• You are not yet a member of GhostingSquad. Applying is fast and simple.
USCCA Referral
Sponsored / Referral
Concealed carry protection made simple
Training, legal defense, and peace of mind with USCCA.
Disclosure: I may earn a referral commission.
Learn More

Machinery of Oppression: 6.2.2

I'm your host, Release Captain Morris. When humanity is at stake, we bring you this update from Super Earth High Command to further your efforts in the war.

*** INCOMING MESSAGE FROM SUPER EARTH HIGH COMMAND ***

4f20b18d16facb875670a7852501fa5568c3d7d0.jpg
The beauty of our most Democratic galaxy is truly unparalleled. As we push into new territories, we have discovered planets with lush, tranquil forests with winding paths and shade from massive trees.


Underneath the peaceful tree canopies, our Citizens can take time to unwind and reflect on the glory of Managed Democracy and the good, achieved by Super Earth's most illustrious heroes.


However, not everything on these planets is what it seems. We have detected several of our Un-Democratic foes on the perimeter and there have also been some alarming signals on Gloom-infested planets--larger than the typical Terminid convoys, bearing a striking resemblance to some of the Bile Titan signals detected in other regions.

It is time to arm yourself with the new Exo Experts Warbond* equipped with new exosuit designs well-suited for close combat and fire-based offense. Originally deployed to clear land for a six‑star holiday resort, these suits have since been repurposed to leave enemies with nowhere left to hide.


Stay alert, Helldivers–these forests have eyes.


Patch Highlights**

  • 2 new Biomes


  • One new enemy variant


  • Major Exo Suit rebalance


  • Enemy rebalances


  • Side-Arm and Stratagem rebalances


  • Several known issues resolved


Resolved known issues:


  • Defend city events appear Super Earth controlled again


  • Destroying the Air Base Control Tower with a portable Hellbomb no longer blocks objective progression.


  • Enthusiastic Mirth emote sound has been fixed, laughter is once again permitted on the battlefield.


  • Fleshmobs are no longer able to clip through various objects when charging.


  • We have restocked the fireworks for the celebration when players have completed the tutorial (good job, you have earned them)


  • Gunships and Shriekers are now spawning during operations with the appropriate effect present.


  • The Double-Edged Sickle no longer emits a high-pitched drone when firing.


  • Players will no longer be redirected to the Python Commandos Warbond instead of Redacted Regiment and vice versa when selecting 'Acquisitions' in the Ship Management menu.


  • Sparks and bug spawner smoke now have higher material resolution.

Balancing

29f0e2416374182bf4e382127864555ce94f2218.jpg


Exo suits rebalance

We agree with the community that the Exosuits can take too little damage and break too easily, especially against the Automaton faction. Therefore we have made a bigger balance pass to increase its durability.


  • Increased main health pool from 850 to 1600


  • The Exo suit will only die if the main healthpool is depleted. Before it could die if specific healthzones were depleted.


  • Increased vulnerability to acid attacks by 50%

  • Fixed so parts of the cockpit healthzones are not blocked by the ragdoll actor. Now the cockpit zones will be damageable in the right way.

  • Increased Exo suit arms health from 350 to 600


  • Exo suit arms now also have a 50% explosion resistance (just like the main body)


  • Removed constitution and bleedout on the Exo suit arms.


  • Exo suits no longer lose all mobility when both legs are broken.


  • Can now be staggered, have stagger strength 45. Stagger does not affect the ability to shoot.


  • Removed most health zones that do not affect the main health and are mainly visual effects. The reason is to improve performance. For example tow cables and similar items can not be damaged or destroyed anymore.


Enemy damage against vehicles


  • We think automatons and illuminates do damage reasonably well against the vehicles especially now with the changes to the Exo suits, the Terminids however have fallen behind a bit in their ability to deal with vehicles so we have made some buffs to their damage against durable targets.


Gas effects


  • Now it also slows the enemies with 25% when they are confused by the gas, the slow of course also affects you. Larger enemies like the Bile Titan and factory strider that do not become confused also are therefore not slowed.


Items changes


Sidearms weapons


211bcf0504038958260f5ba9cd3165c8bad82fd1.jpg


CQC-30 Stun Baton


  • Decreased stamina cost from 5% to 3%


  • Increased damage from 75 to 120


  • Increased durable damage from 38 to 60

CQC-19 Stun Lance


  • Decreased stamina cost from 5% to 3%

CQC-2 Saber


  • Decreased stamina cost from 5% to 3%


CQC-5 Combat Hatchet


  • Decreased stamina cost from 5% to 4%


CQC-73 Entrenchment Tool


  • Decreased stamina cost from 5% to 3%

Stratagems


f5f7114aca51ea241ff827ff2f8b01e19b2faef1.jpg


CQC-9 Defoliation Tool


  • Increased and moved damage hit box to make it easier to hit the enemy

  • Longer window for when damage hit box is active

  • Armor penetration increases twice as fast

  • Moves slower when it does damage to an enemy


  • Decreased stamina cost from 10% to 5%


CQC-1 One True Flag


  • Decreased stamina cost from 5% to 3%


SH-20 Ballistic Shield Backpack


  • Increased health from 600 to 1000


FAF-14 Spear


  • Increased amount of missiles in the backpack from 3 to 4


A/FLAM-40 Flame Sentry


  • Increased range from 20m to 34m


  • Increased damage by 50%


  • Increased how fast it panics enemies


A/LAS-98 Laser Sentry


  • Increased heat capacity from 200 to 250


TX-41 Sterilizer


  • Updated gas spray VFX


  • The Gas lingers for longer and has longer range


Enemies


f10e80bf4c7a3229b66466cc96dea1b68670f9cc.jpg


Terminids


Bile Titan



  • Spew explosions are smaller to match the visuals better


  • Decreased Explosion inner radius from 2.25 to 1


  • Decreased Explosion outer radius from 3.5 to 2.2


Hive guard


  • Increased armor on head and front legs from Medium to Heavy (3 to 4)


