Welcome back to The Wrench! Here we show off the latest in Squad modding.
We’re back again this week for Part 2 - main game mods, and, for the first time, modded Fireteam missions!
What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work!
Niaxa's Mod Collection By Niaxa
https://steamcommunity.com/sharedfiles/filedetails/?id=3278634993
"The Vehicles Seed Layers' mod is evolving. Initially dedicated to seed layers with vehicles, the mod is becoming a 'pack' of everything I've developed, with new additional content. Please note that the mod is still in development.
UPCOMING CONTENT
FEATURES
And much more to come, stay tuned !
"
Armored Conflict By Grěy
https://steamcommunity.com/sharedfiles/filedetails/?id=3489820789 "The main feature of my mod is the ability to control both movement and weapons of armed vehicles solo, without needing a driver. This, in combination with a lot of small tweaks and new additions to vehicles (for example, ATGM launchers with several tubes can have their tubes reloaded individually), infantry kits (a kit with transportable ATGM launcher, separate from FOB) and gamemode (points can be captured in vehicles; vehicles with players in them count as a player to the point) results in unique experience. Each team gets 10 tanks and 20 light armoured vehicles, so it's 30vs30, plus infantry on top. All of those vehicles can be stolen and either used against their original owners or simply returned to base to permanently decrease the amount of vehicles available for the other team. CMD gets his own vehicle that can't be taken by your teammates and features a thermal imager to help locate enemies. A thermal imager is also present on CMD's drone."
Operation Boreal Guard By harryhoot1
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3624269456"It's an action-packed fireteam mission where players enjoy a chaotic start where they defend against an assault. They then go on the offensive by proceeding tactically to destroy and capture enemy objectives. "
RadialsForEveryone by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3602278212
"Gives radial build menu to non-leadership roles.
Engineer gets:
Tech Structures - Ammo Crate
Fortifications - All available
Weapons - Tripod MGs, TOW, SPG, Kornet
All other non-leadership roles get access to sandbags and razor wire."
Dynamic Weather System By Fosh - Modloader Team
https://steamcommunity.com/sharedfiles/filedetails/?id=3562774788
"Using the Modloader system, we can inject the actor into any layer, and it is fully customizable to the server admins' preferences using JSON configs. Dynamic Weather System brings a change to the environment in Squad as users can use the different weather systems to their tactical advantage by pushing a point, defending a point and even some extreme weather that would ground the helicopters, or those experienced pilots can fly by wire and insert their squad onto a point. "
Private Military Contractors By Fosh
https://steamcommunity.com/sharedfiles/filedetails/?id=3636025502"What is this mod about?
Two rival billionaires.
Two private military corporations.
One very expensive grudge match.
WPMC vs EPMC introduces a fully custom faction-versus-faction scenario in which two ultra-wealthy moguls escalate a petty feud into a full-scale proxy war. Each billionaire funnels absurd amounts of cash into their own hand-picked military contractor, and you're caught in the middle of their ego-driven arms race.
This mod brings a fresh, chaotic, and darkly comedic twist to Squad's tactical gameplay, while still respecting the core mechanics and teamwork the game is known for. Mod is built around keeping troops on the points, with plenty of vehicles, spawns, and a framework for different styles of gameplay.
- EMPC Faction make up of RGF Leadership, VDV specialization and MEI troops and focuses on Invasion game modes
- WPMC is modified version of the real WPMC
Each faction Specifics:
Command Actions:
⦁ Strafing Strike
⦁ Artillery 120mm
⦁ Handheld Drone
⦁ UAV
⦁ Smoke Barrage
Characteristics:
⦁ Buddy Rally
⦁ HAB+
⦁ AccessGMG
⦁ Vehicle Commander
⦁ HAT+
Operation Thunder Landing By harryhoot1
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3628631181"It's a Fireteam Mission with scripted events and atmosphere to provide elements of a campaign mission"
Operation Highlighter By Fosh
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3617339512"Operation Highlighter is about U.S. Marines taking Ali Ali Air Base, with 2 M2A3s supporting them. However, as they get closer to the base you become ambushed and must fight your way to the objectives. There are a few different objectives to destroy/capture and use a few tools you would see inside of a Battlefield campaign. This mission is the first mission in a storyline around Talil and the assault. Future missions will include cutscenes, audio fx, visual fx, and a "Battlefield-isk" feel to it. "
Comp Skirmish & AAS Layers By Tadeasek
https://steamcommunity.com/sharedfiles/filedetails/?id=3294562930"This mod contains Squad Vanilla Skirmish layers (old skirmish layer + new AAS and skirmish layers) without shadows for use in Comp matches. Layers from ESL S2, GSL S1, GSL S2, SOT S3, and SCT tournaments have also been added to the mod. All layers are set to a match length of 62 minutes, of which 2 minutes are a staging phase. At the same time, the Domination ticket bleed is the same -1 ticket for a lost flag, and the middle flag already causes a ticket bleed.
