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Counter-Strike 2 Update

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A


To report bugs or provide feedback about the beta build, please email csgoteamfeedback@https://valvesoftware.com with the subject "AG2 Beta".


\[ ANIMGRAPH 2 ]

The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.


  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.


  • Smoothed in-air crouching transitions in first and third-person.


  • In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.

    • Player height on ramps is now consistent and no longer depends on approach direction.


    • As a result of this change, grenade lineups on sloped surfaces may have changed.


\[ ENGINE ]


  • Updated engine code to the latest version of Source 2.


\[ CS SCRIPT ]


  • Added function GetRoundRemainingTime.


\[ GAMEPLAY ]


  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.


\[ SOUND ]


  • Mix adjustments to help accentuate jump landing sounds during combat.


  • New c4 equip sound.


  • Minor adjustments to ambient sound levels.


  • Fixed missing ambient sounds on team selection and end of match screens.


  • Fixed missing sounds in the main menu UI


  • Mix tweaks while taking damage


  • Fixed bug where DeathCam music cue was causing volume ducking for too long.


  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.


  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.


\[ KNOWN ISSUES ]


  • In some rare cases, when you turn your head there will be a slight unintended camera shift.

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