  • Decreased armor on body and claws from Light to Unarmored (2 to 1)


  • Decreased health on body from 500 to 375


Bile Spewers


  • Increased durable damage on melee attack


Stalkers & Prowlers


  • Increased durable damage


Shriekers


  • Increased durable damage


Scavengers


  • Increased durable damage


Hunters


  • Increased durable damage


All Warrior variants


  • Increased durable damage


Charger


  • Slight increase in durable damage of its melee and charge attack


Hive Lord


  • Increased durable damage on many of its physical attacks


Dragon Roach


  • Increased durable damage on its flame attack


Impaler


  • Increased stagger force needed from 45 to 50


  • Slight increase in durable damage on its melee attack


Automatons

Raiders



  • increased durable damage of the melee attacks


  • Small arms fire from raiders, turrets, devastators, slight increase in durable damage


Berserkers


  • increased durable damage


Devastators


  • increased durable damage on melee attack


Heavy Devastators


  • Shield is destructible and dropped when destroyed


  • Armor heavy (4)


  • Health 800


  • Durable 0.7


Rocket Devastator


  • Decreased stagger strength on rockets projectile from 50 to 35


Hulk


  • Increased durable damage on flamer attack


War Strider


  • Leg hip joints decreased armor from Heavy to Medium (4 to 3)


All Tanks main body (bottom part)


  • Increased health on Main health pool from 3000 to 4000


  • Increased health on back vents from 750 to 1500


  • Increased armor on back vents from Medium to Heavy (3 to 4)


  • Remove tracks damage zone when the zone is dead


  • Removed damage cap to carry through from tracks to main health (so if you overkill it more damage goes to main health)


  • Reduced durable resistance on tracks (1.0 to 0.8)


  • Reduce overlap damage zones when its driving to match visuals better and do less damage


Shredder Tank turret


  • Reduced turn speed


Barrager tank turret


  • Increased health on weak spot on front and back from 750 to 1500


Illuminates

Fleshmobs


  • Increased durable damage


Tesla tower


  • Lower destruction strength needed to destroy it from 30 to 20


  • Added health function with 200 health and armor 2


Fixes


Crash Fixes



  • Fixed a rare AI crash


  • Fixed a crash which could occur when using under barrel firing modes


  • Fixed a rare crash that was happening whilst fighting enemies, predominantly against the Illuminates

Weapons & Stratagem Fixes



  • Added missing haptics feedback when firing the Automaton MG Emplacement


  • SEAF Artillery will no longer let you insert a shell and then immediately remove it, thus softlocking the gun


  • Destroying the Air Base Control Tower with a portable Hellbomb in a multiplayer session, no longer blocks objective progression


Enemies


  • Fleshmobs now can deal damage to vehicles


  • Destroying a Terminid egg while standing against it, can no longer send the Helldiver flying


  • Shooting marks on the Exomech will now appear on the correct body part that was being shot at


  • Fixed bug where certain enemy kills would not count towards order progression


  • Factory Striders will no longer count as Fabricators in the Destroy Automaton Fabricators mission


  • Stratagem hellpods can no longer land on the Air Control Tower during the Evacuate Priority Citizens missions


Miscellaneous Fixes



  • Fixed a bug where the Helldiver could get soft-locked in the loadout menu, if they had less than 4 total stratagems, where one or more was temporarily disabled


  • Fixed squares sometimes appearing in the minimap if Terrain Quality was set to low


  • Extraction shuttle now flies straight upon extracting from cities


  • Fixed an instance where the Helldiver head twitched when leaving the Hellpod


  • Fire should now more consistently scorch the terrain under it. Note: This has no changes to gameplay


  • Fixed several floating items on a magma planet


  • Fixed a gap in the terrain in the tutorial area


  • Optimized performance of Strafing Run particles for DSS Eagle Storm and Air Support stratagems


  • A message will be displayed in the stratagem HUD when stratagems fail to be called in


  • Tutorial: Flag celebration now has been fixed with proper fireworks timing and lighting


  • Players can no longer fall through the ship roof in Illuminate invasion missions


  • Fixed a bug where the Helldivers head twitched in the end screen, before and after using Victory Poses


  • Tremor ambient sound now fades out properly


  • The Burier of Heads title has been thoroughly investigated, and since no signs of alleged dissident connections could be discovered, the title has been reintroduced. Helldivers who have unlocked this title through the Dust Devils Warbond should now find it among the other titles in the customization menu


  • Fixed issue where the player could interact with the Hive Core Drill terminal from behind


  • Enemy visibility and hearing should now be affected more by different weathers. This means enemies should generally have a harder time spotting and hearing helldivers in more intense weather scenarios


Bonus note

We have now introduced validation checks on launch to help address potential issues caused by out of date drivers.

KNOWN ISSUES


*Requires base game, paid purchase of Super Credits, and game progression to unlock.

** Content listed is not exhaustive. Some patched content may not appear on launch day, you will have to play and see!


Continue reading...
 
Back
Top