All factions are balanced with the same number and type of vehicles for a better competitive experience.
The mod also includes layers with casting overlays by modders OzzyQQ and Mark Lepninsky."
SuperMod By Tactical Collective
https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373
Supermod is an overhaul designed as a natural extension of Squad: more content and depth, revisiting the core experience to new limits.
With 32 factions, attack helicopters, and a set of custom features, it enhances combined-arms gameplay while keeping things readable and teamwork-focused. New content and systems include vehicles, weapons, and maps.
We just added CAS helicopters, MANPADS, a new tank auto-zeroing system, a periscope view, and helicopter cockpit view + head-mounted display for more immersive air operations.
Squad Vietnam By Tactical Collective
"The development Squad Vietnam continues.
We have begun integrating 3D models (characters and vehicles) using the Squad SDK. The Viet Cong and USA69 factions are almost ready to enter public testing. The NVA faction is being finalized, with work focused on the characters.
We have three playable maps whose vegetation has been updated for UE5. All Vietnam content will be playable in SuperMod.
Johat-boi Map Preview -
Kho-Khan Map Preview -
https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373
Operation SkyLight By: Fosh
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3617330916"Operation SkyLight is a stealth mission and really has a Navy Seal feel to it. Your weapon is silenced, you have explosives, you start downriver, and move into a target compound via RHIB to destroy the ZU-23 guarding the territory, so the rest of the team can invade. This is a 5-man mission with no supporting NPCs. Get in and get out fast."
Echoes of Conflict By: Tadeasek
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3617770045
"Mod includes custom COOP fireteam missions designed for more than five players.
The missions are larger and more difficult than standard ones and are recommended for about 15–20 players."
SquadZRebirth\[ZombieMod]UE5 By PZY
https://steamcommunity.com/sharedfiles/filedetails/?id=3561857375&searchtext=squadz
"SquadZ is a distinctive mod focused on asymmetric human vs. zombie combat, designed to deliver an unprecedented zombie-themed gaming experience and immerse all players in its unique atmospheric gameplay.
Currently, the mod features ten distinct game modes: Thelost, LastStand, Hives, PVE, VIP, TerminalEscort, LifeForDead, TC, Invasion and NewVIP. More exciting modes such as PVEHives and VehicleEscort will be added in future updates to keep expanding your gameplay options.
Boasting a vast collection of original maps alongside the base game's maps, the mod also supports faction voting—striking a perfect balance between gameplay diversity and player experience for fresh and thrilling encounters every round. What’s more, a dynamic time system is integrated, with the in-map sky brightening or darkening in real time as the match progresses. Human classes are equipped with night vision goggles and weapon lights, while vehicles feature dedicated vehicle lights, thermal imaging and night vision capabilities. Zombies are also granted night vision and thermal vision, all tailored for intense combat in harsh weather conditions and elevating the immersion and strategic depth of every battle."
Brazilian Armed Forces (BAF) by SPM/Tactical Collective
"The team behind the BAF mod is happy to announce that they`ve recently joined Tactical Collective, creators of the community`s beloved Super mod!
With the new found support of TC, their project continues to show consistant development, over the months the team worked tirelessly to get new content implemented, including a WIP of what will be their take on a fictional land conflict between Brazil and Venezuela.
Their team is working to release the mod embeded into Supermod, that way all players that enjoy playing SPM around the world, will organicly get to meet their mod and enjoy the years of effort their team put into it."
Check out their Discord for more info: https://discord.gg/FpsheDAgvg
FAS (Fuerzas Armadas Squad) By Santini
"The mod focuses on the Spanish Armed Forces faction, featuring equipment from the period of the official Squad factions, approximately 2008-2012.
