Hello Survivors!
V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes.
Here are some of the highlights:
Dew Collectors now require jars as "fuel" to produce water.
Jars no longer require the crucible to be crafted.
The default jar refund chance is now set to 60%.
Zombie XP has been rebalanced based on type, HP, and Damage.
Added tougher biome spawn zombies to the snow and wasteland biomes.
Here is how you participate:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available p>
Select that and wait for the game to download
Continue reading below for more info!
Added
Discord friends' sessions now appear in server browser's friends tab
Replaced properties list for zombie xp values at the top of entityclasses.xml
Added Roaming sounds for animalChicken and animalChickenHostile
RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns
Enemy AI now play an alert sound when they run away from either an entity or being hurt
RWG conversion of one L tile to a Cap per district group unless the group would split
Stag and Doe now have roam and alert SFX
Changed
Removed the Bone Knife requirement from the Harvest Animals Challenge
Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure
Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
Adjusted the wasteland weather with new hot and cold events
Refactored zombie xp progression based on zombie HP and Damage
Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
Adjusted various zombie HP values to align better with other zombies in their group
Increased player kill XP
Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman
Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
Dew Collector requires jars as a "fuel type" to produce water
Crafting jars no longer requires the crucible
Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
Increased dire wolf and zombie bear hearing and sight ranges
Increased mutated zombie ranged attack damage
Bears can now fit through 1x2m openings
Snakes now play footstep sounds
Improved terrain blending where topsoil is removed
Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
Updated harvest tags on several blocks for perkJunkMiner
Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
Updated localization for armor perks to describe their loot boosted items
Separated the dew collector and apiary fuel windows in code and XUI
Dew Collector output now has 3 rows for a total of 9 slots
Replaced old buff names used in logic for Stage 2 storm buffs
Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion
Fixed
Paint rotation on baseboard in hospital_01
Switching Challenge tabs should no longer cause them to flicker
Large Quest Generators now display their smoke particles correctly
Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
Localization typo in some quest reward bundle descriptions
Removed debug logging of friend IDs
Vultures on a dedicated server would only attack once
ChangeBlocks could set the wrong neighbor block’s topsoil to broken
AI targeting range for nearest player was too short and inconsistent
Bear attack was hitting before animation hit
The spawner source was set after the entity was spawned in four cases
RWG mixer was using mountains instead of burntForest_mountains
Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
Apiary fuel is no longer lost when the apiary is picked up
Progression bar no longer resets if fuel is removed from collector class workstations
Shift-Click for "fuel" items in the collector class workstations is now working
Set the default jar refund rate to 60%
Floating platforms on growing trees are no longer possible
Issues with adding/removing vehicle storage mods and item loss
Large ragdoll forces no longer launches small animal corpses long distances
Sleepers had too short of a kill off timeout
Rogue Armor Set cowl would not show correctly
Continue reading...