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V2.6 EXP

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Hello Survivors!

V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes.


Here are some of the highlights:


  • Dew Collectors now require jars as "fuel" to produce water.


  • Jars no longer require the crucible to be crafted.


  • The default jar refund chance is now set to 60%.


  • Zombie XP has been rebalanced based on type, HP, and Damage.


  • Added tougher biome spawn zombies to the snow and wasteland biomes.

Here is how you participate:


  1. Right click on the game in steam


  2. Click on properties


  3. Click the “betas” tab


  4. The drop down menu will have latest_experimental available p>

    • Select that and wait for the game to download


Continue reading below for more info!


Added


  • Discord friends' sessions now appear in server browser's friends tab


  • Replaced properties list for zombie xp values at the top of entityclasses.xml


  • Added Roaming sounds for animalChicken and animalChickenHostile


  • RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles


  • Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns


  • Enemy AI now play an alert sound when they run away from either an entity or being hurt


  • RWG conversion of one L tile to a Cap per district group unless the group would split


  • Stag and Doe now have roam and alert SFX

Changed


  • Removed the Bone Knife requirement from the Harvest Animals Challenge


  • Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure


  • Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants


  • Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants


  • Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30


  • Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50


  • Adjusted the wasteland weather with new hot and cold events


  • Refactored zombie xp progression based on zombie HP and Damage


  • Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group


  • Adjusted various zombie HP values to align better with other zombies in their group


  • Increased player kill XP


  • Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman


  • Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage


  • Updated loadingTipApiary to warn about closing the Apiary instead of when opening it


  • Dew Collector requires jars as a "fuel type" to produce water


  • Crafting jars no longer requires the crucible


  • Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars


  • Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)


  • PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending


  • Increased dire wolf and zombie bear hearing and sight ranges


  • Increased mutated zombie ranged attack damage


  • Bears can now fit through 1x2m openings


  • Snakes now play footstep sounds


  • Improved terrain blending where topsoil is removed


  • Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone


  • Updated harvest tags on several blocks for perkJunkMiner


  • Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand


  • Updated localization for armor perks to describe their loot boosted items


  • Separated the dew collector and apiary fuel windows in code and XUI


  • Dew Collector output now has 3 rows for a total of 9 slots


  • Replaced old buff names used in logic for Stage 2 storm buffs


  • Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion

Fixed


  • Paint rotation on baseboard in hospital_01


  • Switching Challenge tabs should no longer cause them to flicker


  • Large Quest Generators now display their smoke particles correctly


  • Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped


  • Localization typo in some quest reward bundle descriptions


  • Removed debug logging of friend IDs


  • Vultures on a dedicated server would only attack once


  • ChangeBlocks could set the wrong neighbor block’s topsoil to broken


  • AI targeting range for nearest player was too short and inconsistent


  • Bear attack was hitting before animation hit


  • The spawner source was set after the entity was spawned in four cases


  • RWG mixer was using mountains instead of burntForest_mountains


  • Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active


  • Apiary fuel is no longer lost when the apiary is picked up


  • Progression bar no longer resets if fuel is removed from collector class workstations


  • Shift-Click for "fuel" items in the collector class workstations is now working


  • Set the default jar refund rate to 60%


  • Floating platforms on growing trees are no longer possible


  • Issues with adding/removing vehicle storage mods and item loss


  • Large ragdoll forces no longer launches small animal corpses long distances


  • Sleepers had too short of a kill off timeout


  • Rogue Armor Set cowl would not show correctly

Continue reading...
 
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