Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.87 Changelog
Stability and Performance
Fixed: Memory leak related to doors
Fixed: Memory leak related to characters interacting with vehicles through specific actions
Fixed: Crash on Linux server on reading property
Fixed: Crash when saving an individual entity via the script api while registrations are pending
Fixed: Possible crash related to fall damage
Fixed: Crash when loading hitzones from an invalid source
Fixed: Navlink settings made shared per prefab to save memory
We identified a few critical memory points that could affect the stability of the console version. To mitigate the cost, we are lowering the graphic settings in the Performance preset and limiting the number of AI characters spawned in single-player content.
Added: PS5: Flushing memory on 'out of virtual memory for render resources'
Changed: Xbox: Lowered texture quality settings for Xbox S/X and PS5 in the Performance preset
Changed: AILimits lowered for single-player content run on Consoles
Fixed: PS5: Deadlock inside routines responsible for handling out of memory
Changed: Disabled physics colliders on some of the small granite clusters
Changed: Compression of particle asset related to geysers on Kolguyev
Fixed: Dead bodies sometimes had mispositioned armor
Fixed: Collision-related issues for clients
Fixed: Deflection of shells/bullets was inconsistent between clients and server
Fixed: Missiles sometimes didn't work correctly on clients
Based on the feedback from people missing Legacy Conflict, we are bringing it back to be as close to pre-1.6 conflict as possible, while keeping some minor improvements that don't impact the way the mode is played
Changed: Legacy Conflict has been updated - removing parts intended only for the HQ Commander game mode
Deployable radio spawn was originally meant as a way for players to stay together before helicopters were added. With the addition of helicopters and Rally points for groups, we wanted to balance the radio spawning, but the downsides of the system heavily outweigh the upsides in the current state of the game, so we are disabling this feature for HQC.
Changed: Disable Radio Spawn for HQC Conflict
Tweaked: HQC: Hide duplicated callsign name in group menu
Added: Scripting method ProjectileMoveComponent.GetProjectileSimulationResult, for estimating the final position of a projectile
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