We started with the Army (ET, Legion, MOE - Special Operations), but the goal is to add the Marines, for which we already have assets in our resource library, while we are working on vehicles, weapons, and characters.
We also want to add some maps, initially one based on a real mission in Afghanistan.
On the other hand, I must thank Tactical Collective for their help, without which some things wouldn't have seen the light of day yet, and other independent individuals who have shown interest. We are still looking for help with the project and for valuable people who want to get involved.
You can send a DM to \[FAS] Santini on the Modding Hub Squad Discord server or our discord.
We need all kinds of help, but especially a Squad Editor integrator and texture artists.
all models is under WIP, could be modified in the future."
Check out their Discord: https://discord.gg/79wc8fJSWZ
Operation Backfire by Repix / Tactical Collective
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3620170504
"A group of hardline military leaders overthrows Iraq's civilian government, takes control of southern oil fields and ports, and arms loyal fighters with advanced air-defense weapons while attacking foreign tankers and forcing Western personnel out. The U.S. responds with a new intervention: break the military regime's hold on key strategic sites, destroy their missile stockpiles, and help restore a more cooperative government in Baghdad to stabilize the region and reopen safe shipping routes.
Your enemy is a modern Iraqi Army, heavily armed with Russian, Ukrainian and American equipment
Your Squad is a Marine Force Reconnaissance, armed with most advanced weapons and two helicopters: UH-1Y Venom and AH-1Z Viper
You have to sneak behind enemy frontlines on Helicopters to Ali AirBase, destroy 3 containers with manpads and return to the main base. Be aware that this AirBase is heavily fortified with IFV's Infantry, AA Vehicles and Tanks.
This mod requires SuperMod to be installed
This mod is recommended for 5 or more players"
Hrodna Border
https://steamcommunity.com/sharedfiles/filedetails/?id=3436010829&searchtext=
"Hrodna Border, set just South of the Suwałki Gap along the route between Bialystok and Grodno/Hrodna is a tribute to some of Squads greatest maps, but with its own unique flavor. It has a focus on balance, with a healthy dose of asymmetry. The more urbanized Polish side of the border focused around the border town of Kuźnica contrasts with the forested and rural outskirts of Hrodna to the South East. Capture Points/Lanes are intended to be balanced and fun for both infantry and armor players. Hrodna should feel right at home in any Vanilla or SuperMod rotation.
Check out the real-life location!
NightVisionGoggles by Jhett and Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3598328694"Brings NVGs to all layers and is highly configurable by server owners. Allows modders to focus on bringing better NVG materials to Squad without needing to actually make the BP backend. Player get to have a centralized experience, no need to learn new keybinds or gamble on quality.
Each faction can have their own set infantry NVGs. Per vehicle config, allows gunner/spotter seats to have custom NVGs
Works in other mods too, not just vanilla."
ModLoader by Jhett, Stepan, Carnage, and Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3516838562"Simple tool for modders and players. Spawns the specified actors, server-side, on every layer. Config is editable by server owners so they have full control over what is spawned.
Additionally, allows players to edit Enhanced Input Action keybinds from any mod.
Contains a handful of "mods" that could be toggled in config such as:
- Vehicle Horns
- Moon Gravity
- More Stamina
- Toy Soldiers
- Bodycam vfx
MiniMap Manager by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3536304225"Minimap Manager is a ModLoader Mod that allows Modders and Map Makers to add Area-Based Minimaps (ie underground/floors) to Modded and Vanilla Maps.
It also allows the injection of More Minimaps such as HD, Topographic, Terrain, and Custom Textures. All injected minimaps are selectable in-game through a Maps widget, so users can cycle/select a type on demand.
NOTE: This mod is simply the MANAGER and does NOT contain any minimap textures (see SquadCalc_Minimaps) "
Share and Repack by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3564268394"Hate having 17 billion half-used mags? Wish you could quickly repack them? Now you can with Share and Repack mod. This mod allows players to Repack most Infantry weapons and even precisely repack magazines by moving one bullet at a time.
Not only can you repack mags but you can also share* them too! Each weapon can share based on its indexed caliber, meaning you can share M249 ammo with M4. Automatic Riflemans just became alot more viable.
You can also share** grenades, smoke grenades, and bandages.
