I'm your host, Release Captain Morris. When humanity is at stake, we bring you this update from Super Earth High Command to further your efforts in the war.
*** INCOMING MESSAGE FROM SUPER EARTH HIGH COMMAND ***
The beauty of our most Democratic galaxy is truly unparalleled. As we push into new territories, we have discovered planets with lush, tranquil forests with winding paths and shade from massive trees.
Underneath the peaceful tree canopies, our Citizens can take time to unwind and reflect on the glory of Managed Democracy and the good, achieved by Super Earth's most illustrious heroes.
However, not everything on these planets is what it seems. We have detected several of our Un-Democratic foes on the perimeter and there have also been some alarming signals on Gloom-infested planets--larger than the typical Terminid convoys, bearing a striking resemblance to some of the Bile Titan signals detected in other regions.
It is time to arm yourself with the new Exo Experts Warbond* equipped with new exosuit designs well-suited for close combat and fire-based offense. Originally deployed to clear land for a six‑star holiday resort, these suits have since been repurposed to leave enemies with nowhere left to hide.
Stay alert, Helldivers–these forests have eyes.
Patch Highlights**
Resolved known issues:
Balancing
Exo suits rebalance
We agree with the community that the Exosuits can take too little damage and break too easily, especially against the Automaton faction. Therefore we have made a bigger balance pass to increase its durability.
Enemy damage against vehicles
Gas effects
Items changes
Sidearms weapons
CQC-30 Stun Baton
CQC-19 Stun Lance
CQC-2 Saber
CQC-5 Combat Hatchet
CQC-73 Entrenchment Tool
Stratagems
CQC-9 Defoliation Tool
CQC-1 One True Flag
SH-20 Ballistic Shield Backpack
FAF-14 Spear
A/FLAM-40 Flame Sentry
A/LAS-98 Laser Sentry
TX-41 Sterilizer
Enemies
Terminids
Bile Titan
Hive guard
Bile Spewers
Stalkers & Prowlers
Shriekers
Scavengers
Hunters
All Warrior variants
Charger
Hive Lord
Dragon Roach
Impaler
Automatons
Raiders
Berserkers
Devastators
Heavy Devastators
Rocket Devastator
Hulk
War Strider
All Tanks main body (bottom part)
Shredder Tank turret
Barrager tank turret
Illuminates
Fleshmobs
Tesla tower
Fixes
Crash Fixes
Weapons & Stratagem Fixes
Enemies
Miscellaneous Fixes
Bonus note
We have now introduced validation checks on launch to help address potential issues caused by out of date drivers.
KNOWN ISSUES
*Requires base game, paid purchase of Super Credits, and game progression to unlock.
** Content listed is not exhaustive. Some patched content may not appear on launch day, you will have to play and see!
Continue reading...
*** INCOMING MESSAGE FROM SUPER EARTH HIGH COMMAND ***
Underneath the peaceful tree canopies, our Citizens can take time to unwind and reflect on the glory of Managed Democracy and the good, achieved by Super Earth's most illustrious heroes.
However, not everything on these planets is what it seems. We have detected several of our Un-Democratic foes on the perimeter and there have also been some alarming signals on Gloom-infested planets--larger than the typical Terminid convoys, bearing a striking resemblance to some of the Bile Titan signals detected in other regions.
It is time to arm yourself with the new Exo Experts Warbond* equipped with new exosuit designs well-suited for close combat and fire-based offense. Originally deployed to clear land for a six‑star holiday resort, these suits have since been repurposed to leave enemies with nowhere left to hide.
Stay alert, Helldivers–these forests have eyes.
Patch Highlights**
2 new Biomes
One new enemy variant
Major Exo Suit rebalance
Enemy rebalances
Side-Arm and Stratagem rebalances
Several known issues resolved
Resolved known issues:
Defend city events appear Super Earth controlled again
Destroying the Air Base Control Tower with a portable Hellbomb no longer blocks objective progression.
Enthusiastic Mirth emote sound has been fixed, laughter is once again permitted on the battlefield.
Fleshmobs are no longer able to clip through various objects when charging.
