checking if an entity can be an explosion member
Fixed: Crash when loading save with changed map data
Fixed: Crash when deleting weapon with attachment without InventoryItemComponent
Fixed: Additional memory optimizations
Fixed: Damage suffering system would continue to tick the damage effect even after character's death
Fixed: Rare crash in inventory UI
Fixed: When using a controller, moving items within inventory could result in arsenal being closed
Fixed: When using a controller, entering an arsenal which wasn't on the first page could result in it being closed
Fixed: In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller
Fixed: When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenal
Fixed: PS5 surround sound issue if Linear PCM is not selected in PS5 settings
Changed: Reimplementation of task notifications and HQ VO over radio
Added: Configurable rank progression reward cooldown into CampaignXPRewards.conf
Fixed: Crashes related to mod calling CharacterCommandClimb:
oClimbTest
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