Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.95 Changelog
Assets
Fixed: PKM belt was visually incorrect
Fixed: Weapon resting was not possible at the same time as changing stance to or from prone
Added: Conflict HQC: Refill Available Allocated Supplies on Supply Delivery XP Award
Changed: Conflict HQC: Better visualization of MSAR supplies
Changed: Supplies arrival timer for all bases set to 5s in Legacy Conflict and 300s for Main Operating Bases in Conflict HQC
Fixed: Conflict HQC: Incorrectly timed base signal coverage recalculation
Fixed: Conflict HQC: Refunding items with non-MSAR items in storage would refund MSAR even for non-MSAR items
Fixed: Conflict HQC: Discrepancy of MSAR and loadout cost for Soviet items
Fixed: Legacy Conflict: It was possible to save a radio backpack in your loadout
Fixed: Allocated 25 GB storage for mods wasn't fully utilized
Fixed: Crash when regenerating navmesh tiles
Fixed: Memory leak related to pathfinding
Fixed: Crash related to complex script compilation
Tweaked: Optimized processing of transformations of entity slots
Tweaked: Optimized memory consumption of smart action AI components
Tweaked: Optimized memory consumption of bridges
Fixed: Off-road connections weren't always created on maps with streaming navmesh
Added: BaseMuzzleComponent.GetBulletInitSpeedCoef
Changed: SCR_PlayerSupplyAllocationComponent.OnUnspawnedPlayerXPChanged renamed to OnPlayerXPChanged
Changed: SCR_ArsenalManagerComponent.GetItemMilitarySupplyAllocationCost expanded parameters by arsenalComponent
Changed: SCR_ArsenalInventorySlotUI.GetPersonal is not protected anymore
Changed: Multiple properties and methods moved from SCR_AISmartActionSentinelComponent to SCR_AISmartActionSentinelComponentClass
Removed: AISmartActionComponent.SetActionOffset
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