We have restocked the fireworks for the celebration when players have completed the tutorial (good job, you have earned them)
Gunships and Shriekers are now spawning during operations with the appropriate effect present.
The Double-Edged Sickle no longer emits a high-pitched drone when firing.
Players will no longer be redirected to the Python Commandos Warbond instead of Redacted Regiment and vice versa when selecting 'Acquisitions' in the Ship Management menu.
Sparks and bug spawner smoke now have higher material resolution.
Balancing
Exo suits rebalance
We agree with the community that the Exosuits can take too little damage and break too easily, especially against the Automaton faction. Therefore we have made a bigger balance pass to increase its durability.
Increased main health pool from 850 to 1600
The Exo suit will only die if the main healthpool is depleted. Before it could die if specific healthzones were depleted.
Increased vulnerability to acid attacks by 50%
Fixed so parts of the cockpit healthzones are not blocked by the ragdoll actor. Now the cockpit zones will be damageable in the right way.
Increased Exo suit arms health from 350 to 600
Exo suit arms now also have a 50% explosion resistance (just like the main body)
Removed constitution and bleedout on the Exo suit arms.
Exo suits no longer lose all mobility when both legs are broken.
Can now be staggered, have stagger strength 45. Stagger does not affect the ability to shoot.
Removed most health zones that do not affect the main health and are mainly visual effects. The reason is to improve performance. For example tow cables and similar items can not be damaged or destroyed anymore.
Enemy damage against vehicles
We think automatons and illuminates do damage reasonably well against the vehicles especially now with the changes to the Exo suits, the Terminids however have fallen behind a bit in their ability to deal with vehicles so we have made some buffs to their damage against durable targets.
Gas effects
Now it also slows the enemies with 25% when they are confused by the gas, the slow of course also affects you. Larger enemies like the Bile Titan and factory strider that do not become confused also are therefore not slowed.
Items changes
Sidearms weapons
CQC-30 Stun Baton
Decreased stamina cost from 5% to 3%
Increased damage from 75 to 120
Increased durable damage from 38 to 60
CQC-19 Stun Lance
Decreased stamina cost from 5% to 3%
CQC-2 Saber
Decreased stamina cost from 5% to 3%
CQC-5 Combat Hatchet
Decreased stamina cost from 5% to 4%
CQC-73 Entrenchment Tool
Decreased stamina cost from 5% to 3%
Stratagems
CQC-9 Defoliation Tool
Increased and moved damage hit box to make it easier to hit the enemy
Longer window for when damage hit box is active
Armor penetration increases twice as fast
Moves slower when it does damage to an enemy
Decreased stamina cost from 10% to 5%
CQC-1 One True Flag
Decreased stamina cost from 5% to 3%
SH-20 Ballistic Shield Backpack
Increased health from 600 to 1000
FAF-14 Spear
Increased amount of missiles in the backpack from 3 to 4
A/FLAM-40 Flame Sentry
Increased range from 20m to 34m
Increased damage by 50%
Increased how fast it panics enemies
A/LAS-98 Laser Sentry
Increased heat capacity from 200 to 250
TX-41 Sterilizer
Updated gas spray VFX
The Gas lingers for longer and has longer range
Enemies
Terminids
Bile Titan
Spew explosions are smaller to match the visuals better
Decreased Explosion inner radius from 2.25 to 1
Decreased Explosion outer radius from 3.5 to 2.2
Hive guard
Increased armor on head and front legs from Medium to Heavy (3 to 4)
Decreased armor on body and claws from Light to Unarmored (2 to 1)
Decreased health on body from 500 to 375
Bile Spewers
Increased durable damage on melee attack
Stalkers & Prowlers
Increased durable damage
Shriekers
Increased durable damage
Scavengers
Increased durable damage
Hunters
Increased durable damage
All Warrior variants
Increased durable damage
Charger
Slight increase in durable damage of its melee and charge attack
Hive Lord
Increased durable damage on many of its physical attacks
Dragon Roach
Increased durable damage on its flame attack
Impaler
Increased stagger force needed from 45 to 50
Slight increase in durable damage on its melee attack
Automatons
Raiders
increased durable damage of the melee attacks
