\[ MAPS ]
Cache
Dust II
\[ SOUND ]
\[ MISC ]
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Cache
Bomb explosion radius increased.
Lighting Adjustments around Vent.
Disabled player collision on sign and removed lamp by squeaky.
Reworked e-box on A-site for better visibility.
Lowered Checkers entrance frame height at B Main.
Removed AC unit above Sandbags and moved pipes.
Fixed lack of footstep sounds on top of crates at A-site.
Fixed hole in world on door in Sun Room.
Fixed wall bangs on A Main wall.
Fixed some z-fighting around Garage.
Adjusted grenade clipping throughout map.
Adjusted player clipping throughout map.
Dust II
Blocked visibility through corner of Mid Box (Xbox).
\[ SOUND ]
Speculative fix for a case where all audio drops out.
\[ MISC ]
Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
Adjusted particle effect sprite opacity for fully occluded flashbangs.
Improved smoke lighting consistency.
Minor adjustments to dropped pistol magazine velocity.
Ambient Occlusion adjustment settings in Environment Blend shader restored.
Fixed a case where money was subtracted from the wrong player during bot takeover.
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