Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2025!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
  • Added the Winter 2025 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Critical Fail
    • Taunt: Dead Mann's Drink
    • Taunt: Chairholder
  • Added 20 new community-created Unusual effects
    • 11 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • Added lots of weapons to the list that can be Festivized (community-created changes!)
  • Added community-created Smissmas material for the beach ball
  • All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2026
  • General
    • Added 'No Bullets' style for The Gift Bringer
    • Fixed The Accursed Apparition hiding the Scout's headphones
    • Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
    • Updated the Backbiter's Billycock backpack icon to reflect RED team version
    • Updated the El Gigante's Gunbelt to fix a problem with the LODs
    • Updated the Seamann's Stubble to fix an issue with the materials
    • Updated/Added some tournament medals
    • Updated cp_cowerhouse
      • Updated some custom props with further optimizations
      • Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
    • Updated ctf_doublecross_event
      • Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
      • Fixed a few minor visual glitches
    • Updated cp_gravelpit_snowy
      • Added a screenshake effect to the laser gun finale
      • Adjusted holiday events to reduce edict count
    • Fixed model panels not encoding pose parameter values (community fix from copperpixel)
    • Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
    • Network player's handedness preference to spectators (community fix from copperpixel)
    • Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
    • Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
    • Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
    • Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
    • Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
    • Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
    • Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
    • Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
    • Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
    • Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
    • Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
    • Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
    • Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
    • Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
    • Fixed view punch not being interpolated (community fix from ficool2)
    • Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
    • Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
    • Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
    • Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
    • Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
    • Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
    • Allow impulse 101 on The Ullapool Caber (community fix from alvei)
    • Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
    • Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
    • Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from Autumn Ashton)
    • Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
    • Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
    • Fixed broken class select animation for The Soda Popper (community fix from Piogre)
    • Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
    • Fixed barbell prop not using phong (community fix from Churkinator)
    • Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
    • Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
    • Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
    • Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
    • Fixed Bear Necessities not using its normal map (community fix from Churkinator)
    • Fixed prediction errors with modified player gravity (community fix from ficool2)
    • Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
    • Updated the Energy Orb Unusual effect (community fix from Cipherlock)
      • Fixed particles being orphaned
      • Fixed Medi Gun view model using the third-person particles

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