*: in order to share magazines the weapon class must be indexed in Server side config
**: currently limited to vanilla classes and its children, if you made copies your equipables will not be compatible. "
Resurgence by Noxxid3
https://steamcommunity.com/sharedfiles/filedetails/?id=3569063954
"Resurgence is a refined version of Squad’s core gunplay. Featuring overhauled suppression, revamped recoil, weapon handling and subtle Quality Of Life (QoL) enhancements to promote a mix of realism and fun. This mod aims to breathe back new life into the infantry experience by delivering balance, and immersion without removing the core aspects of vanilla.
Core Features
Suppression Rework:
- Suppression Visual clarity: replaced blur with tunnel effect.
- Role-based suppression
-Rifles will suppress over sustained fire, won't instantly cause suppression -- players will be able to re-engage and be effective. Facilitates tactical implementation over immediate application.
- LMGs/MMGs apply suppression quickly, giving AR's/MGs value.
- Close sniper and AT flybys will cause a quick flinch, however leaves no lingering effects.
Overhauled Recoil:
- Reduces exaggerated recoil, adds custom recoil, and is completely fine tuned (similar to how Rising Storm 2 functions).
- Focuses on player control, not randomness.
- Irons/1x sights: reduced vertical recoil, slightly increased horizontal.
- Optics: increased vertical recoil, rewards controlled fire.
- LMG/MMG -- Reduced recoil and misalignment engage effectively at 300m - 500m.
Weapon Handling:
- All weapons can mount onto ledges to help with sway after exhaustion levels are reached
Quality of Life Enhancements (QoL)
- NATO UGLs now carry HEDP rounds: up to 51mm penetration, inspired by its real-world counter part.
- TOW Vehicle/Deployable rework -- Less sporadic, reducing the chance of randomly hitting the ground.
- HMG Deployable/Vehicle rework -- Tweaked MOA values to real-world values and removes spread."
Lights And Lasers by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3670948759"Gives Flashlights and Lasers to all weapons with attachments.
Usable in any layer.
3 laser colors to choose from: Red Green Blue. IRLasers can be compatible with other mods.
Configurable via a json file so server owners dont need to rely on modders as much."
Skorpo: Operation FireCracker by VelvetDiamond
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3672089982"A better fire team coop experience that goes beyond the vanilla content."
Dynamic Sky Plus by Hassge
https://steamcommunity.com/sharedfiles/filedetails/?id=3668296898&searchtext=
"This project transforms the complex Ultra Dynamic Sky system into a responsive and flexible tool for the player. My modification removes the barrier between the user and the engine, allowing for world customization through the user interface. I paid special attention to the network code, so a pre-configured optimization profile ensures that dynamic weather and time of day changes run smoothly even in the most intense battles.
I was inspired by the idea of giving players the power of the Unreal Engine while maintaining performance and the ability to customize the weather for any scenario."
Squad Radio (WIP) by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3671154897"Host will able to specify a file path or link via a json file in order to play a sound byte. Host will also be able to set "Radio" Stations to tune into while in a vehicle. Works in Fireteam, Dedicated Server and Standalone.
NOTE: This mod is still a work in progress, while the prototype phase is complete, still needs fleshing out"
Thanks to everyone who submitted!
What mod are you excited to try? Let us know in the comments!
Continue reading...
We’re back again this week for Part 2 - main game mods, and, for the first time, modded Fireteam missions!
What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work!
Niaxa's Mod Collection By Niaxa
https://steamcommunity.com/sharedfiles/filedetails/?id=3278634993
"The Vehicles Seed Layers' mod is evolving. Initially dedicated to seed layers with vehicles, the mod is becoming a 'pack' of everything I've developed, with new additional content. Please note that the mod is still in development.
UPCOMING CONTENT
Training maps, with all playable weapons: Colosseum, a map looking like an Arena and Pyramids, a CS2/Valorant-like map.
Up to 20v20 battles maps: Lofoten, a Norway/Scandinavia map and Oasis, a desert map, with the Fallujah mosque in the center, an oasis, and a few POI.
Rework of Pacific Proving Grounds (Pacific War) : Invasion layers, alliances of several existing factions and much more to come!
ATTEMPT: rework of Belaya to make it compatible with UE5.
