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Counter-Strike 2 Update

\[ MAPS ]

Cache


  • Bomb explosion radius increased.


  • Lighting Adjustments around Vent.


  • Disabled player collision on sign and removed lamp by squeaky.


  • Reworked e-box on A-site for better visibility.


  • Lowered Checkers entrance frame height at B Main.


  • Removed AC unit above Sandbags and moved pipes.


  • Fixed lack of footstep sounds on top of crates at A-site.


  • Fixed hole in world on door in Sun Room.


  • Fixed wall bangs on A Main wall.


  • Fixed some z-fighting around Garage.


  • Adjusted grenade clipping throughout map.


  • Adjusted player clipping throughout map.

Dust II


  • Blocked visibility through corner of Mid Box (Xbox).


\[ SOUND ]


  • Speculative fix for a case where all audio drops out.


\[ MISC ]


  • Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.


  • Adjusted particle effect sprite opacity for fully occluded flashbangs.


  • Improved smoke lighting consistency.


  • Minor adjustments to dropped pistol magazine velocity.


  • Ambient Occlusion adjustment settings in Environment Blend shader restored.


  • Fixed a case where money was subtracted from the wrong player during bot takeover.

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