Small arms fire from raiders, turrets, devastators, slight increase in durable damage
Berserkers
increased durable damage
Devastators
increased durable damage on melee attack
Heavy Devastators
Shield is destructible and dropped when destroyed
Armor heavy (4)
Health 800
Durable 0.7
Rocket Devastator
Decreased stagger strength on rockets projectile from 50 to 35
Hulk
Increased durable damage on flamer attack
War Strider
Leg hip joints decreased armor from Heavy to Medium (4 to 3)
All Tanks main body (bottom part)
Increased health on Main health pool from 3000 to 4000
Increased health on back vents from 750 to 1500
Increased armor on back vents from Medium to Heavy (3 to 4)
Remove tracks damage zone when the zone is dead
Removed damage cap to carry through from tracks to main health (so if you overkill it more damage goes to main health)
Reduced durable resistance on tracks (1.0 to 0.8)
Reduce overlap damage zones when its driving to match visuals better and do less damage
Shredder Tank turret
Reduced turn speed
Barrager tank turret
Increased health on weak spot on front and back from 750 to 1500
Illuminates
Fleshmobs
Increased durable damage
Tesla tower
Lower destruction strength needed to destroy it from 30 to 20
Added health function with 200 health and armor 2
Fixes
Crash Fixes
Fixed a rare AI crash
Fixed a crash which could occur when using under barrel firing modes
Fixed a rare crash that was happening whilst fighting enemies, predominantly against the Illuminates
Weapons & Stratagem Fixes
Added missing haptics feedback when firing the Automaton MG Emplacement
SEAF Artillery will no longer let you insert a shell and then immediately remove it, thus softlocking the gun
Destroying the Air Base Control Tower with a portable Hellbomb in a multiplayer session, no longer blocks objective progression
Enemies
Fleshmobs now can deal damage to vehicles
Destroying a Terminid egg while standing against it, can no longer send the Helldiver flying
Shooting marks on the Exomech will now appear on the correct body part that was being shot at
Fixed bug where certain enemy kills would not count towards order progression
Factory Striders will no longer count as Fabricators in the Destroy Automaton Fabricators mission
Stratagem hellpods can no longer land on the Air Control Tower during the Evacuate Priority Citizens missions
Miscellaneous Fixes
Fixed a bug where the Helldiver could get soft-locked in the loadout menu, if they had less than 4 total stratagems, where one or more was temporarily disabled
Fixed squares sometimes appearing in the minimap if Terrain Quality was set to low
Extraction shuttle now flies straight upon extracting from cities
Fixed an instance where the Helldiver head twitched when leaving the Hellpod
Fire should now more consistently scorch the terrain under it. Note: This has no changes to gameplay
Fixed several floating items on a magma planet
Fixed a gap in the terrain in the tutorial area
Optimized performance of Strafing Run particles for DSS Eagle Storm and Air Support stratagems
A message will be displayed in the stratagem HUD when stratagems fail to be called in
Tutorial: Flag celebration now has been fixed with proper fireworks timing and lighting
Players can no longer fall through the ship roof in Illuminate invasion missions
Fixed a bug where the Helldivers head twitched in the end screen, before and after using Victory Poses
Tremor ambient sound now fades out properly
The Burier of Heads title has been thoroughly investigated, and since no signs of alleged dissident connections could be discovered, the title has been reintroduced. Helldivers who have unlocked this title through the Dust Devils Warbond should now find it among the other titles in the customization menu
Fixed issue where the player could interact with the Hive Core Drill terminal from behind
Enemy visibility and hearing should now be affected more by different weathers. This means enemies should generally have a harder time spotting and hearing helldivers in more intense weather scenarios
Bonus note
We have now introduced validation checks on launch to help address potential issues caused by out of date drivers.
KNOWN ISSUES
*Requires base game, paid purchase of Super Credits, and game progression to unlock.
** Content listed is not exhaustive. Some patched content may not appear on launch day, you will have to play and see!
Continue reading...