New layers of existing maps with dynamic weather and day/night cycle. (sandstorm, auroras, thunderstorm, etc.)
Most of the VSL mod content will be available in the next update: seed layers with vehicles.
New vehicle-based layers: motorized battles, on the ground... but also in the air.
A large map with a lot of content. Races, sniper shooting... a sort of map with mini-games.
Lapland, an event map for Christmas: snowballs and Christmas trees! (still needs work)
New factions/faction setups, using existing assets (also older assets still available in the SDK)
Training factions for infantry and vehicles. To make this easier, all kits on the same side will have the same uniform: an American soldier vs an Insurgent. A kit represents a faction. You will have access to all the weapons of a faction within the same kit.
FEATURES
Local VOIP ON between teams, on certain layers
Most of layers are compatible with the votemap
Loach CAS comes in several versions
Ability to drive enemy vehicles on certain layers
And much more to come, stay tuned !
Armored Conflict By Grěy
https://steamcommunity.com/sharedfiles/filedetails/?id=3489820789 "The main feature of my mod is the ability to control both movement and weapons of armed vehicles solo, without needing a driver. This, in combination with a lot of small tweaks and new additions to vehicles (for example, ATGM launchers with several tubes can have their tubes reloaded individually), infantry kits (a kit with transportable ATGM launcher, separate from FOB) and gamemode (points can be captured in vehicles; vehicles with players in them count as a player to the point) results in unique experience. Each team gets 10 tanks and 20 light armoured vehicles, so it's 30vs30, plus infantry on top. All of those vehicles can be stolen and either used against their original owners or simply returned to base to permanently decrease the amount of vehicles available for the other team. CMD gets his own vehicle that can't be taken by your teammates and features a thermal imager to help locate enemies. A thermal imager is also present on CMD's drone."
Operation Boreal Guard By harryhoot1
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3624269456"It's an action-packed fireteam mission where players enjoy a chaotic start where they defend against an assault. They then go on the offensive by proceeding tactically to destroy and capture enemy objectives. "
RadialsForEveryone by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3602278212
Engineer gets:
Tech Structures - Ammo Crate
Fortifications - All available
Weapons - Tripod MGs, TOW, SPG, Kornet
All other non-leadership roles get access to sandbags and razor wire."
Dynamic Weather System By Fosh - Modloader Team
https://steamcommunity.com/sharedfiles/filedetails/?id=3562774788
Private Military Contractors By Fosh
https://steamcommunity.com/sharedfiles/filedetails/?id=3636025502"What is this mod about?
Two rival billionaires.
Two private military corporations.
One very expensive grudge match.
WPMC vs EPMC introduces a fully custom faction-versus-faction scenario in which two ultra-wealthy moguls escalate a petty feud into a full-scale proxy war. Each billionaire funnels absurd amounts of cash into their own hand-picked military contractor, and you're caught in the middle of their ego-driven arms race.
This mod brings a fresh, chaotic, and darkly comedic twist to Squad's tactical gameplay, while still respecting the core mechanics and teamwork the game is known for. Mod is built around keeping troops on the points, with plenty of vehicles, spawns, and a framework for different styles of gameplay.
- EMPC Faction make up of RGF Leadership, VDV specialization and MEI troops and focuses on Invasion game modes
- WPMC is modified version of the real WPMC
Each faction Specifics:
Command Actions:
⦁ Strafing Strike
⦁ Artillery 120mm
⦁ Handheld Drone
⦁ UAV
⦁ Smoke Barrage
Characteristics:
⦁ Buddy Rally
⦁ HAB+
⦁ AccessGMG
⦁ Vehicle Commander
⦁ HAT+
Operation Thunder Landing By harryhoot1
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3628631181"It's a Fireteam Mission with scripted events and atmosphere to provide elements of a campaign mission"
Operation Highlighter By Fosh
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3617339512"Operation Highlighter is about U.S. Marines taking Ali Ali Air Base, with 2 M2A3s supporting them. However, as they get closer to the base you become ambushed and must fight your way to the objectives. There are a few different objectives to destroy/capture and use a few tools you would see inside of a Battlefield campaign. This mission is the first mission in a storyline around Talil and the assault. Future missions will include cutscenes, audio fx, visual fx, and a "Battlefield-isk" feel to it. "
Comp Skirmish & AAS Layers By Tadeasek
https://steamcommunity.com/sharedfiles/filedetails/?id=3294562930"This mod contains Squad Vanilla Skirmish layers (old skirmish layer + new AAS and skirmish layers) without shadows for use in Comp matches. Layers from ESL S2, GSL S1, GSL S2, SOT S3, and SCT tournaments have also been added to the mod. All layers are set to a match length of 62 minutes, of which 2 minutes are a staging phase. At the same time, the Domination ticket bleed is the same -1 ticket for a lost flag, and the middle flag already causes a ticket bleed.
