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1.6.0.119 Update

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Attention Soldiers,

We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.


1.6.0.119 Changelog
General

  • Fixed: Some entities were not included in explosion damage traces


  • Fixed: Joystick axis count overflow


  • Addon: Vulnerability Patch 1 is no longer applicable to servers and should not be used anymore
Stability and Performance

  • Changed: Method of allocation of temporal buffers


  • Changed: Crash when streaming in the compartment manager


  • Changed: More robust compartment door validation


  • Changed: Enable advanced memory mode for Xbox Series X


  • Changed: Improved allocations in the texture streaming process


  • Changed: Improved allocations of decoded RPC objects


  • Changed: Handle out of static memory in ScriptCompiler


  • Changed: Transferred a lot of attributes from the component instance to the component data to reduce the memory consumption


  • Fixed: Crash on camera set not being available


  • Fixed: Possible crash when teleporting a character from a vehicle


  • Fixed: Invalid character position when falling with complex collision


  • Fixed: Potential crash on asynchronous savegame obtain


  • Fixed: Race condition when working with many files


  • Fixed: Some clutter structures not being allocated through correct memory allocators


  • Fixed: Crash connected to weapon handling in the character preview


  • Fixed: Crash possible when interacting with vehicles or turrets without animation component or with a broken animation graph


  • Fixed: Crash when defining multiple persistence bundles


  • Fixed: Crash on loading save data with deleted prefabs


  • Fixed: Crash on saving with a custom bundle setup


  • Fixed: Clutter models and materials weren't properly released during game teardown


  • Fixed: Possible freeze when downloading fragments from Workshop on Xbox


  • Fixed: Avoided crashes by protecting following classes from invalid usage in script - SoundInfo, HitEffectInfo, CollisionInfo, BallisticInfo, ParticleEffectInfo, GameMaterial
Modding

Several vanilla components have had their member variables moved to their corresponding [c]ComponentData[/c] classes ([c]SomeComponentClass[/c] for [c]SomeComponent[/c]).
Affected components:


  • [c]SCR_2DPIPSightsComponent[/c]


  • [c]SCR_2DOpticsComponent[/c]


  • [c]SCR_BaseDeployableInventoryItemComponent[/c]


  • [c]SCR_WeaponBlastComponent[/c]

Migration notes:
Access the data via [c]GetComponentData()[/c], cast the result to the appropriate [c]SomeComponentClass[/c], and use the provided getters.
Alternatively, move custom logic into the relevant [c]ComponentData[/c] class and access the variables directly there.

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