All factions are balanced with the same number and type of vehicles for a better competitive experience.
The mod also includes layers with casting overlays by modders OzzyQQ and Mark Lepninsky."
SuperMod By Tactical Collective
https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373
Supermod is an overhaul designed as a natural extension of Squad: more content and depth, revisiting the core experience to new limits.
With 32 factions, attack helicopters, and a set of custom features, it enhances combined-arms gameplay while keeping things readable and teamwork-focused. New content and systems include vehicles, weapons, and maps.
We just added CAS helicopters, MANPADS, a new tank auto-zeroing system, a periscope view, and helicopter cockpit view + head-mounted display for more immersive air operations.
Squad Vietnam By Tactical Collective
"The development Squad Vietnam continues.
We have begun integrating 3D models (characters and vehicles) using the Squad SDK. The Viet Cong and USA69 factions are almost ready to enter public testing. The NVA faction is being finalized, with work focused on the characters.
Johat-boi Map Preview -
https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373
Operation SkyLight By: Fosh
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3617330916"Operation SkyLight is a stealth mission and really has a Navy Seal feel to it. Your weapon is silenced, you have explosives, you start downriver, and move into a target compound via RHIB to destroy the ZU-23 guarding the territory, so the rest of the team can invade. This is a 5-man mission with no supporting NPCs. Get in and get out fast."
Echoes of Conflict By: Tadeasek
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3617770045
The missions are larger and more difficult than standard ones and are recommended for about 15–20 players."
SquadZRebirth\[ZombieMod]UE5 By PZY
https://steamcommunity.com/sharedfiles/filedetails/?id=3561857375&searchtext=squadz
Boasting a vast collection of original maps alongside the base game's maps, the mod also supports faction voting—striking a perfect balance between gameplay diversity and player experience for fresh and thrilling encounters every round. What’s more, a dynamic time system is integrated, with the in-map sky brightening or darkening in real time as the match progresses. Human classes are equipped with night vision goggles and weapon lights, while vehicles feature dedicated vehicle lights, thermal imaging and night vision capabilities. Zombies are also granted night vision and thermal vision, all tailored for intense combat in harsh weather conditions and elevating the immersion and strategic depth of every battle."
Brazilian Armed Forces (BAF) by SPM/Tactical Collective
Check out their Discord for more info: https://discord.gg/FpsheDAgvg
FAS (Fuerzas Armadas Squad) By Santini
"The mod focuses on the Spanish Armed Forces faction, featuring equipment from the period of the official Squad factions, approximately 2008-2012.
On the other hand, I must thank Tactical Collective for their help, without which some things wouldn't have seen the light of day yet, and other independent individuals who have shown interest. We are still looking for help with the project and for valuable people who want to get involved.
We need all kinds of help, but especially a Squad Editor integrator and texture artists.
all models is under WIP, could be modified in the future."
Check out their Discord: https://discord.gg/79wc8fJSWZ
Operation Backfire by Repix / Tactical Collective
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3620170504
Your Squad is a Marine Force Reconnaissance, armed with most advanced weapons and two helicopters: UH-1Y Venom and AH-1Z Viper
You have to sneak behind enemy frontlines on Helicopters to Ali AirBase, destroy 3 containers with manpads and return to the main base. Be aware that this AirBase is heavily fortified with IFV's Infantry, AA Vehicles and Tanks.
This mod requires SuperMod to be installed
This mod is recommended for 5 or more players"
Hrodna Border
https://steamcommunity.com/sharedfiles/filedetails/?id=3436010829&searchtext=
NightVisionGoggles by Jhett and Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3598328694"Brings NVGs to all layers and is highly configurable by server owners. Allows modders to focus on bringing better NVG materials to Squad without needing to actually make the BP backend. Player get to have a centralized experience, no need to learn new keybinds or gamble on quality.
Each faction can have their own set infantry NVGs. Per vehicle config, allows gunner/spotter seats to have custom NVGs
Works in other mods too, not just vanilla."
ModLoader by Jhett, Stepan, Carnage, and Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3516838562"Simple tool for modders and players. Spawns the specified actors, server-side, on every layer. Config is editable by server owners so they have full control over what is spawned.
Additionally, allows players to edit Enhanced Input Action keybinds from any mod.
Contains a handful of "mods" that could be toggled in config such as:
- Vehicle Horns
- Moon Gravity
- More Stamina
- Toy Soldiers
- Bodycam vfx
MiniMap Manager by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3536304225"Minimap Manager is a ModLoader Mod that allows Modders and Map Makers to add Area-Based Minimaps (ie underground/floors) to Modded and Vanilla Maps.
It also allows the injection of More Minimaps such as HD, Topographic, Terrain, and Custom Textures. All injected minimaps are selectable in-game through a Maps widget, so users can cycle/select a type on demand.
NOTE: This mod is simply the MANAGER and does NOT contain any minimap textures (see SquadCalc_Minimaps) "
Share and Repack by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3564268394"Hate having 17 billion half-used mags? Wish you could quickly repack them? Now you can with Share and Repack mod. This mod allows players to Repack most Infantry weapons and even precisely repack magazines by moving one bullet at a time.
Not only can you repack mags but you can also share* them too! Each weapon can share based on its indexed caliber, meaning you can share M249 ammo with M4. Automatic Riflemans just became alot more viable.
You can also share** grenades, smoke grenades, and bandages.
*: in order to share magazines the weapon class must be indexed in Server side config
**: currently limited to vanilla classes and its children, if you made copies your equipables will not be compatible. "
Resurgence by Noxxid3
https://steamcommunity.com/sharedfiles/filedetails/?id=3569063954
Core Features
Suppression Rework:
- Suppression Visual clarity: replaced blur with tunnel effect.
- Role-based suppression
-Rifles will suppress over sustained fire, won't instantly cause suppression -- players will be able to re-engage and be effective. Facilitates tactical implementation over immediate application.
- LMGs/MMGs apply suppression quickly, giving AR's/MGs value.
- Close sniper and AT flybys will cause a quick flinch, however leaves no lingering effects.
- Reduces exaggerated recoil, adds custom recoil, and is completely fine tuned (similar to how Rising Storm 2 functions).
- Focuses on player control, not randomness.
- Irons/1x sights: reduced vertical recoil, slightly increased horizontal.
- Optics: increased vertical recoil, rewards controlled fire.
- LMG/MMG -- Reduced recoil and misalignment engage effectively at 300m - 500m.
Weapon Handling:
- All weapons can mount onto ledges to help with sway after exhaustion levels are reached
Quality of Life Enhancements (QoL)
- NATO UGLs now carry HEDP rounds: up to 51mm penetration, inspired by its real-world counter part.
- TOW Vehicle/Deployable rework -- Less sporadic, reducing the chance of randomly hitting the ground.
- HMG Deployable/Vehicle rework -- Tweaked MOA values to real-world values and removes spread."
Lights And Lasers by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3670948759"Gives Flashlights and Lasers to all weapons with attachments.
Usable in any layer.
3 laser colors to choose from: Red Green Blue. IRLasers can be compatible with other mods.
Configurable via a json file so server owners dont need to rely on modders as much."
Skorpo: Operation FireCracker by VelvetDiamond
Fireteam Mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3672089982"A better fire team coop experience that goes beyond the vanilla content."
Dynamic Sky Plus by Hassge
https://steamcommunity.com/sharedfiles/filedetails/?id=3668296898&searchtext=
Squad Radio (WIP) by Deathripper
https://steamcommunity.com/sharedfiles/filedetails/?id=3671154897"Host will able to specify a file path or link via a json file in order to play a sound byte. Host will also be able to set "Radio" Stations to tune into while in a vehicle. Works in Fireteam, Dedicated Server and Standalone.
NOTE: This mod is still a work in progress, while the prototype phase is complete, still needs fleshing out"
Thanks to everyone who submitted!
What mod are you excited to try? Let us know in the comments!
Continue reading...